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	<title>Remote Console Commands/Body - Revision history</title>
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	<updated>2026-04-30T12:59:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3938&amp;oldid=prev</id>
		<title>Stan: Add misc rc commands from game version 2.12</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3938&amp;oldid=prev"/>
		<updated>2025-12-11T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;Add misc rc commands from game version 2.12&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:33, 11 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l229&quot; &gt;Line 229:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; || Melee hit stun || Float || —&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; || Melee hit stun || Float || —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|explosionKnockbackAngle &amp;lt;angle&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback angle from explosions&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|60&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|explosionKnockbackForceMultiplier &amp;lt;value&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback force from explosions&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|explosionKnockbackMaimedTime &amp;lt;nowiki&amp;gt;&amp;lt;time&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Time the player is stunned after landing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|1.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|allowSpawnedPlayersSpectateOnly &amp;lt;enable&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Only spawned players can spectate team (Admins exception)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Boolean&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|false&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|freeflightCameraAllowed &amp;lt;enable&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Enable free flight cam (Admins exception)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Boolean&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|true&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|freeflightCameraAllowedPostPermaDeath &amp;lt;enable&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Single life mode only use free cam after death (Admins exception)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Boolean&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|true&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; || Perf indicators || Boolean || true&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; || Perf indicators || Boolean || true&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l244&quot; &gt;Line 244:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 274:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revealFaction &amp;amp;lt;Attacking|revealFaction || Reveals a faction on the minimap ||  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revealFaction &amp;amp;lt;Attacking|revealFaction || Reveals a faction on the minimap ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enable ([[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/wiki.holdfastgame.com/&lt;/del&gt;Server Configuration Enums#Attacking&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;%20Or%20Defending&lt;/del&gt;|faction]]): ''Attacking'' to enable for attackers only, ''Defending'' to enable for defenders only.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enable ([[Server Configuration Enums#Attacking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Or Defending&lt;/ins&gt;|faction]]): ''Attacking'' to enable for attackers only, ''Defending'' to enable for defenders only.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| false&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| false&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l400&quot; &gt;Line 400:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 430:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| artyProjectileBounceSpeedReduction &amp;amp;lt;float&amp;amp;gt; || Bounce slowdown || Float || 0.666&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| artyProjectileBounceSpeedReduction &amp;amp;lt;float&amp;amp;gt; || Bounce slowdown || Float || 0.666&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelGroundLethalRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Death range from howie shot that bounced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelGroundInjuryRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Injury range from howie shot that bounced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|3&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelGroundDamage &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Damage from injury ground range&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|0.35&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelGroundKnockbackRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback range howie shot that bounced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|6&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelGroundForce &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback strength howie shot that bounced&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|16&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelAirborneLethalRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Death range from howie airburst&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|4.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelAirborneInjuryRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Injury range from howie airburst&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|6.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelAirborneDamage &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Damage from injury airburst range&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|0.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelAirborneKnockbackRange &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback range howie airburst&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|7.5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|shrapnelAirborneForce &amp;lt;float&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Knockback strength howie airburst&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Float&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|20&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l429&quot; &gt;Line 429:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 509:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; || Auto-despawn boats || Float || 60&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; || Auto-despawn boats || Float || 60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| renderOcean &amp;amp;lt;enable&amp;amp;gt; || Ocean rendering || Boolean || true&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stan</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3932&amp;oldid=prev</id>
		<title>Xarkanoth at 00:09, 31 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3932&amp;oldid=prev"/>
		<updated>2025-10-31T00:09:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:09, 31 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l164&quot; &gt;Line 164:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 164:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Command !! Description !! Arguments !! Default&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Command !! Description !! Arguments !! Default&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| default || Reset all settings to default. || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/del&gt;|| —&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| default || Reset all settings to default. || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Does not take an argument &lt;/ins&gt;|| —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| characterGodMode &amp;amp;lt;setting&amp;amp;gt; || GOD MODE || setting: 0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off / &lt;/del&gt;1 all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ &lt;/del&gt;2 attackers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ &lt;/del&gt;3 defenders || 0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| characterGodMode &amp;amp;lt;setting&amp;amp;gt; || GOD MODE || setting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(List)&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' to enable, ''&lt;/ins&gt;1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' to enable for &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players, ''&lt;/ins&gt;2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' to enable for &lt;/ins&gt;attackers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, ''&lt;/ins&gt;3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' to enable for &lt;/ins&gt;defenders || 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; || Friendlys can destroy own emplacements || Boolean || false&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; || Friendlys can destroy own emplacements || Boolean || false&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l242&quot; &gt;Line 242:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 242:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; || 150m+ headshot dmg (0–1) || Float || 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; || 150m+ headshot dmg (0–1) || Float || 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revealFaction &amp;amp;lt;Attacking|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Defending&amp;amp;gt; &lt;/del&gt;|| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reveal &lt;/del&gt;faction on minimap || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Faction &lt;/del&gt;|| false&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revealFaction &amp;amp;lt;Attacking|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealFaction &lt;/ins&gt;|| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reveals a &lt;/ins&gt;faction on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;minimap ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|enable ([[/wiki.holdfastgame.com/Server Configuration Enums#Attacking%20Or%20Defending|faction]]): ''Attacking'' to enable for attackers only, ''Defending'' to enable for defenders only.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;} &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| false&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xarkanoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3792&amp;oldid=prev</id>
		<title>Xarkanoth at 09:27, 30 September 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3792&amp;oldid=prev"/>
		<updated>2025-09-30T09:27:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:27, 30 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can run any of these automatically from your [[Server Configuration]] map rotations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* You can run any of these automatically from your [[Server Configuration]] map rotations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mw-collapsed&lt;/del&gt;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; '''Top Level Commands'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; '''Top Level Commands'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l465&quot; &gt;Line 465:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 465:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Most commands require prerequisites (be near object/horse/player, LoS, correct class), and many affect ALL bots.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Most commands require prerequisites (be near object/horse/player, LoS, correct class), and many affect ALL bots.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mw-collapsed&lt;/del&gt;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; '''Bot command list'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; '''Bot command list'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xarkanoth</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3598&amp;oldid=prev</id>
		<title>Xarkanoth: Created page with &quot;This guide covers settings that can be reached through the in-game console (bound to F1 by default). While there are more console commands possible, these are the most commonl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Remote_Console_Commands/Body&amp;diff=3598&amp;oldid=prev"/>
		<updated>2025-09-19T09:52:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This guide covers settings that can be reached through the in-game console (bound to F1 by default). While there are more console commands possible, these are the most commonl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This guide covers settings that can be reached through the in-game console (bound to F1 by default). While there are more console commands possible, these are the most commonly used and useful ones.&lt;br /&gt;
&lt;br /&gt;
==Using The Console==&lt;br /&gt;
&lt;br /&gt;
===Logging In As Admin===&lt;br /&gt;
All commands require logging in with the admin password first (see [[Server Hosting#Basic Configuration &amp;amp; Starting the Server|Server Hosting]] to set &amp;lt;code&amp;gt;server_admin_password&amp;lt;/code&amp;gt;). You only need to log in once per session (i.e., each reconnect, not on map rotation).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc login &amp;lt;server_admin_password&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don’t see any console output confirming the login, press F1 a couple of times to close and reopen the console.&lt;br /&gt;
&lt;br /&gt;
===Sending Remote Commands===&lt;br /&gt;
All remote commands are prefixed with &amp;lt;code&amp;gt;rc &amp;lt;/code&amp;gt; (local-only console commands omit it). For example, &amp;lt;code&amp;gt;rc help&amp;lt;/code&amp;gt; prints remote commands; &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; shows only local ones.&lt;br /&gt;
&lt;br /&gt;
The console supports &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; auto-completion.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc set drawFir&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; expands to &amp;lt;code&amp;gt;rc set drawFirearmTrajectories&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Typing &amp;lt;code&amp;gt;rc carbonPlayers force&amp;lt;/code&amp;gt; then &amp;lt;code&amp;gt;Tab&amp;lt;/code&amp;gt; chooses &amp;lt;code&amp;gt;forceInput…&amp;lt;/code&amp;gt; up to the ambiguity.&lt;br /&gt;
&lt;br /&gt;
===Sending Multiple Commands Per Line===&lt;br /&gt;
Separate with semicolons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc &amp;lt;command1&amp;gt;; &amp;lt;command2&amp;gt;; &amp;lt;command3&amp;gt;; &amp;lt;command4&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example (broadcast, disable god mode, enable firing):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
rc broadcast Begin your fight!&lt;br /&gt;
rc set characterGodMode 1&lt;br /&gt;
rc set allowFiring true&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One-liner:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc broadcast Begin your fight!;set characterGodMode 1;set allowFiring true&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delayed Execution Commands===&lt;br /&gt;
Run a command when the round clock reaches a time (seconds):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc delayed &amp;lt;time&amp;gt; &amp;lt;command&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example (warning at 10:00, all charge at 08:00, disable firing at 08:00):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
rc delayed 600 broadcast All charge at 08:00&lt;br /&gt;
rc delayed 480 broadcast All Charge!  No Firing!&lt;br /&gt;
rc delayed 480 set allowFiring false&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Console Commands==&lt;br /&gt;
Some commands take arguments. Required args are shown as &amp;lt;code&amp;gt;&amp;amp;lt;likeThis&amp;amp;gt;&amp;lt;/code&amp;gt;; optional args as &amp;lt;code&amp;gt;[&amp;amp;lt;likeThis&amp;amp;gt;]&amp;lt;/code&amp;gt;. If you use a later optional arg, supply those before it.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! String&lt;br /&gt;
| Any text&lt;br /&gt;
|-&lt;br /&gt;
! Boolean&lt;br /&gt;
| &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Integer&lt;br /&gt;
| Whole number&lt;br /&gt;
|-&lt;br /&gt;
! Float&lt;br /&gt;
| Number with decimals&lt;br /&gt;
|-&lt;br /&gt;
! List&lt;br /&gt;
| One of a fixed set (e.g., faction names)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
* To get your position/rotation in-game: type &amp;lt;code&amp;gt;get&amp;lt;/code&amp;gt; in the console.&lt;br /&gt;
* Player IDs: see the Admin/Mute window (&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; by default) or &amp;lt;code&amp;gt;rc playerlist&amp;lt;/code&amp;gt;.&lt;br /&gt;
* You can run any of these automatically from your [[Server Configuration]] map rotations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
; '''Top Level Commands'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:35%;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:20%;&amp;quot; | Arguments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;game &amp;amp;lt;[[Maps|MapName]]&amp;amp;gt; &amp;amp;lt;mapRotationIndexToOverload&amp;amp;gt; [ &amp;amp;lt;[[Game_Modes|GameMode]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction|AttackerFaction]]&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction|DefendingFaction]]&amp;amp;gt; ]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change level using the specified rotation; optionally override mode/attacker/defender. Example: &amp;lt;code&amp;gt;rc game BlackForest 2&amp;lt;/code&amp;gt;&lt;br /&gt;
| MapName (String), index (Int), optional mode/attacker/defender&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;help [&amp;amp;lt;command&amp;amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show help (optionally for a specific command). Example: &amp;lt;code&amp;gt;rc help get&amp;lt;/code&amp;gt;&lt;br /&gt;
| command (String)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;broadcast &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Admin message to all players. Also via chat: &amp;lt;code&amp;gt;/bc &amp;amp;lt;message&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| message (String)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;carbonPlayers &amp;amp;lt;command&amp;amp;gt; [args]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Bot controls. See [[#Bot Commands|Bot Commands]].&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;cls&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear console.&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;fileReloader &amp;amp;lt;fileType&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload server files without reboot. Example: &amp;lt;code&amp;gt;rc fileReloader serverConfigFile&amp;lt;/code&amp;gt;&lt;br /&gt;
| serverConfigFile / blackWhiteLists / bannedPlayers / mutePlayersVoip / mutePlayersChat / all&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;get [&amp;amp;lt;variable&amp;amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Read a server variable (or list all). See [[#Configuration Variables|Configuration Variables]].&lt;br /&gt;
| variable (List)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;mapRotation &amp;amp;lt;index&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Switch to a rotation number (1-based).&lt;br /&gt;
| index (Int)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;playerlist [mode]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players: &amp;lt;code&amp;gt;connected&amp;lt;/code&amp;gt; (default), &amp;lt;code&amp;gt;ingame&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;not-ingame&amp;lt;/code&amp;gt;&lt;br /&gt;
| mode (String)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;scorelog&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print kill log.&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;serverAdmin &amp;amp;lt;command&amp;amp;gt; &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Admin actions (same as &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; menu). Example: &amp;lt;code&amp;gt;rc serverAdmin slay 14&amp;lt;/code&amp;gt;&lt;br /&gt;
| ban, kick, chatMute, chatUnmute, voipMute, voipUnmute, permChatMute, permVoipMute, slay, slap, say&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;set &amp;amp;lt;variable&amp;amp;gt; &amp;amp;lt;value&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a server variable.&lt;br /&gt;
| variable (List), value (type varies)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;teleport &amp;amp;lt;target/s&amp;amp;gt; &amp;amp;lt;destination&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport by ID or group to coords &amp;lt;code&amp;gt;X,Y,Z&amp;lt;/code&amp;gt; or to &amp;lt;code&amp;gt;me&amp;lt;/code&amp;gt;.&lt;br /&gt;
| targets: ID/me/all/defending/attacking; dest: X,Y,Z or me&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;emplacementLimit &amp;amp;lt;emplacement&amp;amp;gt; &amp;amp;lt;side&amp;amp;gt; &amp;amp;lt;limit&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Build limits by type/team.&lt;br /&gt;
| emplacement (List), side (attacking/defending), limit (Int)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;restart &amp;amp;lt;status|now|cancel&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Server restart controls.&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vehiclesSpawn &amp;amp;lt;numhorses&amp;amp;gt; [&amp;amp;lt;faction&amp;amp;gt;] [&amp;amp;lt;cavalryClass&amp;amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn riderless horses.&lt;br /&gt;
| num (Int); faction (British/French/Prussian); class (Dragoon/Hussar)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vehiclesDespawn &amp;amp;lt;ID&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Despawn a horse by ID.&lt;br /&gt;
| ID (Int)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;vehiclesManager &amp;amp;lt;command&amp;amp;gt; [args]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Server-wide horse controls. See [[#Horse Commands|Horse Commands]].&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Configuration Variables==&lt;br /&gt;
These server-side variables affect gameplay and usually persist across rotations. Best practice: set your defaults at the start of a “staging” rotation (e.g., Training Grounds).&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;rc get&amp;lt;/code&amp;gt; to list them all. Since [[Game_Version_0.3X#0.38|0.38]], you can reset everything with:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc set default&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Settings===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| default || Reset all settings to default. || — || —&lt;br /&gt;
|-&lt;br /&gt;
| characterGodMode &amp;amp;lt;setting&amp;amp;gt; || GOD MODE || setting: 0 off / 1 all / 2 attackers / 3 defenders || 0&lt;br /&gt;
|-&lt;br /&gt;
| allowFriendlyDamageDefences &amp;amp;lt;enable&amp;amp;gt; || Friendlys can destroy own emplacements || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| characterFallDamageEnabled &amp;amp;lt;enable&amp;amp;gt; || Toggle fall damage || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| forceFirstPersonMode &amp;amp;lt;enable&amp;amp;gt; || Force 1P || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| allowFiring &amp;amp;lt;enable&amp;amp;gt; || Enable firearms || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| allowArtyFiring &amp;amp;lt;enable&amp;amp;gt; || Enable artillery || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| meleeArenaAllowShooting &amp;amp;lt;enable&amp;amp;gt; || Allow guns in Melee Arena || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| drawCannonPathTrajectories &amp;amp;lt;enable&amp;amp;gt; || Show cannon paths || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| drawFirearmTrajectories &amp;amp;lt;enable&amp;amp;gt; || Show firearm traj. || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| broadcastMeleeDebugDataStrikeInfo &amp;amp;lt;enable&amp;amp;gt; || Debug melee strikes || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| allowPreviewAnimations &amp;amp;lt;enable&amp;amp;gt; || Allow dances etc. || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| lanternsAsProjectiles &amp;amp;lt;enable&amp;amp;gt; || Throw lanterns as arty || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| maxDistanceAllowedForHealing &amp;amp;lt;distance&amp;amp;gt; || Surgeon heal range || Float || 2&lt;br /&gt;
|-&lt;br /&gt;
| fullPlayerHealingProcessTime &amp;amp;lt;time&amp;amp;gt; || Full heal time (s) || Float || 10&lt;br /&gt;
|-&lt;br /&gt;
| voiceChatEnabled &amp;amp;lt;enable&amp;amp;gt; || Global VOIP || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| voiceChatEnabled &amp;amp;lt;Attacking|Defending&amp;amp;gt; || VOIP per side || Faction || Both&lt;br /&gt;
|-&lt;br /&gt;
| voiceChat3D &amp;amp;lt;enable&amp;amp;gt; || 3D VOIP || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| attackingFactionMaterialPoints &amp;amp;lt;int&amp;amp;gt; || Sapper mats attackers || Int || 50&lt;br /&gt;
|-&lt;br /&gt;
| defendingFactionMaterialPoints &amp;amp;lt;int&amp;amp;gt; || Sapper mats defenders || Int || 50&lt;br /&gt;
|-&lt;br /&gt;
| spawnSectionsCapturable &amp;amp;lt;enable&amp;amp;gt; || Spawn points capturable || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| autoWeatherRotation &amp;amp;lt;enable&amp;amp;gt; || Random weather rotation || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| characterRespawnTime &amp;amp;lt;time&amp;amp;gt; || Respawn bar time || Float || 5&lt;br /&gt;
|-&lt;br /&gt;
| characterDynamicRespawnTime &amp;amp;lt;time&amp;amp;gt; || Dynamic respawn (incl. tents/tables) || Float || 5&lt;br /&gt;
|-&lt;br /&gt;
| explosionScaleMultiplier &amp;amp;lt;multiplier&amp;amp;gt; || Explosion scale || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| ragdollForceMultiplier &amp;amp;lt;multiplier&amp;amp;gt; || Ragdoll force || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| orderSystemEnabled &amp;amp;lt;enable&amp;amp;gt; || Officer orders system || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| instantBuildMode &amp;amp;lt;enable&amp;amp;gt; || Instant emplacements || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| crouchToStrikeDelay &amp;amp;lt;time&amp;amp;gt; || Crouch→strike min delay || Float || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeBlockToIdleDelay &amp;amp;lt;time&amp;amp;gt; || Block linger duration || Float || —&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeBlockLingerToStrikeMinDelay &amp;amp;lt;time&amp;amp;gt; || Linger→strike min delay || Float || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeBlockToBlockWindow &amp;amp;lt;time&amp;amp;gt; || Block-switch window || Float || —&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; || Melee hit stun || Float || —&lt;br /&gt;
|-&lt;br /&gt;
| show_serverperformance_warning &amp;amp;lt;enable&amp;amp;gt; || Perf indicators || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| roundEndPlayerWin &amp;amp;lt;playerID&amp;amp;gt; || Force player win || Int || —&lt;br /&gt;
|-&lt;br /&gt;
| roundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; [&amp;amp;lt;reason&amp;amp;gt;] || Force faction win || Faction; Reason || —&lt;br /&gt;
|-&lt;br /&gt;
| meeleeArenaRoundEndFactionWin &amp;amp;lt;faction&amp;amp;gt; || Force MA round win || Faction || —&lt;br /&gt;
|-&lt;br /&gt;
| shouldUnlockMouse &amp;amp;lt;enable&amp;amp;gt; || Client: show cursor || Boolean || —&lt;br /&gt;
|-&lt;br /&gt;
| longRangeHeadshotDamage &amp;amp;lt;multiplier&amp;amp;gt; || 150m+ headshot dmg (0–1) || Float || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| revealFaction &amp;amp;lt;Attacking|Defending&amp;amp;gt; || Reveal faction on minimap || Faction || false&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cavalry Management===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| vehicleHorseForAll &amp;amp;lt;enable&amp;amp;gt; || Everyone can ride || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| vehicleHorseForOfficer &amp;amp;lt;enable&amp;amp;gt; || Officers can ride || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| useSpecialHorseVariants &amp;amp;lt;enable&amp;amp;gt; || Special horses || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| secondsToPassAfterDismounted &amp;amp;lt;time&amp;amp;gt; || Despawn after dismount || Float || 30&lt;br /&gt;
|-&lt;br /&gt;
| secondsSpawnedBeforeDespawn &amp;amp;lt;time&amp;amp;gt; || Lifetime before despawn || Float || 60&lt;br /&gt;
|-&lt;br /&gt;
| secondsToPassAfterHealthUpdated &amp;amp;lt;time&amp;amp;gt; || Despawn after damage || Float || 15&lt;br /&gt;
|-&lt;br /&gt;
| vehicleAllowCollisionSlowdown &amp;amp;lt;enable&amp;amp;gt; || Slow on collision || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| vehicleAllowDamageRearing &amp;amp;lt;enable&amp;amp;gt; || Rear on damage || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| vehicleAllowDamageSlowdown &amp;amp;lt;enable&amp;amp;gt; || Slow on damage || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| vehicleDamageResistanceMultiplier || Horse dmg scale || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| vehicleAirForwardMultiplier || Jump forward mult || Float || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| vehicleJumpHeightMultiplier || Jump height mult || Float || 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| characterJumpForce &amp;amp;lt;float&amp;amp;gt; || Jump force || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterRunSpeed &amp;amp;lt;float&amp;amp;gt; || Global run speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterRunForwardSpeed &amp;amp;lt;float&amp;amp;gt; || Run forward || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterRunStrafeSpeed &amp;amp;lt;float&amp;amp;gt; || Run strafe || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterRunBackwardsSpeed &amp;amp;lt;float&amp;amp;gt; || Run backwards || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterWalkSpeed &amp;amp;lt;float&amp;amp;gt; || Global walk speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterWalkForwardSpeed &amp;amp;lt;float&amp;amp;gt; || Walk forward || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterWalkStrafeSpeed &amp;amp;lt;float&amp;amp;gt; || Walk strafe || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterWalkBackwardsSpeed &amp;amp;lt;float&amp;amp;gt; || Walk backwards || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| ladderMoverSpeedMultiplier || Ladder speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| ladderMoverRotationMultiplier || Ladder rotation || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| rocketMoverSpeedMultiplier || Rocket mover speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| rocketMoverRotationMultiplier || Rocket mover rot || Float || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| characterInfiniteFirearmAmmo &amp;amp;lt;enable&amp;amp;gt; || Infinite ammo || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| characterWeaponDamageScale &amp;amp;lt;float&amp;amp;gt; || Weapon damage scale (N/A) || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterWeaponApplyHorizontalDeviation &amp;amp;lt;enable&amp;amp;gt; || Firearm horiz. dev. || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| characterWeaponFirearmApplyDrop &amp;amp;lt;enable&amp;amp;gt; || Hand weapons damage DOs (N/A) || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| characterWeaponInfiniteRange &amp;amp;lt;enable&amp;amp;gt; || Infinite firearm range || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeBlockStunTime &amp;amp;lt;time&amp;amp;gt; || Block stun || Float || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeWeaponReleaseTime &amp;amp;lt;time&amp;amp;gt; || Attack delay || Float || -1&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeHitOpponentStunTime &amp;amp;lt;time&amp;amp;gt; || Hit stun || Float || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| characterMeleeInterruptedStunTime &amp;amp;lt;time&amp;amp;gt; || Interrupted stun || Float || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| characterMaimedTime &amp;amp;lt;time&amp;amp;gt; || Maim duration || Float || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| characterMaimedMovementTime &amp;amp;lt;time&amp;amp;gt; || Maim movement || Float || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| meleeChambering &amp;amp;lt;enable&amp;amp;gt; || Toggle chambering || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| allowBlocking &amp;amp;lt;enable&amp;amp;gt; || Toggle blocking || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| allowWeaponHoldSwapOverride &amp;amp;lt;enable&amp;amp;gt; || Swap direction while blocking disabled || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| characterExplosiveFirearms &amp;amp;lt;enable&amp;amp;gt; || Exploding bullets || Boolean || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Kicks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackMaimedTime &amp;amp;lt;time&amp;amp;gt; || Maim from kick || Float || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackTime &amp;amp;lt;time&amp;amp;gt; || Kick duration || Float || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackCooldownDuration &amp;amp;lt;time&amp;amp;gt; || Kick cooldown || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackForce &amp;amp;lt;float&amp;amp;gt; || Push distance || Float || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackLaunchAngle &amp;amp;lt;float&amp;amp;gt; || Launch angle || Float || 0&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackRange &amp;amp;lt;float&amp;amp;gt; || Kick range || Float || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackKickbackDuration &amp;amp;lt;float&amp;amp;gt; || Kickback time || Float || 0.22&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackWindupTime &amp;amp;lt;float&amp;amp;gt; || Windup || Float || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackWinddownTime &amp;amp;lt;float&amp;amp;gt; || Winddown || Float || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| characterSecondaryAttackStagger &amp;amp;lt;enable&amp;amp;gt; || Stagger on kick || Boolean || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| cannonMoverSpeedMultiplier || Cannon move speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| cannonMoverRotationMultiplier || Cannon rotation || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| cannonRecoilSpeedMultiplier || Recoil speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| cannonLoadingSpeedMultiplier || Load/ram/push speed || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| allowAmmoSelectorUIDebugShow &amp;amp;lt;enable&amp;amp;gt; || Debug ammo selector (O) || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| pathProjectileVelocity &amp;amp;lt;float&amp;amp;gt; || Rocket path velocity || Float || 145&lt;br /&gt;
|-&lt;br /&gt;
| rocketProjectileVelocity &amp;amp;lt;float&amp;amp;gt; || Rocket velocity || Float || 22&lt;br /&gt;
|-&lt;br /&gt;
| rocketProjectileGravity &amp;amp;lt;float&amp;amp;gt; || Rocket gravity || Float || 40&lt;br /&gt;
|-&lt;br /&gt;
| rocketProjectileDamageRadius &amp;amp;lt;float&amp;amp;gt; || Rocket AoE radius || Float || 3&lt;br /&gt;
|-&lt;br /&gt;
| rocketProjectileRandomizedInterval &amp;amp;lt;float&amp;amp;gt; || Rocket random interval || Float || 2&lt;br /&gt;
|-&lt;br /&gt;
| rocketProjectileDeviation &amp;amp;lt;float&amp;amp;gt; || Rocket flight deviation || Float || 5&lt;br /&gt;
|-&lt;br /&gt;
| mortarProjectileDamageRadius &amp;amp;lt;float&amp;amp;gt; || Mortar AoE radius || Float || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| mortarProjectileVelocity &amp;amp;lt;float&amp;amp;gt; || Mortar velocity || Float || 60&lt;br /&gt;
|-&lt;br /&gt;
| artyProjectileBounceSpeedReduction &amp;amp;lt;float&amp;amp;gt; || Bounce slowdown || Float || 0.666&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Naval Variables===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments !! Default&lt;br /&gt;
|-&lt;br /&gt;
| shipDrivingFieldsScale &amp;amp;lt;float&amp;amp;gt; || Ship speed scale || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| shipFlyMode &amp;amp;lt;enable&amp;amp;gt; || Ships can fly || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| windDirectionAffectsShipSpeed &amp;amp;lt;enable&amp;amp;gt; || Wind affects speed || Boolean || true&lt;br /&gt;
|-&lt;br /&gt;
| rowboatSpawnHoldInteractionTime &amp;amp;lt;time&amp;amp;gt; || Rowboat spawn time || Float || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowboatSpawnHoldInteractionTimeWhileSinking &amp;amp;lt;time&amp;amp;gt; || While sinking || Float || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| rowboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; || Rowboat cooldown || Float || 120&lt;br /&gt;
|-&lt;br /&gt;
| rowboatCooldownBetweenSpawnsWhileSinking &amp;amp;lt;time&amp;amp;gt; || Rowboat cooldown (sinking) || Float || 5&lt;br /&gt;
|-&lt;br /&gt;
| shipSailWindUnitMultiplier &amp;amp;lt;float&amp;amp;gt; || Wind potency on sails || Float || 1&lt;br /&gt;
|-&lt;br /&gt;
| gunboatCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; || Steamboat MG cooldown || Float || 120&lt;br /&gt;
|-&lt;br /&gt;
| steamboat2GunCooldownBetweenSpawns &amp;amp;lt;time&amp;amp;gt; || Steamboat 2-Gun cooldown || Float || 120&lt;br /&gt;
|-&lt;br /&gt;
| allowShipStealing &amp;amp;lt;enable&amp;amp;gt; || Steer enemy ships || Boolean || false&lt;br /&gt;
|-&lt;br /&gt;
| autoKillableBoatCooldownTimer &amp;amp;lt;time&amp;amp;gt; || Auto-despawn boats || Float || 60&lt;br /&gt;
|-&lt;br /&gt;
| renderOcean &amp;amp;lt;enable&amp;amp;gt; || Ocean rendering || Boolean || true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weather Settings===&lt;br /&gt;
Weather and time-of-day presets. Use on maps that match their theme (mod maps may allow all). Prefix with &amp;lt;code&amp;gt;rc nature&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;rc nature wind North&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments&lt;br /&gt;
|-&lt;br /&gt;
| preset &amp;amp;lt;name&amp;amp;gt; || Switch to a preset || name: see lists below&lt;br /&gt;
|-&lt;br /&gt;
| wind &amp;amp;lt;value&amp;amp;gt; [&amp;amp;lt;transitionTime&amp;amp;gt;] || Wind direction (Z) || value: North, NorthEast, East, SouthEast, South, SouthWest, West, NorthWest; transitionTime (s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Weather Presets=====&lt;br /&gt;
* Forest_Clear_Day / _Dawn / _Night&lt;br /&gt;
* Forest_Rain_Day / _Dawn / _Night / _Storm / _Dark_Night&lt;br /&gt;
* Snow_Snowing_Day / _Dawn / _Night / _Snowstorm / _Dark_Night&lt;br /&gt;
* Sand_Clear_Day / _Dawn / _Night / _Sandstorm&lt;br /&gt;
* City_Clear_Day / _Dawn / _Night / _Rain_Day / _Rain_Dawn / _Rain_Night / _Storm&lt;br /&gt;
&lt;br /&gt;
=====Frontlines Weather Presets=====&lt;br /&gt;
* Frontlines_Forest_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Snow_Clear_(Day|Night|Dawn) / _Snowing_(Day|Night|Dawn) / _Snowstorm / _Dark_Night&lt;br /&gt;
* Frontlines_Ocean_Clear_(Dawn|Day|Night) / _Rain_(Dawn|Day|Night) / _Storm / _Dark_Night&lt;br /&gt;
* Frontlines_Sand_Clear_(Dawn|Day|Night) / _Sandstorm&lt;br /&gt;
* Frontlines_City_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm&lt;br /&gt;
* Frontlines_Trench_Clear_(Day|Night|Dawn) / _Rain_(Day|Night|Dawn) / _Storm / _Dark_Night&lt;br /&gt;
&lt;br /&gt;
==Bot Commands==&lt;br /&gt;
Holdfast bots are simple, but great for testing. Commands are prefixed with &amp;lt;code&amp;gt;rc carbonPlayers&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example: spawn 50 bots:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc carbonPlayers spawn 50&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Most commands require prerequisites (be near object/horse/player, LoS, correct class), and many affect ALL bots.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
; '''Bot command list'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments&lt;br /&gt;
|-&lt;br /&gt;
| spawn &amp;amp;lt;number&amp;amp;gt; [&amp;amp;lt;interval&amp;amp;gt;] || Spawn bots (random classes/factions across spawns) || number (Int), interval (Int, seconds)&lt;br /&gt;
|-&lt;br /&gt;
| spawnSpecific &amp;amp;lt;faction&amp;amp;gt; &amp;amp;lt;class&amp;amp;gt; [name] [regtag] [uniformId] || Spawn specific bot || —&lt;br /&gt;
|-&lt;br /&gt;
| disperse || Spread out || —&lt;br /&gt;
|-&lt;br /&gt;
| join || Gather center || —&lt;br /&gt;
|-&lt;br /&gt;
| ignoreAutoControls &amp;amp;lt;enable&amp;amp;gt; || For script mods || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [playerId] || Use inputAxis || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| forceInputRotation &amp;amp;lt;enable&amp;amp;gt; [playerId] || Use inputRotation || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [playerId] || Move inputs (-1..+1) || Floats&lt;br /&gt;
|-&lt;br /&gt;
| inputRotation &amp;amp;lt;rotation&amp;amp;gt; [playerId] || Face direction (deg from North) || Float&lt;br /&gt;
|-&lt;br /&gt;
| playerAction &amp;amp;lt;action&amp;amp;gt; [playerId] || Perform action || See [[Server_Configuration_Enums#Player_Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| switchWeapon [weapon] [playerId] || Switch weapon || weapon from [[Server_Configuration_Enums#Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
| switchNextWeapon [playerId] || Next weapon || —&lt;br /&gt;
|-&lt;br /&gt;
| autoWeaponSwitchToggle &amp;amp;lt;enable&amp;amp;gt; [playerId] || Auto switch || —&lt;br /&gt;
|-&lt;br /&gt;
| voicePhrase &amp;amp;lt;phrase&amp;amp;gt; [playerId] || Shout phrase || See [[Server_Configuration_Enums#Voice Phrases]]&lt;br /&gt;
|-&lt;br /&gt;
| randomVoicePhrase [playerId] || Random phrase || —&lt;br /&gt;
|-&lt;br /&gt;
| equipCarryableItem &amp;amp;lt;type&amp;amp;gt; [playerId] [inworldId] || Equip carryable || See [[Server_Configuration_Enums#Carryable Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| pitch &amp;amp;lt;value&amp;amp;gt; [playerId] || Aim pitch (-1.5..2) || Float&lt;br /&gt;
|-&lt;br /&gt;
| yaw &amp;amp;lt;value&amp;amp;gt; [playerId] || Turn yaw (-90..90) || Float&lt;br /&gt;
|-&lt;br /&gt;
| setRunning &amp;amp;lt;enable&amp;amp;gt; [playerId] || Toggle run || —&lt;br /&gt;
|-&lt;br /&gt;
| startHealing &amp;amp;lt;healerId&amp;amp;gt; &amp;amp;lt;targetId&amp;amp;gt; || Heal target || —&lt;br /&gt;
|-&lt;br /&gt;
| stopHealing &amp;amp;lt;healerId&amp;amp;gt; || Stop healing || —&lt;br /&gt;
|-&lt;br /&gt;
| instrumentPlay &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;instrument&amp;amp;gt; &amp;amp;lt;songId&amp;amp;gt; || Play song || See Enums&lt;br /&gt;
|-&lt;br /&gt;
| instrumentStop &amp;amp;lt;playerId&amp;amp;gt; || Stop playing || —&lt;br /&gt;
|-&lt;br /&gt;
| interactableObject … || Interact with object || See inline notes&lt;br /&gt;
|-&lt;br /&gt;
| interactableObjectUpdateCannon … || Update cannon || —&lt;br /&gt;
|-&lt;br /&gt;
| interactableObjectUpdateMovingCannon … || Update moving cannon || —&lt;br /&gt;
|-&lt;br /&gt;
| interactableObjectUpdateMovingLadder … || Update ladder || —&lt;br /&gt;
|-&lt;br /&gt;
| interactableObjectUpdateMovingRocket … || Update rocket || —&lt;br /&gt;
|-&lt;br /&gt;
| mountVehicle &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;vehicleId&amp;amp;gt; [mountTriggerId] || Mount horse || —&lt;br /&gt;
|-&lt;br /&gt;
| dismountVehicle &amp;amp;lt;playerId&amp;amp;gt; || Dismount || —&lt;br /&gt;
|-&lt;br /&gt;
| highCommandOrder &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;order&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rotY&amp;amp;gt; || Create order || See [[Server Configuration Enums#High Command Orders]]&lt;br /&gt;
|-&lt;br /&gt;
| sapperChangeMode &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;mode&amp;amp;gt; || Sapper mode || See [[Server_Configuration_Enums#Sapper Build Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| sapperBuildItem &amp;amp;lt;playerId&amp;amp;gt; &amp;amp;lt;type&amp;amp;gt; &amp;amp;lt;pos&amp;amp;gt; &amp;amp;lt;rot&amp;amp;gt; &amp;amp;lt;parentId&amp;amp;gt; &amp;amp;lt;socketId&amp;amp;gt; || Build emplacement || See Enums&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Horse Commands==&lt;br /&gt;
These override '''ALL''' horses (player and non-player). Prefix with &amp;lt;code&amp;gt;rc vehiclesManager&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example (cap speed at 2, and force cap):&lt;br /&gt;
&amp;lt;pre class=&amp;quot;hf-code&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;rc vehiclesManager cappedSpeed 2; vehiclesManager forceCappedSpeed true&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments&lt;br /&gt;
|-&lt;br /&gt;
| forceInputAxis &amp;amp;lt;enable&amp;amp;gt; [vehicleId] || Use inputAxis || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| inputAxis &amp;amp;lt;sideways&amp;amp;gt; &amp;amp;lt;forwards&amp;amp;gt; [vehicleId] || Move inputs (-1..+1) || Floats&lt;br /&gt;
|-&lt;br /&gt;
| forceCappedSpeed &amp;amp;lt;enable&amp;amp;gt; [vehicleId] || Force capped speed || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| cappedSpeed &amp;amp;lt;speed&amp;amp;gt; [vehicleId] || Set cap || Float&lt;br /&gt;
|-&lt;br /&gt;
| forceRandomInputAxis &amp;amp;lt;enable&amp;amp;gt; [vehicleId] || Random inputs || Boolean&lt;br /&gt;
|-&lt;br /&gt;
| forcedRandomInputAxisIntervalX &amp;amp;lt;interval&amp;amp;gt; [vehicleId] || Random X interval || Float&lt;br /&gt;
|-&lt;br /&gt;
| forcedRandomInputAxisIntervalY &amp;amp;lt;interval&amp;amp;gt; [vehicleId] || Random Y interval || Float&lt;br /&gt;
|-&lt;br /&gt;
| jumpAction [vehicleId] || Jump || —&lt;br /&gt;
|-&lt;br /&gt;
| rearAction [vehicleId] || Rear || —&lt;br /&gt;
|-&lt;br /&gt;
| listVehicles || List horses || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Naval==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description !! Arguments&lt;br /&gt;
|-&lt;br /&gt;
| shiplist || List all spawned ships || —&lt;br /&gt;
|-&lt;br /&gt;
| spawnships &amp;amp;lt;[[Server_Configuration_Enums#Ship_Type|ShipType]]&amp;amp;gt; &amp;amp;lt;number&amp;amp;gt; &amp;amp;lt;[[Server_Configuration_Enums#Faction|Faction]]&amp;amp;gt; [color] [ &amp;amp;lt;[[Server_Configuration_Enums#Ship_Name|shipnameindex]]&amp;amp;gt; ] || Spawn ships (faction defaults to random Brit/French) || ShipType, number (Int), faction, color (Int), name index (Int)&lt;br /&gt;
|-&lt;br /&gt;
| removeShips &amp;amp;lt;ID|all&amp;amp;gt; || Remove ships || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Quick reference of new/changed commands.&lt;br /&gt;
* [[Game_Version_0.4X#0.40|0.40 — 2019-12-17]]: Cavalry changes&lt;br /&gt;
* [[Game_Version_0.3X#0.38|0.38 — 2019-10-11]]: &amp;lt;code&amp;gt;default&amp;lt;/code&amp;gt; reset command&lt;br /&gt;
* [[Game_Version_0.3X#0.37|0.37 — 2019-09-20]]: multiple commands; delayed commands; &amp;lt;code&amp;gt;allowFiring&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Game_Version_0.3X#0.36|0.36 — 2019-09-18]]: &amp;lt;code&amp;gt;forceFirstPersonMode&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[Game_Version_0.3X#0.34|0.34 — 2019-08-23]]: secondary attack options; improved teleport&lt;br /&gt;
* [[Game_Version_0.3X#0.33|0.33 — 2019-07-26]]: &amp;lt;code&amp;gt;highPingIndicatorWarning&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;orderSystemEnabled&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xarkanoth</name></author>
	</entry>
</feed>