Difference between revisions of "Beginner's Guide"

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{{ContentTemplateModernInline
 
{{ContentTemplateModernInline
 
  | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
 
  | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb            = Core game types, classes, and combat basics
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  | blurb            = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.
 
  | sections_title  = On this page
 
  | sections_title  = On this page
 
  | sections_content =
 
  | sections_content =
 
* [[#Game Types|Game Types]]
 
* [[#Game Types|Game Types]]
** [[#Nations At War|Nations at War]]
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** [[#Game Eras|Game Eras]]
** [[#Frontlines WW1|Frontlines WW1]]
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* [[#Universal Controls|Universal Controls]]
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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** [[#Skirmisher|Skirmisher]]
 
** [[#Skirmisher|Skirmisher]]
 
** [[#Support|Support]]
 
** [[#Support|Support]]
* [[#Aiming|Aiming]]
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* [[#Combat Mechanics|Combat Mechanics]]
* [[#Melee|Melee]]
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** [[#Aiming & Ballistics|Aiming & Ballistics]]
* [[#Tips|Tips]]
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** [[#Melee System|Melee System]]
 +
* [[#Naval Operations|Naval Operations]]
 +
** [[#Damage & Repair|Damage & Repair]]
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* [[#Pro Tips|Pro Tips]]
  
  | featured_title  = Gameplay
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  | featured_title  = Beginner’s Guide • Gameplay
 
  | featured_content =
 
  | featured_content =
  
 
== Game Types ==
 
== Game Types ==
 +
Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:
  
 
=== Nations At War ===
 
=== Nations At War ===
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=== Frontlines WW1 ===
 
=== Frontlines WW1 ===
 
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
 
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.
 +
 +
== Universal Controls ==
 +
<table class="wikitable" style="width:100%; text-align:center;">
 +
  <tr>
 +
    <th>Action</th>
 +
    <th>PC Input</th>
 +
    <th>Console (Xbox/PS)</th>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Movement'''</td>
 +
    <td>W, A, S, D</td>
 +
    <td>Left Thumbstick</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Aim / Block'''</td>
 +
    <td>Right Click (Hold)</td>
 +
    <td>LT / L2 (Hold)</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Fire / Attack'''</td>
 +
    <td>Left Click</td>
 +
    <td>RT / R2</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Melee Toggle'''</td>
 +
    <td>X</td>
 +
    <td>D-Pad Right</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Reload / Interact'''</td>
 +
    <td>R / E</td>
 +
    <td>X / Square</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Command Radial'''</td>
 +
    <td>Q / V</td>
 +
    <td>RB / R1 (Hold)</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''View HUD / Scores'''</td>
 +
    <td>Tab</td>
 +
    <td>View / Touchpad</td>
 +
  </tr>
 +
  <tr>
 +
    <td>'''Crouch'''</td>
 +
    <td>C</td>
 +
    <td>B / Circle</td>
 +
  </tr>
 +
</table>
  
 
== Class System ==
 
== Class System ==
Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire. 
 
  
 
=== Command ===
 
=== Command ===
==== Army Infantry Officer ====
 
'''Leads infantry lines on land.'''
 
* Issues orders and formations 
 
* Provides buffs to nearby soldiers 
 
  
==== Naval Captain ====
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'''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File.
'''Commands an entire ship.'''
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* Steers the vessel and sets sail orders 
+
'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).
* Coordinates crew actions in naval battles 
 
  
 
=== Rank & File ===
 
=== Rank & File ===
==== Line Infantry ====
 
'''The backbone of the army.'''
 
* Armed with musket and bayonet 
 
* Disciplined volley fire under officer orders 
 
  
==== Guards ====
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'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.
'''Elite frontline fighters.'''
 
* Protect officers and key positions 
 
* Superior melee ability and durability 
 
  
==== Grenadiers ====
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'''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.
'''Heavy melee specialists.'''
 
* Large, powerful soldiers 
 
* Absorb more damage than regular infantry 
 
  
 
=== Skirmisher ===
 
=== Skirmisher ===
==== Light Infantry ====
 
'''Fast-moving harassers.'''
 
* Reach key terrain quickly 
 
* Good mobility and firepower 
 
  
==== Rifleman ====
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'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).
'''Long-range sharpshooters.'''
 
* Higher accuracy than muskets 
 
* Limited numbers, deadly at distance 
 
  
==== Customs ====
+
'''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes.
'''Naval skirmishers.'''
 
* Strong swimmers and agile fighters 
 
* Harass enemies from water or shore 
 
  
 
=== Support ===
 
=== Support ===
==== Artillery ====
 
'''Masters of cannons, mortars, and rockets.'''
 
* Devastating firepower 
 
* Require coordination and skill 
 
  
==== Cavalry ====
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'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory.
'''Shock troops on horseback.'''
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* Armed with sabers and carbines 
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'''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.
* Break lines with charges and flanking 
+
 
 +
== Combat Mechanics ==
 +
 
 +
=== Aiming & Ballistics ===
 +
 
 +
'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head.
 +
 
 +
'''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool.
 +
 
 +
=== Melee System ===  
 +
Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).
 +
 
 +
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.
 +
 
 +
'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.
 +
 
 +
'''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt.
 +
 
 +
== Naval Operations ==
 +
 
 +
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel.
 +
 
 +
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.
 +
 
 +
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks.
 +
 
 +
=== Damage & Repair ===
 +
 
 +
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.
  
==== Crewman ====
+
'''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate.
'''Experienced sailors.'''
 
* Strong swimmers 
 
* Skilled in naval melee with cutlass or pike 
 
  
== Aiming ==
+
== Pro Tips ==
Musket accuracy is limited. Use the bottom of the reticle to judge range:
 
* At short range: aim center mass with the reticle at knee height. 
 
* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height. 
 
Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness. 
 
  
== Melee ==
+
'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.
=== Attacking ===
 
* Press '''X''' to switch to melee mode. 
 
* Left-click to attack. 
 
* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike). 
 
* Attacks can be cancelled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.
 
  
=== Blocking ===
+
'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.
* Blocking is only possible in melee mode. 
 
* Hold right mouse button to block. 
 
* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
 
  
== Tips ==
+
'''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI.   
* Hold '''Y''' to use voice chat (can be rebound in settings)
 
* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
 
* Press '''K''' to mute in-game voice entirely. 
 
* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).   
 
  
 
  | image_content  =  
 
  | image_content  =  

Latest revision as of 05:53, 21 January 2026


Beginners Guide

A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.

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