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	<id>https://wiki.holdfastgame.com/index.php?action=history&amp;feed=atom&amp;title=Linebattles%2FBody</id>
	<title>Linebattles/Body - Revision history</title>
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	<updated>2026-05-24T18:33:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3978&amp;oldid=prev</id>
		<title>EXPRI3ST at 06:49, 21 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3978&amp;oldid=prev"/>
		<updated>2026-01-21T06:49:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:49, 21 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the '''Linebattle 2.0''' and '''Field Orders''' overhauls, ''Holdfast'' transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the '''Linebattle 2.0''' and '''Field Orders''' overhauls, ''Holdfast'' transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Global Soldier Rank ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=== The Global Soldier Rank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a '''Global Soldier Rank''' (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a '''Global Soldier Rank''' (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Field Orders &amp;amp; Shillings ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=== Field Orders &amp;amp; Shillings &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Field Orders''' system is the primary method for earning '''Shillings''', the in-game currency used to purchase items in the Armoury.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Field Orders''' system is the primary method for earning '''Shillings''', the in-game currency used to purchase items in the Armoury.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3977&amp;oldid=prev</id>
		<title>EXPRI3ST: Revamped // Updated</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3977&amp;oldid=prev"/>
		<updated>2026-01-21T06:48:46Z</updated>

		<summary type="html">&lt;p&gt;Revamped // Updated&lt;/p&gt;
&lt;a href=&quot;https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;amp;diff=3977&amp;amp;oldid=3615&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3615&amp;oldid=prev</id>
		<title>Xarkanoth: Created page with &quot;= Overview = Linebattles are a more formal style of Holdfast play than you’ll encounter on public servers. These events revolve around officer-led lines of infantry who may...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3615&amp;oldid=prev"/>
		<updated>2025-09-20T18:21:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Overview = Linebattles are a more formal style of Holdfast play than you’ll encounter on public servers. These events revolve around officer-led lines of infantry who may...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Overview =&lt;br /&gt;
Linebattles are a more formal style of Holdfast play than you’ll encounter on public servers. These events revolve around officer-led lines of infantry who may only fire when stationary and shouldered together in formation. Hosts enforce strict rules on class limits, movement, and how specialist classes ([[Classes:_Support|support]], [[Classes:_Artillery|artillery]], and [[Classes:_Skirmisher|skirmishers]]) are used. Administrators spectate or play on the ground, issuing guidance and warnings—and slaying rule-breakers when necessary.&lt;br /&gt;
&lt;br /&gt;
While this page covers common practices, every hosted event sets its own rules. Always read the event’s rule post and in-game announcements.&lt;br /&gt;
&lt;br /&gt;
*Most linebattles are single-life per round on Hardcore servers (heavier drop/deviation, often with friendly fire).*&lt;br /&gt;
&lt;br /&gt;
= Phases of a Linebattle =&lt;br /&gt;
# '''Setup'''. Spawning is open for a few minutes. Lines form at spawn under their officers. [[Regiments|Regiments]] typically pre-assign leaders; public players may join a public line or ask a regiment to join theirs. Wait for admins to call the round '''Live'''.&lt;br /&gt;
# '''Live Combat'''. Lines maneuver, seek positional advantage, and trade volleys while following officer commands.&lt;br /&gt;
# '''All Charge'''. After a set time or a stalemate, admins call an all charge. Fix bayonets; no musket fire (unless explicitly permitted—e.g., one pistol shot). Fight until one team remains.&lt;br /&gt;
&lt;br /&gt;
Public linebattles welcome everyone (regiments and solo players). Private events restrict participation to registered regiments. See schedules in the [https://discordapp.com/invite/holdfastgame Official Holdfast Discord].&lt;br /&gt;
&lt;br /&gt;
= Combat Rules =&lt;br /&gt;
Admin messages will list specifics each round, but common expectations include:&lt;br /&gt;
&lt;br /&gt;
; Crouching&lt;br /&gt;
: Not allowed unless you are a skirmisher or you are the rear rank of a two-rank line (rear rank may crouch to fire over the front).&lt;br /&gt;
&lt;br /&gt;
; Shooting&lt;br /&gt;
: Fire only as part of a formed line (shouldered with teammates). On Hardcore, bullet drop and deviation are '''significant'''—and friendly fire may be enabled.&lt;br /&gt;
&lt;br /&gt;
; Moving&lt;br /&gt;
: Stay with your line. Keep spacing to avoid presenting an easy target. Officers may order single or double columns when on the move, then form a firing line to engage.&lt;br /&gt;
&lt;br /&gt;
= Common Terms &amp;amp; Abbreviations =&lt;br /&gt;
; &amp;lt;span id=&amp;quot;Live&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Live&lt;br /&gt;
: The round has officially begun. Do not leave spawn before this call.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;FOL&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;FOL — Fire Out (of) Line&lt;br /&gt;
: Firing when you’re not properly formed in a valid line.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;FIC&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;FIC — Fire In Charge&lt;br /&gt;
: Firing while your line is engaged in a charge. A defending line is considered “in charge” once any member is in melee. Check event-specific allowances.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;rambo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Rambo&lt;br /&gt;
: Lone-wolfing without formation (or in tiny, unformed groups). Typically results in warnings or slays.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;allcharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;All Charge (AC)&lt;br /&gt;
: Late-round melee phase. No firing (unless the rules grant a limited pistol shot). Hiding or delaying is frowned upon and may be punished.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;OA&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;OA — Officer Aim&lt;br /&gt;
: Targeting officers is often restricted at close range if the officer is not embedded in his own line. Enforcement varies; read the event’s rules.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;span id=&amp;quot;ROL&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROL — Reloading Out of Line&lt;br /&gt;
: Some events forbid reloading while moving; you must be stationary in a formed line to reload. Skirmisher rules may differ.&lt;br /&gt;
&lt;br /&gt;
= Lines =&lt;br /&gt;
Lines are the core of battle: [[Classes:_Rank_&amp;amp;_File|rank &amp;amp; file]] under an [[Classes:_Command|officer]]. Events usually set a minimum size before a line may fire—e.g., “3+ muskets” (three infantry shouldered). If your line drops below the minimum, you must either charge or link up with another line. Some hosts count total men (officers/support may count) rather than muskets, but they must remain shouldered with the line. Officers command using voice and in-game orders; a designated second-in-command should take over if the officer falls.&lt;br /&gt;
&lt;br /&gt;
= Support =&lt;br /&gt;
[[Classes:_Support|Support classes]] generally operate close to, but not inside, the firing line to reduce casualties. Buffing classes often attach to a single line; surgeons and sappers may roam to where they’re needed.&lt;br /&gt;
&lt;br /&gt;
Firing rules for support vary—commonly they must shoulder to a formed line to fire, and some events allow a single pistol shot on charge. Check per-event rules.&lt;br /&gt;
&lt;br /&gt;
= Artillery =&lt;br /&gt;
If enabled, artillery pieces may be pre-assigned by admins or claimed first-come. Hosts typically restrict which guns may be used and sometimes prohibit counter-battery (arty vs. arty) until a specific clock time. Listen for admin calls at round start.&lt;br /&gt;
&lt;br /&gt;
= Skirmishers =&lt;br /&gt;
Skirmishers (often Light Infantry) have looser formation rules: they may fire without shouldering, can crouch, and maintain defined spacing. Hosts usually set minimum detachment sizes, max spacing, and whether they must operate in support of a parent line.&lt;/div&gt;</summary>
		<author><name>Xarkanoth</name></author>
	</entry>
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