Difference between revisions of "Linebattles/Body"

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(Created page with "= Overview = Linebattles are a more formal style of Holdfast play than you’ll encounter on public servers. These events revolve around officer-led lines of infantry who may...")
 
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= Overview =
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= Linebattle Events: Overview =
Linebattles are a more formal style of Holdfast play than you’ll encounter on public servers. These events revolve around officer-led lines of infantry who may only fire when stationary and shouldered together in formation. Hosts enforce strict rules on class limits, movement, and how specialist classes ([[Classes:_Support|support]], [[Classes:_Artillery|artillery]], and [[Classes:_Skirmisher|skirmishers]]) are used. Administrators spectate or play on the ground, issuing guidance and warnings—and slaying rule-breakers when necessary.
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'''Linebattles''' represent the organized, historical-immersion core of ''Holdfast: Nations At War''. Unlike standard public play, these events are strictly regulated by administrators and community-led officers to simulate the rigid tactical formations of the Napoleonic Era.
  
While this page covers common practices, every hosted event sets its own rules. Always read the event’s rule post and in-game announcements.
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Participation is split between '''Public Events''' (open to all players) and '''Private Events''' (restricted to established Regiments). Most events utilize '''Hardcore Settings''', featuring increased projectile deviation, significant bullet drop, and enabled friendly fire.
 +
----
  
*Most linebattles are single-life per round on Hardcore servers (heavier drop/deviation, often with friendly fire).*
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=== 1. Phases of Engagement ===
 +
A standard linebattle round follows a strictly enforced three-phase structure:
  
= Phases of a Linebattle =
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* '''Formation (Setup):''' Spawning is open for a fixed period. Players form lines at their respective spawn locations. Regiments pre-assign leadership, while public players join designated "Public Lines."
# '''Setup'''. Spawning is open for a few minutes. Lines form at spawn under their officers. [[Regiments|Regiments]] typically pre-assign leaders; public players may join a public line or ask a regiment to join theirs. Wait for admins to call the round '''Live'''.
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* '''Live Combat:''' Once admins signal '''"LIVE"''' via global chat, maneuvers begin. Infantry lines must remain formed and shouldered to engage.
# '''Live Combat'''. Lines maneuver, seek positional advantage, and trade volleys while following officer commands.
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* '''All Charge (AC):''' Triggered by a timer or stalemate. At this stage, firearm use is prohibited (with limited exceptions for Officer pistols). All units fix bayonets and engage in a final melee skirmish until one side is eliminated.
# '''All Charge'''. After a set time or a stalemate, admins call an all charge. Fix bayonets; no musket fire (unless explicitly permitted—e.g., one pistol shot). Fight until one team remains.
 
  
Public linebattles welcome everyone (regiments and solo players). Private events restrict participation to registered regiments. See schedules in the [https://discordapp.com/invite/holdfastgame Official Holdfast Discord].
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----
  
= Combat Rules =
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=== 2. Standardized Combat Rules ===
Admin messages will list specifics each round, but common expectations include:
+
While individual hosts may apply specific variations, the following rules constitute the universal "Hardcore" standard:
 +
{| class="wikitable"
 +
|'''Rule Category'''
 +
|'''Regulation'''
 +
|-
 +
|'''Firing State'''
 +
|You may '''only''' fire when stationary and "shouldered" within a valid line.
 +
|-
 +
|'''Crouching'''
 +
|Generally prohibited. Allowed only for Skirmishers or the '''rear rank''' of a double-line.
 +
|-
 +
|'''Line Minimum'''
 +
|A line must typically contain '''3+ Muskets''' to be combat-effective. If below this, the unit must merge or charge.
 +
|-
 +
|'''Spacing'''
 +
|Soldiers must maintain a "shoulder-to-shoulder" formation to count as a valid line.
 +
|}
 +
----
  
; Crouching
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=== 3. Terminology & Regulatory Abbreviations ===
: Not allowed unless you are a skirmisher or you are the rear rank of a two-rank line (rear rank may crouch to fire over the front).
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Administrators use specific terminology to issue warnings or "slay" (instantly kill) players violating immersion rules:
  
; Shooting
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* '''FOL (Fire Out of Line):''' Discharging a firearm while not part of a valid, shouldered formation.
: Fire only as part of a formed line (shouldered with teammates). On Hardcore, bullet drop and deviation are '''significant'''—and friendly fire may be enabled.
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* '''FIC (Fire In Charge):''' Firing while in melee combat or while the line is currently charging.
 +
* '''ROL (Reloading Out of Line):''' In some "Realism" events, you must remain stationary and formed to reload.
 +
* '''OA (Officer Aiming):''' Targeting an enemy officer at close range is often restricted to preserve tactical leadership.
 +
* '''Ramboing:''' Acting as a lone wolf without a formation. This is the most common cause for administrative intervention.
  
; Moving
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----
: Stay with your line. Keep spacing to avoid presenting an easy target. Officers may order single or double columns when on the move, then form a firing line to engage.
 
  
= Common Terms & Abbreviations =
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=== 4. Specialist Roles ===
; <span id="Live"></span>Live
 
: The round has officially begun. Do not leave spawn before this call.
 
  
; <span id="FOL"></span>FOL — Fire Out (of) Line
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==== '''Infantry Lines''' ====
: Firing when you’re not properly formed in a valid line.
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Lines are the primary combat unit. Under an '''Officer''', the rank-and-file utilize the '''Line Infantry Accuracy Buff''' (+10%–20% depending on orders). If an officer falls, a designated NCO or the next player in line should immediately assume command to maintain formation cohesion.
  
; <span id="FIC"></span>FIC — Fire In Charge
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==== '''Skirmishers & Light Infantry''' ====
: Firing while your line is engaged in a charge. A defending line is considered “in charge” once any member is in melee. Check event-specific allowances.
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Skirmishers operate with looser constraints. They are permitted to fire without shouldering, utilize natural cover, and crouch. However, they are strictly limited in number and must maintain proximity to their assigned detachment.
  
; <span id="rambo"></span>Rambo
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==== '''Support Classes''' ====
: Lone-wolfing without formation (or in tiny, unformed groups). Typically results in warnings or slays.
 
  
; <span id="allcharge"></span>All Charge (AC)
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* '''Musicians & Flag Bearers:''' Provide passive reload and accuracy buffs. They must typically be shouldered to the main line.
: Late-round melee phase. No firing (unless the rules grant a limited pistol shot). Hiding or delaying is frowned upon and may be punished.
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* '''Surgeons & Sappers:''' Non-combatant roles that roam the field to provide healing and fortifications. Firing rules for these classes are highly restrictive; check specific event "SOPs" (Standard Operating Procedures).
  
; <span id="OA"></span>OA — Officer Aim
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==== '''Artillery''' ====
: Targeting officers is often restricted at close range if the officer is not embedded in his own line. Enforcement varies; read the event’s rules.
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Artillery availability is determined by the host. Crews are responsible for their pieces and must follow "Counter-Battery" rules—often prohibiting firing on enemy cannons until a specific time has elapsed in the round.
 +
----
  
; <span id="ROL"></span>ROL — Reloading Out of Line
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=== 5. Progression & Personalization (Linebattle 2.0) ===
: Some events forbid reloading while moving; you must be stationary in a formed line to reload. Skirmisher rules may differ.
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With the '''Linebattle 2.0''' and '''Field Orders''' overhauls, ''Holdfast'' transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.
  
= Lines =
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=== The Global Soldier Rank ===
Lines are the core of battle: [[Classes:_Rank_&_File|rank & file]] under an [[Classes:_Command|officer]]. Events usually set a minimum size before a line may fire—e.g., “3+ muskets” (three infantry shouldered). If your line drops below the minimum, you must either charge or link up with another line. Some hosts count total men (officers/support may count) rather than muskets, but they must remain shouldered with the line. Officers command using voice and in-game orders; a designated second-in-command should take over if the officer falls.
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While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a '''Global Soldier Rank''' (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.
  
= Support =
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=== Field Orders & Shillings ===
[[Classes:_Support|Support classes]] generally operate close to, but not inside, the firing line to reduce casualties. Buffing classes often attach to a single line; surgeons and sappers may roam to where they’re needed.
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The '''Field Orders''' system is the primary method for earning '''Shillings''', the in-game currency used to purchase items in the Armoury.
  
Firing rules for support vary—commonly they must shoulder to a formed line to fire, and some events allow a single pistol shot on charge. Check per-event rules.
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* '''Active Orders:''' Players have '''four active order slots'''. To progress toward a reward, an order must be manually selected and "slotted" in the Armoury.
 +
* '''Tiered Progression:''' Orders are divided into six tiers, unlocked at Global Soldier Ranks 0, 10, 20, 30, 40, and 50. High-tier orders provide significantly larger Shilling payouts.
 +
* '''Feats of Strength:''' These are long-term, high-difficulty challenges (e.g., "Kill 50 enemies with a bayonet while shouting") that reward exclusive character unlocks, legendary medals, and unique titles.
  
= Artillery =
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----
If enabled, artillery pieces may be pre-assigned by admins or claimed first-come. Hosts typically restrict which guns may be used and sometimes prohibit counter-battery (arty vs. arty) until a specific clock time. Listen for admin calls at round start.
 
  
= Skirmishers =
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=== Customization Options ===
Skirmishers (often Light Infantry) have looser formation rules: they may fire without shouldering, can crouch, and maintain defined spacing. Hosts usually set minimum detachment sizes, max spacing, and whether they must operate in support of a parent line.
+
Unlockables are managed through the '''Armoury (Barracks)''' and are categorized by faction and era:
 +
{| class="wikitable"
 +
|'''Category'''
 +
|'''Unlockables & Mechanics'''
 +
|-
 +
|'''Physical Appearance'''
 +
|Access to 15+ unique heads featuring period-accurate facial hair, battle scars, and accessories.
 +
|-
 +
|'''Voice Customization'''
 +
|Players can adjust the '''pitch''' of their character's voice for unique shouts and patriotic cheers.
 +
|-
 +
|'''Weaponry Skins'''
 +
|Unlock "Rusty," "Service," or "Decorated" variants for every firearm. Legendaries include '''Napoleon’s Sword''' and the '''Gold Frying Pan'''.
 +
|-
 +
|'''Equipment'''
 +
|Purchase specialized gear like '''Backpacks''', which add a high-detail aesthetic to your soldier's silhouette.
 +
|-
 +
|'''Regiment Tags'''
 +
|Automated tag and rank formatting for Regiment members, allowing unit leaders to sync their members' names and icons automatically.
 +
|}
 +
----
 +
 
 +
=== 6. Tactical Note: Progression Clarity ===
 +
'''Fact Check:''' Progression in ''Holdfast'' is '''strictly cosmetic and informational'''. Higher levels do not grant increased health, faster reload speeds, or better accuracy. This ensures that even with 500 hours of playtime, a veteran has no mechanical advantage over a new recruit in a linebattle.
 +
 
 +
=== '''7. Getting Involved''' ===
 +
To find an event, consult the '''[[Discord.gg/holdfastgame|<u>Official Holdfast Discord</u>]]''' under the <code>#event-notice</code> channel.
 +
 
 +
* '''Public Events:''' Usually held on '''Tuesday, Wednesday, and Thursday''' evenings.
 +
* '''Recruitment Rounds:''' Most events conclude with a "Recruitment Round" where regiments present their history to prospective new members.

Revision as of 06:48, 21 January 2026

Linebattle Events: Overview

Linebattles represent the organized, historical-immersion core of Holdfast: Nations At War. Unlike standard public play, these events are strictly regulated by administrators and community-led officers to simulate the rigid tactical formations of the Napoleonic Era.

Participation is split between Public Events (open to all players) and Private Events (restricted to established Regiments). Most events utilize Hardcore Settings, featuring increased projectile deviation, significant bullet drop, and enabled friendly fire.


1. Phases of Engagement

A standard linebattle round follows a strictly enforced three-phase structure:

  • Formation (Setup): Spawning is open for a fixed period. Players form lines at their respective spawn locations. Regiments pre-assign leadership, while public players join designated "Public Lines."
  • Live Combat: Once admins signal "LIVE" via global chat, maneuvers begin. Infantry lines must remain formed and shouldered to engage.
  • All Charge (AC): Triggered by a timer or stalemate. At this stage, firearm use is prohibited (with limited exceptions for Officer pistols). All units fix bayonets and engage in a final melee skirmish until one side is eliminated.

2. Standardized Combat Rules

While individual hosts may apply specific variations, the following rules constitute the universal "Hardcore" standard:

Rule Category Regulation
Firing State You may only fire when stationary and "shouldered" within a valid line.
Crouching Generally prohibited. Allowed only for Skirmishers or the rear rank of a double-line.
Line Minimum A line must typically contain 3+ Muskets to be combat-effective. If below this, the unit must merge or charge.
Spacing Soldiers must maintain a "shoulder-to-shoulder" formation to count as a valid line.

3. Terminology & Regulatory Abbreviations

Administrators use specific terminology to issue warnings or "slay" (instantly kill) players violating immersion rules:

  • FOL (Fire Out of Line): Discharging a firearm while not part of a valid, shouldered formation.
  • FIC (Fire In Charge): Firing while in melee combat or while the line is currently charging.
  • ROL (Reloading Out of Line): In some "Realism" events, you must remain stationary and formed to reload.
  • OA (Officer Aiming): Targeting an enemy officer at close range is often restricted to preserve tactical leadership.
  • Ramboing: Acting as a lone wolf without a formation. This is the most common cause for administrative intervention.

4. Specialist Roles

Infantry Lines

Lines are the primary combat unit. Under an Officer, the rank-and-file utilize the Line Infantry Accuracy Buff (+10%–20% depending on orders). If an officer falls, a designated NCO or the next player in line should immediately assume command to maintain formation cohesion.

Skirmishers & Light Infantry

Skirmishers operate with looser constraints. They are permitted to fire without shouldering, utilize natural cover, and crouch. However, they are strictly limited in number and must maintain proximity to their assigned detachment.

Support Classes

  • Musicians & Flag Bearers: Provide passive reload and accuracy buffs. They must typically be shouldered to the main line.
  • Surgeons & Sappers: Non-combatant roles that roam the field to provide healing and fortifications. Firing rules for these classes are highly restrictive; check specific event "SOPs" (Standard Operating Procedures).

Artillery

Artillery availability is determined by the host. Crews are responsible for their pieces and must follow "Counter-Battery" rules—often prohibiting firing on enemy cannons until a specific time has elapsed in the round.


5. Progression & Personalization (Linebattle 2.0)

With the Linebattle 2.0 and Field Orders overhauls, Holdfast transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.

The Global Soldier Rank

While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a Global Soldier Rank (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.

Field Orders & Shillings

The Field Orders system is the primary method for earning Shillings, the in-game currency used to purchase items in the Armoury.

  • Active Orders: Players have four active order slots. To progress toward a reward, an order must be manually selected and "slotted" in the Armoury.
  • Tiered Progression: Orders are divided into six tiers, unlocked at Global Soldier Ranks 0, 10, 20, 30, 40, and 50. High-tier orders provide significantly larger Shilling payouts.
  • Feats of Strength: These are long-term, high-difficulty challenges (e.g., "Kill 50 enemies with a bayonet while shouting") that reward exclusive character unlocks, legendary medals, and unique titles.

Customization Options

Unlockables are managed through the Armoury (Barracks) and are categorized by faction and era:

Category Unlockables & Mechanics
Physical Appearance Access to 15+ unique heads featuring period-accurate facial hair, battle scars, and accessories.
Voice Customization Players can adjust the pitch of their character's voice for unique shouts and patriotic cheers.
Weaponry Skins Unlock "Rusty," "Service," or "Decorated" variants for every firearm. Legendaries include Napoleon’s Sword and the Gold Frying Pan.
Equipment Purchase specialized gear like Backpacks, which add a high-detail aesthetic to your soldier's silhouette.
Regiment Tags Automated tag and rank formatting for Regiment members, allowing unit leaders to sync their members' names and icons automatically.

6. Tactical Note: Progression Clarity

Fact Check: Progression in Holdfast is strictly cosmetic and informational. Higher levels do not grant increased health, faster reload speeds, or better accuracy. This ensures that even with 500 hours of playtime, a veteran has no mechanical advantage over a new recruit in a linebattle.

7. Getting Involved

To find an event, consult the Official Holdfast Discord under the #event-notice channel.

  • Public Events: Usually held on Tuesday, Wednesday, and Thursday evenings.
  • Recruitment Rounds: Most events conclude with a "Recruitment Round" where regiments present their history to prospective new members.