Difference between revisions of "Melee"

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(The Basics)
 
 
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==The basics==
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==Defence==
This is the stuff that anyone can do, you just need to know that it exists. Learning the basics will put you ahead of 90% of the community.
 
  
===Defense===
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Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife and axe are unable to block.
 
 
Defending in Holdfast is extremely straightforward. You have 4 block directions, which will be covered in pairs. All weapons can block in Holdfast, except for the carpenter's axe, the sapper's tools(His sword can still block) and any of the tertiary DLC weapons.
 
  
 
====Up and down block:====
 
====Up and down block:====
  
These are the 2 block directions you will be using the most, since all musket attacks will be one of the 2 and 50% of sword attacks are up or down.
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The Up and down block are going to be your most used block directions due to the prevalence of muskets.
  
Performing these is rather simple: Move your mouse in the direction you want to block. I.e. if the incoming attack is a down attack, you will have to move your mouse downwards, then click right mouse button to block it(The light around your crosshair indicates which direction you will block if you would block now). Same goes for an up attack. You have to block in the same direction as the incoming attack is in. Even if a down attack is aimed at your head, only a down block will block it.
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To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.
  
Blocks happen near-instantaneously and have a very slight grace period after being let go of. I recommend you practice these 2 blocks, as a lot of new players continuously fail to block the correct way due to bad mouse movement.
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Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button.  
  
When learning and practicing block directions , instead of moving your mouse the "expected" amount of distance for an up or down block, you should over exaggerate the movement, moving your mouse to look down on the floor for down blocks and looking above the enemies head for up attacks.
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When practicing block directions instead of moving your mouse the "expected" amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee.  
  
As you improve your skill you will get better at blocking and the distance you move your mouse will be reduced.
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As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.
  
 
====Left and right block:====
 
====Left and right block:====
  
These blocks should only be utilized against a sword, and have no use otherwise.
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These blocks should only be utilised against a sword or Cavalry
  
 
Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.
 
Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.
  
These 2 blocks do not need to be practiced much, and should be learnt automatically with experience.
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==Offence==
 
 
==Misc.:==
 
 
 
Movement is another important topic, however there isn't really much to say about it, and its better learnt from experience. However, as a rule of thumb: Whenever your opponent starts attacking try to distance yourself away from your opponent, while also continuously facing said opponent. Reverse is true for attacking.
 
 
 
===Offense===
 
  
Offense by itself is pretty basic, and there is a lot to talk about it on basic levels.
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Offence is quite similar to the mechanics discussed for defence, but with a few differences.  
  
 
====Up attack:====
 
====Up attack:====
  
Similarly to an up-block, this attack can be performed by moving your mouse up+pressing the left mouse button. Holding the left mouse button will cause you to hold your attack, however 99% of the time you should simply let go of it instantly. This attack is slightly shorter, but also faster, though the difference. is minimal.
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Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.
  
 
====Down attack:====
 
====Down attack:====
  
Similarly to a down block, this attack can be performed by moving your mouse down+pressing the left mouse button. This attack too can be held, though the same thing applies to a low attack as to a down attack: You should rarely hold it. This attack is slightly longer, but also takes slightly longer to finish, though, as with an up attack, the difference is minimal.
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Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.  
  
 
====Left and Right attack:====
 
====Left and Right attack:====
  
These attacks can only be performed by swords, and can be performed by moving your mouse left/right(left for a left attack, right for a right attack). These have no difference between each other except for their swing direction. (This section may be expanded upon additional testing)
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These attacks can be performed by swords and your fists and can be performed by moving your mouse left or right respectively.
  
===Additional notes:===
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==Damage mechanics:==
 
 
Attacks have 2 phases: A windup, during which you cannot hit, and a "thrust" phase, during which your character will thrust his weapon, and can hit opponents. Attack also have a very small "linger" phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.
 
 
 
There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button->pressing left mouse button->letting go of right mouse button) we can bypass this lock. We will exploit this in the spinning section of the advanced part.
 
  
Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.
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Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry.  
  
While attacking your movement speed is slightly slower than when not attacking. On a basic level this shouldn't affect you too much, but if you're chasing someone only attack when you're sure to hit
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Action(s) | Hits to kill
  
==Damage mechanics:==
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Upper body hit + no drag = 1
  
Attacks actually can deal different damage depending on where you hit and how you hit. We will quickly go over them here.(Note: We're talking about line infantry vs line infantry combat, which is the general competitive format)
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Upper body hit + drag = 2
  
Action Hits to kill
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Lower body hit + no drag = 2
  
Upper body hit+no drag= 1
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Lower body hit + drag = 2
  
Upper body hit+drag = 2
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Fist hit to Non-grenadier/unbuffed Officer = 4
  
Lower body hit+no drag= 2
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Fist hit to grenadier/buffed officer = 5
  
Lower body hit+drag = 2
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==Additional notes:==
  
As you can see, hitting the upper body deals more damage than hitting the lower body, and dragging decreases the damage you can do. There isn't a lot more to talk about this, and so this section ends.
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*Attacks have 2 phases: A windup, during which you cannot hit, and a "thrust" phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small "linger" phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.
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*There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button->pressing left mouse button->letting go of right mouse button) we can bypass this lock.
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*Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.
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*While attacking your movement speed is slightly slower than when not attacking.
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*Any player stabbed while aiming or reloading, will die in one hit regardless of melee weapon (fists does half of the players heath bar).
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*The Officer and Medic class may receive a health increase when a Guard unit is near them. This will cause your stabs to do less damage each hit, this could require you to hit three hits to kill if you hit all lower body drags.
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*The Grenadier also has a static melee resistance buff.
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*Swords will also require three side/down hits against health buffed players.
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*Sword up attack does more damage, it can however be harder to connect a hit with this attack.
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*Any player using Grenadier/Line Infantry will one shot straight stab health buffed units with the Officer charge buff active.
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*Guard will one shot straight stab health buffed units.

Latest revision as of 12:57, 1 August 2022

Defence

Defending in Holdfast is straightforward. You can block in 4 directions; up, down, left, and right. You can block using muskets, swords, and boarding pikes. Other weapons such as the knife and axe are unable to block.

Up and down block:

The Up and down block are going to be your most used block directions due to the prevalence of muskets.

To perform a block, move your mouse in the direction you want to block. I.e. if the incoming attack is a downward attack, you will have to move your mouse downwards then hold the right mouse button to block it. Even if a down attack is aimed at your head, only a down block will block it. The crosshair is a useful indicator of which direction you'll block in.

Blocks happen near-instantaneously and have a very slight grace period after letting go of the right mouse button.

When practicing block directions instead of moving your mouse the "expected" amount of distance for an up or down block you should exaggerate the movement. This helps you reliably block in your intended direction when you are actively moving and rotating while engaging in melee.

As you become more familiar with blocking you will become better accustomed to the required amount of movement to perform a block.

Left and right block:

These blocks should only be utilised against a sword or Cavalry

Everything from paragraph 2 from "Up and down block" is true for left and right blocking, except that you need to move your mouse leftwards to perform a left block, and rightwards to perform a right block.

Offence

Offence is quite similar to the mechanics discussed for defence, but with a few differences.

Up attack:

Similar to an up-block, this attack can be performed by moving your mouse up then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.

Down attack:

Similar to an down-block, this attack can be performed by moving your mouse down then pressing the left mouse button. Pressing and then letting go of the left mouse button results in you attacking right away while holding the left mouse button will cause you to hold your attack.

Left and Right attack:

These attacks can be performed by swords and your fists and can be performed by moving your mouse left or right respectively.

Damage mechanics:

Attacks can deal different amounts of damage depending on where you hit and how you hit in regards to standard line infantry.

Action(s) | Hits to kill

Upper body hit + no drag = 1

Upper body hit + drag = 2

Lower body hit + no drag = 2

Lower body hit + drag = 2

Fist hit to Non-grenadier/unbuffed Officer = 4

Fist hit to grenadier/buffed officer = 5

Additional notes:

  • Attacks have 2 phases: A windup, during which you cannot hit, and a "thrust" phase during which your character will thrust his weapon and can hit opponents. Attack also have a very small "linger" phase, where the bayonet isn't being thrusted anymore, however, it can still hit opponents.
  • There is a built in sensitivity lock for all attacks, however, by blocking and then attacking(pressing right mouse button->pressing left mouse button->letting go of right mouse button) we can bypass this lock.
  • Dragging your attack too much(moving it around, spinning) will cause you to deal less damage.
  • While attacking your movement speed is slightly slower than when not attacking.
  • Any player stabbed while aiming or reloading, will die in one hit regardless of melee weapon (fists does half of the players heath bar).
  • The Officer and Medic class may receive a health increase when a Guard unit is near them. This will cause your stabs to do less damage each hit, this could require you to hit three hits to kill if you hit all lower body drags.
  • The Grenadier also has a static melee resistance buff.
  • Swords will also require three side/down hits against health buffed players.
  • Sword up attack does more damage, it can however be harder to connect a hit with this attack.
  • Any player using Grenadier/Line Infantry will one shot straight stab health buffed units with the Officer charge buff active.
  • Guard will one shot straight stab health buffed units.