Difference between revisions of "Beginner's Guide"

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{{Short description|Starter guide for new players covering classes, aiming, melee, and essential tips}}
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{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}
{{DISPLAYTITLE:Beginner's Guide}}
 
 
 
 
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{{ContentTemplateModernInline
  | welcome           = [[File:Forum Logo.png|link=|left|alt=Beginner's Guide]]
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  | welcome         = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]
  | blurb             = Classes, aiming, melee, and combat basics
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  | blurb           = Core modes, classes, and combat basics
 
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  | sections_title   = On this page
  | sections_title     = On this page
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  | sections_content =
  | sections_content   =
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* [[#Game Modes|Game Modes]]
* [[#Quick Start|Quick Start]]
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** [[#Army Battlefield|Army Battlefield]]
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** [[#Army Siege|Army Siege]]
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** [[#Army Conquest|Army Conquest]]
 
* [[#Class System|Class System]]
 
* [[#Class System|Class System]]
 
** [[#Command|Command]]
 
** [[#Command|Command]]
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* [[#Tips|Tips]]
 
* [[#Tips|Tips]]
  
  | featured_title     = Gameplay
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  | featured_title   = Gameplay
  | featured_content   =
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  | featured_content =
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== Game Modes ==
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=== Army Battlefield ===
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Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.
  
== Quick Start ==
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=== Army Siege ===
* **Stick with Line Infantry first.** Follow your officer and stay in formation.
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Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.
* **Reload behind cover.** Don’t reload in the open; move, then reload.
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* **Aim lower than you think at close range.** See [[#Aiming|Aiming]] for holdover.
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=== Army Conquest ===
* **Don’t sprint everywhere.** Save stamina for melee and repositioning.
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Army Conquest is a point-control mode. Teams capture objectives that generate score over time - the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.
* **Volley discipline wins fights.** Fire together; lone shots waste tickets.
 
* **Know your toggles:** Press '''X''' to switch melee ↔ shooting; '''B''' for bayonet (when applicable).
 
* **Listen & comms:** Hold '''Y''' for voice. If needed, '''P''' mute menu, '''K''' mute all.
 
  
 
== Class System ==
 
== Class System ==
Each team fields combat and support roles. Combat classes bring firepower; support classes heal, boost morale, or deliver artillery.
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Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire.
  
 
=== Command ===
 
=== Command ===
 
==== Army Infantry Officer ====
 
==== Army Infantry Officer ====
Directs lines, issues orders, and provides nearby buffs.
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The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers.
  
 
==== Naval Captain ====
 
==== Naval Captain ====
Commands a ship and crew: helm, sail orders, and naval coordination.
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The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.
  
 
=== Rank & File ===
 
=== Rank & File ===
 
==== Line Infantry ====
 
==== Line Infantry ====
Core musket line with bayonets; excels under officer direction and volley fire.
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The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines.
  
 
==== Guards ====
 
==== Guards ====
Elite infantry with stronger melee presence and survivability.
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Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.
  
 
==== Grenadiers ====
 
==== Grenadiers ====
Heavy melee specialists; durable and dangerous up close.
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Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.
  
 
=== Skirmisher ===
 
=== Skirmisher ===
 
==== Light Infantry ====
 
==== Light Infantry ====
Fast movers that take key ground and harass flanks.
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Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower.
  
 
==== Rifleman ====
 
==== Rifleman ====
Long-range accuracy specialists; fewer in number, deadly when positioned.
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Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.
  
 
==== Customs ====
 
==== Customs ====
Naval light infantry; strong swimmers and mobile harassers.
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Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.
  
 
=== Support ===
 
=== Support ===
 
==== Artillery ====
 
==== Artillery ====
Cannons, mortars, rockets. High impact but coordination-heavy.
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Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience.
  
 
==== Cavalry ====
 
==== Cavalry ====
Mounted shock troops with sabers/carbines; flanking and disruption.
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Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.
  
 
==== Crewman ====
 
==== Crewman ====
Experienced sailors; strong swimmers and solid in naval melee.
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Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.
  
 
== Aiming ==
 
== Aiming ==
Muskets have drop and spread. Use the **bottom of the reticle** to judge elevation.
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Musket accuracy is limited. Use the bottom of the reticle to judge range:
* **0–40 m:** Aim **center-mass** with reticle bottom around **lower torso/knees**.
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* At short range: aim center mass with the reticle at knee height.
* **~60 m:** Hold the reticle bottom at **upper torso/neck**.
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* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.
* **~100 m:** Reticle bottom at **head height**.
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Lateral bullet spread cannot be compensated – firing in volleys improves effectiveness.
* **Spread is real.** Volley fire beats solo shots. Fire from a steady stance for best consistency.
 
  
 
== Melee ==
 
== Melee ==
 
=== Attacking ===
 
=== Attacking ===
* Press '''X''' to switch to melee mode.
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* Press '''X''' to switch to melee mode.
* Left-click to attack. Mouse direction sets strike (up = overhead, left/right = side).
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* Left-click to attack.
* You can **attack-cancel** by starting a block mid-swing (after the “whoosh”) to chain faster.
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* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).
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* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.)
  
 
=== Blocking ===
 
=== Blocking ===
* Blocking only works in melee mode.
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* Blocking is only possible in melee mode.
* Hold right mouse to block; move mouse to match incoming strike (up for overhead, etc.).
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* Hold right mouse button to block
* Don’t spam. **Read and match** the angle; counter when they whiff.
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* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).
  
 
== Tips ==
 
== Tips ==
* Hold '''Y''' for voice; '''P''' opens the voice mute menu; '''K''' mutes voice entirely.
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* Hold '''Y''' to use voice chat (can be rebound in settings). 
* Press '''Tab''' in text chat to cycle channels (General, Recruitment, Team, etc.).
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* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them. 
* **Stay with your unit.** Solo roaming feeds tickets.
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* Press '''K''' to mute in-game voice entirely.
* **Use terrain.** Small rises and fences break line of sight and reduce incoming hits.
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* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
* **Bayonet discipline.** Don’t lunge first; bait, block, counter.
 
  
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Revision as of 08:00, 19 September 2025


Beginners Guide

Core modes, classes, and combat basics

Navigation menu