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Holdfast: Nations at War is a multiplayer game, set in the Napoleonic and First World War. Here you will be introduced to a few game modes and maps the game has to offer.
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= Beginner’s Guide =
  
==Game Modes==
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''Holdfast: Nations At War'' is a multiplayer game set during the Napoleonic era and the First World War. This guide introduces some of the core game modes, classes, and mechanics to help new players get started. 
===Army Battlefield===
 
  
Army Battlefield is a Team Deathmatch game mode. Players can select between two different nations and fight to the death. You can win by either having more kills as a team or have the enemy team run out of respawn tickets and subsequently killing all remaining enemies.
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== Game Modes ==
  
===Army Siege===
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=== Army Battlefield ===
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Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.
  
Army Siege is attackers vs defenders style game mode. It adds in capture points that start off captured by the defending team. You can win by either waiting for the round timer to end while holding at least one capture point as the defenders or capturing all the capture points as the attackers.
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=== Army Siege ===
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Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.
  
===Army Conquest===
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=== Army Conquest ===
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Army Conquest is a point-control mode. Teams capture objectives that generate score over time — the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.
  
Army Conquest is a capture the points style game mode. It adds in capture points that will increase your teams score over the period of the match. The more points you control, the faster your teams' score will increase. When the round timer ends the team with the most points wins.
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== Class System ==
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Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire.
  
==Class System==
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=== Command ===
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==== Army Infantry Officer ====
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The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers. 
  
Each team has a wide range of different classes you can pick from. Some classes receive different gear and special abilities that will help them or their team. For example, medics can heal players while holding the “E” key.
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==== Naval Captain ====
Every class serves a specific purpose, so it is important to have an understanding of them. Some Classes can be very essential in taking over Enemy territory, while others are designed to protect other players and keep them from dying.
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The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.
  
===Command===
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=== Rank & File ===
====Army Infantry Officer====
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==== Line Infantry ====
The infantry officers govern the course of battles on land. They are able to issue Orders to gather their troops into firing lines, and provide bonuses to men who follow them.
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The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines.
  
====Naval Captain====
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==== Guards ====
The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding. They have priority over steering ships.
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Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.
===Rank & File===
 
====Line Infantry====
 
The stalwart line infantryman. Armed with a musket and bayonet, he is motivated by the orders of the Officers.
 
  
====Guards====
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==== Grenadiers ====
The guards are the elite infantry of the ranks. Their primary job is to guard the command, helping them survive where the common man may fall. Their additional training makes them unparalleled combatants in melee.  
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Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.
  
====Grenadiers====
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=== Skirmisher ===
The grenadiers are the largest of the soldiers, able to take far more punishment in melee than their fellow men. As a result, they are also highly proficient in melee combat.  
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==== Light Infantry ====
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Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower.
  
===Skirmisher===
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==== Rifleman ====
====Light Infantry====
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Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.
The light infantry classes move at a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions.
 
  
====Rifleman====
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==== Customs ====
The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket wielding peers.
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Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.
  
====Customs====
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=== Support ===
Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.
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==== Artillery ====
===Support===
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Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience.
===Artillery===
 
Artillery are the heavy hitters of the battlefield. While their numbers may be low they have the ability to crush entire lines in one shot. This class requires patience and experience to master.
 
  
===Cavalry===
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==== Cavalry ====
Swift and deadly, the cavalry charge can sway the battle for one faction to another. Their mastery of the horse and skill with the Sword and Carbines allow them to confront any enemy on the field.
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Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.
  
===Crewman===
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==== Crewman ====
These veteran sailors instill fear in all landlubbers. They can swim any distance in record time. Equipped with a cutlass or pike, these men are not to be messed with.  
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Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.
  
==Aiming==
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== Aiming ==
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Musket accuracy is limited. Use the bottom of the reticle to judge range:
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* At short range: aim center mass with the reticle at knee height. 
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* At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height. 
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Lateral bullet spread cannot be compensated — firing in volleys improves effectiveness. 
  
In general using the bottom of the reticule will help you better find your range. At short range you should aim for centre mass with the bottom of the reticule at about knee height. At longer distances you will have to progressively move the bottom of the reticule up higher. At 100 meters you aim with the bottom of the reticule at head height. This won't help with bullet spread from left to right since it is an inaccurate weapon.
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== Melee ==
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=== Attacking ===
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* Press '''X''' to switch to melee mode. 
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* Left-click to attack. 
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* The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).
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* Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.
  
==Melee==
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=== Blocking ===
===Attacking===
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* Blocking is only possible in melee mode. 
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* Hold right mouse button to block. 
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* The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike). 
  
*Pressing the 'X' key switches you into melee mode.
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== Tips ==
 
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* Hold '''Y''' to use voice chat (can be rebound in settings).
*Left clicking will start an attack.
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* Press '''P''' to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them.
 
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* Press '''K''' to mute in-game voice entirely.
*The direction you move your mouse when you left click determines the direction you attack. ( For example if you move your mouse up when you click, your character will strike from above.)
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* Press '''Tab''' while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).
 
 
*The attack animation can be cancelled early by blocking, letting you attack faster. (Once you hear the resulting 'whoosh' sound effect half way through your animation you can cancel the attack animation.)
 
 
 
===Blocking===
 
 
 
*You can only block while in melee mode.
 
 
 
*Hold down the right mouse button to block.
 
 
 
*The direction you move your mouse determines the direction you block (For example if an enemy melee attacks from above you have to hold your right mouse button while moving your mouse up.)
 
 
 
==Tips==
 
 
 
*Holding the 'Y' key will enable your mic in voice chat. (You can also change the key bind in your settings.)
 
 
 
*Pressing the 'P' key will open the menu to mute player in voice chat. If someone is annoying you just press the 'p' key, search for their name, and click on the sound icon to mute that person.
 
 
 
*Pressing the "K" key will mute the in-game voice.
 
 
 
*Pressing the 'Tab' key while in text chat cycles you through the various text channels in game. (General, Recruitment, Team, etc.)
 

Revision as of 08:30, 17 September 2025

Beginner’s Guide

Holdfast: Nations At War is a multiplayer game set during the Napoleonic era and the First World War. This guide introduces some of the core game modes, classes, and mechanics to help new players get started.

Game Modes

Army Battlefield

Army Battlefield is a Team Deathmatch game mode. Players choose between two nations and fight until one side runs out of respawn tickets or is completely eliminated. Victory can also be achieved by securing the highest number of kills when the round timer ends.

Army Siege

Army Siege is an attackers vs. defenders game mode. The defenders start with control of several capture points. The attackers must capture all points before the round timer runs out, while defenders must hold at least one until the end of the round.

Army Conquest

Army Conquest is a point-control mode. Teams capture objectives that generate score over time — the more points your team controls, the faster your score increases. The team with the most points when the round timer expires wins.

Class System

Each team has access to a wide variety of classes with unique gear and abilities. Some classes provide direct combat power, while others serve essential support roles such as healing, boosting morale, or providing artillery fire.

Command

Army Infantry Officer

The Infantry Officer directs the battle on land, issuing orders, forming lines, and providing buffs to nearby soldiers.

Naval Captain

The Naval Captain commands a ship and its crew. They steer the vessel, set sail orders, and coordinate the crew in naval engagements.

Rank & File

Line Infantry

The backbone of the army. Armed with a musket and bayonet, they follow officer commands and form disciplined firing lines.

Guards

Elite infantry tasked with protecting officers and key positions. They excel in melee combat and survivability.

Grenadiers

Large, powerful infantry who specialize in melee combat and can absorb more damage than regular soldiers.

Skirmisher

Light Infantry

Fast-moving troops who can reach key positions quickly. Effective at harassing the enemy with mobility and firepower.

Rifleman

Sharpshooters with superior accuracy compared to musket-armed soldiers. Deadly at long range but fewer in number.

Customs

Naval light infantry who can swim, move quickly, and harass enemies from advantageous positions.

Support

Artillery

Specialists in cannons, mortars, and rockets. They deal devastating damage but require coordination and experience.

Cavalry

Horse-mounted soldiers skilled with swords and carbines. Cavalry charges can break lines and turn the tide of battle.

Crewman

Experienced sailors capable of swimming long distances and excelling in naval melee combat with cutlasses or pikes.

Aiming

Musket accuracy is limited. Use the bottom of the reticle to judge range:

  • At short range: aim center mass with the reticle at knee height.
  • At long range: gradually aim higher. At ~100 meters, place the reticle bottom at head height.

Lateral bullet spread cannot be compensated — firing in volleys improves effectiveness.

Melee

Attacking

  • Press X to switch to melee mode.
  • Left-click to attack.
  • The mouse direction when attacking determines strike direction (e.g., moving the mouse up performs an overhead strike).
  • Attacks can be canceled early by blocking, allowing faster follow-up swings. (You can cancel after hearing the “whoosh” sound mid-swing.)

Blocking

  • Blocking is only possible in melee mode.
  • Hold right mouse button to block.
  • The mouse direction determines the block angle (e.g., move the mouse up to block an overhead strike).

Tips

  • Hold Y to use voice chat (can be rebound in settings).
  • Press P to open the voice chat mute menu. Find a player’s name and click the sound icon to mute them.
  • Press K to mute in-game voice entirely.
  • Press Tab while in text chat to cycle through chat channels (General, Recruitment, Team, etc.).