Difference between revisions of "Organised Events"

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{{ContentTemplateModernInline
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| welcome = Organized Events
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| blurb  = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.
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| sections_title  = On this page
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| sections_content =
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* [[#Event Formats|Event Formats]]
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* [[#How to Participate|How to Participate]]
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* [[#Public vs Private Events|Public vs Private Events]]
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* [[#Hosting an Event|Hosting an Event]]
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* [[#Player Expectations|Player Expectations]]
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* [[#Mods & Custom Maps|Mods & Custom Maps]]
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* [[#See Also|See Also]]
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| featured_title  = Gameplay
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| featured_content =
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Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
 
Organized events are community-run battles that bring regiments and public players together across multiple regions (NA, EU, AU, AS).
  
 
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard].
 
For public event announcements see: [https://discord.com/channels/306195621373542400/613794041850626049 Event Noticeboard].
==Event Formats==
 
;Line Battle 🪖
 
:Infantry, skirmishers, cavalry, and artillery fight in massive engagements emphasizing teamwork, volleys, and tactical movement.
 
;Naval Battle ⚓
 
:Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
 
;Siege 🏰
 
:Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery.
 
;Skirmisher Only 🎯
 
:Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver.
 
;Artillery Only 💥
 
:Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield.
 
;Cavalry Only 🐎
 
:Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.
 
;Naval Siege ⚓🏰
 
:A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
 
;Frontlines ⚔️
 
:A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
 
==How to Participate==
 
*'''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players. Regiments handle their own rosters, sign-ups, and rule enforcement.
 
*'''Public events''': Anyone can join public events by checking the [https://discord.gg/DrsTkrn5Ps Event Noticeboard] in the Official Holdfast Discord.
 
**Players are not required to sign up individually, but large regiments are encouraged to do so to help admins with balancing and special allocations.
 
**Regiment leaders may request the "Events Enjoyer – Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment].
 
  
*'''Be on time and ready''': Arrive early and load the server when announced.
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== Event Formats ==
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; Line Battle 🪖
 +
: Infantry, skirmishers, cavalry, and artillery fight in massive engagements emphasizing teamwork, volleys, and tactical movement.
 +
; Naval Battle ⚓
 +
: Ship-versus-ship engagements. Players crew vessels together, firing broadsides, managing sails, and boarding opponents.
 +
; Siege 🏰
 +
: Attackers storm a fortified position while defenders hold the walls. Heavy use of fortifications, choke points, and artillery.
 +
; Skirmisher Only 🎯
 +
: Light infantry–only battles with looser formations, faster movement, and an emphasis on ranged fire and maneuver.
 +
; Artillery Only 💥
 +
: Events focused entirely on cannons, mortars, and rockets, where artillery crews dominate the battlefield.
 +
; Cavalry Only 🐎
 +
: Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.
 +
; Naval Siege ⚓🏰
 +
: A hybrid mode where ships assault fortified coastal positions, combining naval gunnery with land defenses.
 +
; Frontlines ⚔️
 +
: A territory-control mode. Teams fight over sequential objectives, pushing the front line forward until one side dominates.
 +
 
 +
== How to Participate ==
 +
* '''Join a regiment''': Private events allocate slots by regiment and generally don't allow non-regimental players. Regiments handle their own rosters, sign-ups, and rule enforcement.
 +
* '''Public events''': Anyone can join public events by checking the [https://discord.gg/DrsTkrn5Ps Event Noticeboard] in the Official Holdfast Discord.
 +
** Players are not required to sign up individually, but large regiments are encouraged to do so to help admins with balancing and special allocations.
 +
** Regiment leaders may request the "Events Enjoyer – Regiment" tag in the Holdfast Official Discord. See: [https://discord.com/channels/306195621373542400/613784269713834034 Enlistment].
 +
* '''Be on time and ready''': Arrive early and load the server when announced.
  
 
== Public vs Private Events ==
 
== Public vs Private Events ==
 
; Public Events
 
; Public Events
 
: Run by developer-approved server admins under the official developer rules. Mods are not used in public events.
 
: Run by developer-approved server admins under the official developer rules. Mods are not used in public events.
 
 
; Private Events
 
; Private Events
 
: Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format.
 
: Organized by regiments or communities with their own admins, rules, and optional mod use. These can vary widely in style and format.
==Hosting an Event==
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== Hosting an Event ==
 
Communities can host official or unofficial events. At minimum, plan for:
 
Communities can host official or unofficial events. At minimum, plan for:
*'''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
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* '''Server''' – Dedicated server with stable performance and correct config (map rotation, max players, pings/regions).
*'''Staff''' – Admins; clear escalation for rule breaches.
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* '''Staff''' – Admins; clear escalation for rule breaches.
*'''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
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* '''Ruleset''' – Brief, readable, and pinned (formations, firing rules, ship limits, round/time caps).
*'''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)  
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* '''Sign-ups''' – Regiment headcounts, special requests (Artillery, Skirmishers, Cavalry)  
*'''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements.
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* '''Comms & Briefs''' – Start-time, server/password, map list, faction balance, and any mod requirements.
*'''After-Action''' – Screenshots, results, feedback form.
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* '''After-Action''' – Screenshots, results, feedback form.
==Player Expectations==
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*Follow host rules and your officer’s commands.
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== Player Expectations ==
*Keep comms clear during volleys/boarding; no ear-spam.
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* Follow host rules and your officer’s commands.
*No griefing, teamkilling, or deliberate rule lawyering.
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* Keep comms clear during volleys/boarding; no ear-spam.
*Bring issues to admins after the round.
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* No griefing, teamkilling, or deliberate rule lawyering.
==Mods & Custom Maps==
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* Bring issues to admins after the round.
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== Mods & Custom Maps ==
 
Some events use Workshop content or SDK-built maps.
 
Some events use Workshop content or SDK-built maps.
*Ensure you’re subscribed/downloaded before start.
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* Ensure you’re subscribed/downloaded before start.
*Hosts should publish a mod list and build IDs in advance.
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* Hosts should publish a mod list and build IDs in advance.
==See Also==
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*[[Server_Hosting]]
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== See Also ==
*[https://discord.gg/holdfastgame Official Holdfast Discord]
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* [[Server_Hosting]]
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* [https://discord.gg/holdfastgame Official Holdfast Discord]
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Revision as of 10:20, 18 September 2025

Organized Events

Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.

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