Difference between revisions of "Template:Class"
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m (Outputs trait templates) |
m |
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| style="text-align:right;font-weight:bold;width:100px" | Factions: || {{{factions}}} | | style="text-align:right;font-weight:bold;width:100px" | Factions: || {{{factions}}} | ||
|- | |- | ||
− | | style="text-align:right;font-weight:bold;" | Health: || {{{healthbase}}} (+{{{healthbonus}}}) | + | | style="text-align:right;font-weight:bold;" | Health: || {{ Progress Bar | mode = value | min = 0 | max = 125 | current = {{#expr: {{{healthbase}}} +{{{healthbonus}}} }} | box-width=30em }} {{{healthbase}}} (+{{{healthbonus}}}) |
|- | |- | ||
− | | style="text-align:right;font-weight:bold;" | Agility: || {{{agilitybase}}} (+{{{agilitybonus}}}) | + | | style="text-align:right;font-weight:bold;" | Agility: || {{ Progress Bar | mode = value | min = 0 | max = 100 | current = {{#expr: {{{agilitybase}}} +{{{agilitybonus}}} }} | box-width=30em }} {{{agilitybase}}} (+{{{agilitybonus}}}) |
|- | |- | ||
− | | style="text-align:right;font-weight:bold;" | Swimming: || {{{swimmingbase}}} (+{{{swimmingbonus}}}) | + | | style="text-align:right;font-weight:bold;" | Swimming: || {{ Progress Bar | mode = value | min = 0 | max = 100 | current = {{#expr: {{{swimmingbase}}} +{{{swimmingbonus}}} }} | box-width=30em }} {{{swimmingbase}}} (+{{{swimmingbonus}}}) |
|- | |- | ||
| colspan="2" align=center| {{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }} | | colspan="2" align=center| {{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }} | ||
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<!-- Weapon statistics, model, reach, etc. --> | <!-- Weapon statistics, model, reach, etc. --> | ||
{{#ifeq: {{{weapon_british|}}}||| | {{#ifeq: {{{weapon_british|}}}||| | ||
− | '''British:''' | + | '''British:'''{{#invoke: ApplyPattern | applyTemplate | {{{weapon_british}}} |WeaponDisplay|enum}} }} |
− | {{#invoke: ApplyPattern | | ||
− | }} }} | ||
{{#ifeq: {{{weapon_french|}}}||| | {{#ifeq: {{{weapon_french|}}}||| | ||
− | '''French:''' | + | '''French:'''{{#invoke: ApplyPattern | applyTemplate | {{{weapon_french}}} |WeaponDisplay|enum}} }} |
− | {{#invoke: ApplyPattern | | ||
− | }} }} | ||
{{#ifeq: {{{weapon_prussian|}}}||| | {{#ifeq: {{{weapon_prussian|}}}||| | ||
− | '''Prussian:''' | + | '''Prussian:'''{{#invoke: ApplyPattern | applyTemplate | {{{weapon_prussian}}} |WeaponDisplay|enum}} }} |
− | {{#invoke: ApplyPattern | | ||
− | }} }} | ||
{{{h|=}}}=[[Equipment|Other Equipment]]={{{h|=}}} | {{{h|=}}}=[[Equipment|Other Equipment]]={{{h|=}}} | ||
{{#ifeq: {{{equipment|}}}||No added equipment| | {{#ifeq: {{{equipment|}}}||No added equipment| |
Revision as of 18:38, 17 August 2019
Usage:
{{Class |enum=LightInfantry |name=Light Infantry |description=Quick footed skirmisher. Moves about at a greater pace. |traits=LightFooted,Skirmisher |abilities= |factions=British,French,Prussian |healthbase=100 |agilitybase=65 |swimmingbase=35 |healthbonus=0 |agilitybonus=0 |swimmingbonus=0 |equipment=Lantern,Spyglass |weapon_british=Musket_NewLandPatternBrownBess |weapon_prussian=Musket_CharlevilleIXXII |weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet |h== }} <!-- Used for heading indentation --> {Class |enum=LightInfantry |name=Light Infantry |description=Quick footed skirmisher. Moves about at a greater pace. |traits=LightFooted,Skirmisher |abilities= |factions=British,French,Prussian |healthbase=100 |agilitybase=65 |swimmingbase=35 |healthbonus=0 |agilitybonus=0 |swimmingbonus=0 |equipment=Lantern,Spyglass |weapon_british=Musket_NewLandPatternBrownBess |weapon_prussian=Musket_CharlevilleIXXII |weapon_french=Musket_CharlevilleDragoonPattern,Sabre_Briquet |h=== }}
Example
Light Infantry
Factions: | British,French,Prussian |
Health: | 100 |
Agility: | 65 |
Swimming: | 35 |
Quick footed skirmisher. Moves about at a greater pace.
Traits and Abilities
Traits:
Light Footed | Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons. |
Skirmisher | Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons. |
Weapons
British:
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||||||||||||||
Base Weapon Stats | ||||||||||||||
| ||||||||||||||
Reload Speed: 12s | ||||||||||||||
Starting Ammo: 25s |
French:
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||||||||||||||
Base Weapon Stats | ||||||||||||||
| ||||||||||||||
Reload Speed: 12s | ||||||||||||||
Starting Ammo: 25s |
Short-bladed sword. Equip this when things get up close and personal. | ||||||
Base Weapon Stats | ||||||
|
Prussian:
Muzzle loaded firearm equipped with a pointy end. Manufactured en masse, they're your best bet at making quick work of your enemy. | ||||||||||||||
Base Weapon Stats | ||||||||||||||
| ||||||||||||||
Reload Speed: 12s | ||||||||||||||
Starting Ammo: 25s |
Other Equipment
- Lantern
- Spyglass