Difference between revisions of "Organised Events"
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| + | | welcome = Organized Events | ||
| + | | blurb = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations. | ||
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| + | | sections_title = On this page | ||
| + | | sections_content = | ||
| + | * [[#Event Formats|Event Formats]] | ||
| + | * [[#How to Participate|How to Participate]] | ||
| + | * [[#Public vs Private Events|Public vs Private Events]] | ||
| + | * [[#Hosting an Event|Hosting an Event]] | ||
| + | * [[#Player Expectations|Player Expectations]] | ||
| + | * [[#Mods & Custom Maps|Mods & Custom Maps]] | ||
| + | * [[#See Also|See Also]] | ||
| + | |||
| + | | featured_title = Gameplay | ||
| + | | featured_content = | ||
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Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS). | Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS). | ||
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard]. | For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard]. | ||
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| − | *'''Be on time and ready''': Arrive early and load the server when announced. | + | == Event Formats == |
| + | ; Line Battle 🪖 | ||
| + | : Infantry, skirmishers, cavalry, and artillery fight in massive engagements emphasizing teamwork, volleys, and tactical movement. | ||
| + | ; Naval Battle ⚓ | ||
| + | : Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents. | ||
| + | ; Siege 🏰 | ||
| + | : Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery. | ||
| + | ; Skirmisher Only 🎯 | ||
| + | : Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver. | ||
| + | ; Artillery Only 💥 | ||
| + | : Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield. | ||
| + | ; Cavalry Only 🐎 | ||
| + | : Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges. | ||
| + | ; Naval Siege ⚓🏰 | ||
| + | : A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses. | ||
| + | ; Frontlines ⚔️ | ||
| + | : A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates. | ||
| + | |||
| + | == How to Participate == | ||
| + | * '''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players. Regiments handle their own rosters, sign-ups, and rule enforcement. | ||
| + | * '''Public events''': Anyone can join public events by checking the [https://discord.gg/DrsTkrn5Ps Event Noticeboard] in the Official Holdfast Discord. | ||
| + | ** Players are not required to sign up individually, but large regiments are encouraged to do so to help admins with balancing and special allocations. | ||
| + | ** Regiment leaders may request the "Events Enjoyer – Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment]. | ||
| + | * '''Be on time and ready''': Arrive early and load the server when announced. | ||
== Public vs Private Events == | == Public vs Private Events == | ||
; Public Events | ; Public Events | ||
: Run by developer-approved server admins under the official developer rules. Mods are not used in public events. | : Run by developer-approved server admins under the official developer rules. Mods are not used in public events. | ||
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; Private Events | ; Private Events | ||
: Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format. | : Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format. | ||
| − | ==Hosting an Event== | + | |
| + | == Hosting an Event == | ||
Communities can host official or unofficial events. At minimum, plan for: | Communities can host official or unofficial events. At minimum, plan for: | ||
| − | *'''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions). | + | * '''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions). |
| − | *'''Staff''' – Admins; clear escalation for rule breaches. | + | * '''Staff''' – Admins; clear escalation for rule breaches. |
| − | *'''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps). | + | * '''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps). |
| − | *'''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry) | + | * '''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry) |
| − | *'''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements. | + | * '''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements. |
| − | *'''After-Action''' – Screenshots, results, feedback form. | + | * '''After-Action''' – Screenshots, results, feedback form. |
| − | ==Player Expectations== | + | |
| − | *Follow host rules and your officer’s commands. | + | == Player Expectations == |
| − | *Keep comms clear during volleys/boarding; no ear-spam. | + | * Follow host rules and your officer’s commands. |
| − | *No griefing, teamkilling, or deliberate rule lawyering. | + | * Keep comms clear during volleys/boarding; no ear-spam. |
| − | *Bring issues to admins after the round. | + | * No griefing, teamkilling, or deliberate rule lawyering. |
| − | ==Mods & Custom Maps== | + | * Bring issues to admins after the round. |
| + | |||
| + | == Mods & Custom Maps == | ||
Some events use Workshop content or SDK-built maps. | Some events use Workshop content or SDK-built maps. | ||
| − | *Ensure you’re subscribed/downloaded before start. | + | * Ensure you’re subscribed/downloaded before start. |
| − | *Hosts should publish a mod list and build IDs in advance. | + | * Hosts should publish a mod list and build IDs in advance. |
| − | ==See Also== | + | |
| − | *[[Server_Hosting]] | + | == See Also == |
| − | *[https://discord.gg/holdfastgame Official Holdfast Discord] | + | * [[Server_Hosting]] |
| + | * [https://discord.gg/holdfastgame Official Holdfast Discord] | ||
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Revision as of 10:20, 18 September 2025
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Organized Events
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Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations. |
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