Difference between revisions of "User Interface"
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| − | == | + | = 🖥️ User Interface (UI) & HUD Guide = |
| + | The UI in ''Holdfast: Nations At War'' adapts dynamically between the '''Napoleonic Era''' and the '''Frontlines (WW1) Era'''. It is divided into the '''Main Menu''' (out-of-game management) and the '''HUD''' (in-game tactical information). | ||
| + | ---- | ||
| − | == | + | == 1. Main Menu System == |
| + | The main menu is your staging area before entering the fray. | ||
| − | + | * '''Barracks:''' View and customize classes, unlock weapons via '''Experience (XP)''', and equip cosmetics earned through '''Feats'''. | |
| + | * '''Regiment Registry:''' The central hub for the ''Holdfast'' community. Join or manage player-run regiments (clans) to participate in organized "Line Battles." | ||
| + | * '''Server Browser:''' Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region. | ||
| + | * '''Settings (Controls):''' * '''PC:''' Adjust '''Melee Sensitivity Type''' (Raw or Smooth) and '''Auto Bayonet Switch'''. | ||
| + | * '''Console:''' Adjust '''Deadzone''', '''Look Acceleration''', and '''Button Layouts'''. | ||
| − | + | ---- | |
| − | == | + | == 2. In-Game Heads-Up Display (HUD) == |
| − | ==HUD Elements== | + | === HUD Elements Reference === |
| + | {| class="wikitable" | ||
| + | |'''Element''' | ||
| + | |'''Description''' | ||
| + | |'''PC / Console Access''' | ||
| + | |- | ||
| + | |'''Health & Ammo''' | ||
| + | |Located in the bottom right. Shows HP bar and "Loaded/Unloaded" status. | ||
| + | |Always Visible | ||
| + | |- | ||
| + | |'''Compass & Wind''' | ||
| + | |(Naval Only) Shows ship heading and wind direction arrow. | ||
| + | |Bottom Left | ||
| + | |- | ||
| + | |'''Objectives''' | ||
| + | |Shows capture progress (bars) and the Match Timer. | ||
| + | |Top Center | ||
| + | |- | ||
| + | |'''Reinforcements''' | ||
| + | |Displays remaining team "Tickets" (lives). | ||
| + | |Top Center (below timer) | ||
| + | |- | ||
| + | |'''Mini Map''' | ||
| + | |Displays terrain, objectives, and friendly positions. | ||
| + | |<code>M</code> / <code>View Button</code> (Xbox) | ||
| + | |- | ||
| + | |'''Kill Feed''' | ||
| + | |Lists kills, weapon used, and distance (top right). | ||
| + | |Toggle in Settings | ||
| + | |- | ||
| + | |'''Scoreboard''' | ||
| + | |View player scores, pings, and classes. | ||
| + | |<code>TAB</code> / <code>Options</code> (PS) | ||
| + | |} | ||
| + | ---- | ||
| − | == | + | == 3. Communication & VoIP == |
| + | Communication is the most powerful tool in ''Holdfast''. | ||
| − | + | * '''Proximity Voice (VoIP):''' A speaker icon appears over a player's head when they speak. It is directional and fades with distance. | |
| + | * '''Text Chat:''' * '''Round:''' <code>All</code> chat. | ||
| + | * '''Team:''' Strategic chat for your faction. | ||
| + | * '''Command:''' Exclusive to Officers and High Command for coordinating movements. | ||
| + | * '''Command Radial:''' * '''PC:''' <code>Q</code> (Napoleonic) or <code>V</code> (Frontlines). | ||
| + | * '''Console:''' <code>RB / R1</code> (Hold). ''Allows for quick callouts like "Follow Me!", "Fire!", or "Charge!"'' | ||
| − | + | ---- | |
| − | == | + | == 4. Era-Specific UI Differences == |
| − | === | + | === Napoleonic Era (Nations at War) === |
| − | + | * '''Reload Progress:''' Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload. | |
| + | * '''Melee Mode Indicator:''' A bayonet icon appears when you switch to melee mode (<code>X</code> on PC / <code>D-Pad Right</code> on Console). | ||
| + | * '''Officer Orders:''' Visual markers (circles on the ground or arrows) appear when an Officer issues an order like '''"Line Up"''' or '''"Fire."''' | ||
| − | === | + | === Frontlines Era (World War 1) === |
| − | + | * '''Stamina Bar:''' WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator. | |
| + | * '''Squad UI:''' Players are grouped into squads. Friendly squad mates appear with green icons instead of blue. | ||
| + | * '''Artillery UI:''' When using Field Guns or Mortars, a detailed range-finding UI or "Level" indicator appears to help calculate trajectory. | ||
| − | + | ---- | |
| − | == | + | == 5. Console UI Optimizations == |
| + | On Console, the UI is optimized for controller navigation: | ||
| − | + | * '''Radial Menus:''' Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses. | |
| + | * '''Aim Assist Indicator:''' A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience). | ||
| + | |||
| + | '''Pro Tip:''' You can toggle the entire HUD off (PC: <code>H</code>) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic "Hardcore" gameplay or taking high-quality screenshots/recordings. | ||
Latest revision as of 05:10, 21 January 2026
🖥️ User Interface (UI) & HUD Guide
The UI in Holdfast: Nations At War adapts dynamically between the Napoleonic Era and the Frontlines (WW1) Era. It is divided into the Main Menu (out-of-game management) and the HUD (in-game tactical information).
1. Main Menu System
The main menu is your staging area before entering the fray.
- Barracks: View and customize classes, unlock weapons via Experience (XP), and equip cosmetics earned through Feats.
- Regiment Registry: The central hub for the Holdfast community. Join or manage player-run regiments (clans) to participate in organized "Line Battles."
- Server Browser: Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region.
- Settings (Controls): * PC: Adjust Melee Sensitivity Type (Raw or Smooth) and Auto Bayonet Switch.
- Console: Adjust Deadzone, Look Acceleration, and Button Layouts.
2. In-Game Heads-Up Display (HUD)
HUD Elements Reference
| Element | Description | PC / Console Access |
| Health & Ammo | Located in the bottom right. Shows HP bar and "Loaded/Unloaded" status. | Always Visible |
| Compass & Wind | (Naval Only) Shows ship heading and wind direction arrow. | Bottom Left |
| Objectives | Shows capture progress (bars) and the Match Timer. | Top Center |
| Reinforcements | Displays remaining team "Tickets" (lives). | Top Center (below timer) |
| Mini Map | Displays terrain, objectives, and friendly positions. | M / View Button (Xbox)
|
| Kill Feed | Lists kills, weapon used, and distance (top right). | Toggle in Settings |
| Scoreboard | View player scores, pings, and classes. | TAB / Options (PS)
|
3. Communication & VoIP
Communication is the most powerful tool in Holdfast.
- Proximity Voice (VoIP): A speaker icon appears over a player's head when they speak. It is directional and fades with distance.
- Text Chat: * Round:
Allchat. - Team: Strategic chat for your faction.
- Command: Exclusive to Officers and High Command for coordinating movements.
- Command Radial: * PC:
Q(Napoleonic) orV(Frontlines). - Console:
RB / R1(Hold). Allows for quick callouts like "Follow Me!", "Fire!", or "Charge!"
4. Era-Specific UI Differences
Napoleonic Era (Nations at War)
- Reload Progress: Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload.
- Melee Mode Indicator: A bayonet icon appears when you switch to melee mode (
Xon PC /D-Pad Righton Console). - Officer Orders: Visual markers (circles on the ground or arrows) appear when an Officer issues an order like "Line Up" or "Fire."
Frontlines Era (World War 1)
- Stamina Bar: WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator.
- Squad UI: Players are grouped into squads. Friendly squad mates appear with green icons instead of blue.
- Artillery UI: When using Field Guns or Mortars, a detailed range-finding UI or "Level" indicator appears to help calculate trajectory.
5. Console UI Optimizations
On Console, the UI is optimized for controller navigation:
- Radial Menus: Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses.
- Aim Assist Indicator: A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience).
Pro Tip: You can toggle the entire HUD off (PC: H) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic "Hardcore" gameplay or taking high-quality screenshots/recordings.