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	<id>https://wiki.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AWeapon%2FWeaponDescription</id>
	<title>Template:Weapon/WeaponDescription - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Template%3AWeapon%2FWeaponDescription"/>
	<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;action=history"/>
	<updated>2026-05-10T10:04:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1752&amp;oldid=prev</id>
		<title>Alan: added description for russian weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1752&amp;oldid=prev"/>
		<updated>2021-06-22T13:15:35Z</updated>

		<summary type="html">&lt;p&gt;added description for russian weapons&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:15, 22 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sword_Pattern1803FlankOfficerCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sword_Pattern1803FlankOfficerCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sabre_1796PatternLightCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sabre_1796PatternLightCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|BearingFlagRussian = Rally the troops.  Fly your faction's standard to support the rank and file. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sword_Russian_Epee = Short-bladed sword.  Equip this when things get up close and personal. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sword_Russian_Epee_Officer = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sword_Russian_Hussar = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sword_Russian_Cuirassier = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sword_Russian_Rifle = Short-bladed sword.  Equip this when things get up close and personal. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Pistol_Russian_1809_Pistol = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Musket_Russian_1808 = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Musket_Russian_1808_Guard = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Musket_Russian_1808_Light = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Rifle_Russian_1806 = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Carbine_Russian_Cuirassier = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1337&amp;oldid=prev</id>
		<title>Falo at 18:39, 31 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1337&amp;oldid=prev"/>
		<updated>2019-12-31T18:39:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:39, 31 December 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ExplosiveBarrel =   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ExplosiveBarrel =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Sabre_AnXILightCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Sword_Pattern1803FlankOfficerCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Sabre_1796PatternLightCavalry = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1179&amp;oldid=prev</id>
		<title>Falo: Axe text fix</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1179&amp;oldid=prev"/>
		<updated>2019-08-22T15:48:33Z</updated>

		<summary type="html">&lt;p&gt;Axe text fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:48, 22 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Make ready the guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. | BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| BearingFlagBritish = Rally the troops.  Fly your faction's standard to support the rank and file.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Unarmed = Fists.  Dukes.  Mitts.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| FieldCannon9Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|CannonRamRodRammingObject = Make ready the guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cannon4PounderWheelCarriage =   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BroadsideCannon =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|CarronadeCannon =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| DeconstructingHammer = Topple down enemy defences or deconstruct your own.  Its relatively efficient at gathering back materials to construct defences with.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|SwivelCannon =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head.  Press 'Q' to equip the hammer and start constructing defences.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|CoastalCannon =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| DiggingSpade = Digging tool.  Make use of it to raise earthworks and bolster your team's defences. | BearingFlagFrench = Rally the troops.  Fly your faction's standard to support the rank and file. | BearingFlagPrussian = Rally the troops.  Fly your faction's standard to support the rank and file. | Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy. | Carbine_Elliot = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads. | Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads. | Rifle_Pattern1800Infantry = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of. | Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of. | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Blunderbuss_Variation1 = Shotgun.  Capable of ending multiple infantrymen in one go. | Blunderbuss_Variation2 = Shotgun.  Capable of ending multiple infantrymen in one go. | Axe2H_Variation1 = Its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheet &lt;/del&gt;force makes this weapon's use ideal when going against player-built defences. | Axe2H_Variation2 = Its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheet &lt;/del&gt;force makes this weapon's use ideal when going against player-built defences. | Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_AnXILight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1715Pattern = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sabre_1796PatternLight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Sword_Bayonet = Short-bladed sword.  Equip this when things get up close and personal. | Sabre_Briquet = Short-bladed sword.  Equip this when things get up close and personal. | Hanger_Variation1 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Hanger_Variation2 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand. | Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter. | Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter. | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage. | BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage. | ExplosiveBarrel =  | default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cannon24Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|MortarCannon =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cannon4Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BearingFlagBritish = Rally the troops.  Fly your faction's standard to support the rank and file.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|FieldCannon9Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cannon4PounderWheelCarriage =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Carronade_RotatingCannonCarriage =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|CannonRamRod =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|CannonRoundShot =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BuckShot =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|RocketArtillery =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|DeconstructingHammer = Topple down enemy defences or deconstruct your own.  Its relatively efficient at gathering back materials to construct defences with.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ConstructingHammer = Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head.  Press 'Q' to equip the hammer and start constructing defences.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|DiggingSpade = Digging tool.  Make use of it to raise earthworks and bolster your team's defences.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BearingFlagFrench = Rally the troops.  Fly your faction's standard to support the rank and file.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BearingFlagPrussian = Rally the troops.  Fly your faction's standard to support the rank and file.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_SeaServiceBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_CharlevilleMarinePatternANIX = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_IndiaPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_CharlevilleIXXII = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_NewLandPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_CharlevilleGuardPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_NewLandLightInfantryPatternBrownBess = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Musket_CharlevilleDragoonPattern = Muzzle loaded firearm equipped with a pointy end.  Manufactured en masse, they're your best bet at making quick work of your enemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Carbine_Elliot = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Carbine_CharlevilleCavalryIXXIII = Shorter, lighter and much easier to handle than a musket.  It is preferred by units riding on horseback or those carrying heavy loads.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Rifle_Pattern1800Infantry = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Rifle_CharlevilleDragoonPattern_NoBayonet = Crackshot's weapon of choice.  Effective at long ranges, it's one firearm to be weary of.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Pistol_XIII = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Pistol_NewLandPattern = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Blunderbuss_Variation1 = Shotgun.  Capable of ending multiple infantrymen in one go.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Blunderbuss_Variation2 = Shotgun.  Capable of ending multiple infantrymen in one go.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Axe2H_Variation1 = Its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheer &lt;/ins&gt;force makes this weapon's use ideal when going against player-built defences.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Axe2H_Variation2 = Its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheer &lt;/ins&gt;force makes this weapon's use ideal when going against player-built defences.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Carpenter_Adze =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Carpenter_Axe =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sword_Pattern1803FlankOfficer = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sabre_AnXILight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sabre_1715Pattern = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sabre_1796PatternLight = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sword_Bayonet = Short-bladed sword.  Equip this when things get up close and personal.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Sabre_Briquet = Short-bladed sword.  Equip this when things get up close and personal.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Hanger_Variation1 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Hanger_Variation2 = Slash and thrust.  Firmly take hold of its hilt, rally the troops and make your stand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cutlass_1804PatternNaval = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Cutlass_YearIXBoardingSabre = A brutal slashing weapon primarily associated with naval troops.  A scary choice for a close encounter.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dagger_Variation1 =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Dagger_Variation2 =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Knife_Variation1 =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Knife_Variation2 =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BoardingPike_Variation1 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|BoardingPike_Variation2 = Fend off enemy crewmen aboard your ship's deck.  Make use of its range to your advantage.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ExplosiveBarrel =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1077&amp;oldid=prev</id>
		<title>Falo at 15:54, 19 August 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1077&amp;oldid=prev"/>
		<updated>2019-08-19T15:54:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:54, 19 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can you face &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might? &lt;/del&gt;| BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =  | BearingFlagBritish =  | FieldCannon9Pounder =  | Cannon4PounderWheelCarriage =  | Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =  | DeconstructingHammer =  | ConstructingHammer =  | DiggingSpade =  | BearingFlagFrench =  | BearingFlagPrussian =  | Musket_SeaServiceBrownBess =  | Musket_CharlevilleMarinePatternANIX =  | Musket_IndiaPatternBrownBess =  | Musket_CharlevilleIXXII =  | Musket_NewLandPatternBrownBess =  | Musket_CharlevilleGuardPattern =  | Musket_NewLandLightInfantryPatternBrownBess =  | Musket_CharlevilleDragoonPattern =  | Carbine_Elliot =  | Carbine_CharlevilleCavalryIXXIII =  | Rifle_Pattern1800Infantry =  | Rifle_CharlevilleDragoonPattern_NoBayonet =  | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII =  | Pistol_NewLandPattern =  | Blunderbuss_Variation1 =  | Blunderbuss_Variation2 =  | Axe2H_Variation1 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;| Axe2H_Variation2 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;| Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer =  | Sabre_AnXILight =  | Sabre_1715Pattern =  | Sabre_1796PatternLight =  | Sword_Bayonet =  | Sabre_Briquet =  | Hanger_Variation1 =  | Hanger_Variation2 =  | Cutlass_1804PatternNaval =  | Cutlass_YearIXBoardingSabre =  | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 =  | BoardingPike_Variation2 =  | ExplosiveBarrel =  | default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make ready &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guns.  Ram field guns, long guns and artillery pieces or valiantly attempt to fend off enemies with it. &lt;/ins&gt;| BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| BearingFlagBritish = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rally the troops. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fly your faction's standard to support the rank and file. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| FieldCannon9Pounder =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cannon4PounderWheelCarriage =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| DeconstructingHammer = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Topple down enemy defences or deconstruct your own. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its relatively efficient at gathering back materials to construct defences with. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ConstructingHammer = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Construct player -built defences, repair artillery or gently tap an unsuspecting fellow's head. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Press 'Q' to equip the hammer and start constructing defences. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| DiggingSpade = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Digging tool. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make use of it to raise earthworks and bolster your team's defences. &lt;/ins&gt;| BearingFlagFrench = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rally the troops. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fly your faction's standard to support the rank and file. &lt;/ins&gt;| BearingFlagPrussian = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rally the troops. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fly your faction's standard to support the rank and file. &lt;/ins&gt;| Musket_SeaServiceBrownBess = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_CharlevilleMarinePatternANIX = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_IndiaPatternBrownBess = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_CharlevilleIXXII = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_NewLandPatternBrownBess = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_CharlevilleGuardPattern = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_NewLandLightInfantryPatternBrownBess = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Musket_CharlevilleDragoonPattern = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Muzzle loaded firearm equipped with a pointy end. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured en masse, they're your best bet at making quick work of your enemy. &lt;/ins&gt;| Carbine_Elliot = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shorter, lighter and much easier to handle than a musket. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is preferred by units riding on horseback or those carrying heavy loads. &lt;/ins&gt;| Carbine_CharlevilleCavalryIXXIII = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shorter, lighter and much easier to handle than a musket. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is preferred by units riding on horseback or those carrying heavy loads. &lt;/ins&gt;| Rifle_Pattern1800Infantry = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crackshot's weapon of choice. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effective at long ranges, it's one firearm to be weary of. &lt;/ins&gt;| Rifle_CharlevilleDragoonPattern_NoBayonet = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crackshot's weapon of choice. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Effective at long ranges, it's one firearm to be weary of. &lt;/ins&gt;| Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A solid defensive choice for a front-line unit. &lt;/ins&gt;| Pistol_NewLandPattern = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A solid defensive choice for a front-line unit. &lt;/ins&gt;| Blunderbuss_Variation1 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shotgun. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capable of ending multiple infantrymen in one go. &lt;/ins&gt;| Blunderbuss_Variation2 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shotgun. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capable of ending multiple infantrymen in one go. &lt;/ins&gt;| Axe2H_Variation1 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its sheet force makes this weapon's use ideal when going against player-built defences. &lt;/ins&gt;| Axe2H_Variation2 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its sheet force makes this weapon's use ideal when going against player-built defences. &lt;/ins&gt;| Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Sabre_AnXILight = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Sabre_1715Pattern = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Sabre_1796PatternLight = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Sword_Bayonet = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Short-bladed sword. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Equip this when things get up close and personal. &lt;/ins&gt;| Sabre_Briquet = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Short-bladed sword. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Equip this when things get up close and personal. &lt;/ins&gt;| Hanger_Variation1 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Hanger_Variation2 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash and thrust. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firmly take hold of its hilt, rally the troops and make your stand. &lt;/ins&gt;| Cutlass_1804PatternNaval = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A brutal slashing weapon primarily associated with naval troops. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A scary choice for a close encounter. &lt;/ins&gt;| Cutlass_YearIXBoardingSabre = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A brutal slashing weapon primarily associated with naval troops. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A scary choice for a close encounter. &lt;/ins&gt;| Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fend off enemy crewmen aboard your ship's deck. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make use of its range to your advantage. &lt;/ins&gt;| BoardingPike_Variation2 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fend off enemy crewmen aboard your ship's deck. &lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make use of its range to your advantage. &lt;/ins&gt;| ExplosiveBarrel =  | default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1007&amp;oldid=prev</id>
		<title>Falo: Created page with &quot;&lt;includeonly&gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon =  | CarronadeCannon =  | Sw...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Template:Weapon/WeaponDescription&amp;diff=1007&amp;oldid=prev"/>
		<updated>2019-08-17T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon =  | CarronadeCannon =  | Sw...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1|default}}} | Unarmed = Fists.  Dukes.  Mitts. | CannonRamRodRammingObject = Can you face the might? | BroadsideCannon =  | CarronadeCannon =  | SwivelCannon =  | CoastalCannon =  | Cannon24Pounder =  | MortarCannon =  | Cannon4Pounder =  | BearingFlagBritish =  | FieldCannon9Pounder =  | Cannon4PounderWheelCarriage =  | Carronade_RotatingCannonCarriage =  | CannonRamRod =  | CannonRoundShot =  | BuckShot =  | RocketArtillery =  | DeconstructingHammer =  | ConstructingHammer =  | DiggingSpade =  | BearingFlagFrench =  | BearingFlagPrussian =  | Musket_SeaServiceBrownBess =  | Musket_CharlevilleMarinePatternANIX =  | Musket_IndiaPatternBrownBess =  | Musket_CharlevilleIXXII =  | Musket_NewLandPatternBrownBess =  | Musket_CharlevilleGuardPattern =  | Musket_NewLandLightInfantryPatternBrownBess =  | Musket_CharlevilleDragoonPattern =  | Carbine_Elliot =  | Carbine_CharlevilleCavalryIXXIII =  | Rifle_Pattern1800Infantry =  | Rifle_CharlevilleDragoonPattern_NoBayonet =  | Pistol_SeaService = Single-shot muzzle loaded firearm limited by its short range and damage, but quick to reload.  A solid defensive choice for a front-line unit. | Pistol_XIII =  | Pistol_NewLandPattern =  | Blunderbuss_Variation1 =  | Blunderbuss_Variation2 =  | Axe2H_Variation1 =  | Axe2H_Variation2 =  | Carpenter_Adze =  | Carpenter_Axe =  | Sword_Pattern1803FlankOfficer =  | Sabre_AnXILight =  | Sabre_1715Pattern =  | Sabre_1796PatternLight =  | Sword_Bayonet =  | Sabre_Briquet =  | Hanger_Variation1 =  | Hanger_Variation2 =  | Cutlass_1804PatternNaval =  | Cutlass_YearIXBoardingSabre =  | Dagger_Variation1 =  | Dagger_Variation2 =  | Knife_Variation1 =  | Knife_Variation2 =  | BoardingPike_Variation1 =  | BoardingPike_Variation2 =  | ExplosiveBarrel =  | default = Unknown }}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Falo</name></author>
	</entry>
</feed>