Difference between revisions of "Beginner's Guide"
Jump to navigation
Jump to search
(Creation of initial page.) |
(Added controls) |
||
| (47 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | {{DISPLAYTITLE:Beginner’s Guide • Gameplay}} | |
| + | {{ContentTemplateModernInline | ||
| + | | welcome = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]] | ||
| + | | blurb = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras. | ||
| + | | sections_title = On this page | ||
| + | | sections_content = | ||
| + | * [[#Game Types|Game Types]] | ||
| + | ** [[#Game Eras|Game Eras]] | ||
| + | * [[#Universal Controls|Universal Controls]] | ||
| + | * [[#Class System|Class System]] | ||
| + | ** [[#Command|Command]] | ||
| + | ** [[#Rank & File|Rank & File]] | ||
| + | ** [[#Skirmisher|Skirmisher]] | ||
| + | ** [[#Support|Support]] | ||
| + | * [[#Combat Mechanics|Combat Mechanics]] | ||
| + | ** [[#Aiming & Ballistics|Aiming & Ballistics]] | ||
| + | ** [[#Melee System|Melee System]] | ||
| + | * [[#Naval Operations|Naval Operations]] | ||
| + | ** [[#Damage & Repair|Damage & Repair]] | ||
| + | * [[#Pro Tips|Pro Tips]] | ||
| − | = | + | | featured_title = Beginner’s Guide • Gameplay |
| − | + | | featured_content = | |
| − | + | == Game Types == | |
| − | == | + | Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly: |
| − | + | === Nations At War === | |
| + | The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes. | ||
| − | === | + | === Frontlines WW1 === |
| + | A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics. | ||
| − | + | == Universal Controls == | |
| − | + | <table class="wikitable" style="width:100%; text-align:center;"> | |
| + | <tr> | ||
| + | <th>Action</th> | ||
| + | <th>PC Input</th> | ||
| + | <th>Console (Xbox/PS)</th> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Movement'''</td> | ||
| + | <td>W, A, S, D</td> | ||
| + | <td>Left Thumbstick</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Aim / Block'''</td> | ||
| + | <td>Right Click (Hold)</td> | ||
| + | <td>LT / L2 (Hold)</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Fire / Attack'''</td> | ||
| + | <td>Left Click</td> | ||
| + | <td>RT / R2</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Melee Toggle'''</td> | ||
| + | <td>X</td> | ||
| + | <td>D-Pad Right</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Reload / Interact'''</td> | ||
| + | <td>R / E</td> | ||
| + | <td>X / Square</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Command Radial'''</td> | ||
| + | <td>Q / V</td> | ||
| + | <td>RB / R1 (Hold)</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''View HUD / Scores'''</td> | ||
| + | <td>Tab</td> | ||
| + | <td>View / Touchpad</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>'''Crouch'''</td> | ||
| + | <td>C</td> | ||
| + | <td>B / Circle</td> | ||
| + | </tr> | ||
| + | </table> | ||
| − | + | == Class System == | |
| − | |||
| − | ===Command=== | + | === Command === |
| − | |||
| − | |||
| − | + | '''Army Officer:''' Coordinates the "Line of Battle." Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank & File. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | '''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness). | |
| − | The | ||
| − | ==== | + | === Rank & File === |
| − | |||
| − | + | '''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer. | |
| − | |||
| − | The | ||
| − | + | '''Guards & Grenadiers:''' Elite shock troops. Guards provide a "Bodyguard" buff to Officers, while Grenadiers possess the highest natural melee resistance in the game. | |
| − | |||
| − | === | + | === Skirmisher === |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | '''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+). | |
| − | + | '''Light Infantry:''' High-mobility units capable of "Skirmishing" (firing from crouched or unconventional positions) without the movement penalties of heavier classes. | |
| − | == | + | === Support === |
| − | |||
| − | + | '''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the "Sighting Notch" for long-distance trajectory. | |
| − | + | '''Carpenter / Sapper:''' The "Lifeblood" of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements. | |
| − | + | == Combat Mechanics == | |
| − | + | === Aiming & Ballistics === | |
| − | === | ||
| − | + | '''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and "bloom." At 50m, aim at the chest; at 100m+, aim slightly above the head. | |
| − | + | '''Vulnerability:''' Any player caught reloading or aiming is in a "Vulnerable State"—they will be killed by a single melee strike regardless of their health pool. | |
| − | + | === Melee System === | |
| − | == | + | Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right). |
| − | + | '''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust. | |
| − | + | '''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike. | |
| − | + | '''Drags:''' Moving your camera during the "Thrust" phase can alter the strike's path, though excessive "dragging" reduces damage dealt. | |
| + | |||
| + | == Naval Operations == | ||
| + | |||
| + | '''Sailing:''' Wind direction is indicated on the HUD compass. Sailing "Into the Wind" (against the arrow) will stall the vessel. | ||
| + | |||
| + | '''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks. | ||
| + | |||
| + | '''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your "Life" ticket if the mother ship sinks. | ||
| + | |||
| + | === Damage & Repair === | ||
| + | |||
| + | '''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers. | ||
| + | |||
| + | '''Sinking:''' If a ship reaches critical water levels, it becomes "Foundering." Use Rowboats (Capacity: 7) to evacuate. | ||
| + | |||
| + | == Pro Tips == | ||
| + | |||
| + | '''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry. | ||
| + | |||
| + | '''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning. | ||
| + | |||
| + | '''HUD Toggle:''' For cinematic gameplay, hold "H" (PC) or the '''Menu/Options''' button (Console) to hide the UI. | ||
| + | |||
| + | | image_content = | ||
| + | <!-- Optional: add a right-side image/thumb here or leave blank to hide the aside --> | ||
| + | <!-- Example: | ||
| + | <div class="thumb tright"> | ||
| + | [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]] | ||
| + | <div class="thumbcaption">Community spotlight</div> | ||
| + | </div> | ||
| + | --> | ||
| + | |||
| + | | layout = auto | ||
| + | | left_width = 320px | ||
| + | | aside_width = 320px | ||
| + | | gap = 0.5rem | ||
| + | | show_toc = no | ||
| + | | show_section_edit = yes | ||
| + | }} | ||
Latest revision as of 05:53, 21 January 2026
![]() |
A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras. |
|---|
