Difference between revisions of "Ships"

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=== '''<big>Meet the Fleet!</big>''' ===
 
=== '''<big>Meet the Fleet!</big>''' ===
<big>Key information about all ships featured in the naval game mode.</big>
+
Key information about all ships featured in the naval game mode.
  
== 50-Gun Frigate ==
+
== 🏛️ 50-Gun Frigate ==
[[File:Frigate50gun.webp|thumb|50-Gun Frigate (modelled after '[[wikipedia:French_frigate_Proserpine_(1809)|La Proserpine]]')|alt=]]'''<big>Firepower</big>'''
+
[[File:Frigate50gun.webp|thumb|50-Gun Frigate (modelled after '[[wikipedia:French_frigate_Proserpine_(1809)|La Proserpine]]')|alt=]]''Modelled after 'La Proserpine'''
  
<big>This ship features 28x 18-pounder cannons & 22x 9-pounder cannons (the only ship that has [[wikipedia:Chase_gun|chase guns]])</big>
+
The Frigate is the undisputed queen of the ocean. It is the most resilient vessel but requires the most coordination to operate effectively.
  
'''<big>Maximum Range:</big>'''  
+
* '''Firepower:''' 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck).
 +
** '''Note:''' This is the only ship featuring '''Chase Guns''' (forward/rear firing).
 +
** '''Max Range (18-pdr):''' ~625 meters
 +
** '''Max Range (9-pdr):''' ~550 meters
 +
* '''Sails & Rigging:''' 6 sets of sails (3 square). Maximum speed: '''14 knots'''.
 +
** '''Interaction:''' Press '''E''' (PC) or '''B/Circle''' (Console) to climb the three sets of rigging to reach the '''Fighting Tops''' for sharpshooting.
 +
* '''Points:''' Sinking this ship awards the enemy '''300 points'''. Friendly fire sinks deduct the same.
 +
* '''Crew Spawns:''' 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter.
  
<big>18-pounder cannons (bottom deck) ~625 meters</big>
+
== ⚓ 13-Gun Brig-Sloop ==
 +
[[File:Brigsloop13gun.webp|thumb|13-Gun Brig-Sloop]]The "Workhorse of the Fleet," offering a perfect balance of speed and firepower.
  
<big>9-pounder cannons (top deck) ~550 meters</big>
+
* '''Firepower:''' 12x 6-pounder cannons & 1x powerful '''Carronade''' at the bow.
 +
** '''Max Range (Carronade):''' ~575 meters
 +
** '''Max Range (6-pdr):''' ~525 meters
 +
* '''Sails & Rigging:''' 6 sets of sails (2 square). Maximum speed: '''13 knots'''.
 +
** '''Interaction:''' 2 sets of climbable rigging leading to Fighting Tops.
 +
* '''Points:''' Sinking awards '''100 points'''.
 +
* '''Crew Spawns:''' 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.
  
'''<big>Sails & Rigging</big>'''
+
== ⛵ 8-Gun Schooner ==
 +
[[File:Schooner8gun.webp|thumb|8-Gun Schooner (modelled after '[[wikipedia:HNoMS_Axel_Thorsen_(1810)|Axel Thorsen]]')|alt=]]''Modelled after 'Axel Thorsen'''
  
<big>This ship has 6 sets of sails (3 of which are square sails).</big>
+
A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.
  
<big>The 3 sets of rigging on this vessel are climbable by pressing "E". Once climbed, you will stand on one of the [[wikipedia:Top_(sailing_ship)#:~:text=A%20fighting%20top%20was%20an,fighting%20top%20of%20the%20Redoutable.|fighting tops]]. These fighting tops are located halfway up the mast.</big> 
+
* '''Firepower:''' 8x 4-pounder cannons & 8x '''Swivel Guns''' (anti-personnel).
 +
** '''Max Range (4-pdr):''' ~500 meters
 +
* '''Sails:''' 4 sets of sails (1 square). Maximum speed: '''12 knots'''.
 +
* '''Points:''' Sinking awards '''50 points'''.
 +
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.
  
<big>Maximum speed is 14 knots.</big> 
+
== 🎯 2-Gun Schooner ==
 +
[[File:Schooner2gun.webp|thumb|2-Gun Schooner|299x299px]]A glass cannon designed for extreme range support.
  
'''<big>Points</big>'''
+
* '''Firepower:''' 2x 24-pounder cannons mounted on '''Rotating Platforms'''.
 +
** '''Max Range (24-pdr):''' '''~825 meters''' (Highest in game).
 +
* '''Sails:''' 3 sets of sails. Maximum speed: '''10 knots'''.
 +
* '''Points:''' Sinking awards '''30 points'''.
 +
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter.
  
<big>If sunk, the opposing faction will be given 300 points ([[Game Modes|Naval Battlefield]]). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
+
[[File:Rocketboat.webp|thumb|Rocketboat]]
  
'''<big>Crew</big>'''
+
== <big>Support Vessels</big> ==
  
<big>Default class spawns:</big>
+
=== The Rocketboat ===
 +
The Rocketboat is a psychological weapon. While its accuracy is notoriously poor, its ability to cause chaos on an enemy deck is unmatched.
  
<big><code>1 [https://wiki.holdfastgame.com/Classes:_Command#Naval_Captain Captain], 12 [https://wiki.holdfastgame.com/Classes:_Rank_%26_File#Marines Marine], 10 [https://wiki.holdfastgame.com/Classes:_Crewman#Sailors Sailor], 10 [https://wiki.holdfastgame.com/Classes:_Crewman#Adept_Sailors Adept Sailor], 1 [https://wiki.holdfastgame.com/Classes:_Support#Violinists Musician], 1 [https://wiki.holdfastgame.com/Classes:_Support#Surgeons Surgeon], 2 [https://wiki.holdfastgame.com/Classes:_Support#Carpenters Carpenter]</code></big>
+
* '''Weaponry:''' Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
== 13-Gun Brig-Sloop ==
+
* '''The Fire Hazard:''' Rockets have a high chance of igniting enemy sails or decking. A well-placed rocket can force an entire enemy crew to stop firing and pull out buckets to extinguish flames.
[[File:Brigsloop13gun.webp|thumb|13-Gun Brig-Sloop]]'''<big>Firepower</big>'''
+
* '''Fragility:''' The Rocketboat is the most fragile vessel in the game. A single well-placed Round Shot from a Frigate or even a lucky Musket volley can sink it.
 +
* '''Tactical Tip:''' Do not sit still. Use your 11-knot speed to "kite" larger ships. Fire your rocket, then immediately turn to present a smaller profile while you reload.
 +
* '''Crew Spawns:''' 4 Marine, 1 Sailor
  
<big>This ship features 12x 6-pounder cannons & 1x carronade</big>
+
----
  
'''<big>Maximum Range:</big>'''
+
=== 🚣 The Gunboat ===
 +
[[File:Gunboat.webp|thumb|Gunboat|298x298px]]The Gunboat is a versatile scout and sniper. It is often used to pick off low-health ships or harass larger vessels from a distance where their heavy guns struggle to aim.
  
<big>Carronade ~575 meters</big>
+
* '''Weaponry:''' Armed with a '''4-pounder bow cannon'''. While it lacks the "stopping power" of an 18-pdr, it reloads significantly faster.
 +
* '''Swivel Power:''' Equipped with two Swivel Guns. These are perfect for sniping the enemy Captain at the wheel or clearing the deck of a Rowboat attempting to board.
 +
* '''Role:''' Excellent for defending the Frigate from stealthy Rowboat boarders or providing supporting fire to a Schooner in a duel.
 +
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the entire boat to line up a shot. This makes "weaving" while reloading a vital skill for Gunboat pilots.
 +
* '''Crew Spawns:''' 4 Marine, 1 Sailor
  
<big>6-pounder cannons ~525 meters</big>
+
== 🛶 Rowboat ==
 +
[[File:Rowboat.png|thumb|297x297px|Rowboat]]
 +
Rowboats are small, maneuverable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.
  
'''<big>Sails & Rigging</big>'''
+
==== 1. Deployment ====
 +
Rowboats are found attached to the stern or sides of larger vessels like the '''Frigate''' and '''Brig-Sloop'''.
  
<big>This ship has 6 sets of sails (2 of which are square sails).</big>  
+
* '''Launching:''' To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.
 +
* '''Interaction:''' Approach the rowboat on the deck and press <code>E</code> (PC) or <code>X/Square</code> (Console) to lower it into the water.
  
<big>The 2 sets of rigging on this vessel are climbable by pressing "E". Once climbed, you will stand on one of the fighting tops. These fighting tops are located halfway up the mast.</big>
+
==== 2. Rowing Mechanics ====
 +
The speed of the rowboat is determined by the number of players actively "sitting" in the rowing positions.
  
<big>Maximum speed is 13 knots.</big> 
+
* '''Coordination:''' To maximize speed, rowers should ideally be Marines or Sailors.
 +
* '''Steering:''' The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.
  
'''<big>Points</big>'''
+
=== Survival & The Lifeboat Role ===
 +
When a ship is "Foundering" (sinking), the Rowboat becomes a lifeboat.
  
<big>If sunk, the opposing faction will be given 100 points (Naval Battlefield). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
+
* '''Saving the Captain:''' In organized play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.
 +
* '''The Guerilla Move:''' If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively "steal" their vessel, turning the tide of the entire match.
  
'''<big>Crew</big>'''
+
=== Tips for Rowboat Crews ===
  
<big>Default class spawns:</big>
+
* '''The Musician Trick:''' Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.
 +
* '''Equip Melee:''' Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.
 +
* '''The Grapeshot Threat:''' If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, '''jump out'''. You have a better chance of surviving in the water than being wiped out in the boat.
  
<big><code>1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter</code></big>
+
----
== 8-Gun Schooner ==
 
[[File:Schooner8gun.webp|thumb|8-Gun Schooner (modelled after '[[wikipedia:HNoMS_Axel_Thorsen_(1810)|Axel Thorsen]]')|alt=]]'''<big>Firepower</big>'''
 
  
<big>This ship features 8x 4-pounder cannons & 8x swivel guns</big>
+
=== Comparison Summary ===
  
'''<big>Maximum Range:</big>'''
+
* '''Longest Range:''' 2-Gun Schooner (825m)
 
+
* '''Fastest Vessel:''' 50-Gun Frigate (14 knots)
<big>4-pounder cannons ~500 meters</big>
+
* '''Highest Durability:''' 50-Gun Frigate
 
+
* '''Most Agile:''' 8-Gun Schooner
'''<big>Sails</big>'''
 
 
 
<big>This ship has 4 sets of sails (1 of which is a square sail).</big>
 
 
 
<big>Maximum speed is 12 knots.</big> 
 
 
 
'''<big>Points</big>'''
 
 
 
<big>If sunk, the opposing faction will be given 50 points (Naval Battlefield). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
 
 
 
'''<big>Crew</big>'''
 
 
 
<big>Default class spawns:</big>
 
 
 
<big><code>1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter</code></big>
 
 
 
== 2-Gun Schooner ==
 
[[File:Schooner2gun.webp|thumb|2-Gun Schooner]]'''<big>Firepower</big>'''
 
 
 
<big>This ship features 2x 24-pounder cannons</big> 
 
 
 
'''<big>Maximum Range:</big>'''
 
 
 
<big>24-pounder cannons ~825 meters</big>
 
 
 
'''<big>Sails</big>'''
 
 
 
<big>This ship has 3 sets of sails.</big>
 
 
 
<big>Maximum speed is 10 knots.</big> 
 
 
 
'''<big>Points</big>'''
 
 
 
<big>If sunk, the opposing faction will be given 30 points (Naval Battlefield). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
 
 
 
'''<big>Crew</big>'''
 
 
 
<big>Default class spawns:</big>
 
 
 
<big><code>1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter</code></big>
 
 
 
== Rocketboat ==
 
[[File:Rocketboat.webp|thumb|Rocketboat]]'''<big>Firepower</big>'''
 
 
 
<big>This ship features 1x rocket launcher & 2x swivel guns. Only long-range rockets are loadable.</big> 
 
 
 
'''<big>Maximum Range:</big>'''
 
 
 
<big>Rocket launcher ~225 meters</big> 
 
 
 
'''<big>Sails</big>'''
 
 
 
<big>This ship has 1 square sail.</big>
 
 
 
<big>Maximum speed is 11 knots.</big> 
 
 
 
'''<big>Points</big>'''
 
 
 
<big>If sunk, the opposing faction will be given 10 points (Naval Battlefield). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
 
 
 
'''<big>Crew</big>'''
 
 
 
<big>Default class spawns:</big>
 
 
 
<big><code>4 Marine, 1 Sailor</code></big>
 
== Gunboat ==
 
[[File:Gunboat.webp|thumb|Gunboat]]'''<big>Firepower</big>'''
 
 
 
<big>This ship features 1x 4-pounder cannon & 2x swivel guns.</big>
 
 
 
'''<big>Maximum Range:</big>'''
 
 
 
<big>4-pounder cannon ~500 meters</big>
 
 
 
'''<big>Sails</big>'''
 
 
 
<big>This ship has 1 sail.</big>
 
 
 
<big>Maximum speed is 11 knots.</big>
 
 
 
'''<big>Points</big>'''
 
 
 
<big>If sunk, the opposing faction will be given 10 points (Naval Battlefield). If sunk by friendly fire, the same amount of points will be deducted from its own faction.</big>
 
 
 
'''<big>Crew</big>'''
 
 
 
<big>Default class spawns:</big>
 
 
 
<big><code>4 Marine, 1 Sailor</code></big>
 
 
 
== Rowboat ==
 
[[File:Rowboat.png|thumb|238x238px|Rowboat]]
 
<big>A defenceless troop-carrying vessel. Speed is relative to the number of people rowing.</big>
 
 
 
'''<big>Important steps to follow when using a Rowboat:</big>'''
 
 
 
<big>Step 1. *Your ship has sunk* Cram as many people as humanly possible into the Rowboat</big>
 
 
 
<big>Step 2. Row towards an enemy ship</big>
 
 
 
<big>Step 3. Pray they don't have grapeshot loaded</big>
 
 
 
<big>Step 4. Dodge incoming fire, board their ship, and (hopefully) overwhelm the enemy</big>
 
 
 
<big>Step 5. Drink all their grog, and sing a patriotic song</big>
 
 
 
 
 
 
 
<u>''Page created by'' [[User:BananaPhone|Banana]]</u>
 

Revision as of 14:01, 20 January 2026

Meet the Fleet!

Key information about all ships featured in the naval game mode.

🏛️ 50-Gun Frigate

50-Gun Frigate (modelled after 'La Proserpine')

Modelled after 'La Proserpine'

The Frigate is the undisputed queen of the ocean. It is the most resilient vessel but requires the most coordination to operate effectively.

  • Firepower: 28x 18-pounder cannons (lower deck) & 22x 9-pounder cannons (top deck).
    • Note: This is the only ship featuring Chase Guns (forward/rear firing).
    • Max Range (18-pdr): ~625 meters
    • Max Range (9-pdr): ~550 meters
  • Sails & Rigging: 6 sets of sails (3 square). Maximum speed: 14 knots.
    • Interaction: Press E (PC) or B/Circle (Console) to climb the three sets of rigging to reach the Fighting Tops for sharpshooting.
  • Points: Sinking this ship awards the enemy 300 points. Friendly fire sinks deduct the same.
  • Crew Spawns: 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter.

⚓ 13-Gun Brig-Sloop

13-Gun Brig-Sloop

The "Workhorse of the Fleet," offering a perfect balance of speed and firepower.

  • Firepower: 12x 6-pounder cannons & 1x powerful Carronade at the bow.
    • Max Range (Carronade): ~575 meters
    • Max Range (6-pdr): ~525 meters
  • Sails & Rigging: 6 sets of sails (2 square). Maximum speed: 13 knots.
    • Interaction: 2 sets of climbable rigging leading to Fighting Tops.
  • Points: Sinking awards 100 points.
  • Crew Spawns: 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.

⛵ 8-Gun Schooner

8-Gun Schooner (modelled after 'Axel Thorsen')

Modelled after 'Axel Thorsen'

A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.

  • Firepower: 8x 4-pounder cannons & 8x Swivel Guns (anti-personnel).
    • Max Range (4-pdr): ~500 meters
  • Sails: 4 sets of sails (1 square). Maximum speed: 12 knots.
  • Points: Sinking awards 50 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.

🎯 2-Gun Schooner

2-Gun Schooner

A glass cannon designed for extreme range support.

  • Firepower: 2x 24-pounder cannons mounted on Rotating Platforms.
    • Max Range (24-pdr): ~825 meters (Highest in game).
  • Sails: 3 sets of sails. Maximum speed: 10 knots.
  • Points: Sinking awards 30 points.
  • Crew Spawns: 1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter.
Rocketboat

Support Vessels

The Rocketboat

The Rocketboat is a psychological weapon. While its accuracy is notoriously poor, its ability to cause chaos on an enemy deck is unmatched.

  • Weaponry: Features a single Long-Range Rocket Launcher. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.
  • The Fire Hazard: Rockets have a high chance of igniting enemy sails or decking. A well-placed rocket can force an entire enemy crew to stop firing and pull out buckets to extinguish flames.
  • Fragility: The Rocketboat is the most fragile vessel in the game. A single well-placed Round Shot from a Frigate or even a lucky Musket volley can sink it.
  • Tactical Tip: Do not sit still. Use your 11-knot speed to "kite" larger ships. Fire your rocket, then immediately turn to present a smaller profile while you reload.
  • Crew Spawns: 4 Marine, 1 Sailor

🚣 The Gunboat

Gunboat

The Gunboat is a versatile scout and sniper. It is often used to pick off low-health ships or harass larger vessels from a distance where their heavy guns struggle to aim.

  • Weaponry: Armed with a 4-pounder bow cannon. While it lacks the "stopping power" of an 18-pdr, it reloads significantly faster.
  • Swivel Power: Equipped with two Swivel Guns. These are perfect for sniping the enemy Captain at the wheel or clearing the deck of a Rowboat attempting to board.
  • Role: Excellent for defending the Frigate from stealthy Rowboat boarders or providing supporting fire to a Schooner in a duel.
  • Tactical Tip: Because the gun is fixed at the bow, you must aim the entire boat to line up a shot. This makes "weaving" while reloading a vital skill for Gunboat pilots.
  • Crew Spawns: 4 Marine, 1 Sailor

🛶 Rowboat

Rowboat

Rowboats are small, maneuverable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.

1. Deployment

Rowboats are found attached to the stern or sides of larger vessels like the Frigate and Brig-Sloop.

  • Launching: To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.
  • Interaction: Approach the rowboat on the deck and press E (PC) or X/Square (Console) to lower it into the water.

2. Rowing Mechanics

The speed of the rowboat is determined by the number of players actively "sitting" in the rowing positions.

  • Coordination: To maximize speed, rowers should ideally be Marines or Sailors.
  • Steering: The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.

Survival & The Lifeboat Role

When a ship is "Foundering" (sinking), the Rowboat becomes a lifeboat.

  • Saving the Captain: In organized play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.
  • The Guerilla Move: If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively "steal" their vessel, turning the tide of the entire match.

Tips for Rowboat Crews

  • The Musician Trick: Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.
  • Equip Melee: Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.
  • The Grapeshot Threat: If you see an enemy cannon being turned toward you and the barrel is glowing with a "shotgun" spread visual, jump out. You have a better chance of surviving in the water than being wiped out in the boat.

Comparison Summary

  • Longest Range: 2-Gun Schooner (825m)
  • Fastest Vessel: 50-Gun Frigate (14 knots)
  • Highest Durability: 50-Gun Frigate
  • Most Agile: 8-Gun Schooner