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	<id>https://wiki.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Traits_%26_Abilities</id>
	<title>Traits &amp; Abilities - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Traits_%26_Abilities"/>
	<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;action=history"/>
	<updated>2026-05-10T09:18:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1847&amp;oldid=prev</id>
		<title>Alan at 21:12, 28 June 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1847&amp;oldid=prev"/>
		<updated>2021-06-28T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{TraitAbility|enum=BayonetHandling}}{{TraitAbility|enum=Bandage&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1567&amp;oldid=prev</id>
		<title>Falo at 21:55, 6 March 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1567&amp;oldid=prev"/>
		<updated>2020-03-06T21:55:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:55, 6 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=AbleSwimmer}}{{TraitAbility|enum=Distinguishable}}{{TraitAbility|enum=Resilient}}{{TraitAbility|enum=LightFooted}}{{TraitAbility|enum=Marksman}}{{TraitAbility|enum=Skirmisher}}{{TraitAbility|enum=EliteInfantry}}{{TraitAbility|enum=MusketSpecialisation}}{{TraitAbility|enum=BayonetSpecialisation}}{{TraitAbility|enum=PikeSpecialisation}}{{TraitAbility|enum=SwordSpecialisation}}{{TraitAbility|enum=AxeSpecialisation}}{{TraitAbility|enum=ChosenMan}}{{TraitAbility|enum=CannonSpecialisation}}{{TraitAbility|enum=RocketSpecialisation}}{{TraitAbility|enum=RankDiscipline}}{{TraitAbility|enum=BlunderbussSpecialisation}}{{TraitAbility|enum=PistolSpecialisation}}{{TraitAbility|enum=ExplosivesSpecialist}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=AbleSwimmer}}{{TraitAbility|enum=Distinguishable}}{{TraitAbility|enum=Resilient}}{{TraitAbility|enum=LightFooted}}{{TraitAbility|enum=Marksman}}{{TraitAbility|enum=Skirmisher}}{{TraitAbility|enum=EliteInfantry}}{{TraitAbility|enum=MusketSpecialisation}}{{TraitAbility|enum=BayonetSpecialisation}}{{TraitAbility|enum=PikeSpecialisation}}{{TraitAbility|enum=SwordSpecialisation}}{{TraitAbility|enum=AxeSpecialisation}}{{TraitAbility|enum=ChosenMan}}{{TraitAbility|enum=CannonSpecialisation}}{{TraitAbility|enum=RocketSpecialisation}}{{TraitAbility|enum=RankDiscipline}}{{TraitAbility|enum=BlunderbussSpecialisation}}{{TraitAbility|enum=PistolSpecialisation}}{{TraitAbility|enum=ExplosivesSpecialist}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{TraitAbility|enum=Orderly&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1386&amp;oldid=prev</id>
		<title>Falo: Cleanup of redundant content.  All is driven through the templates.</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1386&amp;oldid=prev"/>
		<updated>2019-12-31T20:54:44Z</updated>

		<summary type="html">&lt;p&gt;Cleanup of redundant content.  All is driven through the templates.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 31 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Note that the values below &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not drive what is displayed &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pages&lt;/del&gt;.  You need to update the enums in the appropriate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;templates &lt;/del&gt;- if you go here you can see a list of all templates: https://wiki.holdfastgame.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Note that the values below &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depend &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;template data to populate&lt;/ins&gt;.  You need to update the enums in the appropriate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;template sections &lt;/ins&gt;- if you go here you can see a list of all templates: https://wiki.holdfastgame.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; See the info box of Template:TraitAbility for this page&lt;/ins&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=AbleSwimmer&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=Distinguishable&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=Resilient&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=LightFooted&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=Marksman&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=Skirmisher&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=EliteInfantry&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=MusketSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=BayonetSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=PikeSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=SwordSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=AxeSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=ChosenMan&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=CannonSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=RocketSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=RankDiscipline&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=BlunderbussSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=PistolSpecialisation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Trait&lt;/del&gt;|enum=ExplosivesSpecialist&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.&lt;/del&gt;}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=AbleSwimmer}}{{TraitAbility|enum=Distinguishable}}{{TraitAbility|enum=Resilient}}{{TraitAbility|enum=LightFooted}}{{TraitAbility|enum=Marksman}}{{TraitAbility|enum=Skirmisher}}{{TraitAbility|enum=EliteInfantry}}{{TraitAbility|enum=MusketSpecialisation}}{{TraitAbility|enum=BayonetSpecialisation}}{{TraitAbility|enum=PikeSpecialisation}}{{TraitAbility|enum=SwordSpecialisation}}{{TraitAbility|enum=AxeSpecialisation}}{{TraitAbility|enum=ChosenMan}}{{TraitAbility|enum=CannonSpecialisation}}{{TraitAbility|enum=RocketSpecialisation}}{{TraitAbility|enum=RankDiscipline}}{{TraitAbility|enum=BlunderbussSpecialisation}}{{TraitAbility|enum=PistolSpecialisation}}{{TraitAbility|enum=ExplosivesSpecialist}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=HighCommandNaval&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=Medicine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=EngineeringSpecialist&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=ArtilleryOperator&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=RocketOperator&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=RankAndFile&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=Guardsman&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=Musician&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.&lt;/del&gt;}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|type=Ability&lt;/del&gt;|enum=ExplosivesHandling&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.&lt;/del&gt;}}{{TraitAbility|enum=HorsebackRiding}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|enum=HighCommandNaval}}{{TraitAbility|enum=Medicine}}{{TraitAbility|enum=EngineeringSpecialist}}{{TraitAbility|enum=ArtilleryOperator}}{{TraitAbility|enum=RocketOperator}}{{TraitAbility|enum=RankAndFile}}{{TraitAbility|enum=Guardsman}}{{TraitAbility|enum=Musician}}{{TraitAbility|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|enum=ExplosivesHandling}}{{TraitAbility|enum=HorsebackRiding}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1356&amp;oldid=prev</id>
		<title>Falo at 19:11, 31 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1356&amp;oldid=prev"/>
		<updated>2019-12-31T19:11:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:11, 31 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Note that the values below do not drive what is displayed on the pages.  You need to update the enums in the appropriate templates - if you go here you can see a list of all templates: https://wiki.holdfastgame.com/Special:AllPages?from=&amp;amp;to=&amp;amp;namespace=10 --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1355&amp;oldid=prev</id>
		<title>Falo at 19:10, 31 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1355&amp;oldid=prev"/>
		<updated>2019-12-31T19:10:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:10, 31 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{TraitAbility|enum=SkilfulRider}}{{TraitAbility|enum=MountedFirearmSpecialisation}}{{TraitAbility|enum=MountedSwordSpecialisation&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{TraitAbility|enum=HorsebackRiding&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1325&amp;oldid=prev</id>
		<title>Tachang: /* Traits */</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1325&amp;oldid=prev"/>
		<updated>2019-12-06T13:31:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:31, 6 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tachang</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1324&amp;oldid=prev</id>
		<title>Tachang at 13:25, 6 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1324&amp;oldid=prev"/>
		<updated>2019-12-06T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:25, 6 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15&lt;/ins&gt;%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&amp;gt;&amp;lt;/span&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tachang</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1101&amp;oldid=prev</id>
		<title>Falo at 18:34, 20 August 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1101&amp;oldid=prev"/>
		<updated>2019-08-20T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:34, 20 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait /&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 0%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Trait&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span&lt;/ins&gt;&amp;gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 0%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability /&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=Ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span&lt;/ins&gt;&amp;gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1099&amp;oldid=prev</id>
		<title>Falo: Falo moved page Traits and Abilities to Traits &amp; Abilities: Standardising ampersand usage</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=1099&amp;oldid=prev"/>
		<updated>2019-08-20T18:33:38Z</updated>

		<summary type="html">&lt;p&gt;Falo moved page &lt;a href=&quot;/Traits_and_Abilities&quot; class=&quot;mw-redirect&quot; title=&quot;Traits and Abilities&quot;&gt;Traits and Abilities&lt;/a&gt; to &lt;a href=&quot;/Traits_%26_Abilities&quot; title=&quot;Traits &amp;amp; Abilities&quot;&gt;Traits &amp;amp; Abilities&lt;/a&gt;: Standardising ampersand usage&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:33, 20 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=868&amp;oldid=prev</id>
		<title>Falo: Added two anchors</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Traits_%26_Abilities&amp;diff=868&amp;oldid=prev"/>
		<updated>2019-08-16T13:11:33Z</updated>

		<summary type="html">&lt;p&gt;Added two anchors&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:11, 16 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Classes in Holdfast can have Traits and Abilities.  Traits define characteristics that affect the characteristics your abilities, for example they might increase character speed or reduce your melee effectiveness.  Abilities control what you can do in game, such as the ability to give orders to your fellow soldiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Traits==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 0%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span id=Trait /&amp;gt;&lt;/ins&gt;{{TraitAbility|type=Trait|enum=AbleSwimmer|name=Able Swimmer|description=Lightly equipped. Your swimming speed is increased by 35%.}}{{TraitAbility|type=Trait|enum=Distinguishable|name=Distinguishable|description=Stand out from the rank and file. You appear differently on the mini-map.}}{{TraitAbility|type=Trait|enum=Resilient|name=Resilient|description=A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.}}{{TraitAbility|type=Trait|enum=LightFooted|name=Light Footed|description=Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.}}{{TraitAbility|type=Trait|enum=Marksman|name=Marksman|description=Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.}}{{TraitAbility|type=Trait|enum=Skirmisher|name=Skirmisher|description=Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.}}{{TraitAbility|type=Trait|enum=EliteInfantry|name=Elite Infantry|description=Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.}}{{TraitAbility|type=Trait|enum=MusketSpecialisation|name=Musket Specialisation|description=Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.}}{{TraitAbility|type=Trait|enum=BayonetSpecialisation|name=Bayonet Specialisation|description=Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.}}{{TraitAbility|type=Trait|enum=PikeSpecialisation|name=Pike Specialisation|description=Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.}}{{TraitAbility|type=Trait|enum=SwordSpecialisation|name=Sword Specialisation|description=Excels with the use of swords. Your damage when wielding a sword is increased by 5%.}}{{TraitAbility|type=Trait|enum=AxeSpecialisation|name=Axe Specialisation|description=Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.}}{{TraitAbility|type=Trait|enum=ChosenMan|name=Chosen Man|description=The prestigious 95th. You're a chosen man! It makes you feel special.}}{{TraitAbility|type=Trait|enum=CannonSpecialisation|name=Cannon Specialisation|description=Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 0%.}}{{TraitAbility|type=Trait|enum=RocketSpecialisation|name=Rocket Specialisation|description=Excels with the use and firing of rockets. Your loading speed is increased by 15%.}}{{TraitAbility|type=Trait|enum=RankDiscipline|name=Rank Discipline|description=Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.}}{{TraitAbility|type=Trait|enum=BlunderbussSpecialisation|name=Blunderbuss Specialisation|description=Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=PistolSpecialisation|name=Pistol Specialisation|description=Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.}}{{TraitAbility|type=Trait|enum=ExplosivesSpecialist|name=Explosives Specialist|description=Well versed in the handling of explosives. The rate at which you move while carrying explosives is increased by 25%.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span id=Ability /&amp;gt;&lt;/ins&gt;{{TraitAbility|type=Ability|enum=HighCommandArmy|name=High Command (Army)|description=Inform the high-command and other gentlemen in the ranks that youâre in dire need of reinforcements. A beacon will be placed on your location.}}{{TraitAbility|type=Ability|enum=HighCommandNaval|name=High Command (Naval)|description=A captain in command. You have priority over sailing a naval vessel.}}{{TraitAbility|type=Ability|enum=Medicine|name=Medicine|description=Well versed in the field of medicine. You are able to heal wounded players.}}{{TraitAbility|type=Ability|enum=EngineeringSpecialist|name=Engineering Specialist|description=Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.}}{{TraitAbility|type=Ability|enum=ArtilleryOperator|name=Artillery Operator|description=Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.}}{{TraitAbility|type=Ability|enum=RocketOperator|name=Rocket Operator|description=Well versed in the operation of rockets. You have priority over the use of rocket launchers.}}{{TraitAbility|type=Ability|enum=RankAndFile|name=Rank and File|description=Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.}}{{TraitAbility|type=Ability|enum=Guardsman|name=Guardsman|description=Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).}}{{TraitAbility|type=Ability|enum=Musician|name=Musician|description=Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.}}{{TraitAbility|type=Ability|enum=StandardBearer|name=Standard Bearer|description=Parade your factionâs colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.}}{{TraitAbility|type=Ability|enum=ExplosivesHandling|name=Explosives Handling|description=Trained with the use of volatile explosives. You are able to carry explosives.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- {{#if: | yes | no}} --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
</feed>