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	<title>Holdfast: Nations At War - User contributions [en]</title>
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	<updated>2026-05-24T18:21:50Z</updated>
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		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4021</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4021"/>
		<updated>2026-05-24T00:41:39Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Changed Expansion event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The Holdfast: Nations At War encyclopedia.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Beginner's_Guide|Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = COMING SOON&lt;br /&gt;
| featured_content = [[File:American Revolution.jpg|thumb|American Revolution Expansion DLC|380px|Releasing: June 11th 2026|center]]&lt;br /&gt;
'''The next free major expansion for Holdfast: Nations At War!'''&lt;br /&gt;
&lt;br /&gt;
Holdfast: American Revolution is an online multiplayer first- and third-person roleplay shooter set during the American War of Independence. Fight for the American cause and risk all to secure your freedom, or take the King’s shilling and stand bound by duty and loyalty to the crown.&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====4.X====&lt;br /&gt;
* '''2026-03-12''' - [[Game Version 4.X#4.01|Game Version 4.01]] released ([https://store.steampowered.com/news/app/589290/view/542258947877241024 Bug Fixes])&lt;br /&gt;
* '''2026-03-05''' - [[Game Version 4.X#4.00|Game Version 4.00]] released ([https://store.steampowered.com/news/app/589290/view/542258317343326594 Age Of Sail])&lt;br /&gt;
&lt;br /&gt;
====3.X====&lt;br /&gt;
* '''2025-12-17''' - [[Game Version 3.X#3.20|Game Version 3.20]] released ([https://store.steampowered.com/news/app/589290/view/492711745752662504 Very Scottish Christmas])&lt;br /&gt;
* '''2025-10-28''' - [[Game Version 3.X#3.01.2|Game Version 3.01.2]] released&lt;br /&gt;
* '''2025-08-05''' - [[Game Version 3.X#3.00.4|Game Version 3.00.4]] released&lt;br /&gt;
* '''2025-07-24''' - [[Game Version 3.X#3.00.3|Game Version 3.00.3]] released&lt;br /&gt;
* '''2025-07-15''' - [[Game Version 3.X#3.00.2|Game Version 3.00.2]] released&lt;br /&gt;
* '''2025-07-09''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346412885 PS5 &amp;amp; Xbox Series Release])&lt;br /&gt;
* '''2025-07-03''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346411772 Crossplay Sync])&lt;br /&gt;
&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2025-06-18''' - [[Game Version 2.X#2.32|Game Version 2.32]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances V2])&lt;br /&gt;
* '''2025-05-28''' - [[Game Version 2.X#2.31|Game Version 2.31]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances])&lt;br /&gt;
* '''2025-04-09''' - [[Game Version 2.X#2.30|Game Version 2.30]] released ([https://store.steampowered.com/news/app/589290/view/520836408602001442 Optimisations V2])&lt;br /&gt;
* '''2025-04-03''' - [[Game Version 2.X#2.29.2|Game Version 2.29.2]] released ([https://store.steampowered.com/news/app/589290/view/503947276358517020 Optimisations &amp;amp; Community Rewards])&lt;br /&gt;
* '''2025-01-14''' - [[Game Version 2.X#2.29|Game Version 2.29]] released ([https://store.steampowered.com/news/app/589290/view/506191469681312678 Audio Mastering])&lt;br /&gt;
* '''2024-12-20''' - [[Game Version 2.X#2.28|Game Version 2.28]] released ([https://store.steampowered.com/news/app/589290/view/503937932384534881 Frontlines 2.0 Additions])&lt;br /&gt;
* '''2024-12-19''' - [[Game Version 2.X#2.27|Game Version 2.27]] released ([https://store.steampowered.com/news/app/589290/view/503937773532610926 Frontlines 2.0])&lt;br /&gt;
* '''2024-11-28''' - [[Game Version 2.X#2.26|Game Version 2.26]] released ([https://store.steampowered.com/news/app/589290/view/4446837338576782057 Field Orders! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-11-21''' - [[Game Version 2.X#2.25|Game Version 2.25]] released ([https://store.steampowered.com/news/app/589290/view/7165884436587741619 Field Orders! Pans &amp;amp; Unlocks] alongside [https://store.steampowered.com/news/app/589290/view/4446836704626606737 Field Orders! Fixes &amp;amp; Additions V1] and [https://store.steampowered.com/app/3320400/Holdfast_Nations_At_War__Blackpowder_Firearms/ Blackpowder Firearms])&lt;br /&gt;
* '''2024-09-13''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.24]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-11''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.23]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-05''' - [[Game Version 2.X#2.22|Game Version 2.22]] released ([https://store.steampowered.com/news/app/589290/view/4584188879514575719 Battlefields Expanded! Server Queue])&lt;br /&gt;
* '''2024-08-30''' - [[Game Version 2.X#2.21.2|Game Version 2.21.2]] released ([https://store.steampowered.com/news/app/589290/view/4584188879496362997 Holdfast Launches On Steam Deck])&lt;br /&gt;
* '''2024-06-26''' - [[Game Version 2.X#2.21|Game Version 2.21]] released ([https://store.steampowered.com/news/app/589290/view/4223895201267936824 Regiment Warfare! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-06-13''' - [[Game Version 2.X#2.20|Game Version 2.20]] released ([https://store.steampowered.com/news/app/589290/view/5999438179036262373 Regiment Warfare! Fixes &amp;amp; Additions V1])&lt;br /&gt;
* '''2024-06-12''' - [[Game Version 2.X#2.19|Game Version 2.19]] released ([https://store.steampowered.com/news/app/589290/view/4143953771639476471 Regiment Warfare! First Person Update])&lt;br /&gt;
* '''2024-03-26''' - [[Game Version 2.X#2.18|Game Version 2.18]] released&lt;br /&gt;
* '''2024-03-23''' - [[Game Version 2.X#2.17|Game Version 2.17]] released&lt;br /&gt;
* '''2024-01-25''' - [[Game Version 2.X#2.16|Game Version 2.16]] released ([https://steamcommunity.com/games/589290/announcements/detail/3966050174818071180 Napoleon's Rise - Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-01-17''' - [[Game Version 2.X#2.15|Game Version 2.15]] released ([https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 Napoleon’s Rise] alongside [https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/ Napoleon’s Rise DLC])&lt;br /&gt;
* '''2023-09-18''' - [[Game Version 2.X#2.14|Game Version 2.14]] released ([https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 Soldier medals])&lt;br /&gt;
* '''2023-09-07''' - [[Game Version 2.X#2.13|Game Version 2.13]] released ([https://store.steampowered.com/news/app/589290/view/3680059005332281063 Optimisations &amp;amp; Bug Fixes])&lt;br /&gt;
* '''2023-09-04''' - [[Game Version 2.X#2.12|Game Version 2.12]] released ([https://store.steampowered.com/news/app/589290/view/6250485953060293919 Howitzer &amp;amp; UI])&lt;br /&gt;
* '''2022-12-20''' - [[Game Version 2.X#2.11|Game Version 2.11]] released ([https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 Austrian Empire])&lt;br /&gt;
* '''2022-10-21''' - [[Game Version 2.X#2.10|Game Version 2.10]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 Bug Fixes])&lt;br /&gt;
* '''2022-10-20''' - [[Game Version 2.X#2.9|Game Version 2.9]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 More Unlocks! Muppet, Jolly &amp;amp; Hammer])&lt;br /&gt;
* '''2022-09-13''' - [[Game Version 2.X#2.8|Game Version 2.8]] released ([https://steamcommunity.com/games/589290/announcements/detail/3301723568242853536 Linebattle 2.0 Additional Fixes])&lt;br /&gt;
* '''2022-09-08''' - [[Game Version 2.X#2.7|Game Version 2.7]] released ([https://store.steampowered.com/news/app/589290/view/3301723568224735001 Linebattle 2.0])&lt;br /&gt;
* '''2022-06-22''' - [[Game Version 2.X#2.6|Game Version 2.6]] released ([https://store.steampowered.com/news/app/589290/view/6020764566746035380 Regiments Assemble!])&lt;br /&gt;
* '''2022-05-20''' - [[Game Version 2.X#2.5|Game Version 2.5]] released ([https://store.steampowered.com/news/app/589290/view/3200382588897215705 Holdfast SDK 5.0])&lt;br /&gt;
* '''2022-04-29''' - [[Game Version 2.X#2.4|Game Version 2.4]] released ([https://store.steampowered.com/news/app/589290/view/3195876925680684059 Fort Imraan])&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]] released ([https://store.steampowered.com/news/app/589290/view/3200379258794380599 Heroes Landing!] alongside [https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces/ Ottoman Forces] &amp;amp; [https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces/ Australian Forces])&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]] released ([https://store.steampowered.com/news/app/589290/view/3111429361418389774 China Kaiheila])&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]] released ([https://store.steampowered.com/news/app/589290/view/3111428915018795281 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released ([https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1] alongside [https://store.steampowered.com/app/1906771/Holdfast_Frontlines_WW1__American_Forces/ American Forces])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released ([https://store.steampowered.com/news/app/589290/view/4450117468963559239 Its Christmas Time])&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released ([https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released ([https://store.steampowered.com/news/app/589290/view/4770987529142054134 Bug Fixes])&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released ([https://store.steampowered.com/news/app/589290/view/2978552244076671313 Map Voting])&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released ([https://store.steampowered.com/news/app/589290/view/5657062517992376428 Bug Fixes])&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released ([https://store.steampowered.com/news/app/589290/view/5657062517974536457 Optimisations])&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released ([https://store.steampowered.com/news/app/589290/view/3056231728227996489 Kingdom of Italy])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released ([https://store.steampowered.com/news/app/589290/view/3040460885547729658 Linux Infrastructure])&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released ([https://store.steampowered.com/news/app/589290/view/2925616482179767920 In Memoriam])&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released ([https://store.steampowered.com/news/app/589290/view/2925616482157330102 Bug Fixes])&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released ([https://store.steampowered.com/news/app/589290/view/5363189319893980686 Regiment Prestige] alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released ([https://store.steampowered.com/news/app/589290/view/2942499350226958920 The Plague Doctor Arrives])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released ([https://store.steampowered.com/news/app/589290/view/5314766837575755809 Battlefield Additions])&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released ([https://store.steampowered.com/news/app/589290/view/2892955313288224618 Battlefields Expanded] alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released ([https://store.steampowered.com/news/app/589290/view/2733073087936838599 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released ([https://store.steampowered.com/news/app/589290/view/2516898401244919496 Shoulder Arms]alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released ([https://store.steampowered.com/news/app/589290/view/2516898401229802664 Naval Warfront Fixes])&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released ([https://store.steampowered.com/news/app/589290/view/2224161905059695993 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released ([https://store.steampowered.com/news/app/589290/view/2224161905039285284 Modding Tools] &amp;amp; [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released ([https://store.steampowered.com/news/app/589290/view/1701737450508999848 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-03-05''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released ([https://store.steampowered.com/news/app/589290/view/1701736723584914256 Russian Empire!])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released ([[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released ([[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released ([[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released ([[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released ([[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released ([[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released ([[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released ([[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released ([[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released ([[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released ([[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released ([[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released ([[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Holdfast Box Art Image.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Tech Support]]&lt;br /&gt;
&lt;br /&gt;
[[Frequently Asked Questions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[SDK URP Upgrade Guide|SDK Upgrade Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
[[Mods and Consoles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:American_Revolution.jpg&amp;diff=4020</id>
		<title>File:American Revolution.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:American_Revolution.jpg&amp;diff=4020"/>
		<updated>2026-05-24T00:36:39Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Uploaded a work by Anvil Games Studios from https://store.steampowered.com/app/4678690/Holdfast_American_Revolution/ with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=American Revolution Expansion DLC}}&lt;br /&gt;
|date=2026-04-30&lt;br /&gt;
|source=https://store.steampowered.com/app/4678690/Holdfast_American_Revolution/&lt;br /&gt;
|author=Anvil Games Studios&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4019</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4019"/>
		<updated>2026-03-20T18:07:17Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The Holdfast: Nations At War encyclopedia.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Beginner's_Guide|Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = AVAILABLE NOW&lt;br /&gt;
| featured_content = [[File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png|380px|frameless|center|Holdfast: Nations At War | Age of Sails]]&lt;br /&gt;
'''The latest free major expansion for Holdfast: Nations At War!'''&lt;br /&gt;
&lt;br /&gt;
Raise the black flag, capture and plunder ships or take a break with some ranting and roaring by singing along with the new accordion instrument in this massive expansion coming to Holdfast’s naval front available now, across all platforms!&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====4.X====&lt;br /&gt;
* '''2026-03-12''' - [[Game Version 4.X#4.01|Game Version 4.01]] released ([https://store.steampowered.com/news/app/589290/view/542258947877241024 Bug Fixes])&lt;br /&gt;
* '''2026-03-05''' - [[Game Version 4.X#4.00|Game Version 4.00]] released ([https://store.steampowered.com/news/app/589290/view/542258317343326594 Age Of Sail])&lt;br /&gt;
&lt;br /&gt;
====3.X====&lt;br /&gt;
* '''2025-12-17''' - [[Game Version 3.X#3.20|Game Version 3.20]] released ([https://store.steampowered.com/news/app/589290/view/492711745752662504 Very Scottish Christmas])&lt;br /&gt;
* '''2025-10-28''' - [[Game Version 3.X#3.01.2|Game Version 3.01.2]] released&lt;br /&gt;
* '''2025-08-05''' - [[Game Version 3.X#3.00.4|Game Version 3.00.4]] released&lt;br /&gt;
* '''2025-07-24''' - [[Game Version 3.X#3.00.3|Game Version 3.00.3]] released&lt;br /&gt;
* '''2025-07-15''' - [[Game Version 3.X#3.00.2|Game Version 3.00.2]] released&lt;br /&gt;
* '''2025-07-09''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346412885 PS5 &amp;amp; Xbox Series Release])&lt;br /&gt;
* '''2025-07-03''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346411772 Crossplay Sync])&lt;br /&gt;
&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2025-06-18''' - [[Game Version 2.X#2.32|Game Version 2.32]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances V2])&lt;br /&gt;
* '''2025-05-28''' - [[Game Version 2.X#2.31|Game Version 2.31]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances])&lt;br /&gt;
* '''2025-04-09''' - [[Game Version 2.X#2.30|Game Version 2.30]] released ([https://store.steampowered.com/news/app/589290/view/520836408602001442 Optimisations V2])&lt;br /&gt;
* '''2025-04-03''' - [[Game Version 2.X#2.29.2|Game Version 2.29.2]] released ([https://store.steampowered.com/news/app/589290/view/503947276358517020 Optimisations &amp;amp; Community Rewards])&lt;br /&gt;
* '''2025-01-14''' - [[Game Version 2.X#2.29|Game Version 2.29]] released ([https://store.steampowered.com/news/app/589290/view/506191469681312678 Audio Mastering])&lt;br /&gt;
* '''2024-12-20''' - [[Game Version 2.X#2.28|Game Version 2.28]] released ([https://store.steampowered.com/news/app/589290/view/503937932384534881 Frontlines 2.0 Additions])&lt;br /&gt;
* '''2024-12-19''' - [[Game Version 2.X#2.27|Game Version 2.27]] released ([https://store.steampowered.com/news/app/589290/view/503937773532610926 Frontlines 2.0])&lt;br /&gt;
* '''2024-11-28''' - [[Game Version 2.X#2.26|Game Version 2.26]] released ([https://store.steampowered.com/news/app/589290/view/4446837338576782057 Field Orders! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-11-21''' - [[Game Version 2.X#2.25|Game Version 2.25]] released ([https://store.steampowered.com/news/app/589290/view/7165884436587741619 Field Orders! Pans &amp;amp; Unlocks] alongside [https://store.steampowered.com/news/app/589290/view/4446836704626606737 Field Orders! Fixes &amp;amp; Additions V1] and [https://store.steampowered.com/app/3320400/Holdfast_Nations_At_War__Blackpowder_Firearms/ Blackpowder Firearms])&lt;br /&gt;
* '''2024-09-13''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.24]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-11''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.23]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-05''' - [[Game Version 2.X#2.22|Game Version 2.22]] released ([https://store.steampowered.com/news/app/589290/view/4584188879514575719 Battlefields Expanded! Server Queue])&lt;br /&gt;
* '''2024-08-30''' - [[Game Version 2.X#2.21.2|Game Version 2.21.2]] released ([https://store.steampowered.com/news/app/589290/view/4584188879496362997 Holdfast Launches On Steam Deck])&lt;br /&gt;
* '''2024-06-26''' - [[Game Version 2.X#2.21|Game Version 2.21]] released ([https://store.steampowered.com/news/app/589290/view/4223895201267936824 Regiment Warfare! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-06-13''' - [[Game Version 2.X#2.20|Game Version 2.20]] released ([https://store.steampowered.com/news/app/589290/view/5999438179036262373 Regiment Warfare! Fixes &amp;amp; Additions V1])&lt;br /&gt;
* '''2024-06-12''' - [[Game Version 2.X#2.19|Game Version 2.19]] released ([https://store.steampowered.com/news/app/589290/view/4143953771639476471 Regiment Warfare! First Person Update])&lt;br /&gt;
* '''2024-03-26''' - [[Game Version 2.X#2.18|Game Version 2.18]] released&lt;br /&gt;
* '''2024-03-23''' - [[Game Version 2.X#2.17|Game Version 2.17]] released&lt;br /&gt;
* '''2024-01-25''' - [[Game Version 2.X#2.16|Game Version 2.16]] released ([https://steamcommunity.com/games/589290/announcements/detail/3966050174818071180 Napoleon's Rise - Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-01-17''' - [[Game Version 2.X#2.15|Game Version 2.15]] released ([https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 Napoleon’s Rise] alongside [https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/ Napoleon’s Rise DLC])&lt;br /&gt;
* '''2023-09-18''' - [[Game Version 2.X#2.14|Game Version 2.14]] released ([https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 Soldier medals])&lt;br /&gt;
* '''2023-09-07''' - [[Game Version 2.X#2.13|Game Version 2.13]] released ([https://store.steampowered.com/news/app/589290/view/3680059005332281063 Optimisations &amp;amp; Bug Fixes])&lt;br /&gt;
* '''2023-09-04''' - [[Game Version 2.X#2.12|Game Version 2.12]] released ([https://store.steampowered.com/news/app/589290/view/6250485953060293919 Howitzer &amp;amp; UI])&lt;br /&gt;
* '''2022-12-20''' - [[Game Version 2.X#2.11|Game Version 2.11]] released ([https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 Austrian Empire])&lt;br /&gt;
* '''2022-10-21''' - [[Game Version 2.X#2.10|Game Version 2.10]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 Bug Fixes])&lt;br /&gt;
* '''2022-10-20''' - [[Game Version 2.X#2.9|Game Version 2.9]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 More Unlocks! Muppet, Jolly &amp;amp; Hammer])&lt;br /&gt;
* '''2022-09-13''' - [[Game Version 2.X#2.8|Game Version 2.8]] released ([https://steamcommunity.com/games/589290/announcements/detail/3301723568242853536 Linebattle 2.0 Additional Fixes])&lt;br /&gt;
* '''2022-09-08''' - [[Game Version 2.X#2.7|Game Version 2.7]] released ([https://store.steampowered.com/news/app/589290/view/3301723568224735001 Linebattle 2.0])&lt;br /&gt;
* '''2022-06-22''' - [[Game Version 2.X#2.6|Game Version 2.6]] released ([https://store.steampowered.com/news/app/589290/view/6020764566746035380 Regiments Assemble!])&lt;br /&gt;
* '''2022-05-20''' - [[Game Version 2.X#2.5|Game Version 2.5]] released ([https://store.steampowered.com/news/app/589290/view/3200382588897215705 Holdfast SDK 5.0])&lt;br /&gt;
* '''2022-04-29''' - [[Game Version 2.X#2.4|Game Version 2.4]] released ([https://store.steampowered.com/news/app/589290/view/3195876925680684059 Fort Imraan])&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]] released ([https://store.steampowered.com/news/app/589290/view/3200379258794380599 Heroes Landing!] alongside [https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces/ Ottoman Forces] &amp;amp; [https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces/ Australian Forces])&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]] released ([https://store.steampowered.com/news/app/589290/view/3111429361418389774 China Kaiheila])&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]] released ([https://store.steampowered.com/news/app/589290/view/3111428915018795281 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released ([https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1] alongside [https://store.steampowered.com/app/1906771/Holdfast_Frontlines_WW1__American_Forces/ American Forces])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released ([https://store.steampowered.com/news/app/589290/view/4450117468963559239 Its Christmas Time])&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released ([https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released ([https://store.steampowered.com/news/app/589290/view/4770987529142054134 Bug Fixes])&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released ([https://store.steampowered.com/news/app/589290/view/2978552244076671313 Map Voting])&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released ([https://store.steampowered.com/news/app/589290/view/5657062517992376428 Bug Fixes])&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released ([https://store.steampowered.com/news/app/589290/view/5657062517974536457 Optimisations])&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released ([https://store.steampowered.com/news/app/589290/view/3056231728227996489 Kingdom of Italy])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released ([https://store.steampowered.com/news/app/589290/view/3040460885547729658 Linux Infrastructure])&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released ([https://store.steampowered.com/news/app/589290/view/2925616482179767920 In Memoriam])&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released ([https://store.steampowered.com/news/app/589290/view/2925616482157330102 Bug Fixes])&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released ([https://store.steampowered.com/news/app/589290/view/5363189319893980686 Regiment Prestige] alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released ([https://store.steampowered.com/news/app/589290/view/2942499350226958920 The Plague Doctor Arrives])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released ([https://store.steampowered.com/news/app/589290/view/5314766837575755809 Battlefield Additions])&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released ([https://store.steampowered.com/news/app/589290/view/2892955313288224618 Battlefields Expanded] alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released ([https://store.steampowered.com/news/app/589290/view/2733073087936838599 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released ([https://store.steampowered.com/news/app/589290/view/2516898401244919496 Shoulder Arms]alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released ([https://store.steampowered.com/news/app/589290/view/2516898401229802664 Naval Warfront Fixes])&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released ([https://store.steampowered.com/news/app/589290/view/2224161905059695993 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released ([https://store.steampowered.com/news/app/589290/view/2224161905039285284 Modding Tools] &amp;amp; [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released ([https://store.steampowered.com/news/app/589290/view/1701737450508999848 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-03-05''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released ([https://store.steampowered.com/news/app/589290/view/1701736723584914256 Russian Empire!])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released ([[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released ([[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released ([[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released ([[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released ([[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released ([[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released ([[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released ([[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released ([[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released ([[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released ([[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released ([[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released ([[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Holdfast Box Art Image.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Tech Support]]&lt;br /&gt;
&lt;br /&gt;
[[Frequently Asked Questions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[SDK URP Upgrade Guide|SDK Upgrade Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
[[Mods and Consoles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4018</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4018"/>
		<updated>2026-03-20T18:06:42Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The Holdfast: Nations At War encyclopedia.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Beginner's_Guide|Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = AVAILABLE NOW&lt;br /&gt;
| featured_content = [[File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png|380px|frameless|center|Holdfast: Nations At War | Age of Sails]]&lt;br /&gt;
'''The latest free major expansion for Holdfast: Nations At War!'''&lt;br /&gt;
&lt;br /&gt;
Raise the black flag, capture and plunder ships or take a break with some ranting and roaring by singing along with the new accordion instrument in this massive expansion coming to Holdfast’s naval front in Q1 2026.&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====4.X====&lt;br /&gt;
* '''2026-03-12''' - [[Game Version 4.X#4.01|Game Version 4.01]] released ([https://store.steampowered.com/news/app/589290/view/542258947877241024 Bug Fixes])&lt;br /&gt;
* '''2026-03-05''' - [[Game Version 4.X#4.00|Game Version 4.00]] released ([https://store.steampowered.com/news/app/589290/view/542258317343326594 Age Of Sail])&lt;br /&gt;
&lt;br /&gt;
====3.X====&lt;br /&gt;
* '''2025-12-17''' - [[Game Version 3.X#3.20|Game Version 3.20]] released ([https://store.steampowered.com/news/app/589290/view/492711745752662504 Very Scottish Christmas])&lt;br /&gt;
* '''2025-10-28''' - [[Game Version 3.X#3.01.2|Game Version 3.01.2]] released&lt;br /&gt;
* '''2025-08-05''' - [[Game Version 3.X#3.00.4|Game Version 3.00.4]] released&lt;br /&gt;
* '''2025-07-24''' - [[Game Version 3.X#3.00.3|Game Version 3.00.3]] released&lt;br /&gt;
* '''2025-07-15''' - [[Game Version 3.X#3.00.2|Game Version 3.00.2]] released&lt;br /&gt;
* '''2025-07-09''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346412885 PS5 &amp;amp; Xbox Series Release])&lt;br /&gt;
* '''2025-07-03''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346411772 Crossplay Sync])&lt;br /&gt;
&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2025-06-18''' - [[Game Version 2.X#2.32|Game Version 2.32]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances V2])&lt;br /&gt;
* '''2025-05-28''' - [[Game Version 2.X#2.31|Game Version 2.31]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances])&lt;br /&gt;
* '''2025-04-09''' - [[Game Version 2.X#2.30|Game Version 2.30]] released ([https://store.steampowered.com/news/app/589290/view/520836408602001442 Optimisations V2])&lt;br /&gt;
* '''2025-04-03''' - [[Game Version 2.X#2.29.2|Game Version 2.29.2]] released ([https://store.steampowered.com/news/app/589290/view/503947276358517020 Optimisations &amp;amp; Community Rewards])&lt;br /&gt;
* '''2025-01-14''' - [[Game Version 2.X#2.29|Game Version 2.29]] released ([https://store.steampowered.com/news/app/589290/view/506191469681312678 Audio Mastering])&lt;br /&gt;
* '''2024-12-20''' - [[Game Version 2.X#2.28|Game Version 2.28]] released ([https://store.steampowered.com/news/app/589290/view/503937932384534881 Frontlines 2.0 Additions])&lt;br /&gt;
* '''2024-12-19''' - [[Game Version 2.X#2.27|Game Version 2.27]] released ([https://store.steampowered.com/news/app/589290/view/503937773532610926 Frontlines 2.0])&lt;br /&gt;
* '''2024-11-28''' - [[Game Version 2.X#2.26|Game Version 2.26]] released ([https://store.steampowered.com/news/app/589290/view/4446837338576782057 Field Orders! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-11-21''' - [[Game Version 2.X#2.25|Game Version 2.25]] released ([https://store.steampowered.com/news/app/589290/view/7165884436587741619 Field Orders! Pans &amp;amp; Unlocks] alongside [https://store.steampowered.com/news/app/589290/view/4446836704626606737 Field Orders! Fixes &amp;amp; Additions V1] and [https://store.steampowered.com/app/3320400/Holdfast_Nations_At_War__Blackpowder_Firearms/ Blackpowder Firearms])&lt;br /&gt;
* '''2024-09-13''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.24]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-11''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.23]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-05''' - [[Game Version 2.X#2.22|Game Version 2.22]] released ([https://store.steampowered.com/news/app/589290/view/4584188879514575719 Battlefields Expanded! Server Queue])&lt;br /&gt;
* '''2024-08-30''' - [[Game Version 2.X#2.21.2|Game Version 2.21.2]] released ([https://store.steampowered.com/news/app/589290/view/4584188879496362997 Holdfast Launches On Steam Deck])&lt;br /&gt;
* '''2024-06-26''' - [[Game Version 2.X#2.21|Game Version 2.21]] released ([https://store.steampowered.com/news/app/589290/view/4223895201267936824 Regiment Warfare! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-06-13''' - [[Game Version 2.X#2.20|Game Version 2.20]] released ([https://store.steampowered.com/news/app/589290/view/5999438179036262373 Regiment Warfare! Fixes &amp;amp; Additions V1])&lt;br /&gt;
* '''2024-06-12''' - [[Game Version 2.X#2.19|Game Version 2.19]] released ([https://store.steampowered.com/news/app/589290/view/4143953771639476471 Regiment Warfare! First Person Update])&lt;br /&gt;
* '''2024-03-26''' - [[Game Version 2.X#2.18|Game Version 2.18]] released&lt;br /&gt;
* '''2024-03-23''' - [[Game Version 2.X#2.17|Game Version 2.17]] released&lt;br /&gt;
* '''2024-01-25''' - [[Game Version 2.X#2.16|Game Version 2.16]] released ([https://steamcommunity.com/games/589290/announcements/detail/3966050174818071180 Napoleon's Rise - Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-01-17''' - [[Game Version 2.X#2.15|Game Version 2.15]] released ([https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 Napoleon’s Rise] alongside [https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/ Napoleon’s Rise DLC])&lt;br /&gt;
* '''2023-09-18''' - [[Game Version 2.X#2.14|Game Version 2.14]] released ([https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 Soldier medals])&lt;br /&gt;
* '''2023-09-07''' - [[Game Version 2.X#2.13|Game Version 2.13]] released ([https://store.steampowered.com/news/app/589290/view/3680059005332281063 Optimisations &amp;amp; Bug Fixes])&lt;br /&gt;
* '''2023-09-04''' - [[Game Version 2.X#2.12|Game Version 2.12]] released ([https://store.steampowered.com/news/app/589290/view/6250485953060293919 Howitzer &amp;amp; UI])&lt;br /&gt;
* '''2022-12-20''' - [[Game Version 2.X#2.11|Game Version 2.11]] released ([https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 Austrian Empire])&lt;br /&gt;
* '''2022-10-21''' - [[Game Version 2.X#2.10|Game Version 2.10]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 Bug Fixes])&lt;br /&gt;
* '''2022-10-20''' - [[Game Version 2.X#2.9|Game Version 2.9]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 More Unlocks! Muppet, Jolly &amp;amp; Hammer])&lt;br /&gt;
* '''2022-09-13''' - [[Game Version 2.X#2.8|Game Version 2.8]] released ([https://steamcommunity.com/games/589290/announcements/detail/3301723568242853536 Linebattle 2.0 Additional Fixes])&lt;br /&gt;
* '''2022-09-08''' - [[Game Version 2.X#2.7|Game Version 2.7]] released ([https://store.steampowered.com/news/app/589290/view/3301723568224735001 Linebattle 2.0])&lt;br /&gt;
* '''2022-06-22''' - [[Game Version 2.X#2.6|Game Version 2.6]] released ([https://store.steampowered.com/news/app/589290/view/6020764566746035380 Regiments Assemble!])&lt;br /&gt;
* '''2022-05-20''' - [[Game Version 2.X#2.5|Game Version 2.5]] released ([https://store.steampowered.com/news/app/589290/view/3200382588897215705 Holdfast SDK 5.0])&lt;br /&gt;
* '''2022-04-29''' - [[Game Version 2.X#2.4|Game Version 2.4]] released ([https://store.steampowered.com/news/app/589290/view/3195876925680684059 Fort Imraan])&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]] released ([https://store.steampowered.com/news/app/589290/view/3200379258794380599 Heroes Landing!] alongside [https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces/ Ottoman Forces] &amp;amp; [https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces/ Australian Forces])&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]] released ([https://store.steampowered.com/news/app/589290/view/3111429361418389774 China Kaiheila])&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]] released ([https://store.steampowered.com/news/app/589290/view/3111428915018795281 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released ([https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1] alongside [https://store.steampowered.com/app/1906771/Holdfast_Frontlines_WW1__American_Forces/ American Forces])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released ([https://store.steampowered.com/news/app/589290/view/4450117468963559239 Its Christmas Time])&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released ([https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released ([https://store.steampowered.com/news/app/589290/view/4770987529142054134 Bug Fixes])&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released ([https://store.steampowered.com/news/app/589290/view/2978552244076671313 Map Voting])&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released ([https://store.steampowered.com/news/app/589290/view/5657062517992376428 Bug Fixes])&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released ([https://store.steampowered.com/news/app/589290/view/5657062517974536457 Optimisations])&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released ([https://store.steampowered.com/news/app/589290/view/3056231728227996489 Kingdom of Italy])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released ([https://store.steampowered.com/news/app/589290/view/3040460885547729658 Linux Infrastructure])&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released ([https://store.steampowered.com/news/app/589290/view/2925616482179767920 In Memoriam])&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released ([https://store.steampowered.com/news/app/589290/view/2925616482157330102 Bug Fixes])&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released ([https://store.steampowered.com/news/app/589290/view/5363189319893980686 Regiment Prestige] alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released ([https://store.steampowered.com/news/app/589290/view/2942499350226958920 The Plague Doctor Arrives])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released ([https://store.steampowered.com/news/app/589290/view/5314766837575755809 Battlefield Additions])&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released ([https://store.steampowered.com/news/app/589290/view/2892955313288224618 Battlefields Expanded] alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released ([https://store.steampowered.com/news/app/589290/view/2733073087936838599 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released ([https://store.steampowered.com/news/app/589290/view/2516898401244919496 Shoulder Arms]alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released ([https://store.steampowered.com/news/app/589290/view/2516898401229802664 Naval Warfront Fixes])&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released ([https://store.steampowered.com/news/app/589290/view/2224161905059695993 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released ([https://store.steampowered.com/news/app/589290/view/2224161905039285284 Modding Tools] &amp;amp; [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released ([https://store.steampowered.com/news/app/589290/view/1701737450508999848 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-03-05''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released ([https://store.steampowered.com/news/app/589290/view/1701736723584914256 Russian Empire!])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released ([[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released ([[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released ([[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released ([[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released ([[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released ([[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released ([[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released ([[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released ([[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released ([[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released ([[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released ([[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released ([[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Holdfast Box Art Image.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Tech Support]]&lt;br /&gt;
&lt;br /&gt;
[[Frequently Asked Questions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[SDK URP Upgrade Guide|SDK Upgrade Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
[[Mods and Consoles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=4014</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=4014"/>
		<updated>2026-03-15T06:58:17Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Artillery is the most devastating long-range force in the Napoleonic and Naval theaters. Whether you are shattering an infantry line or demasting a Frigate, mastering the physics and coordination of the big guns is essential for victory.&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''THE ARTILLERY CLASSES''' ==&lt;br /&gt;
To operate at peak efficiency, you must select a specialized class. Non-specialists can fire guns, but they lack the priority and speed necessary for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Class'''&lt;br /&gt;
|'''Specialization'''&lt;br /&gt;
|'''Priority Access'''&lt;br /&gt;
|'''Essential Ability'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cannoneer'''&lt;br /&gt;
|'''Cannon Spec:''' +15% ramming/pushing speed.&lt;br /&gt;
|Field Guns, Siege Guns, Mortars.&lt;br /&gt;
|Can override any non-artillery class currently aiming a gun.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rocketeer'''&lt;br /&gt;
|'''Rocket Spec:''' +15% loading speed.&lt;br /&gt;
|Rocket Launchers.&lt;br /&gt;
|High mobility; carries the portable Rocket Ladder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sapper'''&lt;br /&gt;
|'''Engineering:''' Repairs &amp;amp; Constructs.&lt;br /&gt;
|Swivel Gun Stands.&lt;br /&gt;
|Only class able to build '''Ammo Boxes''' and repair disabled guns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''UNIVERSAL CONTROLS''' ==&lt;br /&gt;
V4.01 ensures full parity for console players. Note the improved interaction range for naval ammo boxes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''PC'''&lt;br /&gt;
|'''Xbox Series X/S'''&lt;br /&gt;
|'''PlayStation 5'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mount / Interact'''&lt;br /&gt;
|&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Aim (Move Barrel)'''&lt;br /&gt;
|&amp;lt;code&amp;gt;WASD&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Precision Zoom'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;L2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;RT&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;R2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Push Gun (Wheels)'''&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Equip Ramrod'''&lt;br /&gt;
|&amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;D-Pad Right&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;D-Pad Right&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''CANNONS: THE BATTLEFIELD BACKBONE''' ==&lt;br /&gt;
Cannons are the most reliable direct-fire weapons. Mastery comes from understanding how to reposition and &amp;quot;zero&amp;quot; your shots.&lt;br /&gt;
&lt;br /&gt;
=== '''Loading &amp;amp; Firing''' ===&lt;br /&gt;
&lt;br /&gt;
* '''The Loading Cycle:''' Grab a Round or Grapeshot from an Ammo Box and hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; (PC) / &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; (Xbox) / &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt; (PS) at the barrel.&lt;br /&gt;
* '''The Ramming Buff:''' Anyone can ram a shot, but a '''Cannoneer''' who equips their '''Ramrod''' (Slot 5 / Radial Menu) before ramming provides a '''+5% speed increase'''.[[File:Cannon Aiming.jpg|247x247px|thumb|Aiming a cannon]]'''Aiming:''' Interact with the rear of the gun. Use &amp;lt;code&amp;gt;WASD&amp;lt;/code&amp;gt; or the &amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt; to move the barrel. Press &amp;lt;code&amp;gt;Mouse1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;RT&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;R2&amp;lt;/code&amp;gt; to fire.&lt;br /&gt;
* '''Class Priority:''' Cannoneers and Rocketeers can '''override''' any non-artillery class currently aiming a gun.&lt;br /&gt;
&lt;br /&gt;
=== '''Repositioning (Pushing)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Manual Movement:''' You can push any '''unloaded''' cannon by interacting with the wheels.&lt;br /&gt;
* '''Speed Buff:''' Two players pushing the wheels simultaneously will significantly increase movement speed.&lt;br /&gt;
* '''Cannoneer Override:''' During the move, a Cannoneer can override a non-artillery player to take control of the gun's direction.&lt;br /&gt;
&lt;br /&gt;
=== '''Ranging &amp;amp; Accuracy''' ===&lt;br /&gt;
&lt;br /&gt;
* '''The 100m Rule:''' Under 100 meters, bullet drop is negligible. At '''100m to 500m''', you must compensate for drop.&lt;br /&gt;
* '''The Sighter:''' If you cannot hit a target, don't waste ammo—'''move the gun.''' Ensure a Sapper builds a fresh Ammo Box near your new position, as boxes do not move with the gun.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''ROCKET LAUNCHERS: VOLATILE POWER''' ==&lt;br /&gt;
Rockets are notoriously unreliable for beginners but become deadly long-range tools in the hands of a veteran.[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
&lt;br /&gt;
=== '''Key Mechanics''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Dual Loading:''' You can load '''two rockets at once''' (one on the left rail, one on the right).&lt;br /&gt;
* '''The &amp;quot;Swirl&amp;quot; Factor:''' Rockets randomly swirl left and right in mid-air, making precise aiming nearly impossible. You often need a bit of luck to land a &amp;quot;perfect&amp;quot; hit.&lt;br /&gt;
* '''The Consistency Secret:''' Rockets will usually hit the '''same spot''' if fired from the same side of the launcher. Use the first shot to &amp;quot;range&amp;quot; and the second to confirm the kill.&lt;br /&gt;
* '''Destructive Power:''' Rockets can destroy enemy artillery pieces. A direct hit causes the same explosion as a cannonball hitting a loaded gun.&lt;br /&gt;
&lt;br /&gt;
=== '''Mobility &amp;amp; Setup''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Packing Up:''' Interact with the '''bucket''' at the front of the launcher to pack it into a &amp;quot;ladder&amp;quot; state. This can only be initiated by a '''Cannoneer'''.&lt;br /&gt;
* '''Deployment:''' When launchers spawn, they are &amp;quot;unpacked&amp;quot; for quick relocation. You can move them like a standard ladder (performable by 1 or 2 people). Hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt; on the bucket to rebuild it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''SPECIALIZED PIECES (HOWITZERS, MORTARS &amp;amp; SWIVELS)''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Howitzer (Air-Burst)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Fuses:''' Use &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Scroll&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;D-Pad&amp;lt;/code&amp;gt; to set fuse timers.&lt;br /&gt;
* '''Strategy:''' Aim to explode the shell '''above''' infantry clusters. A shell that hits the ground before exploding loses most of its lethality.&lt;br /&gt;
&lt;br /&gt;
=== '''The Mortar (Indirect Fire)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''V4.01 Camera:''' Use the '''Overhead Camera''' in the bottom-right UI to track where your shells land.&lt;br /&gt;
* '''Nudging:''' Tap the controls for range. One tap equals roughly 20 meters of distance.&lt;br /&gt;
&lt;br /&gt;
=== '''Swivel Cannons (Grapeshot Only)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Role:''' Primarily anti-personnel. Use them to defend breaches or ship railings.&lt;br /&gt;
* '''Simplicity:''' No bullet drop at close range; aim directly at the target's chest.&lt;br /&gt;
&amp;lt;h1&amp;gt;'''AMMUNITION &amp;amp; TARGETING'''&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
&lt;br /&gt;
=== '''Direct Fire (Cannons)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Round Shot:''' Solid iron ball.&lt;br /&gt;
** '''Land:''' Target '''Tents''' (150 XP) and infantry files.&lt;br /&gt;
** '''Naval:''' Aim for the '''waterline''' of enemy hulls to cause flooding.&lt;br /&gt;
* '''Grape Shot:''' Anti-personnel &amp;quot;shotgun&amp;quot; blast.&lt;br /&gt;
** '''Range:''' Effective up to '''50m'''.&lt;br /&gt;
** '''Tactics:''' Clear enemy decks or stop a bayonet charge. Does zero hull damage.&lt;br /&gt;
* '''Chain Shot (Naval Only):''' Two balls connected by a chain.&lt;br /&gt;
** '''Target:''' '''Masts and Rigging'''.&lt;br /&gt;
** '''Goal:''' Immobilize the enemy ship so they cannot turn or flee.&lt;br /&gt;
&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long-range and Short-range rockets]]'''Indirect Fire (Mortars &amp;amp; Howitzers)'''&lt;br /&gt;
&lt;br /&gt;
* '''Mortar:''' Uses an '''Overhead Camera''' (Bottom-Right).&lt;br /&gt;
** '''Pro Tip:''' Range is extremely sensitive. A &amp;quot;single nudge&amp;quot; of the stick/key shifts impact by ~20m.&lt;br /&gt;
* '''Howitzer:''' Time-fused explosive shells.&lt;br /&gt;
** '''Land:''' Set fuses (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Scroll&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;D-Pad&amp;lt;/code&amp;gt;) to explode '''above''' enemy lines to bypass cover.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''THE &amp;quot;TRIAD&amp;quot; SYSTEM (CREW ROLES)''' ==&lt;br /&gt;
A professional battery operates in a continuous loop to maximize Rounds Per Minute (RPM).&lt;br /&gt;
&lt;br /&gt;
# '''The Gunner:''' Never unmounts. Maintaining the &amp;quot;seat&amp;quot; preserves your range setting and horizontal lead.&lt;br /&gt;
# '''The Loader:''' Fetches ammo. In V4.01, use the widened interaction range on the '''17-Gun Frigate''' to grab shot without clumping on the gun deck.&lt;br /&gt;
# '''The Rammer:''' Must be a '''Cannoneer'''. Equips the '''Ramrod''' to seat the shot. They then assist the Loader in '''Pushing''' the gun forward after recoil.&lt;br /&gt;
&lt;br /&gt;
== STRATEGIC TIPS FOR NEW PLAYERS ==&lt;br /&gt;
&lt;br /&gt;
=== '''The &amp;quot;Notch&amp;quot; Method''' ===&lt;br /&gt;
Don't rely solely on the UI crosshair. Look at the physical barrel.&lt;br /&gt;
&lt;br /&gt;
* '''Under 100m:''' Aim the &amp;quot;lip&amp;quot; of the barrel at the enemy's feet (due to the initial upward arc).&lt;br /&gt;
* '''250m+:''' Align the top &amp;quot;notch&amp;quot; of the barrel with the target. If the target is obscured by the gun, you are at extreme range; ask an Officer for a '''Spyglass (G)''' spot.&lt;br /&gt;
&lt;br /&gt;
=== '''Recoil &amp;amp; Reset''' ===&lt;br /&gt;
Land guns kick back after every shot. You '''must''' hold the push button on the wheels to move the gun back to its &amp;quot;battery&amp;quot; position, or your next shot will land significantly shorter than the first.&lt;br /&gt;
&lt;br /&gt;
=== '''V4.01 Naval Resource Management''' ===&lt;br /&gt;
Watch the new UI indicators. If the ship's '''Hold''' is empty, you cannot reload. Coordinate with '''Midshipmen''' or '''Captains''' to ensure the ship is resupplying at a friendly port or from a supply ship.&lt;br /&gt;
&lt;br /&gt;
=== '''Counter-Battery Priority''' ===&lt;br /&gt;
Your target list should always be:&lt;br /&gt;
&lt;br /&gt;
# '''Enemy Artillery:''' Neutralize their big guns so your infantry can advance.&lt;br /&gt;
# '''Enemy Tents:''' Destroying a mobile spawn point halts an entire enemy wave.&lt;br /&gt;
# '''Command Clusters:''' Target Officers and Musicians to remove their reload/accuracy buffs.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=4013</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Artillery&amp;diff=4013"/>
		<updated>2026-03-15T06:57:46Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Added controls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Artillery is the most devastating long-range force in the Napoleonic and Naval theaters. Whether you are shattering an infantry line or demasting a Frigate, mastering the physics and coordination of the big guns is essential for victory.&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''1. THE ARTILLERY CLASSES''' ==&lt;br /&gt;
To operate at peak efficiency, you must select a specialized class. Non-specialists can fire guns, but they lack the priority and speed necessary for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Class'''&lt;br /&gt;
|'''Specialization'''&lt;br /&gt;
|'''Priority Access'''&lt;br /&gt;
|'''Essential Ability'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Cannoneer'''&lt;br /&gt;
|'''Cannon Spec:''' +15% ramming/pushing speed.&lt;br /&gt;
|Field Guns, Siege Guns, Mortars.&lt;br /&gt;
|Can override any non-artillery class currently aiming a gun.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rocketeer'''&lt;br /&gt;
|'''Rocket Spec:''' +15% loading speed.&lt;br /&gt;
|Rocket Launchers.&lt;br /&gt;
|High mobility; carries the portable Rocket Ladder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sapper'''&lt;br /&gt;
|'''Engineering:''' Repairs &amp;amp; Constructs.&lt;br /&gt;
|Swivel Gun Stands.&lt;br /&gt;
|Only class able to build '''Ammo Boxes''' and repair disabled guns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''UNIVERSAL CONTROLS''' ==&lt;br /&gt;
V4.01 ensures full parity for console players. Note the improved interaction range for naval ammo boxes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''PC'''&lt;br /&gt;
|'''Xbox Series X/S'''&lt;br /&gt;
|'''PlayStation 5'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mount / Interact'''&lt;br /&gt;
|&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Aim (Move Barrel)'''&lt;br /&gt;
|&amp;lt;code&amp;gt;WASD&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Precision Zoom'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;L2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Fire'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;RT&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;R2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Push Gun (Wheels)'''&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hold &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Equip Ramrod'''&lt;br /&gt;
|&amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;D-Pad Right&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;D-Pad Right&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== '''CANNONS: THE BATTLEFIELD BACKBONE''' ==&lt;br /&gt;
Cannons are the most reliable direct-fire weapons. Mastery comes from understanding how to reposition and &amp;quot;zero&amp;quot; your shots.&lt;br /&gt;
&lt;br /&gt;
=== '''Loading &amp;amp; Firing''' ===&lt;br /&gt;
&lt;br /&gt;
* '''The Loading Cycle:''' Grab a Round or Grapeshot from an Ammo Box and hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; (PC) / &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; (Xbox) / &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt; (PS) at the barrel.&lt;br /&gt;
* '''The Ramming Buff:''' Anyone can ram a shot, but a '''Cannoneer''' who equips their '''Ramrod''' (Slot 5 / Radial Menu) before ramming provides a '''+5% speed increase'''.[[File:Cannon Aiming.jpg|247x247px|thumb|Aiming a cannon]]'''Aiming:''' Interact with the rear of the gun. Use &amp;lt;code&amp;gt;WASD&amp;lt;/code&amp;gt; or the &amp;lt;code&amp;gt;Left Stick&amp;lt;/code&amp;gt; to move the barrel. Press &amp;lt;code&amp;gt;Mouse1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;RT&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;R2&amp;lt;/code&amp;gt; to fire.&lt;br /&gt;
* '''Class Priority:''' Cannoneers and Rocketeers can '''override''' any non-artillery class currently aiming a gun.&lt;br /&gt;
&lt;br /&gt;
=== '''Repositioning (Pushing)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Manual Movement:''' You can push any '''unloaded''' cannon by interacting with the wheels.&lt;br /&gt;
* '''Speed Buff:''' Two players pushing the wheels simultaneously will significantly increase movement speed.&lt;br /&gt;
* '''Cannoneer Override:''' During the move, a Cannoneer can override a non-artillery player to take control of the gun's direction.&lt;br /&gt;
&lt;br /&gt;
=== '''Ranging &amp;amp; Accuracy''' ===&lt;br /&gt;
&lt;br /&gt;
* '''The 100m Rule:''' Under 100 meters, bullet drop is negligible. At '''100m to 500m''', you must compensate for drop.&lt;br /&gt;
* '''The Sighter:''' If you cannot hit a target, don't waste ammo—'''move the gun.''' Ensure a Sapper builds a fresh Ammo Box near your new position, as boxes do not move with the gun.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''2. ROCKET LAUNCHERS: VOLATILE POWER''' ==&lt;br /&gt;
Rockets are notoriously unreliable for beginners but become deadly long-range tools in the hands of a veteran.[[File:RocketLauncherandcannon.jpg|thumb|a cannon (left) and a rocket launcher (right)]]&lt;br /&gt;
&lt;br /&gt;
=== '''Key Mechanics''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Dual Loading:''' You can load '''two rockets at once''' (one on the left rail, one on the right).&lt;br /&gt;
* '''The &amp;quot;Swirl&amp;quot; Factor:''' Rockets randomly swirl left and right in mid-air, making precise aiming nearly impossible. You often need a bit of luck to land a &amp;quot;perfect&amp;quot; hit.&lt;br /&gt;
* '''The Consistency Secret:''' Rockets will usually hit the '''same spot''' if fired from the same side of the launcher. Use the first shot to &amp;quot;range&amp;quot; and the second to confirm the kill.&lt;br /&gt;
* '''Destructive Power:''' Rockets can destroy enemy artillery pieces. A direct hit causes the same explosion as a cannonball hitting a loaded gun.&lt;br /&gt;
&lt;br /&gt;
=== '''Mobility &amp;amp; Setup''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Packing Up:''' Interact with the '''bucket''' at the front of the launcher to pack it into a &amp;quot;ladder&amp;quot; state. This can only be initiated by a '''Cannoneer'''.&lt;br /&gt;
* '''Deployment:''' When launchers spawn, they are &amp;quot;unpacked&amp;quot; for quick relocation. You can move them like a standard ladder (performable by 1 or 2 people). Hold &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Square&amp;lt;/code&amp;gt; on the bucket to rebuild it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''3. SPECIALIZED PIECES (HOWITZERS, MORTARS &amp;amp; SWIVELS)''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''The Howitzer (Air-Burst)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Fuses:''' Use &amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Scroll&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;D-Pad&amp;lt;/code&amp;gt; to set fuse timers.&lt;br /&gt;
* '''Strategy:''' Aim to explode the shell '''above''' infantry clusters. A shell that hits the ground before exploding loses most of its lethality.&lt;br /&gt;
&lt;br /&gt;
=== '''The Mortar (Indirect Fire)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''V4.01 Camera:''' Use the '''Overhead Camera''' in the bottom-right UI to track where your shells land.&lt;br /&gt;
* '''Nudging:''' Tap the controls for range. One tap equals roughly 20 meters of distance.&lt;br /&gt;
&lt;br /&gt;
=== '''Swivel Cannons (Grapeshot Only)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Role:''' Primarily anti-personnel. Use them to defend breaches or ship railings.&lt;br /&gt;
* '''Simplicity:''' No bullet drop at close range; aim directly at the target's chest.&lt;br /&gt;
&amp;lt;h1&amp;gt;'''AMMUNITION &amp;amp; TARGETING'''&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Ammoboxinsides.jpg|thumb|Grapeshot and round shot, found in every ammo box]]&lt;br /&gt;
&lt;br /&gt;
=== '''Direct Fire (Cannons)''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Round Shot:''' Solid iron ball.&lt;br /&gt;
** '''Land:''' Target '''Tents''' (150 XP) and infantry files.&lt;br /&gt;
** '''Naval:''' Aim for the '''waterline''' of enemy hulls to cause flooding.&lt;br /&gt;
* '''Grape Shot:''' Anti-personnel &amp;quot;shotgun&amp;quot; blast.&lt;br /&gt;
** '''Range:''' Effective up to '''50m'''.&lt;br /&gt;
** '''Tactics:''' Clear enemy decks or stop a bayonet charge. Does zero hull damage.&lt;br /&gt;
* '''Chain Shot (Naval Only):''' Two balls connected by a chain.&lt;br /&gt;
** '''Target:''' '''Masts and Rigging'''.&lt;br /&gt;
** '''Goal:''' Immobilize the enemy ship so they cannot turn or flee.&lt;br /&gt;
&lt;br /&gt;
[[File:RocketStackInsides.jpg|thumb|A rocket stack with Long-range and Short-range rockets]]'''Indirect Fire (Mortars &amp;amp; Howitzers)'''&lt;br /&gt;
&lt;br /&gt;
* '''Mortar:''' Uses an '''Overhead Camera''' (Bottom-Right).&lt;br /&gt;
** '''Pro Tip:''' Range is extremely sensitive. A &amp;quot;single nudge&amp;quot; of the stick/key shifts impact by ~20m.&lt;br /&gt;
* '''Howitzer:''' Time-fused explosive shells.&lt;br /&gt;
** '''Land:''' Set fuses (&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;Scroll&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;D-Pad&amp;lt;/code&amp;gt;) to explode '''above''' enemy lines to bypass cover.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''4. THE &amp;quot;TRIAD&amp;quot; SYSTEM (CREW ROLES)''' ==&lt;br /&gt;
A professional battery operates in a continuous loop to maximize Rounds Per Minute (RPM).&lt;br /&gt;
&lt;br /&gt;
# '''The Gunner:''' Never unmounts. Maintaining the &amp;quot;seat&amp;quot; preserves your range setting and horizontal lead.&lt;br /&gt;
# '''The Loader:''' Fetches ammo. In V4.01, use the widened interaction range on the '''17-Gun Frigate''' to grab shot without clumping on the gun deck.&lt;br /&gt;
# '''The Rammer:''' Must be a '''Cannoneer'''. Equips the '''Ramrod''' to seat the shot. They then assist the Loader in '''Pushing''' the gun forward after recoil.&lt;br /&gt;
&lt;br /&gt;
== STRATEGIC TIPS FOR NEW PLAYERS ==&lt;br /&gt;
&lt;br /&gt;
=== '''The &amp;quot;Notch&amp;quot; Method''' ===&lt;br /&gt;
Don't rely solely on the UI crosshair. Look at the physical barrel.&lt;br /&gt;
&lt;br /&gt;
* '''Under 100m:''' Aim the &amp;quot;lip&amp;quot; of the barrel at the enemy's feet (due to the initial upward arc).&lt;br /&gt;
* '''250m+:''' Align the top &amp;quot;notch&amp;quot; of the barrel with the target. If the target is obscured by the gun, you are at extreme range; ask an Officer for a '''Spyglass (G)''' spot.&lt;br /&gt;
&lt;br /&gt;
=== '''Recoil &amp;amp; Reset''' ===&lt;br /&gt;
Land guns kick back after every shot. You '''must''' hold the push button on the wheels to move the gun back to its &amp;quot;battery&amp;quot; position, or your next shot will land significantly shorter than the first.&lt;br /&gt;
&lt;br /&gt;
=== '''V4.01 Naval Resource Management''' ===&lt;br /&gt;
Watch the new UI indicators. If the ship's '''Hold''' is empty, you cannot reload. Coordinate with '''Midshipmen''' or '''Captains''' to ensure the ship is resupplying at a friendly port or from a supply ship.&lt;br /&gt;
&lt;br /&gt;
=== '''Counter-Battery Priority''' ===&lt;br /&gt;
Your target list should always be:&lt;br /&gt;
&lt;br /&gt;
# '''Enemy Artillery:''' Neutralize their big guns so your infantry can advance.&lt;br /&gt;
# '''Enemy Tents:''' Destroying a mobile spawn point halts an entire enemy wave.&lt;br /&gt;
# '''Command Clusters:''' Target Officers and Musicians to remove their reload/accuracy buffs.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4008</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4008"/>
		<updated>2026-02-06T13:58:15Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Added Coming Soon section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The Holdfast: Nations At War encyclopedia.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Beginner's_Guide|Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = Want to help improve the wiki?&lt;br /&gt;
| featured_content = Anyone can contribute to the wiki. If you want to become a contributor please get in touch with an AGS employee or moderator on [https://discordapp.com/invite/holdfastgame Discord]. Once registered, check out the '''[[Project:Work needed|work needed page]]'''.&lt;br /&gt;
&lt;br /&gt;
| featured_title = Coming Soon&lt;br /&gt;
| featured_content =&lt;br /&gt;
[[File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png|380px|frameless|center|Holdfast: Nations At War | Age of Sails]]&lt;br /&gt;
'''The latest free major expansion for Holdfast: Nations At War!'''&lt;br /&gt;
&lt;br /&gt;
Raise the black flag, capture and plunder ships or take a break with some ranting and roaring by singing along with the new accordion instrument in this massive expansion coming to Holdfast’s naval front in Q1 2026. &lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====3.X====&lt;br /&gt;
* '''2025-12-17''' - [[Game Version 3.X#3.20|Game Version 3.20]] released ([https://store.steampowered.com/news/app/589290/view/492711745752662504 Very Scottish Christmas])&lt;br /&gt;
* '''2025-10-28''' - [[Game Version 3.X#3.01.2|Game Version 3.01.2]] released&lt;br /&gt;
* '''2025-08-05''' - [[Game Version 3.X#3.00.4|Game Version 3.00.4]] released&lt;br /&gt;
* '''2025-07-24''' - [[Game Version 3.X#3.00.3|Game Version 3.00.3]] released&lt;br /&gt;
* '''2025-07-15''' - [[Game Version 3.X#3.00.2|Game Version 3.00.2]] released&lt;br /&gt;
* '''2025-07-09''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346412885 PS5 &amp;amp; Xbox Series Release])&lt;br /&gt;
* '''2025-07-03''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346411772 Crossplay Sync])&lt;br /&gt;
&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2025-06-18''' - [[Game Version 2.X#2.32|Game Version 2.32]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances V2])&lt;br /&gt;
* '''2025-05-28''' - [[Game Version 2.X#2.31|Game Version 2.31]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances])&lt;br /&gt;
* '''2025-04-09''' - [[Game Version 2.X#2.30|Game Version 2.30]] released ([https://store.steampowered.com/news/app/589290/view/520836408602001442 Optimisations V2])&lt;br /&gt;
* '''2025-04-03''' - [[Game Version 2.X#2.29.2|Game Version 2.29.2]] released ([https://store.steampowered.com/news/app/589290/view/503947276358517020 Optimisations &amp;amp; Community Rewards])&lt;br /&gt;
* '''2025-01-14''' - [[Game Version 2.X#2.29|Game Version 2.29]] released ([https://store.steampowered.com/news/app/589290/view/506191469681312678 Audio Mastering])&lt;br /&gt;
* '''2024-12-20''' - [[Game Version 2.X#2.28|Game Version 2.28]] released ([https://store.steampowered.com/news/app/589290/view/503937932384534881 Frontlines 2.0 Additions])&lt;br /&gt;
* '''2024-12-19''' - [[Game Version 2.X#2.27|Game Version 2.27]] released ([https://store.steampowered.com/news/app/589290/view/503937773532610926 Frontlines 2.0])&lt;br /&gt;
* '''2024-11-28''' - [[Game Version 2.X#2.26|Game Version 2.26]] released ([https://store.steampowered.com/news/app/589290/view/4446837338576782057 Field Orders! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-11-21''' - [[Game Version 2.X#2.25|Game Version 2.25]] released ([https://store.steampowered.com/news/app/589290/view/7165884436587741619 Field Orders! Pans &amp;amp; Unlocks] alongside [https://store.steampowered.com/news/app/589290/view/4446836704626606737 Field Orders! Fixes &amp;amp; Additions V1] and [https://store.steampowered.com/app/3320400/Holdfast_Nations_At_War__Blackpowder_Firearms/ Blackpowder Firearms])&lt;br /&gt;
* '''2024-09-13''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.24]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-11''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.23]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-05''' - [[Game Version 2.X#2.22|Game Version 2.22]] released ([https://store.steampowered.com/news/app/589290/view/4584188879514575719 Battlefields Expanded! Server Queue])&lt;br /&gt;
* '''2024-08-30''' - [[Game Version 2.X#2.21.2|Game Version 2.21.2]] released ([https://store.steampowered.com/news/app/589290/view/4584188879496362997 Holdfast Launches On Steam Deck])&lt;br /&gt;
* '''2024-06-26''' - [[Game Version 2.X#2.21|Game Version 2.21]] released ([https://store.steampowered.com/news/app/589290/view/4223895201267936824 Regiment Warfare! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-06-13''' - [[Game Version 2.X#2.20|Game Version 2.20]] released ([https://store.steampowered.com/news/app/589290/view/5999438179036262373 Regiment Warfare! Fixes &amp;amp; Additions V1])&lt;br /&gt;
* '''2024-06-12''' - [[Game Version 2.X#2.19|Game Version 2.19]] released ([https://store.steampowered.com/news/app/589290/view/4143953771639476471 Regiment Warfare! First Person Update])&lt;br /&gt;
* '''2024-03-26''' - [[Game Version 2.X#2.18|Game Version 2.18]] released&lt;br /&gt;
* '''2024-03-23''' - [[Game Version 2.X#2.17|Game Version 2.17]] released&lt;br /&gt;
* '''2024-01-25''' - [[Game Version 2.X#2.16|Game Version 2.16]] released ([https://steamcommunity.com/games/589290/announcements/detail/3966050174818071180 Napoleon's Rise - Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-01-17''' - [[Game Version 2.X#2.15|Game Version 2.15]] released ([https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 Napoleon’s Rise] alongside [https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/ Napoleon’s Rise DLC])&lt;br /&gt;
* '''2023-09-18''' - [[Game Version 2.X#2.14|Game Version 2.14]] released ([https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 Soldier medals])&lt;br /&gt;
* '''2023-09-07''' - [[Game Version 2.X#2.13|Game Version 2.13]] released ([https://store.steampowered.com/news/app/589290/view/3680059005332281063 Optimisations &amp;amp; Bug Fixes])&lt;br /&gt;
* '''2023-09-04''' - [[Game Version 2.X#2.12|Game Version 2.12]] released ([https://store.steampowered.com/news/app/589290/view/6250485953060293919 Howitzer &amp;amp; UI])&lt;br /&gt;
* '''2022-12-20''' - [[Game Version 2.X#2.11|Game Version 2.11]] released ([https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 Austrian Empire])&lt;br /&gt;
* '''2022-10-21''' - [[Game Version 2.X#2.10|Game Version 2.10]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 Bug Fixes])&lt;br /&gt;
* '''2022-10-20''' - [[Game Version 2.X#2.9|Game Version 2.9]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 More Unlocks! Muppet, Jolly &amp;amp; Hammer])&lt;br /&gt;
* '''2022-09-13''' - [[Game Version 2.X#2.8|Game Version 2.8]] released ([https://steamcommunity.com/games/589290/announcements/detail/3301723568242853536 Linebattle 2.0 Additional Fixes])&lt;br /&gt;
* '''2022-09-08''' - [[Game Version 2.X#2.7|Game Version 2.7]] released ([https://store.steampowered.com/news/app/589290/view/3301723568224735001 Linebattle 2.0])&lt;br /&gt;
* '''2022-06-22''' - [[Game Version 2.X#2.6|Game Version 2.6]] released ([https://store.steampowered.com/news/app/589290/view/6020764566746035380 Regiments Assemble!])&lt;br /&gt;
* '''2022-05-20''' - [[Game Version 2.X#2.5|Game Version 2.5]] released ([https://store.steampowered.com/news/app/589290/view/3200382588897215705 Holdfast SDK 5.0])&lt;br /&gt;
* '''2022-04-29''' - [[Game Version 2.X#2.4|Game Version 2.4]] released ([https://store.steampowered.com/news/app/589290/view/3195876925680684059 Fort Imraan])&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]] released ([https://store.steampowered.com/news/app/589290/view/3200379258794380599 Heroes Landing!] alongside [https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces/ Ottoman Forces] &amp;amp; [https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces/ Australian Forces])&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]] released ([https://store.steampowered.com/news/app/589290/view/3111429361418389774 China Kaiheila])&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]] released ([https://store.steampowered.com/news/app/589290/view/3111428915018795281 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released ([https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1] alongside [https://store.steampowered.com/app/1906771/Holdfast_Frontlines_WW1__American_Forces/ American Forces])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released ([https://store.steampowered.com/news/app/589290/view/4450117468963559239 Its Christmas Time])&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released ([https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released ([https://store.steampowered.com/news/app/589290/view/4770987529142054134 Bug Fixes])&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released ([https://store.steampowered.com/news/app/589290/view/2978552244076671313 Map Voting])&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released ([https://store.steampowered.com/news/app/589290/view/5657062517992376428 Bug Fixes])&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released ([https://store.steampowered.com/news/app/589290/view/5657062517974536457 Optimisations])&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released ([https://store.steampowered.com/news/app/589290/view/3056231728227996489 Kingdom of Italy])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released ([https://store.steampowered.com/news/app/589290/view/3040460885547729658 Linux Infrastructure])&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released ([https://store.steampowered.com/news/app/589290/view/2925616482179767920 In Memoriam])&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released ([https://store.steampowered.com/news/app/589290/view/2925616482157330102 Bug Fixes])&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released ([https://store.steampowered.com/news/app/589290/view/5363189319893980686 Regiment Prestige] alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released ([https://store.steampowered.com/news/app/589290/view/2942499350226958920 The Plague Doctor Arrives])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released ([https://store.steampowered.com/news/app/589290/view/5314766837575755809 Battlefield Additions])&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released ([https://store.steampowered.com/news/app/589290/view/2892955313288224618 Battlefields Expanded] alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released ([https://store.steampowered.com/news/app/589290/view/2733073087936838599 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released ([https://store.steampowered.com/news/app/589290/view/2516898401244919496 Shoulder Arms]alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released ([https://store.steampowered.com/news/app/589290/view/2516898401229802664 Naval Warfront Fixes])&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released ([https://store.steampowered.com/news/app/589290/view/2224161905059695993 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released ([https://store.steampowered.com/news/app/589290/view/2224161905039285284 Modding Tools] &amp;amp; [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released ([https://store.steampowered.com/news/app/589290/view/1701737450508999848 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-03-05''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released ([https://store.steampowered.com/news/app/589290/view/1701736723584914256 Russian Empire!])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released ([[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released ([[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released ([[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released ([[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released ([[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released ([[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released ([[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released ([[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released ([[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released ([[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released ([[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released ([[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released ([[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Holdfast Box Art Image.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Tech Support]]&lt;br /&gt;
&lt;br /&gt;
[[Frequently Asked Questions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[SDK URP Upgrade Guide|SDK Upgrade Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
[[Mods and Consoles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png&amp;diff=4007</id>
		<title>File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:8eea796543dc82e9ed7923fc5541ab7e9980cee8.png&amp;diff=4007"/>
		<updated>2026-02-06T13:40:07Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holdfast: Nations At War | Age of Sails&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:HoldfastQ1.jpg&amp;diff=4006</id>
		<title>File:HoldfastQ1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:HoldfastQ1.jpg&amp;diff=4006"/>
		<updated>2026-02-06T13:22:55Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holdfast: Nations At War | Age of Sails Expansion&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4005</id>
		<title>Holdfast Nations At War Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Holdfast_Nations_At_War_Wiki&amp;diff=4005"/>
		<updated>2026-01-31T21:19:03Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Templates based on https://hoi4.paradoxwikis.com/ --&amp;gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Forum Logo.png|link=|&amp;lt;span title=&amp;quot;Holdfast: Nations At War Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;|left]]&lt;br /&gt;
| blurb = The Holdfast: Nations At War encyclopedia.&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = '''''[[Beginner's_Guide|Holdfast: Nations At War]]''''' is an online multiplayer [https://en.wikipedia.org/wiki/First-person_shooter first] and [https://en.wikipedia.org/wiki/Third-person_shooter third person] shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations during the great [https://en.wikipedia.org/wiki/Napoleonic_era Napoleonic Era] &amp;amp; [https://en.wikipedia.org/wiki/World_War_I First World War].&lt;br /&gt;
&lt;br /&gt;
| featured_title = Want to help improve the wiki?&lt;br /&gt;
| featured_content = Anyone can contribute to the wiki. If you want to become a contributor please get in touch with an AGS employee or moderator on [https://discordapp.com/invite/holdfastgame Discord]. Once registered, check out the '''[[Project:Work needed|work needed page]]'''.&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest news&lt;br /&gt;
| news_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; margin-right: 120px;&amp;quot;&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
====3.X====&lt;br /&gt;
* '''2025-12-17''' - [[Game Version 3.X#3.20|Game Version 3.20]] released ([https://store.steampowered.com/news/app/589290/view/492711745752662504 Very Scottish Christmas])&lt;br /&gt;
* '''2025-10-28''' - [[Game Version 3.X#3.01.2|Game Version 3.01.2]] released&lt;br /&gt;
* '''2025-08-05''' - [[Game Version 3.X#3.00.4|Game Version 3.00.4]] released&lt;br /&gt;
* '''2025-07-24''' - [[Game Version 3.X#3.00.3|Game Version 3.00.3]] released&lt;br /&gt;
* '''2025-07-15''' - [[Game Version 3.X#3.00.2|Game Version 3.00.2]] released&lt;br /&gt;
* '''2025-07-09''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346412885 PS5 &amp;amp; Xbox Series Release])&lt;br /&gt;
* '''2025-07-03''' - [[Game Version 3.X#3.00|Game Version 3.00]] released ([https://store.steampowered.com/news/app/589290/view/503954886346411772 Crossplay Sync])&lt;br /&gt;
&lt;br /&gt;
====2.X====&lt;br /&gt;
* '''2025-06-18''' - [[Game Version 2.X#2.32|Game Version 2.32]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances V2])&lt;br /&gt;
* '''2025-05-28''' - [[Game Version 2.X#2.31|Game Version 2.31]] released ([https://store.steampowered.com/news/app/589290/view/503952350215405794 Tweaks &amp;amp; Balances])&lt;br /&gt;
* '''2025-04-09''' - [[Game Version 2.X#2.30|Game Version 2.30]] released ([https://store.steampowered.com/news/app/589290/view/520836408602001442 Optimisations V2])&lt;br /&gt;
* '''2025-04-03''' - [[Game Version 2.X#2.29.2|Game Version 2.29.2]] released ([https://store.steampowered.com/news/app/589290/view/503947276358517020 Optimisations &amp;amp; Community Rewards])&lt;br /&gt;
* '''2025-01-14''' - [[Game Version 2.X#2.29|Game Version 2.29]] released ([https://store.steampowered.com/news/app/589290/view/506191469681312678 Audio Mastering])&lt;br /&gt;
* '''2024-12-20''' - [[Game Version 2.X#2.28|Game Version 2.28]] released ([https://store.steampowered.com/news/app/589290/view/503937932384534881 Frontlines 2.0 Additions])&lt;br /&gt;
* '''2024-12-19''' - [[Game Version 2.X#2.27|Game Version 2.27]] released ([https://store.steampowered.com/news/app/589290/view/503937773532610926 Frontlines 2.0])&lt;br /&gt;
* '''2024-11-28''' - [[Game Version 2.X#2.26|Game Version 2.26]] released ([https://store.steampowered.com/news/app/589290/view/4446837338576782057 Field Orders! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-11-21''' - [[Game Version 2.X#2.25|Game Version 2.25]] released ([https://store.steampowered.com/news/app/589290/view/7165884436587741619 Field Orders! Pans &amp;amp; Unlocks] alongside [https://store.steampowered.com/news/app/589290/view/4446836704626606737 Field Orders! Fixes &amp;amp; Additions V1] and [https://store.steampowered.com/app/3320400/Holdfast_Nations_At_War__Blackpowder_Firearms/ Blackpowder Firearms])&lt;br /&gt;
* '''2024-09-13''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.24]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-11''' - [[Game Version 2.X#2.23_.26_2.24|Game Version 2.23]] released ([https://store.steampowered.com/news/app/589290/view/4592071446743902639 Game Optimisations])&lt;br /&gt;
* '''2024-09-05''' - [[Game Version 2.X#2.22|Game Version 2.22]] released ([https://store.steampowered.com/news/app/589290/view/4584188879514575719 Battlefields Expanded! Server Queue])&lt;br /&gt;
* '''2024-08-30''' - [[Game Version 2.X#2.21.2|Game Version 2.21.2]] released ([https://store.steampowered.com/news/app/589290/view/4584188879496362997 Holdfast Launches On Steam Deck])&lt;br /&gt;
* '''2024-06-26''' - [[Game Version 2.X#2.21|Game Version 2.21]] released ([https://store.steampowered.com/news/app/589290/view/4223895201267936824 Regiment Warfare! Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-06-13''' - [[Game Version 2.X#2.20|Game Version 2.20]] released ([https://store.steampowered.com/news/app/589290/view/5999438179036262373 Regiment Warfare! Fixes &amp;amp; Additions V1])&lt;br /&gt;
* '''2024-06-12''' - [[Game Version 2.X#2.19|Game Version 2.19]] released ([https://store.steampowered.com/news/app/589290/view/4143953771639476471 Regiment Warfare! First Person Update])&lt;br /&gt;
* '''2024-03-26''' - [[Game Version 2.X#2.18|Game Version 2.18]] released&lt;br /&gt;
* '''2024-03-23''' - [[Game Version 2.X#2.17|Game Version 2.17]] released&lt;br /&gt;
* '''2024-01-25''' - [[Game Version 2.X#2.16|Game Version 2.16]] released ([https://steamcommunity.com/games/589290/announcements/detail/3966050174818071180 Napoleon's Rise - Fixes &amp;amp; Additions V2])&lt;br /&gt;
* '''2024-01-17''' - [[Game Version 2.X#2.15|Game Version 2.15]] released ([https://steamcommunity.com/games/589290/announcements/detail/3909752009314202982 Napoleon’s Rise] alongside [https://store.steampowered.com/app/2692480/Holdfast_Nations_At_War__Napoleons_Rise/ Napoleon’s Rise DLC])&lt;br /&gt;
* '''2023-09-18''' - [[Game Version 2.X#2.14|Game Version 2.14]] released ([https://steamcommunity.com/games/589290/announcements/detail/6136773236746953332 Soldier medals])&lt;br /&gt;
* '''2023-09-07''' - [[Game Version 2.X#2.13|Game Version 2.13]] released ([https://store.steampowered.com/news/app/589290/view/3680059005332281063 Optimisations &amp;amp; Bug Fixes])&lt;br /&gt;
* '''2023-09-04''' - [[Game Version 2.X#2.12|Game Version 2.12]] released ([https://store.steampowered.com/news/app/589290/view/6250485953060293919 Howitzer &amp;amp; UI])&lt;br /&gt;
* '''2022-12-20''' - [[Game Version 2.X#2.11|Game Version 2.11]] released ([https://steamcommunity.com/games/589290/announcements/detail/6926004339908633084 Austrian Empire])&lt;br /&gt;
* '''2022-10-21''' - [[Game Version 2.X#2.10|Game Version 2.10]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 Bug Fixes])&lt;br /&gt;
* '''2022-10-20''' - [[Game Version 2.X#2.9|Game Version 2.9]] released ([https://steamcommunity.com/games/589290/announcements/detail/3404184263848413179 More Unlocks! Muppet, Jolly &amp;amp; Hammer])&lt;br /&gt;
* '''2022-09-13''' - [[Game Version 2.X#2.8|Game Version 2.8]] released ([https://steamcommunity.com/games/589290/announcements/detail/3301723568242853536 Linebattle 2.0 Additional Fixes])&lt;br /&gt;
* '''2022-09-08''' - [[Game Version 2.X#2.7|Game Version 2.7]] released ([https://store.steampowered.com/news/app/589290/view/3301723568224735001 Linebattle 2.0])&lt;br /&gt;
* '''2022-06-22''' - [[Game Version 2.X#2.6|Game Version 2.6]] released ([https://store.steampowered.com/news/app/589290/view/6020764566746035380 Regiments Assemble!])&lt;br /&gt;
* '''2022-05-20''' - [[Game Version 2.X#2.5|Game Version 2.5]] released ([https://store.steampowered.com/news/app/589290/view/3200382588897215705 Holdfast SDK 5.0])&lt;br /&gt;
* '''2022-04-29''' - [[Game Version 2.X#2.4|Game Version 2.4]] released ([https://store.steampowered.com/news/app/589290/view/3195876925680684059 Fort Imraan])&lt;br /&gt;
* '''2022-04-18''' - [[Game Version 2.X#2.3|Game Version 2.3]] released ([https://store.steampowered.com/news/app/589290/view/3200379258794380599 Heroes Landing!] alongside [https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces/ Ottoman Forces] &amp;amp; [https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces/ Australian Forces])&lt;br /&gt;
* '''2022-03-05''' - [[Game Version 2.X#2.2|Game Version 2.2]] released ([https://store.steampowered.com/news/app/589290/view/3111429361418389774 China Kaiheila])&lt;br /&gt;
* '''2022-03-03''' - [[Game Version 2.X#2.1|Game Version 2.1]] released ([https://store.steampowered.com/news/app/589290/view/3111428915018795281 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2022-02-17''' - [[Game Version 2.X#2.0|Game Version 2.0]] released ([https://store.steampowered.com/news/app/589290/view/3111428092796057085 Frontlines WW1] alongside [https://store.steampowered.com/app/1906771/Holdfast_Frontlines_WW1__American_Forces/ American Forces])&lt;br /&gt;
====1.X====&lt;br /&gt;
* '''2021-12-20''' - [[Game Version 1.X#1.21|Game Version 1.21]] released ([https://store.steampowered.com/news/app/589290/view/4450117468963559239 Its Christmas Time])&lt;br /&gt;
* '''2021-10-28''' - [[Game Version 1.X#1.20|Game Version 1.20]] released ([https://store.steampowered.com/news/app/589290/view/3041611530975637346 Monsieur Fred])&lt;br /&gt;
* '''2021-08-16''' - [[Game Version 1.X#1.19|Game Version 1.19]] released ([https://store.steampowered.com/news/app/589290/view/4770987529142054134 Bug Fixes])&lt;br /&gt;
* '''2021-08-05''' - [[Game Version 1.X#1.18|Game Version 1.18]] released ([https://store.steampowered.com/news/app/589290/view/2978552244076671313 Map Voting])&lt;br /&gt;
* '''2021-05-18''' - [[Game Version 1.X#1.17|Game Version 1.17]] released ([https://store.steampowered.com/news/app/589290/view/5657062517992376428 Bug Fixes])&lt;br /&gt;
* '''2021-05-14''' - [[Game Version 1.X#1.16|Game Version 1.16]] released ([https://store.steampowered.com/news/app/589290/view/5657062517974536457 Optimisations])&lt;br /&gt;
* '''2021-04-29''' - [[Game Version 1.X#1.15|Game Version 1.15]] released ([https://store.steampowered.com/news/app/589290/view/3056231728227996489 Kingdom of Italy])&lt;br /&gt;
* '''2021-01-26''' - [[Game Version 1.X#1.14|Game Version 1.14]] released ([https://store.steampowered.com/news/app/589290/view/3040460885547729658 Linux Infrastructure])&lt;br /&gt;
* '''2020-12-29''' - [[Game Version 1.X#1.13|Game Version 1.13]] released ([https://store.steampowered.com/news/app/589290/view/2925616482179767920 In Memoriam])&lt;br /&gt;
* '''2020-12-23''' - [[Game Version 1.X#1.12|Game Version 1.12]] released ([https://store.steampowered.com/news/app/589290/view/2925616482157330102 Bug Fixes])&lt;br /&gt;
* '''2020-12-21''' - [[Game Version 1.X#1.11|Game Version 1.11]] released ([https://store.steampowered.com/news/app/589290/view/5363189319893980686 Regiment Prestige] alongside [https://store.steampowered.com/app/1489800/Holdfast_Nations_At_War__Regiments_of_the_Guard/ Regiments of the Guard])&lt;br /&gt;
* '''2020-10-29''' - [[Game Version 1.X#1.10|Game Version 1.10]] released ([https://store.steampowered.com/news/app/589290/view/2942499350226958920 The Plague Doctor Arrives])&lt;br /&gt;
* '''2020-09-15''' - [[Game Version 1.X#1.9|Game Version 1.9]] released ([https://store.steampowered.com/news/app/589290/view/5314766837575755809 Battlefield Additions])&lt;br /&gt;
* '''2020-09-09''' - [[Game Version 1.X#1.8|Game Version 1.8]] released ([https://store.steampowered.com/news/app/589290/view/2892955313288224618 Battlefields Expanded] alongside [https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command/ High Command])&lt;br /&gt;
* '''2020-07-15''' - [[Game Version 1.X#1.7|Game Version 1.7]] released ([https://store.steampowered.com/news/app/589290/view/2733073087936838599 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-07-03''' - [[Game Version 1.X#1.6|Game Version 1.6]] released ([https://store.steampowered.com/news/app/589290/view/2516898401244919496 Shoulder Arms]alongside [https://store.steampowered.com/app/1324000/Holdfast_Nations_At_War__Regiments_of_the_Line/ Regiments of the Line])&lt;br /&gt;
* '''2020-06-26''' - [[Game Version 1.X#1.5|Game Version 1.5]] released ([https://store.steampowered.com/news/app/589290/view/2516898401229802664 Naval Warfront Fixes])&lt;br /&gt;
* '''2020-06-03''' - [[Game Version 1.X#1.4|Game Version 1.4]] released ([https://store.steampowered.com/news/app/589290/view/2224161905059695993 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-05-28''' - [[Game Version 1.X#1.3|Game Version 1.3]] released ([https://store.steampowered.com/news/app/589290/view/2224161905039285284 Modding Tools] &amp;amp; [[SDK_User_Guide|Holdfast SDK]])&lt;br /&gt;
* '''2020-03-17''' - [[Game Version 1.X#1.1_.26_1.2|Game Version 1.1 &amp;amp; 1.2]] released ([https://store.steampowered.com/news/app/589290/view/1701737450508999848 Bug Fixes &amp;amp; Additions])&lt;br /&gt;
* '''2020-03-05''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] releases out of [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
* '''2020-03-05''' - [[Game Version 1.X#1.0|Game Version 1.0]] released ([https://store.steampowered.com/news/app/589290/view/1701736723584914256 Russian Empire!])&lt;br /&gt;
====0.x====&lt;br /&gt;
* '''2020-01-30''' - [[Game Version 0.4X#0.41_.26_0.42|Game Version 0.41 &amp;amp; 0.42 ]] released&lt;br /&gt;
* '''2019-12-17''' - [[Game Version 0.4X#0.40|Game Version 0.39 &amp;amp; 0.40 ]] released ([[Classes:_Cavalry|Cavalry]])&lt;br /&gt;
* '''2019-10-11''' - [[Game Version 0.3X#0.38|Game Version 0.38]] released&lt;br /&gt;
* '''2019-09-20''' - [[Game Version 0.3X#0.37|Game Version 0.37]] released&lt;br /&gt;
* '''2019-09-18''' - [[Game Version 0.3X#0.36|Game Version 0.36]] released&lt;br /&gt;
* '''2019-09-14''' - [[Game Version 0.3X#0.35|Game Version 0.35]] released ([[Leaderboards]])&lt;br /&gt;
* '''2019-08-23''' - [[Game Version 0.3X#0.34|Game Version 0.34]] released&lt;br /&gt;
* '''2019-07-26''' - [[Game Version 0.3X#0.33|Game Version 0.33]] released ([[Traits_%26_Abilities|Class System]])&lt;br /&gt;
* '''2019-06-24''' - [[Game Version 0.3X#0.32|Game Version 0.32]] released&lt;br /&gt;
* '''2019-06-21''' - [[Game Version 0.3X#0.31|Game Version 0.31]] released ([[Classes:_Support#Sappers|Sappers]])&lt;br /&gt;
* '''2019-05-25''' - [[Game Version 0.3X#0.30|Game Version 0.30]] released ([[Naval Combat#Frigate|Frigate]] &amp;amp; [[Server_Configuration#Override Commands &amp;amp; Server-Side Modding|Server-Side Modding]])&lt;br /&gt;
* '''2019-05-16''' - [[Game Version 0.2X#0.29|Game Version 0.29]] released&lt;br /&gt;
* '''2019-04-25''' - [[Game Version 0.2X#0.28|Game Version 0.28]] released&lt;br /&gt;
* '''2019-04-20''' - [[Game Version 0.2X#0.27|Game Version 0.27]] released&lt;br /&gt;
* '''2019-03-15''' - [[Game Version 0.2X#0.26|Game Version 0.26]] released ([[Artillery#Rocket Launcher|Rocket Artillery]])&lt;br /&gt;
* '''2019-02-26''' - [[Game Version 0.2X#0.25|Game Version 0.25]] released&lt;br /&gt;
* '''2019-02-15''' - [[Game Version 0.2X#0.24|Game Version 0.24]] released&lt;br /&gt;
* '''2018-12-22''' - [[Game Version 0.2X#0.23|Game Version 0.23]] released&lt;br /&gt;
* '''2018-12-18''' - [[Game Version 0.2X#0.22|Game Version 0.22]] released ([[Artillery#Moveable Cannon|Moveable Artillery]])&lt;br /&gt;
* '''2018-11-21''' - [[Game Version 0.2X#0.21|Game Version 0.21]] released&lt;br /&gt;
* '''2018-11-19''' - [[Game Version 0.2X#0.20|Game Version 0.20]] released&lt;br /&gt;
* '''2018-11-15''' - [[Game Version 0.1X#0.19|Game Version 0.19]] released&lt;br /&gt;
* '''2018-11-09''' - [[Game Version 0.1X#0.18|Game Version 0.18]] released ([[Game Modes#Melee Arena|Melee Arena]])&lt;br /&gt;
* '''2018-11-01''' - [[Game Version 0.1X#0.17|Game Version 0.17]] released&lt;br /&gt;
* '''2018-10-29''' - [[Game Version 0.1X#0.16|Game Version 0.16]] released&lt;br /&gt;
* '''2018-09-01''' - [[Game Version 0.1X#0.15|Game Version 0.15]] released&lt;br /&gt;
* '''2018-06-21''' - [[Game Version 0.1X#0.14|Game Version 0.14]] released ([[Factions#The_Kingdom_of_Prussia|Kingdom of Prussia]])&lt;br /&gt;
* '''2018-03-30''' - [[Game Version 0.1X#0.13|Game Version 0.13]] released ([[Game Modes#Army Conquest|Army Conquest]])&lt;br /&gt;
* '''2018-03-03''' - [[Game Version 0.1X#0.12|Game Version 0.12]] released&lt;br /&gt;
* '''2018-02-15''' - [[Game Version 0.1X#0.11|Game Version 0.11]] released ([[Linebattles#Combat_Rules|Hardcore]])&lt;br /&gt;
* '''2018-01-22''' - [[Game Version 0.1X#0.10|Game Version 0.10]] released ([[Classes:_Support#Bagpipers|Bagpipers]])&lt;br /&gt;
* '''2017-10-29''' - [[Game Version 0.00X#0.09|Game Version 0.09]] released&lt;br /&gt;
* '''2017-10-22''' - [[Game Version 0.00X#0.08|Game Version 0.08]] released ([[Server Configuration#Admin Tools|Admin Tools]])&lt;br /&gt;
* '''2017-10-15''' - [[Game Version 0.00X#0.07|Game Version 0.07]] released&lt;br /&gt;
* '''2017-10-08''' - [[Game Version 0.00X#0.06|Game Version 0.06]] released&lt;br /&gt;
* '''2017-09-30''' - [[Game Version 0.00X#0.05|Game Version 0.05]] released&lt;br /&gt;
* '''2017-09-27''' - [[Game Version 0.00X#0.04|Game Version 0.04]] released&lt;br /&gt;
* '''2017-09-25''' - [[Game Version 0.00X#0.03|Game Version 0.03]] released&lt;br /&gt;
* '''2017-09-22''' - [[Game Version 0.00X#0.02|Game Version 0.02]] released&lt;br /&gt;
* '''2017-09-21''' - '''[[Beginner's_Guide|Holdfast: Nations At War]] enters [https://en.wikipedia.org/wiki/Early_access Early Access]'''&lt;br /&gt;
&lt;br /&gt;
| image_title = _&lt;br /&gt;
| image_content =&lt;br /&gt;
[[File:Holdfast Box Art Image.png|right|200px|Holdfast: Nations At War Wiki|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important pages&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beginner's Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[User Interface]]  &lt;br /&gt;
&lt;br /&gt;
[[Factions]]  &lt;br /&gt;
&lt;br /&gt;
[[Game Modes]]  &lt;br /&gt;
&lt;br /&gt;
[[Maps]]  &lt;br /&gt;
&lt;br /&gt;
[[Tech Support]]&lt;br /&gt;
&lt;br /&gt;
[[Frequently Asked Questions]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Shooting]]  &lt;br /&gt;
&lt;br /&gt;
[[Melee]]&lt;br /&gt;
&lt;br /&gt;
[[Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Defences]]&lt;br /&gt;
&lt;br /&gt;
[[Horseback Riding]]&lt;br /&gt;
&lt;br /&gt;
[[Auxiliary]]&lt;br /&gt;
&lt;br /&gt;
[[Orders]]&lt;br /&gt;
&lt;br /&gt;
[[Traits_and_Abilities|Traits &amp;amp; Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Naval Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Ships]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Classes &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Classes:_Command|Command]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Skirmisher|Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Support|Support]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Artillery|Artillery]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Cavalry|Cavalry]]&lt;br /&gt;
&lt;br /&gt;
[[Classes:_Crewman|Crewman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Roleplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Linebattles]]  &lt;br /&gt;
&lt;br /&gt;
[[Crews &amp;amp; Regiments]]&lt;br /&gt;
&lt;br /&gt;
[[Organised Events]]&lt;br /&gt;
&lt;br /&gt;
[[Musician Tunes]]&lt;br /&gt;
&lt;br /&gt;
[[Voice Commands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Modding &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[SDK User Guide]]&lt;br /&gt;
&lt;br /&gt;
[[SDK URP Upgrade Guide|SDK Upgrade Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Script Modding Guide]]  &lt;br /&gt;
&lt;br /&gt;
[[Map Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Spawnable Props]]&lt;br /&gt;
&lt;br /&gt;
[[Remote Console Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Server Configuration Enums]]&lt;br /&gt;
&lt;br /&gt;
[[Workshop Discord]]  &lt;br /&gt;
&lt;br /&gt;
[[Mods and Consoles]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top:0.3em&amp;quot;&amp;gt; Meta &amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Server Hosting]]  &lt;br /&gt;
&lt;br /&gt;
[[Server Configuration]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=HoldfastNaW:Work_needed&amp;diff=4004</id>
		<title>HoldfastNaW:Work needed</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=HoldfastNaW:Work_needed&amp;diff=4004"/>
		<updated>2026-01-31T21:18:18Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: /* To-Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all outstanding tasks and work needing to be done on the wiki.&lt;br /&gt;
&lt;br /&gt;
= Contributing to the Wiki =&lt;br /&gt;
Interested in writing for the wiki? Join [https://discord.com/invite/holdfastgame the official Holdfast discord] and ask a member of Anvil Game Studios for access. &lt;br /&gt;
&lt;br /&gt;
Contributors working through this to-do list are asked to either strike off or delete items when completed. It is also recommended to either leave a message in the #holdfast-wiki discord channel or on this page's [[HoldfastNaW talk:Work_needed|discussion page]].&lt;br /&gt;
&lt;br /&gt;
= To-Do List = &lt;br /&gt;
&lt;br /&gt;
==Imagery==&lt;br /&gt;
* All pictures need better quality images.&lt;br /&gt;
* Need new faction images. &lt;br /&gt;
&lt;br /&gt;
==Artillery==&lt;br /&gt;
* Article needs better screenshots (updated picture qualities)&lt;br /&gt;
* Article could do with being tidied up (e.g. grammar and rephrasing)&lt;br /&gt;
* Per Shooting, some graphics for shot calls etc&lt;br /&gt;
* Howitzer needs updating&lt;br /&gt;
&lt;br /&gt;
== Classes: Command==&lt;br /&gt;
* Needs Italy line officers adding and new updated images (the Russian officer is out of place in the line-up)&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;br /&gt;
&lt;br /&gt;
== Classes: Rank and File==&lt;br /&gt;
* Needs Italy units adding&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;br /&gt;
&lt;br /&gt;
== Classes: Support ==&lt;br /&gt;
* Needs Italy units adding&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;br /&gt;
&lt;br /&gt;
== Classes: Skirmisher ==&lt;br /&gt;
* Needs Italy units adding&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;br /&gt;
&lt;br /&gt;
== Classes: Artillery ==&lt;br /&gt;
* Needs Italy units adding&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;br /&gt;
&lt;br /&gt;
== Classes: Cavalry ==&lt;br /&gt;
* Needs Italy units adding&lt;br /&gt;
* Removal of dead links (e.g. we don't need a page dedicated to each type of pistol)&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4003</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4003"/>
		<updated>2026-01-31T21:15:17Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|subheader|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Essential Diagnostics|Essential Diagnostics]]&lt;br /&gt;
* [[#Critical Known Issues (PC &amp;amp; Console)|Critical Known Issues (PC &amp;amp; Console)]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.1rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4002</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4002"/>
		<updated>2026-01-31T21:13:29Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Essential Diagnostics|Essential Diagnostics]]&lt;br /&gt;
* [[#Critical Known Issues (PC &amp;amp; Console)|Critical Known Issues (PC &amp;amp; Console)]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4001</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4001"/>
		<updated>2026-01-31T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Before Consulting the List Below - Common Solutions and Diagnostics|Common Solutions &amp;amp; Diagnostics]]&lt;br /&gt;
* [[#Critical Known Issues (PC &amp;amp; Console)|Critical Known Issues (PC &amp;amp; Console)]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4000</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=4000"/>
		<updated>2026-01-31T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Before Consulting the List Below - Common Solutions and Diagnostics|Common Solutions &amp;amp; Diagnostics]]&lt;br /&gt;
* [[#Known Issues|Known Issues]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
* [[#Platform-Specific Known Issues &amp;amp; Solutions|Platform-Specific Known Issues &amp;amp; Solutions]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3999</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3999"/>
		<updated>2026-01-31T21:08:45Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. '''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Before Consulting the List Below - Common Solutions and Diagnostics|Common Solutions &amp;amp; Diagnostics]]&lt;br /&gt;
* [[#Known Issues|Known Issues]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
* [[#Platform-Specific Known Issues &amp;amp; Solutions|Platform-Specific Known Issues &amp;amp; Solutions]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3998</id>
		<title>Tech Support/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3998"/>
		<updated>2026-01-31T21:06:40Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🛠️ Section I: Essential Diagnostics (Agnostic) ==&lt;br /&gt;
Before submitting a ticket to the Official Discord, you must perform these steps to rule out local data corruption.&lt;br /&gt;
&lt;br /&gt;
=== 1. Integrity Validation (Steam) ===&lt;br /&gt;
Asset corruption is the #1 cause of &amp;quot;Pink Textures&amp;quot; (missing materials) and map load crashes.&lt;br /&gt;
&lt;br /&gt;
* '''Procedure:''' Right-click '''Holdfast: Nations at War''' in Steam &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Note:''' Steam will automatically re-acquire any file that fails the SHA check.&lt;br /&gt;
&lt;br /&gt;
=== 2. Error Logging &amp;amp; Console Access ===&lt;br /&gt;
&lt;br /&gt;
* '''F2 Console:''' Press &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; in-game. '''Red lines''' are fatal errors; '''Yellow lines''' are warnings.&lt;br /&gt;
* '''Local Logs:''' Your crash data is stored at &amp;lt;code&amp;gt;%userprofile%\AppData\LocalLow\Anvil Game Studio\Holdfast NaW\Player.log&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Critical:''' You must copy this file '''immediately''' after a crash. Relaunching the game overwrites it.&lt;br /&gt;
&lt;br /&gt;
'''For any queries, please reach out to Tech Support in the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].'''&lt;br /&gt;
&lt;br /&gt;
==🚩 Section II: Critical Known Issues (PC &amp;amp; Console)==&lt;br /&gt;
&lt;br /&gt;
Here's a list of known issues within the game which we're already aware of. You can rest assured that we're doing our best to solve them and please do get in touch with us if you ever face any issues whilst playing the game! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 1 - Black Screen on Launch (Audio/Music Playing)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Scaling &amp;amp; Handshake Conflict &lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game's internal resolution doesn't match the display's scaling parameters, causing the monitor to receive no signal while the game runs in the background.&lt;br /&gt;
&lt;br /&gt;
'''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''NVIDIA Phase 1. NVIDIA GPU Scaling (NVIDIA App / Control Panel''')&lt;br /&gt;
&lt;br /&gt;
* '''NVIDIA App Path:''' Open the '''NVIDIA App''' &amp;gt; '''Graphics''' tab &amp;gt; '''Global Settings'''. Ensure '''Image Scaling''' is '''Off'''.&lt;br /&gt;
* '''Legacy Control Panel Path:''' Right-click Desktop &amp;gt; '''NVIDIA Control Panel''' &amp;gt; '''Adjust desktop size and position'''. Under &amp;quot;Select a scaling mode,&amp;quot; choose '''No Scaling'''. Click '''Apply'''.&lt;br /&gt;
&lt;br /&gt;
'''AMD Phase 1. AMD GPU Scaling (AMD Software: Adrenalin Edition)'''&lt;br /&gt;
&lt;br /&gt;
* '''The Path:''' Open '''AMD Software''' &amp;gt; '''Gaming''' &amp;gt; '''Games''' &amp;gt; '''Holdfast: Nations At War'''.&lt;br /&gt;
* '''The Fix:''' Under the '''Display''' section on the right, set '''Scaling Mode''' to '''Preserve Aspect Ratio'''.&lt;br /&gt;
* '''Important:''' Ensure '''Integer Scaling''' is set to '''Disabled''', as this often causes &amp;quot;Out of Range&amp;quot; black screens on 1440p and 4K monitors in the current build.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Manual Resolution Reset (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the scaling fix doesn't work, you must force the game into a Windowed state to reset the engine's display handshake:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt; with Notepad.&lt;br /&gt;
# Find the line &amp;lt;code&amp;gt;fullscreenMode&amp;lt;/code&amp;gt; and change the value to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (Windowed).&lt;br /&gt;
# Save the file and relaunch the game. Once the image appears, you can change your resolution in the in-game settings and switch back to Fullscreen.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3. The &amp;quot;Alt + Enter&amp;quot; Force-Refresh (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the screen is black but you hear music, press '''Alt + Enter''' on your keyboard. This forces the Windows OS to toggle the display mode. This often &amp;quot;wakes up&amp;quot; the GPU driver and forces it to render the frame buffer correctly.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' This is usually a conflict with '''VRR (Variable Refresh Rate)''' or '''120Hz Output''' handshakes.&lt;br /&gt;
* '''Xbox:''' Settings &amp;gt; TV &amp;amp; Display Options &amp;gt; '''Video Modes'''. Uncheck '''Allow Variable Refresh Rate'''.&lt;br /&gt;
* '''PS5:''' Settings &amp;gt; Screen and Video &amp;gt; '''Video Output'''. Set '''VRR''' and '''120 Hz Output''' to '''Off'''.&lt;br /&gt;
* Launch the game; once the visuals appear, you can safely re-enable these settings in the console menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 2 - High Polling Rate Stutter (Mouse Lag)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=== High Polling Rate Stutter (Mouse Lag) ===&lt;br /&gt;
'''Status:''' Unity Engine Constraint (Input Thread Saturation)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your camera &amp;quot;hitches&amp;quot; or FPS drops drastically when moving the mouse, even on high-end PCs.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Mouse set to '''4,000Hz or 8,000Hz''' polling rates flood the engine with interrupt requests.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Open your mouse software (Razer Synapse, Logitech G Hub) and lower the Polling Rate to '''1,000Hz''' or '''500Hz'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 3 - Cannot Hear Others Or Speak Through VoIP (Opus.dll &amp;amp; Others)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Dependency / System Priority Error&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' You cannot hear others, and the F2 console says &amp;lt;code&amp;gt;DllNotFoundException: opus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' Download the latest Microsoft Visual C++ Redistributable. Missing &amp;lt;code&amp;gt;Opus.dll&amp;lt;/code&amp;gt; files prevent voice initialization&lt;br /&gt;
* '''The Fix Console:''' Ensure your console is set to '''Game Chat''', not Party Chat.&lt;br /&gt;
* '''The Fix Xbox:''' If VOIP fails on Xbox, go to '''Network Settings &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear'''. This restarts the console and resets the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 4 - Crashing on Launch / Splash Screen Freeze&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Status:''' Software Conflict / File Corruption&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The 3.X engine is highly sensitive to corrupted shaders and virtual display drivers.&lt;br /&gt;
&lt;br /&gt;
'''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
* '''Mono Cleanup:''' Navigate to &amp;lt;code&amp;gt;\Steam\steamapps\common\Holdfast Nations At War&amp;lt;/code&amp;gt;. '''Delete''' the &amp;lt;code&amp;gt;MonoBleedingEdge&amp;lt;/code&amp;gt; folder. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Citrix Conflict:''' If you use '''Citrix Workspace''', you must disable the &amp;quot;Citrix Indirect Display Adapter&amp;quot; in your Windows '''Device Manager'''. This driver blocks Unity's GPU initialization.&lt;br /&gt;
* '''Hardware Monitoring:''' Close software like '''MSI Afterburner''' or '''RivaTuner'''. These overlays frequently cause &amp;quot;DirectX Device Lost&amp;quot; errors in the 2026 build.&lt;br /&gt;
* '''Admin Mode:''' Right-click &amp;lt;code&amp;gt;Holdfast NaW.exe&amp;lt;/code&amp;gt; in the installation folder and select '''Run as Administrator'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 5 - Cannot See Servers In Lobby (PC &amp;amp; Console)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Ongoing (Master Server Congestion / Routing Error)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The lobby appears empty, or you are stuck on &amp;quot;Connecting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1: The Soft Refresh:'''&lt;br /&gt;
&lt;br /&gt;
Before checking hardware or network settings, try the internal UI reset.&lt;br /&gt;
&lt;br /&gt;
* '''Refresh Loop:''' Click the '''Refresh''' button (bottom left) 3–5 times. In the 2026 build, the Master Server often requires multiple handshakes to authenticate your session.&lt;br /&gt;
* '''Filter Check:''' Ensure &amp;quot;Hide Empty&amp;quot; and &amp;quot;Hide Full&amp;quot; are '''Unchecked'''. Set the &amp;quot;Max Ping&amp;quot; slider to the far right.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2: Network &amp;amp; Security (PC Only):'''&lt;br /&gt;
&lt;br /&gt;
If the browser is still empty, external software is likely blocking the game's outgoing UDP requests.&lt;br /&gt;
&lt;br /&gt;
* '''Disable Anti-Virus:''' Temporarily disable software like '''AVG, Avast, or McAfee'''.&lt;br /&gt;
* '''Disable Firewall:''' Turn off the Windows Defender Firewall specifically for Holdfast.&lt;br /&gt;
* '''Disable VPN:''' Applications like '''NordVPN, ExpressVPN, or BullGuard''' often mask your Steam/Console ticket, preventing the lobby from verifying you.&lt;br /&gt;
* '''Reset Internet:''' Power cycle your router (unplug for 30 seconds).&lt;br /&gt;
&lt;br /&gt;
'''Phase 3: The &amp;quot;Join Custom Server&amp;quot; Bypass (PC &amp;amp; Console):'''&lt;br /&gt;
&lt;br /&gt;
If the standard browser list fails to populate, use this direct handshake method:&lt;br /&gt;
&lt;br /&gt;
# Open the '''Server Browser''' from the main menu.&lt;br /&gt;
# Look at the bottom left. If the list is empty, click '''Join Custom Server'''.&lt;br /&gt;
# '''On PC:''' A prompt will appear. Instead of typing an IP, look for a '''Dropdown Menu''' or '''Toggle''' that says '''&amp;quot;Official Servers.&amp;quot;''' Select an Official Server (e.g., ''Official EU1'') and hit '''Connect'''.&lt;br /&gt;
# '''On Console (Xbox/PS5):''' The &amp;quot;Join Custom Server&amp;quot; button opens a simplified menu. Press the '''Y button (Xbox)''' or '''Triangle (PS5)''' to &amp;quot;Fetch Official List.&amp;quot; This initiates a direct call to the Anvil Games Server, bypassing the community browser cache that often freezes.&lt;br /&gt;
&lt;br /&gt;
'''Phase 4: Platform-Specific Authentication:'''&lt;br /&gt;
&lt;br /&gt;
* '''PC (Steam):''' Log out of Steam entirely ('''Change Account &amp;gt; Log Out'''), then log back in. This forces a fresh &amp;quot;Steam Ticket&amp;quot; generation.&lt;br /&gt;
* '''Console (Xbox/PS5):''' Fully shut down your console (do not use Sleep/Rest mode). This clears the cache and forces a new handshake with the AGS Master Server.&lt;br /&gt;
* '''The VPN Flip:''' If your VPN was already disabled, try '''enabling it''' and selecting a different region.&lt;br /&gt;
&lt;br /&gt;
'''Phase 5: Social &amp;amp; Connection Workarounds:'''&lt;br /&gt;
&lt;br /&gt;
* '''The &amp;quot;Friend Join&amp;quot; Trick:''' On both Steam and Console (Xbox/PS Friends), the most reliable 100% workaround is to '''Join Session''' directly through your platform's friend list. This completely bypasses the in-game browser.&lt;br /&gt;
* '''Alternative Connection:''' If possible, test your connection using a '''Mobile Hotspot'''. If servers appear on the hotspot but not your Wi-Fi, your ISP is likely blocking the game's port.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 6 - Black/Green Screen Artifacts (PS5/Xbox)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue6&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue6&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Post-Processing Desync &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Flickering colors often occur when switching between 1st and 3rd person or during heavy naval combat.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PS5, Xbox Series X|S &lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to '''Settings &amp;gt; Video''' and disable '''Motion Blur''' and '''Depth of Field'''. This stabilizes the rendering stack on console hardware.&lt;br /&gt;
* '''Xbox Series S Fix:''' If the game crashes specifically on the Series S, disable '''High Quality Textures''' to prevent VRAM overflow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 7 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 7 - Reload Animation State Lock&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue7&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue7&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Animation Buffer Error &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your character has ammunition but refuses to start the reload animation.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Quickly open and close the '''Text Chat''' (View Button on Xbox / Touchpad on PS5 / Enter on PC). This forces the character's animation state to &amp;quot;Idle,&amp;quot; clearing the reload block.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 8 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 8 - Screen Flickering / Unresponsive When Minimizing (Alt-Tab)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue8&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Display Mode Conflict &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' This occurs when the game and Windows disagree on how to handle the display buffer during a task switch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
** Go to '''Settings &amp;gt; Video''' in-game.&lt;br /&gt;
** Set your '''Window Mode''' to '''Borderless Window'''. This is the most stable setting for 2026; it allows for instant Alt-Tabbing without desyncing the GPU or getting stuck on a black screen.&lt;br /&gt;
** '''Disable Overlays:''' Flickering is frequently caused by the '''Discord Overlay''' or '''Steam Overlay''' fighting for control of the window. Disable these in their respective app settings.&lt;br /&gt;
** '''Windows 11/12 Fix:''' Ensure &amp;quot;Optimizations for windowed games&amp;quot; is '''Enabled''' in your Windows System Settings (''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings'').&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 9 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 9 - Level 1 / Rank Progress Reset&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue9&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Cloud-Sync Dela&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your rank appears as Level 1 despite previous progress.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' This is a visual desync where the client fails to fetch your profile. '''Do not reinstall.''' Join an '''Official Server''' and play for one full round. The server will force-fetch your data and restore your rank at the end of the match.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 10 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 10 - Stuck on Map Loading Screen&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue10&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue10&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Loading Desync&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The game reaches 90-100% on the loading bar but never enters the spawn menu.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' This is usually caused by a single corrupted map asset. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
* '''The Fix Console:''' On PS5 and Xbox, ensure the game is installed on the Internal SSD. Running Holdfast from an external HDD will cause &amp;quot;Infinite Loading&amp;quot; or &amp;quot;Map Hangs&amp;quot; due to slow read speeds.&lt;br /&gt;
* '''The Fix Xbox:''' If stuck on a load screen, go to Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This restarts the console and flushes the temporary data that causes map desyncs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 11 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 11 - Fatal Crash on Startup (Citrix Workspace Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue11&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue11&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Software Conflict (Citrix Indirect Display Adapter)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you use '''Citrix Workspace''' for work, it installs a virtual display driver that frequently causes Unity games to crash immediately upon initialization.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' To confirm this is the cause, check your error log:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt;. If you see '''&amp;quot;GfxDevice: creating device client; threaded=1&amp;quot;''' followed immediately by '''&amp;quot;Crash!!!&amp;quot;''', Citrix is the culprit.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2'''. You do not need to uninstall Citrix. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Adapter (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Right-click '''Citrix Indirect Display Adapter''' and select '''Disable device'''.&lt;br /&gt;
*# You can now launch Holdfast. ''Note: You may need to re-enable this later for your work remote desktop to function.''&lt;br /&gt;
* '''Option B: Disable the Bus Enumerator:'''&lt;br /&gt;
*# In '''Device Manager''', expand '''System devices'''.&lt;br /&gt;
*# Locate '''Citrix Virtual Bus Enumerator'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''. This often resolves the crash without needing to touch the display drivers.&lt;br /&gt;
* '''Option C: The Windows Store Version:'''&lt;br /&gt;
*# Uninstall your current Citrix Workspace app.&lt;br /&gt;
*# Download the '''Citrix Workspace''' app directly from the '''Microsoft Store'''.&lt;br /&gt;
*# The Store version uses a different driver architecture that does not conflict with the Unity engine in 2026.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 12 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 12 - Fatal Crash on Startup (Virtual Desktop &amp;amp; VR Drivers)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue12&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue12&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Initialization Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Users of Virtual Desktop, Meta Quest Link, or Pico Connect may experience an instant crash upon launching the game.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game engine attempts to initialize on the &amp;quot;Virtual Monitor&amp;quot; created by your VR software rather than your physical GPU.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' You do not need to uninstall your VR software. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Monitor (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Look for '''Virtual Desktop Monitor''', '''Meta Quest Link Display''', or '''Pico Virtual Display'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''.&lt;br /&gt;
*# Launch Holdfast. You can safely re-enable the driver once you are done playing.&lt;br /&gt;
* '''Option B: Power Cycle the Streamer:'''&lt;br /&gt;
** Ensure your VR Streamer app (on your PC) is '''completely closed''' and not just minimized to the system tray before launching Holdfast. If the streamer is active, it &amp;quot;claims&amp;quot; the display buffer, preventing ''Holdfast'' from opening in Fullscreen mode.&lt;br /&gt;
* '''Option C: Disable &amp;quot;HAGS&amp;quot; (Windows 11/12):'''&lt;br /&gt;
** '''Hardware-Accelerated GPU Scheduling (HAGS)''' is known to cause fatal conflicts between Unity and VR drivers.&lt;br /&gt;
** Go to '''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings''' and toggle '''Hardware-accelerated GPU scheduling''' to '''Off'''. Restart your PC and try launching the game again.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Identifying the Conflict in Logs'''&lt;br /&gt;
&lt;br /&gt;
If you aren't sure if a VR driver is the cause:&lt;br /&gt;
&lt;br /&gt;
# Open your &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;%localappdata%low\Anvil Game Studio\Holdfast NaW\&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Look for the line: &amp;lt;code&amp;gt;GfxDevice: creating device client; threaded=1&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If the very next line is &amp;lt;code&amp;gt;Crash!!!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Device Lost&amp;lt;/code&amp;gt;, an active virtual display driver (VR or Citrix) is almost certainly the cause.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 13 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 13 - Cannot Join Modded Server (Connection/Download Error)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue13&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue13&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Workshop Handshake &amp;amp; Sync Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The client and server cannot synchronize the required modification files.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' In Steam, go to '''Settings &amp;gt; Downloads &amp;gt; Clear Download Cache'''. Steam will restart. This forces the client to re-check all &amp;lt;code&amp;gt;modlist.txt&amp;lt;/code&amp;gt; requirements for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2.''' Close Holdfast and Steam. Navigate to: &amp;lt;code&amp;gt;Steam\userdata\[YourSteamID]\ugc\workshop&amp;lt;/code&amp;gt;. Delete the &amp;lt;code&amp;gt;subscriptions.vdf&amp;lt;/code&amp;gt; file. Relaunch Steam; this forces a full re-sync of every mod you are subscribed to, fixing 99% of &amp;quot;Version Mismatch&amp;quot; errors.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3.''' If a specific mod is stuck, go to &amp;lt;code&amp;gt;Steam\steamapps\workshop\content\589290&amp;lt;/code&amp;gt; and delete the contents. Steam will re-download the clean versions next time you try to join a modded server.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 14 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 14 - No Main Menu (Camera Stuck on Cannon/Howitzer Background)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue14&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue14&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' UI Layer Initialization Error&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game loads the background scene, but the buttons (Join Game, Armoury, Settings) never appear.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Option A: The Configuration Reset (PC):'''&lt;br /&gt;
&lt;br /&gt;
# Close the game.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# '''Delete''' the file named &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Relaunch the game. The engine will generate a fresh, default configuration file, which forces the UI layer to re-anchor to your current resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option B: UI Safe-Mode (PC):'''&lt;br /&gt;
&lt;br /&gt;
* If the menu is still missing, go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties'''.&lt;br /&gt;
* In '''Launch Options''', type: &amp;lt;code&amp;gt;-screen-width 1920 -screen-height 1080&amp;lt;/code&amp;gt;.&lt;br /&gt;
* This forces a standard aspect ratio that often &amp;quot;pops&amp;quot; the UI back into the visible frame if it was bugged by an ultrawide or custom resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option C: Language Sync Fix (Console):'''&lt;br /&gt;
&lt;br /&gt;
* On '''Xbox''' and '''PS5''', this is often caused by a mismatch between the console's system language and the game's supported localization. Ensure your console language is set to '''English (US or UK)''' as a test to see if the menu returns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 15 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 15 - Microphone Not Working (VOIP / Proximity Chat)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue15&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue15&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Audio Device Handshake / OS Privacy Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game cannot claim the &amp;quot;Exclusive Mode&amp;quot; of your microphone or is being blocked by system-level privacy settings.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''Privacy Toggle:''' Go to Windows Settings &amp;gt; Privacy &amp;amp; Security &amp;gt; Microphone. Ensure &amp;quot;Microphone Access&amp;quot; is ON and specifically that &amp;quot;Let desktop apps access your microphone&amp;quot; is toggled ON for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''The IPv6 Fix''': A specific bug in the 3.X engine's Vivox integration causes VOIP to fail on certain routers using IPv6.&lt;br /&gt;
&lt;br /&gt;
# Go to Control Panel &amp;gt; Network and Sharing Center &amp;gt; Change adapter settings.&lt;br /&gt;
# Right-click your connection &amp;gt; Properties.&lt;br /&gt;
# Uncheck &amp;quot;Internet Protocol Version 6 (TCP/IPv6)&amp;quot;. Click OK and relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Exclusive Mode:''' Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;mmsys.cpl&amp;lt;/code&amp;gt;. Under the Recording tab, right-click your mic &amp;gt; Properties &amp;gt; Advanced. Uncheck &amp;quot;Allow applications to take exclusive control of this device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''Party Chat Conflict:''' If you are in a PlayStation or Xbox Party, the game’s Push-to-Talk (PTT) will be muted by the OS. You must switch to Game Chat in your console's Quick Menu.&lt;br /&gt;
&lt;br /&gt;
'''PTT Indicator:''' On console, Holdfast uses Push-to-Talk only. Hold Y (Xbox) or Triangle (PS5). If the microphone icon does not appear above your health bar, your mic is not being detected at the hardware level.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If your mic works in other games but not Holdfast, go to Settings &amp;gt; Network &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the network cache associated with the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 16 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 16 - Game Stuck on Map Load&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue16&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue16&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Synchronization or Network Timeout&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the client fails to download the final map metadata or cannot handshake with the server's instance after the map has loaded.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' &lt;br /&gt;
&lt;br /&gt;
'''Verify Workshop Integrity:''' Map loading freezes are almost always caused by a corrupted map file (especially on modded servers).&lt;br /&gt;
&lt;br /&gt;
# Close Holdfast.&lt;br /&gt;
# Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
&lt;br /&gt;
'''SSD Requirement:''' If the game is installed on an older HDD, the engine may timeout during asset decryption. Moving the game to an SSD is the primary fix for &amp;quot;Infinite Loading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The VPN Toggle:''' While old advice said &amp;quot;Disable it,&amp;quot; 2026 routing is complex. If you are stuck on a load screen:&lt;br /&gt;
&lt;br /&gt;
# If VPN is OFF: Try turning it ON to a different region to bypass an ISP routing bottleneck.&lt;br /&gt;
# If VPN is ON: Turn it OFF, as some VPNs block the specific UDP ports (7777-7780) used for the final server handshake.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''The Quick Resume Bug (Xbox):''' This is the #1 cause of stuck loading screens on Xbox. Never use Quick Resume for Holdfast. Always highlight the game tile &amp;gt; Menu Button &amp;gt; Quit, then relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If stuck at 99%, go to Settings &amp;gt; Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the temporary network cache that often holds a &amp;quot;stale&amp;quot; connection to the previous map.&lt;br /&gt;
&lt;br /&gt;
'''Rebuild Database (PS5):''' If certain maps (like ''Palisade'') always freeze, boot your PS5 into Safe Mode (hold power for 2 beeps) and select Option 5: Clear Cache and Rebuild Database.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC/Console:''' DNS Handshake&lt;br /&gt;
&lt;br /&gt;
# If you are stuck on the loading screen only when joining Official Servers, your ISP is likely failing to resolve the AGS API.&lt;br /&gt;
# Change your Primary DNS to 8.8.8.8 and Secondary to 1.1.1.1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 17 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 17 - Reginald 'One Eyed' Fitzgerald Head Not Unlocking&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue17&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue17&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Legacy Method Deprecated (Switch to Code Challenge)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' As of the 3.X build, rewards are no longer tracked by local Discord app detection. You must now manually link your game profile to your Discord account via the in-game Armoury.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Join the Discord''': If you haven't already, join the [[/discord.gg/holdfastgame|Official Holdfast Discord]].&lt;br /&gt;
&lt;br /&gt;
'''Generate Your Code:''' Open Holdfast and navigate to Armoury &amp;gt; Social. Click the Link Discord button. The game will provide you with a unique Challenge Code.&lt;br /&gt;
&lt;br /&gt;
'''Bot Verification:''' Go to the Official Holdfast Discord and find the &amp;lt;code&amp;gt;#link-game-profile&amp;lt;/code&amp;gt; channel. Follow the instructions.&lt;br /&gt;
&lt;br /&gt;
'''Claim Reward:''' Once the bot confirms the link, return to the in-game Armoury. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steam Related Issues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Steam 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Steam Known Issue 1 - Steam Content File Locked / Write Error&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-steam1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-steam1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' File Permission Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when Windows or an overzealous Anti-Virus prevents Steam from modifying the game's executable after a patch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1:''' Restart your PC: This is the most effective way to clear a &amp;quot;locked&amp;quot; file state. &lt;br /&gt;
&lt;br /&gt;
'''Phase 2:''' Clear Download Cache: In Steam, go to Settings &amp;gt; Downloads &amp;gt; Clear Download Cache. &lt;br /&gt;
&lt;br /&gt;
'''Phase 3'''.  Run as Admin: Right-click the Steam Shortcut on your desktop &amp;gt; Properties &amp;gt; Compatibility &amp;gt; Check &amp;quot;Run this program as an administrator&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Tips==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 1 - Orbit Camera (Look Around) Not Working&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Updated for Cross-Platform&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If the tilde &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key is unresponsive, it is likely due to a regional keyboard conflict (common with UK/EU layouts).&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Keys and rebind Orbit Camera to &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 2 - Auto Bayonet Switch (Melee Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:'''  Highly Recommended for Competitive Play&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you find yourself accidentally stabbing when you meant to fire, the &amp;quot;Auto Bayonet Switch&amp;quot; is likely active.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Game &amp;gt; search for &amp;quot;Auto Switch Bayonet&amp;quot; and set it to OFF.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 3 - Melee Fluidity &amp;amp; &amp;quot;Smooth&amp;quot; vs. &amp;quot;Raw&amp;quot; Input&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Engine Feature&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If melee feels &amp;quot;stiff&amp;quot; or &amp;quot;restrictive,&amp;quot; it is often due to the new Melee Sensitivity Type introduced in the 3.X engine.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Go to Settings &amp;gt; Game &amp;gt; Advanced Settings. &lt;br /&gt;
# Look for Melee Sensitivity Type. &lt;br /&gt;
# Raw: Best for &amp;quot;Spinners&amp;quot; and high-level players. It removes all camera smoothing. &lt;br /&gt;
# Smooth (Legacy): Better for beginners who find the camera too jittery during 4-directional blocking.&lt;br /&gt;
&lt;br /&gt;
'''Sensitivity Tip:''' Set your Melee Combat Sensitivity to at least 2.0 (PC) or 2.2 (Console) to remain competitive in 360-degree combat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 4 - Recording &amp;amp; Shadowplay (NVIDIA App)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Parameter Update Warning&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Do NOT use &amp;lt;code&amp;gt;-window-mode exclusive&amp;lt;/code&amp;gt; This parameter causes the game to crash when Alt-Tabbing and interferes with NVIDIA Reflex.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Set the game to Borderless Window in the video settings. &lt;br /&gt;
# Open the NVIDIA App (formerly Geforce Experience) and ensure &amp;quot;Desktop Capture&amp;quot; is enabled in the Privacy settings. &lt;br /&gt;
# The NVIDIA App recognizes Holdfast’s 3.X engine natively; if it fails to record, simply Verify Integrity of Game Files to refresh the API handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 5 - Stuttering, G-Sync, and NVIDIA Reflex&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Standard V-Sync&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Considered a secondary fix for the smoothest experience&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (NVIDIA):''' &lt;br /&gt;
&lt;br /&gt;
# Enable NVIDIA Reflex (On + Boost) in the Video settings. This automatically caps your FPS and minimizes input lag better than V-Sync. &lt;br /&gt;
# Disable in-game VSYNC.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (AMD):''' Enable Radeon Anti-Lag+ and set a frame cap 3 FPS below your monitor's refresh rate.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' Go to Settings &amp;gt; Video and toggle Performance Mode. This targets 60 FPS (up to 120 FPS on supported displays) by dynamically scaling resolution.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Side Issues==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Server 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue (Server) - Your Server Is Experiencing Latency Issues&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-server1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-server1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Take note of the following points if the server you are hosting is experiencing latency issues.&lt;br /&gt;
&lt;br /&gt;
The documentation for hosting a server can be found down below.&lt;br /&gt;
&lt;br /&gt;
'''[[Server_Hosting|Host Your Own Game Server! - Documentation]]'''&lt;br /&gt;
&lt;br /&gt;
'''Take note of the following:'''&lt;br /&gt;
# Make sure that your CPU has a core speed of at least 3.6 GHz and that you’re not exceeding your bandwidth. You should also run your game server on a single physical and logical core.&lt;br /&gt;
# Make sure that your server box's 'Power Options' are set to '''High Performance''' on Windows. By default, this is set to 'Balanced'. Please change this!&lt;br /&gt;
# Make sure that you have the latest Windows updates installed on your machine. This is very important.&lt;br /&gt;
# Make sure that you follow the folder structure as defined in the documentation. Copy over the ‘holdfast_naw_public_servers’ folder over to your root drive then include the contents of the game from Steam in the ‘holdfast_naw_public_server’ folder.&lt;br /&gt;
# Make sure that you port forward the game ports from your firewall and router, (outbound and inbound), on UDP.&lt;br /&gt;
# Don’t rename the ‘Holdfast NaW.exe’ executable.&lt;br /&gt;
# Don’t switch between Naval and Army based game modes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3997</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3997"/>
		<updated>2026-01-31T21:05:37Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. '''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Before Consulting the List Below - Common Solutions and Diagnostics|Common Solutions &amp;amp; Diagnostics]]&lt;br /&gt;
* [[#Known Issues|Known Issues]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
* [[#Platform-Specific Known Issues &amp;amp; Solutions|Platform-Specific Known Issues &amp;amp; Solutions]]&lt;br /&gt;
** [[#I. PC &amp;amp; Console|PC &amp;amp; Console]]&lt;br /&gt;
** [[#II. Xbox Series X/S|Xbox Series X|S]]&lt;br /&gt;
** [[#III. PlayStation 5|PlayStation 5]]&lt;br /&gt;
** [[#IV. PC (Steam)|PC (Steam)]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3996</id>
		<title>Tech Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support&amp;diff=3996"/>
		<updated>2026-01-31T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Known Issues &amp;amp; Solutions}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome            = [[File:Test Support.jpg|header|Holdfast TS New WiKI logo]]&lt;br /&gt;
 | blurb              = The purpose of this page is to document solutions to various common problems with ''Holdfast: Nations at War.'' These are well-established and common problems that players may encounter with the game. As a first port of call, please consult this page before reaching out to Tech Support on the official Discord. '''Note:''' This page does ''not'' document gameplay bugs. To submit a bug report, please do so via the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
 | sections_title     = On this page&lt;br /&gt;
 | sections_content   =&lt;br /&gt;
* [[#Before Consulting the List Below - Common Solutions and Diagnostics|Common Solutions &amp;amp; Diagnostics]]&lt;br /&gt;
* [[#Known Issues|Known Issues]]&lt;br /&gt;
* [[#Steam Related Issues|Steam Related Issues]]&lt;br /&gt;
* [[#Game Tips|Game Tips]]&lt;br /&gt;
* [[#Server Side Issues|Server-Side Issues]]&lt;br /&gt;
* [[#Platform-Specific Known Issues &amp;amp; Solutions|Platform-Specific Known Issues &amp;amp; Solutions]]&lt;br /&gt;
** [[#I. PC &amp;amp; Console|PC &amp;amp; Console]]&lt;br /&gt;
** [[#II. Xbox Series X/S|Xbox Series X|S]]&lt;br /&gt;
** [[#III. PlayStation 5|PlayStation 5]]&lt;br /&gt;
** [[#IV. PC (Steam)|PC (Steam)]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title     = Known Issues &amp;amp; Solutions&lt;br /&gt;
 | featured_content   = {{:{{FULLPAGENAME}}/Body}}&lt;br /&gt;
 | image_content      =&lt;br /&gt;
 | layout             = auto&lt;br /&gt;
 | left_width         = 320px&lt;br /&gt;
 | aside_width        = 320px&lt;br /&gt;
 | gap                = 0.5rem&lt;br /&gt;
 | show_toc           = no&lt;br /&gt;
 | show_section_edit  = yes&lt;br /&gt;
 | show_tools_panel   = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Test_Support.jpg&amp;diff=3995</id>
		<title>File:Test Support.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Test_Support.jpg&amp;diff=3995"/>
		<updated>2026-01-31T20:59:16Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Uploaded a work by Gen.Ted from https://discord.com/channels/306195621373542400/1422132816229171210 with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Holdfast TS New WiKI logo}}&lt;br /&gt;
|date=2025-09-29&lt;br /&gt;
|source=https://discord.com/channels/306195621373542400/1422132816229171210&lt;br /&gt;
|author=Gen.Ted&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:Image_(2).webp&amp;diff=3994</id>
		<title>File:Image (2).webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:Image_(2).webp&amp;diff=3994"/>
		<updated>2026-01-31T20:22:39Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Uploaded a work by Gen.Ted from https://discord.com/channels/306195621373542400/1422132816229171210 with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Tech Support {{!}} Holdfast: NAW}}&lt;br /&gt;
|date=2025-09-29&lt;br /&gt;
|source=https://discord.com/channels/306195621373542400/1422132816229171210&lt;br /&gt;
|author=Gen.Ted&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3993</id>
		<title>Tech Support/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3993"/>
		<updated>2026-01-28T09:56:25Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🛠️ Section I: Essential Diagnostics (Agnostic) ==&lt;br /&gt;
Before submitting a ticket to the Official Discord, you must perform these steps to rule out local data corruption.&lt;br /&gt;
&lt;br /&gt;
=== 1. Integrity Validation (Steam) ===&lt;br /&gt;
Asset corruption is the #1 cause of &amp;quot;Pink Textures&amp;quot; (missing materials) and map load crashes.&lt;br /&gt;
&lt;br /&gt;
* '''Procedure:''' Right-click '''Holdfast: Nations at War''' in Steam &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Note:''' Steam will automatically re-acquire any file that fails the SHA check.&lt;br /&gt;
&lt;br /&gt;
=== 2. Error Logging &amp;amp; Console Access ===&lt;br /&gt;
&lt;br /&gt;
* '''F2 Console:''' Press &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; in-game. '''Red lines''' are fatal errors; '''Yellow lines''' are warnings.&lt;br /&gt;
* '''Local Logs:''' Your crash data is stored at &amp;lt;code&amp;gt;%userprofile%\AppData\LocalLow\Anvil Game Studio\Holdfast NaW\Player.log&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Critical:''' You must copy this file '''immediately''' after a crash. Relaunching the game overwrites it.&lt;br /&gt;
&lt;br /&gt;
For any queries, please reach out to Tech Support in the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
&lt;br /&gt;
==🚩 Section II: Critical Known Issues (PC &amp;amp; Console)==&lt;br /&gt;
&lt;br /&gt;
Here's a list of known issues within the game which we're already aware of. You can rest assured that we're doing our best to solve them and please do get in touch with us if you ever face any issues whilst playing the game! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 1 - Black Screen on Launch (Audio/Music Playing)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Scaling &amp;amp; Handshake Conflict &lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game's internal resolution doesn't match the display's scaling parameters, causing the monitor to receive no signal while the game runs in the background.&lt;br /&gt;
&lt;br /&gt;
'''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''NVIDIA Phase 1. NVIDIA GPU Scaling (NVIDIA App / Control Panel''')&lt;br /&gt;
&lt;br /&gt;
* '''NVIDIA App Path:''' Open the '''NVIDIA App''' &amp;gt; '''Graphics''' tab &amp;gt; '''Global Settings'''. Ensure '''Image Scaling''' is '''Off'''.&lt;br /&gt;
* '''Legacy Control Panel Path:''' Right-click Desktop &amp;gt; '''NVIDIA Control Panel''' &amp;gt; '''Adjust desktop size and position'''. Under &amp;quot;Select a scaling mode,&amp;quot; choose '''No Scaling'''. Click '''Apply'''.&lt;br /&gt;
&lt;br /&gt;
'''AMD Phase 1. AMD GPU Scaling (AMD Software: Adrenalin Edition)'''&lt;br /&gt;
&lt;br /&gt;
* '''The Path:''' Open '''AMD Software''' &amp;gt; '''Gaming''' &amp;gt; '''Games''' &amp;gt; '''Holdfast: Nations At War'''.&lt;br /&gt;
* '''The Fix:''' Under the '''Display''' section on the right, set '''Scaling Mode''' to '''Preserve Aspect Ratio'''.&lt;br /&gt;
* '''Important:''' Ensure '''Integer Scaling''' is set to '''Disabled''', as this often causes &amp;quot;Out of Range&amp;quot; black screens on 1440p and 4K monitors in the current build.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Manual Resolution Reset (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the scaling fix doesn't work, you must force the game into a Windowed state to reset the engine's display handshake:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt; with Notepad.&lt;br /&gt;
# Find the line &amp;lt;code&amp;gt;fullscreenMode&amp;lt;/code&amp;gt; and change the value to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (Windowed).&lt;br /&gt;
# Save the file and relaunch the game. Once the image appears, you can change your resolution in the in-game settings and switch back to Fullscreen.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3. The &amp;quot;Alt + Enter&amp;quot; Force-Refresh (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the screen is black but you hear music, press '''Alt + Enter''' on your keyboard. This forces the Windows OS to toggle the display mode. This often &amp;quot;wakes up&amp;quot; the GPU driver and forces it to render the frame buffer correctly.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' This is usually a conflict with '''VRR (Variable Refresh Rate)''' or '''120Hz Output''' handshakes.&lt;br /&gt;
* '''Xbox:''' Settings &amp;gt; TV &amp;amp; Display Options &amp;gt; '''Video Modes'''. Uncheck '''Allow Variable Refresh Rate'''.&lt;br /&gt;
* '''PS5:''' Settings &amp;gt; Screen and Video &amp;gt; '''Video Output'''. Set '''VRR''' and '''120 Hz Output''' to '''Off'''.&lt;br /&gt;
* Launch the game; once the visuals appear, you can safely re-enable these settings in the console menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 2 - High Polling Rate Stutter (Mouse Lag)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=== High Polling Rate Stutter (Mouse Lag) ===&lt;br /&gt;
'''Status:''' Unity Engine Constraint (Input Thread Saturation)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your camera &amp;quot;hitches&amp;quot; or FPS drops drastically when moving the mouse, even on high-end PCs.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Mouse set to '''4,000Hz or 8,000Hz''' polling rates flood the engine with interrupt requests.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Open your mouse software (Razer Synapse, Logitech G Hub) and lower the Polling Rate to '''1,000Hz''' or '''500Hz'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 3 - Cannot Hear Others Or Speak Through VoIP (Opus.dll &amp;amp; Others)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Dependency / System Priority Error&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' You cannot hear others, and the F2 console says &amp;lt;code&amp;gt;DllNotFoundException: opus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' Download the latest Microsoft Visual C++ Redistributable. Missing &amp;lt;code&amp;gt;Opus.dll&amp;lt;/code&amp;gt; files prevent voice initialization&lt;br /&gt;
* '''The Fix Console:''' Ensure your console is set to '''Game Chat''', not Party Chat.&lt;br /&gt;
* '''The Fix Xbox:''' If VOIP fails on Xbox, go to '''Network Settings &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear'''. This restarts the console and resets the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 4 - Crashing on Launch / Splash Screen Freeze&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Status:''' Software Conflict / File Corruption&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The 3.X engine is highly sensitive to corrupted shaders and virtual display drivers.&lt;br /&gt;
&lt;br /&gt;
'''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
* '''Mono Cleanup:''' Navigate to &amp;lt;code&amp;gt;\Steam\steamapps\common\Holdfast Nations At War&amp;lt;/code&amp;gt;. '''Delete''' the &amp;lt;code&amp;gt;MonoBleedingEdge&amp;lt;/code&amp;gt; folder. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Citrix Conflict:''' If you use '''Citrix Workspace''', you must disable the &amp;quot;Citrix Indirect Display Adapter&amp;quot; in your Windows '''Device Manager'''. This driver blocks Unity's GPU initialization.&lt;br /&gt;
* '''Hardware Monitoring:''' Close software like '''MSI Afterburner''' or '''RivaTuner'''. These overlays frequently cause &amp;quot;DirectX Device Lost&amp;quot; errors in the 2026 build.&lt;br /&gt;
* '''Admin Mode:''' Right-click &amp;lt;code&amp;gt;Holdfast NaW.exe&amp;lt;/code&amp;gt; in the installation folder and select '''Run as Administrator'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 5 - Cannot See Servers In Lobby (PC &amp;amp; Console)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Ongoing (Master Server Congestion / Routing Error)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The lobby appears empty, or you are stuck on &amp;quot;Connecting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1: The Soft Refresh:'''&lt;br /&gt;
&lt;br /&gt;
Before checking hardware or network settings, try the internal UI reset.&lt;br /&gt;
&lt;br /&gt;
* '''Refresh Loop:''' Click the '''Refresh''' button (bottom left) 3–5 times. In the 2026 build, the Master Server often requires multiple handshakes to authenticate your session.&lt;br /&gt;
* '''Filter Check:''' Ensure &amp;quot;Hide Empty&amp;quot; and &amp;quot;Hide Full&amp;quot; are '''Unchecked'''. Set the &amp;quot;Max Ping&amp;quot; slider to the far right.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2: Network &amp;amp; Security (PC Only):'''&lt;br /&gt;
&lt;br /&gt;
If the browser is still empty, external software is likely blocking the game's outgoing UDP requests.&lt;br /&gt;
&lt;br /&gt;
* '''Disable Anti-Virus:''' Temporarily disable software like '''AVG, Avast, or McAfee'''.&lt;br /&gt;
* '''Disable Firewall:''' Turn off the Windows Defender Firewall specifically for Holdfast.&lt;br /&gt;
* '''Disable VPN:''' Applications like '''NordVPN, ExpressVPN, or BullGuard''' often mask your Steam/Console ticket, preventing the lobby from verifying you.&lt;br /&gt;
* '''Reset Internet:''' Power cycle your router (unplug for 30 seconds).&lt;br /&gt;
&lt;br /&gt;
'''Phase 3: The &amp;quot;Join Custom Server&amp;quot; Bypass (PC &amp;amp; Console):'''&lt;br /&gt;
&lt;br /&gt;
If the standard browser list fails to populate, use this direct handshake method:&lt;br /&gt;
&lt;br /&gt;
# Open the '''Server Browser''' from the main menu.&lt;br /&gt;
# Look at the bottom left. If the list is empty, click '''Join Custom Server'''.&lt;br /&gt;
# '''On PC:''' A prompt will appear. Instead of typing an IP, look for a '''Dropdown Menu''' or '''Toggle''' that says '''&amp;quot;Official Servers.&amp;quot;''' Select an Official Server (e.g., ''Official EU1'') and hit '''Connect'''.&lt;br /&gt;
# '''On Console (Xbox/PS5):''' The &amp;quot;Join Custom Server&amp;quot; button opens a simplified menu. Press the '''Y button (Xbox)''' or '''Triangle (PS5)''' to &amp;quot;Fetch Official List.&amp;quot; This initiates a direct call to the Anvil Games Server, bypassing the community browser cache that often freezes.&lt;br /&gt;
&lt;br /&gt;
'''Phase 4: Platform-Specific Authentication:'''&lt;br /&gt;
&lt;br /&gt;
* '''PC (Steam):''' Log out of Steam entirely ('''Change Account &amp;gt; Log Out'''), then log back in. This forces a fresh &amp;quot;Steam Ticket&amp;quot; generation.&lt;br /&gt;
* '''Console (Xbox/PS5):''' Fully shut down your console (do not use Sleep/Rest mode). This clears the cache and forces a new handshake with the AGS Master Server.&lt;br /&gt;
* '''The VPN Flip:''' If your VPN was already disabled, try '''enabling it''' and selecting a different region.&lt;br /&gt;
&lt;br /&gt;
'''Phase 5: Social &amp;amp; Connection Workarounds:'''&lt;br /&gt;
&lt;br /&gt;
* '''The &amp;quot;Friend Join&amp;quot; Trick:''' On both Steam and Console (Xbox/PS Friends), the most reliable 100% workaround is to '''Join Session''' directly through your platform's friend list. This completely bypasses the in-game browser.&lt;br /&gt;
* '''Alternative Connection:''' If possible, test your connection using a '''Mobile Hotspot'''. If servers appear on the hotspot but not your Wi-Fi, your ISP is likely blocking the game's port.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 6 - Black/Green Screen Artifacts (PS5/Xbox)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue6&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue6&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Post-Processing Desync &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Flickering colors often occur when switching between 1st and 3rd person or during heavy naval combat.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PS5, Xbox Series X|S &lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to '''Settings &amp;gt; Video''' and disable '''Motion Blur''' and '''Depth of Field'''. This stabilizes the rendering stack on console hardware.&lt;br /&gt;
* '''Xbox Series S Fix:''' If the game crashes specifically on the Series S, disable '''High Quality Textures''' to prevent VRAM overflow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 7 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 7 - Reload Animation State Lock&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue7&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue7&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Animation Buffer Error &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your character has ammunition but refuses to start the reload animation.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Quickly open and close the '''Text Chat''' (View Button on Xbox / Touchpad on PS5 / Enter on PC). This forces the character's animation state to &amp;quot;Idle,&amp;quot; clearing the reload block.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 8 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 8 - Screen Flickering / Unresponsive When Minimizing (Alt-Tab)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue8&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Display Mode Conflict &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' This occurs when the game and Windows disagree on how to handle the display buffer during a task switch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
** Go to '''Settings &amp;gt; Video''' in-game.&lt;br /&gt;
** Set your '''Window Mode''' to '''Borderless Window'''. This is the most stable setting for 2026; it allows for instant Alt-Tabbing without desyncing the GPU or getting stuck on a black screen.&lt;br /&gt;
** '''Disable Overlays:''' Flickering is frequently caused by the '''Discord Overlay''' or '''Steam Overlay''' fighting for control of the window. Disable these in their respective app settings.&lt;br /&gt;
** '''Windows 11/12 Fix:''' Ensure &amp;quot;Optimizations for windowed games&amp;quot; is '''Enabled''' in your Windows System Settings (''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings'').&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 9 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 9 - Level 1 / Rank Progress Reset&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue9&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Cloud-Sync Dela&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your rank appears as Level 1 despite previous progress.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' This is a visual desync where the client fails to fetch your profile. '''Do not reinstall.''' Join an '''Official Server''' and play for one full round. The server will force-fetch your data and restore your rank at the end of the match.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 10 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 10 - Stuck on Map Loading Screen&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue10&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue10&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Loading Desync&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The game reaches 90-100% on the loading bar but never enters the spawn menu.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' This is usually caused by a single corrupted map asset. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
* '''The Fix Console:''' On PS5 and Xbox, ensure the game is installed on the Internal SSD. Running Holdfast from an external HDD will cause &amp;quot;Infinite Loading&amp;quot; or &amp;quot;Map Hangs&amp;quot; due to slow read speeds.&lt;br /&gt;
* '''The Fix Xbox:''' If stuck on a load screen, go to Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This restarts the console and flushes the temporary data that causes map desyncs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 11 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 11 - Fatal Crash on Startup (Citrix Workspace Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue11&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue11&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Software Conflict (Citrix Indirect Display Adapter)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you use '''Citrix Workspace''' for work, it installs a virtual display driver that frequently causes Unity games to crash immediately upon initialization.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' To confirm this is the cause, check your error log:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt;. If you see '''&amp;quot;GfxDevice: creating device client; threaded=1&amp;quot;''' followed immediately by '''&amp;quot;Crash!!!&amp;quot;''', Citrix is the culprit.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2'''. You do not need to uninstall Citrix. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Adapter (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Right-click '''Citrix Indirect Display Adapter''' and select '''Disable device'''.&lt;br /&gt;
*# You can now launch Holdfast. ''Note: You may need to re-enable this later for your work remote desktop to function.''&lt;br /&gt;
* '''Option B: Disable the Bus Enumerator:'''&lt;br /&gt;
*# In '''Device Manager''', expand '''System devices'''.&lt;br /&gt;
*# Locate '''Citrix Virtual Bus Enumerator'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''. This often resolves the crash without needing to touch the display drivers.&lt;br /&gt;
* '''Option C: The Windows Store Version:'''&lt;br /&gt;
*# Uninstall your current Citrix Workspace app.&lt;br /&gt;
*# Download the '''Citrix Workspace''' app directly from the '''Microsoft Store'''.&lt;br /&gt;
*# The Store version uses a different driver architecture that does not conflict with the Unity engine in 2026.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 12 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 12 - Fatal Crash on Startup (Virtual Desktop &amp;amp; VR Drivers)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue12&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue12&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Initialization Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Users of Virtual Desktop, Meta Quest Link, or Pico Connect may experience an instant crash upon launching the game.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game engine attempts to initialize on the &amp;quot;Virtual Monitor&amp;quot; created by your VR software rather than your physical GPU.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' You do not need to uninstall your VR software. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Monitor (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Look for '''Virtual Desktop Monitor''', '''Meta Quest Link Display''', or '''Pico Virtual Display'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''.&lt;br /&gt;
*# Launch Holdfast. You can safely re-enable the driver once you are done playing.&lt;br /&gt;
* '''Option B: Power Cycle the Streamer:'''&lt;br /&gt;
** Ensure your VR Streamer app (on your PC) is '''completely closed''' and not just minimized to the system tray before launching Holdfast. If the streamer is active, it &amp;quot;claims&amp;quot; the display buffer, preventing ''Holdfast'' from opening in Fullscreen mode.&lt;br /&gt;
* '''Option C: Disable &amp;quot;HAGS&amp;quot; (Windows 11/12):'''&lt;br /&gt;
** '''Hardware-Accelerated GPU Scheduling (HAGS)''' is known to cause fatal conflicts between Unity and VR drivers.&lt;br /&gt;
** Go to '''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings''' and toggle '''Hardware-accelerated GPU scheduling''' to '''Off'''. Restart your PC and try launching the game again.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Identifying the Conflict in Logs'''&lt;br /&gt;
&lt;br /&gt;
If you aren't sure if a VR driver is the cause:&lt;br /&gt;
&lt;br /&gt;
# Open your &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;%localappdata%low\Anvil Game Studio\Holdfast NaW\&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Look for the line: &amp;lt;code&amp;gt;GfxDevice: creating device client; threaded=1&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If the very next line is &amp;lt;code&amp;gt;Crash!!!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Device Lost&amp;lt;/code&amp;gt;, an active virtual display driver (VR or Citrix) is almost certainly the cause.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 13 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 13 - Cannot Join Modded Server (Connection/Download Error)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue13&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue13&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Workshop Handshake &amp;amp; Sync Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The client and server cannot synchronize the required modification files.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' In Steam, go to '''Settings &amp;gt; Downloads &amp;gt; Clear Download Cache'''. Steam will restart. This forces the client to re-check all &amp;lt;code&amp;gt;modlist.txt&amp;lt;/code&amp;gt; requirements for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2.''' Close Holdfast and Steam. Navigate to: &amp;lt;code&amp;gt;Steam\userdata\[YourSteamID]\ugc\workshop&amp;lt;/code&amp;gt;. Delete the &amp;lt;code&amp;gt;subscriptions.vdf&amp;lt;/code&amp;gt; file. Relaunch Steam; this forces a full re-sync of every mod you are subscribed to, fixing 99% of &amp;quot;Version Mismatch&amp;quot; errors.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3.''' If a specific mod is stuck, go to &amp;lt;code&amp;gt;Steam\steamapps\workshop\content\589290&amp;lt;/code&amp;gt; and delete the contents. Steam will re-download the clean versions next time you try to join a modded server.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 14 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 14 - No Main Menu (Camera Stuck on Cannon/Howitzer Background)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue14&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue14&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' UI Layer Initialization Error&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game loads the background scene, but the buttons (Join Game, Armoury, Settings) never appear.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Option A: The Configuration Reset (PC):'''&lt;br /&gt;
&lt;br /&gt;
# Close the game.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# '''Delete''' the file named &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Relaunch the game. The engine will generate a fresh, default configuration file, which forces the UI layer to re-anchor to your current resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option B: UI Safe-Mode (PC):'''&lt;br /&gt;
&lt;br /&gt;
* If the menu is still missing, go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties'''.&lt;br /&gt;
* In '''Launch Options''', type: &amp;lt;code&amp;gt;-screen-width 1920 -screen-height 1080&amp;lt;/code&amp;gt;.&lt;br /&gt;
* This forces a standard aspect ratio that often &amp;quot;pops&amp;quot; the UI back into the visible frame if it was bugged by an ultrawide or custom resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option C: Language Sync Fix (Console):'''&lt;br /&gt;
&lt;br /&gt;
* On '''Xbox''' and '''PS5''', this is often caused by a mismatch between the console's system language and the game's supported localization. Ensure your console language is set to '''English (US or UK)''' as a test to see if the menu returns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 15 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 15 - Microphone Not Working (VOIP / Proximity Chat)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue15&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue15&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Audio Device Handshake / OS Privacy Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game cannot claim the &amp;quot;Exclusive Mode&amp;quot; of your microphone or is being blocked by system-level privacy settings.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''Privacy Toggle:''' Go to Windows Settings &amp;gt; Privacy &amp;amp; Security &amp;gt; Microphone. Ensure &amp;quot;Microphone Access&amp;quot; is ON and specifically that &amp;quot;Let desktop apps access your microphone&amp;quot; is toggled ON for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''The IPv6 Fix''': A specific bug in the 3.X engine's Vivox integration causes VOIP to fail on certain routers using IPv6.&lt;br /&gt;
&lt;br /&gt;
# Go to Control Panel &amp;gt; Network and Sharing Center &amp;gt; Change adapter settings.&lt;br /&gt;
# Right-click your connection &amp;gt; Properties.&lt;br /&gt;
# Uncheck &amp;quot;Internet Protocol Version 6 (TCP/IPv6)&amp;quot;. Click OK and relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Exclusive Mode:''' Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;mmsys.cpl&amp;lt;/code&amp;gt;. Under the Recording tab, right-click your mic &amp;gt; Properties &amp;gt; Advanced. Uncheck &amp;quot;Allow applications to take exclusive control of this device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''Party Chat Conflict:''' If you are in a PlayStation or Xbox Party, the game’s Push-to-Talk (PTT) will be muted by the OS. You must switch to Game Chat in your console's Quick Menu.&lt;br /&gt;
&lt;br /&gt;
'''PTT Indicator:''' On console, Holdfast uses Push-to-Talk only. Hold Y (Xbox) or Triangle (PS5). If the microphone icon does not appear above your health bar, your mic is not being detected at the hardware level.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If your mic works in other games but not Holdfast, go to Settings &amp;gt; Network &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the network cache associated with the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 16 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 16 - Game Stuck on Map Load&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue16&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue16&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Synchronization or Network Timeout&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the client fails to download the final map metadata or cannot handshake with the server's instance after the map has loaded.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' &lt;br /&gt;
&lt;br /&gt;
'''Verify Workshop Integrity:''' Map loading freezes are almost always caused by a corrupted map file (especially on modded servers).&lt;br /&gt;
&lt;br /&gt;
# Close Holdfast.&lt;br /&gt;
# Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
&lt;br /&gt;
'''SSD Requirement:''' If the game is installed on an older HDD, the engine may timeout during asset decryption. Moving the game to an SSD is the primary fix for &amp;quot;Infinite Loading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The VPN Toggle:''' While old advice said &amp;quot;Disable it,&amp;quot; 2026 routing is complex. If you are stuck on a load screen:&lt;br /&gt;
&lt;br /&gt;
# If VPN is OFF: Try turning it ON to a different region to bypass an ISP routing bottleneck.&lt;br /&gt;
# If VPN is ON: Turn it OFF, as some VPNs block the specific UDP ports (7777-7780) used for the final server handshake.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''The Quick Resume Bug (Xbox):''' This is the #1 cause of stuck loading screens on Xbox. Never use Quick Resume for Holdfast. Always highlight the game tile &amp;gt; Menu Button &amp;gt; Quit, then relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If stuck at 99%, go to Settings &amp;gt; Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the temporary network cache that often holds a &amp;quot;stale&amp;quot; connection to the previous map.&lt;br /&gt;
&lt;br /&gt;
'''Rebuild Database (PS5):''' If certain maps (like ''Palisade'') always freeze, boot your PS5 into Safe Mode (hold power for 2 beeps) and select Option 5: Clear Cache and Rebuild Database.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC/Console:''' DNS Handshake&lt;br /&gt;
&lt;br /&gt;
# If you are stuck on the loading screen only when joining Official Servers, your ISP is likely failing to resolve the AGS API.&lt;br /&gt;
# Change your Primary DNS to 8.8.8.8 and Secondary to 1.1.1.1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 17 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 17 - Reginald 'One Eyed' Fitzgerald Head Not Unlocking&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue17&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue17&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Legacy Method Deprecated (Switch to Code Challenge)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' As of the 3.X build, rewards are no longer tracked by local Discord app detection. You must now manually link your game profile to your Discord account via the in-game Armoury.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Join the Discord''': If you haven't already, join the [[/discord.gg/holdfastgame|Official Holdfast Discord]].&lt;br /&gt;
&lt;br /&gt;
'''Generate Your Code:''' Open Holdfast and navigate to Armoury &amp;gt; Social. Click the Link Discord button. The game will provide you with a unique Challenge Code.&lt;br /&gt;
&lt;br /&gt;
'''Bot Verification:''' Go to the Official Holdfast Discord and find the &amp;lt;code&amp;gt;#link-game-profile&amp;lt;/code&amp;gt; channel. Follow the instructions.&lt;br /&gt;
&lt;br /&gt;
'''Claim Reward:''' Once the bot confirms the link, return to the in-game Armoury. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steam Related Issues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Steam 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Steam Known Issue 1 - Steam Content File Locked / Write Error&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-steam1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-steam1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' File Permission Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when Windows or an overzealous Anti-Virus prevents Steam from modifying the game's executable after a patch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1:''' Restart your PC: This is the most effective way to clear a &amp;quot;locked&amp;quot; file state. &lt;br /&gt;
&lt;br /&gt;
'''Phase 2:''' Clear Download Cache: In Steam, go to Settings &amp;gt; Downloads &amp;gt; Clear Download Cache. &lt;br /&gt;
&lt;br /&gt;
'''Phase 3'''.  Run as Admin: Right-click the Steam Shortcut on your desktop &amp;gt; Properties &amp;gt; Compatibility &amp;gt; Check &amp;quot;Run this program as an administrator&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Tips==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 1 - Orbit Camera (Look Around) Not Working&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Updated for Cross-Platform&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If the tilde &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key is unresponsive, it is likely due to a regional keyboard conflict (common with UK/EU layouts).&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Keys and rebind Orbit Camera to &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 2 - Auto Bayonet Switch (Melee Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:'''  Highly Recommended for Competitive Play&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you find yourself accidentally stabbing when you meant to fire, the &amp;quot;Auto Bayonet Switch&amp;quot; is likely active.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Game &amp;gt; search for &amp;quot;Auto Switch Bayonet&amp;quot; and set it to OFF.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 3 - Melee Fluidity &amp;amp; &amp;quot;Smooth&amp;quot; vs. &amp;quot;Raw&amp;quot; Input&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Engine Feature&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If melee feels &amp;quot;stiff&amp;quot; or &amp;quot;restrictive,&amp;quot; it is often due to the new Melee Sensitivity Type introduced in the 3.X engine.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Go to Settings &amp;gt; Game &amp;gt; Advanced Settings. &lt;br /&gt;
# Look for Melee Sensitivity Type. &lt;br /&gt;
# Raw: Best for &amp;quot;Spinners&amp;quot; and high-level players. It removes all camera smoothing. &lt;br /&gt;
# Smooth (Legacy): Better for beginners who find the camera too jittery during 4-directional blocking.&lt;br /&gt;
&lt;br /&gt;
'''Sensitivity Tip:''' Set your Melee Combat Sensitivity to at least 2.0 (PC) or 2.2 (Console) to remain competitive in 360-degree combat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 4 - Recording &amp;amp; Shadowplay (NVIDIA App)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Parameter Update Warning&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Do NOT use &amp;lt;code&amp;gt;-window-mode exclusive&amp;lt;/code&amp;gt; This parameter causes the game to crash when Alt-Tabbing and interferes with NVIDIA Reflex.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Set the game to Borderless Window in the video settings. &lt;br /&gt;
# Open the NVIDIA App (formerly Geforce Experience) and ensure &amp;quot;Desktop Capture&amp;quot; is enabled in the Privacy settings. &lt;br /&gt;
# The NVIDIA App recognizes Holdfast’s 3.X engine natively; if it fails to record, simply Verify Integrity of Game Files to refresh the API handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 5 - Stuttering, G-Sync, and NVIDIA Reflex&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Standard V-Sync&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Considered a secondary fix for the smoothest experience&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (NVIDIA):''' &lt;br /&gt;
&lt;br /&gt;
# Enable NVIDIA Reflex (On + Boost) in the Video settings. This automatically caps your FPS and minimizes input lag better than V-Sync. &lt;br /&gt;
# Disable in-game VSYNC.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (AMD):''' Enable Radeon Anti-Lag+ and set a frame cap 3 FPS below your monitor's refresh rate.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' Go to Settings &amp;gt; Video and toggle Performance Mode. This targets 60 FPS (up to 120 FPS on supported displays) by dynamically scaling resolution.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Side Issues==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Server 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue (Server) - Your Server Is Experiencing Latency Issues&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-server1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-server1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Take note of the following points if the server you are hosting is experiencing latency issues.&lt;br /&gt;
&lt;br /&gt;
The documentation for hosting a server can be found down below.&lt;br /&gt;
&lt;br /&gt;
'''[[Server_Hosting|Host Your Own Game Server! - Documentation]]'''&lt;br /&gt;
&lt;br /&gt;
'''Take note of the following:'''&lt;br /&gt;
# Make sure that your CPU has a core speed of at least 3.6 GHz and that you’re not exceeding your bandwidth. You should also run your game server on a single physical and logical core.&lt;br /&gt;
# Make sure that your server box's 'Power Options' are set to '''High Performance''' on Windows. By default, this is set to 'Balanced'. Please change this!&lt;br /&gt;
# Make sure that you have the latest Windows updates installed on your machine. This is very important.&lt;br /&gt;
# Make sure that you follow the folder structure as defined in the documentation. Copy over the ‘holdfast_naw_public_servers’ folder over to your root drive then include the contents of the game from Steam in the ‘holdfast_naw_public_server’ folder.&lt;br /&gt;
# Make sure that you port forward the game ports from your firewall and router, (outbound and inbound), on UDP.&lt;br /&gt;
# Don’t rename the ‘Holdfast NaW.exe’ executable.&lt;br /&gt;
# Don’t switch between Naval and Army based game modes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3992</id>
		<title>Tech Support/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Tech_Support/Body&amp;diff=3992"/>
		<updated>2026-01-28T09:54:54Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🛠️ Section I: Essential Diagnostics (Agnostic) ==&lt;br /&gt;
Before submitting a ticket to the Official Discord, you must perform these steps to rule out local data corruption.&lt;br /&gt;
&lt;br /&gt;
=== 1. Integrity Validation (Steam) ===&lt;br /&gt;
Asset corruption is the #1 cause of &amp;quot;Pink Textures&amp;quot; (missing materials) and map load crashes.&lt;br /&gt;
&lt;br /&gt;
* '''Procedure:''' Right-click '''Holdfast: Nations at War''' in Steam &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Note:''' Steam will automatically re-acquire any file that fails the SHA check.&lt;br /&gt;
&lt;br /&gt;
=== 2. Error Logging &amp;amp; Console Access ===&lt;br /&gt;
&lt;br /&gt;
* '''F2 Console:''' Press &amp;lt;code&amp;gt;F2&amp;lt;/code&amp;gt; in-game. '''Red lines''' are fatal errors; '''Yellow lines''' are warnings.&lt;br /&gt;
* '''Local Logs:''' Your crash data is stored at &amp;lt;code&amp;gt;%userprofile%\AppData\LocalLow\Anvil Game Studio\Holdfast NaW\Player.log&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Critical:''' You must copy this file '''immediately''' after a crash. Relaunching the game overwrites it.&lt;br /&gt;
&lt;br /&gt;
For any queries, please reach out to Tech Support in the official Holdfast Discord: [https://discord.com/invite/holdfastgame discord.gg/holdfastgame].&lt;br /&gt;
&lt;br /&gt;
==🚩 Section II: Critical Known Issues (PC &amp;amp; Steam)==&lt;br /&gt;
&lt;br /&gt;
Here's a list of known issues within the game which we're already aware of. You can rest assured that we're doing our best to solve them and please do get in touch with us if you ever face any issues whilst playing the game! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 1 - Black Screen on Launch (Audio/Music Playing)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Scaling &amp;amp; Handshake Conflict &lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game's internal resolution doesn't match the display's scaling parameters, causing the monitor to receive no signal while the game runs in the background.&lt;br /&gt;
&lt;br /&gt;
'''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''NVIDIA Phase 1. NVIDIA GPU Scaling (NVIDIA App / Control Panel''')&lt;br /&gt;
&lt;br /&gt;
* '''NVIDIA App Path:''' Open the '''NVIDIA App''' &amp;gt; '''Graphics''' tab &amp;gt; '''Global Settings'''. Ensure '''Image Scaling''' is '''Off'''.&lt;br /&gt;
* '''Legacy Control Panel Path:''' Right-click Desktop &amp;gt; '''NVIDIA Control Panel''' &amp;gt; '''Adjust desktop size and position'''. Under &amp;quot;Select a scaling mode,&amp;quot; choose '''No Scaling'''. Click '''Apply'''.&lt;br /&gt;
&lt;br /&gt;
'''AMD Phase 1. AMD GPU Scaling (AMD Software: Adrenalin Edition)'''&lt;br /&gt;
&lt;br /&gt;
* '''The Path:''' Open '''AMD Software''' &amp;gt; '''Gaming''' &amp;gt; '''Games''' &amp;gt; '''Holdfast: Nations At War'''.&lt;br /&gt;
* '''The Fix:''' Under the '''Display''' section on the right, set '''Scaling Mode''' to '''Preserve Aspect Ratio'''.&lt;br /&gt;
* '''Important:''' Ensure '''Integer Scaling''' is set to '''Disabled''', as this often causes &amp;quot;Out of Range&amp;quot; black screens on 1440p and 4K monitors in the current build.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Manual Resolution Reset (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the scaling fix doesn't work, you must force the game into a Windowed state to reset the engine's display handshake:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt; with Notepad.&lt;br /&gt;
# Find the line &amp;lt;code&amp;gt;fullscreenMode&amp;lt;/code&amp;gt; and change the value to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (Windowed).&lt;br /&gt;
# Save the file and relaunch the game. Once the image appears, you can change your resolution in the in-game settings and switch back to Fullscreen.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3. The &amp;quot;Alt + Enter&amp;quot; Force-Refresh (PC)'''&lt;br /&gt;
&lt;br /&gt;
If the screen is black but you hear music, press '''Alt + Enter''' on your keyboard. This forces the Windows OS to toggle the display mode. This often &amp;quot;wakes up&amp;quot; the GPU driver and forces it to render the frame buffer correctly.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' This is usually a conflict with '''VRR (Variable Refresh Rate)''' or '''120Hz Output''' handshakes.&lt;br /&gt;
* '''Xbox:''' Settings &amp;gt; TV &amp;amp; Display Options &amp;gt; '''Video Modes'''. Uncheck '''Allow Variable Refresh Rate'''.&lt;br /&gt;
* '''PS5:''' Settings &amp;gt; Screen and Video &amp;gt; '''Video Output'''. Set '''VRR''' and '''120 Hz Output''' to '''Off'''.&lt;br /&gt;
* Launch the game; once the visuals appear, you can safely re-enable these settings in the console menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 2 - High Polling Rate Stutter (Mouse Lag)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=== High Polling Rate Stutter (Mouse Lag) ===&lt;br /&gt;
'''Status:''' Unity Engine Constraint (Input Thread Saturation)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your camera &amp;quot;hitches&amp;quot; or FPS drops drastically when moving the mouse, even on high-end PCs.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Mouse set to '''4,000Hz or 8,000Hz''' polling rates flood the engine with interrupt requests.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Open your mouse software (Razer Synapse, Logitech G Hub) and lower the Polling Rate to '''1,000Hz''' or '''500Hz'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 3 - Cannot Hear Others Or Speak Through VoIP (Opus.dll &amp;amp; Others)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Dependency / System Priority Error&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' You cannot hear others, and the F2 console says &amp;lt;code&amp;gt;DllNotFoundException: opus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' Download the latest Microsoft Visual C++ Redistributable. Missing &amp;lt;code&amp;gt;Opus.dll&amp;lt;/code&amp;gt; files prevent voice initialization&lt;br /&gt;
* '''The Fix Console:''' Ensure your console is set to '''Game Chat''', not Party Chat.&lt;br /&gt;
* '''The Fix Xbox:''' If VOIP fails on Xbox, go to '''Network Settings &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear'''. This restarts the console and resets the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 4 - Crashing on Launch / Splash Screen Freeze&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Status:''' Software Conflict / File Corruption&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The 3.X engine is highly sensitive to corrupted shaders and virtual display drivers.&lt;br /&gt;
&lt;br /&gt;
'''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
* '''Mono Cleanup:''' Navigate to &amp;lt;code&amp;gt;\Steam\steamapps\common\Holdfast Nations At War&amp;lt;/code&amp;gt;. '''Delete''' the &amp;lt;code&amp;gt;MonoBleedingEdge&amp;lt;/code&amp;gt; folder. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties''' &amp;gt; '''Installed Files''' &amp;gt; '''Verify Integrity of Game Files'''.&lt;br /&gt;
* '''Citrix Conflict:''' If you use '''Citrix Workspace''', you must disable the &amp;quot;Citrix Indirect Display Adapter&amp;quot; in your Windows '''Device Manager'''. This driver blocks Unity's GPU initialization.&lt;br /&gt;
* '''Hardware Monitoring:''' Close software like '''MSI Afterburner''' or '''RivaTuner'''. These overlays frequently cause &amp;quot;DirectX Device Lost&amp;quot; errors in the 2026 build.&lt;br /&gt;
* '''Admin Mode:''' Right-click &amp;lt;code&amp;gt;Holdfast NaW.exe&amp;lt;/code&amp;gt; in the installation folder and select '''Run as Administrator'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 5 - Cannot See Servers In Lobby (PC &amp;amp; Console)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Ongoing (Master Server Congestion / Routing Error)&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The lobby appears empty, or you are stuck on &amp;quot;Connecting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1: The Soft Refresh:'''&lt;br /&gt;
&lt;br /&gt;
Before checking hardware or network settings, try the internal UI reset.&lt;br /&gt;
&lt;br /&gt;
* '''Refresh Loop:''' Click the '''Refresh''' button (bottom left) 3–5 times. In the 2026 build, the Master Server often requires multiple handshakes to authenticate your session.&lt;br /&gt;
* '''Filter Check:''' Ensure &amp;quot;Hide Empty&amp;quot; and &amp;quot;Hide Full&amp;quot; are '''Unchecked'''. Set the &amp;quot;Max Ping&amp;quot; slider to the far right.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2: Network &amp;amp; Security (PC Only):'''&lt;br /&gt;
&lt;br /&gt;
If the browser is still empty, external software is likely blocking the game's outgoing UDP requests.&lt;br /&gt;
&lt;br /&gt;
* '''Disable Anti-Virus:''' Temporarily disable software like '''AVG, Avast, or McAfee'''.&lt;br /&gt;
* '''Disable Firewall:''' Turn off the Windows Defender Firewall specifically for Holdfast.&lt;br /&gt;
* '''Disable VPN:''' Applications like '''NordVPN, ExpressVPN, or BullGuard''' often mask your Steam/Console ticket, preventing the lobby from verifying you.&lt;br /&gt;
* '''Reset Internet:''' Power cycle your router (unplug for 30 seconds).&lt;br /&gt;
&lt;br /&gt;
'''Phase 3: The &amp;quot;Join Custom Server&amp;quot; Bypass (PC &amp;amp; Console):'''&lt;br /&gt;
&lt;br /&gt;
If the standard browser list fails to populate, use this direct handshake method:&lt;br /&gt;
&lt;br /&gt;
# Open the '''Server Browser''' from the main menu.&lt;br /&gt;
# Look at the bottom left. If the list is empty, click '''Join Custom Server'''.&lt;br /&gt;
# '''On PC:''' A prompt will appear. Instead of typing an IP, look for a '''Dropdown Menu''' or '''Toggle''' that says '''&amp;quot;Official Servers.&amp;quot;''' Select an Official Server (e.g., ''Official EU1'') and hit '''Connect'''.&lt;br /&gt;
# '''On Console (Xbox/PS5):''' The &amp;quot;Join Custom Server&amp;quot; button opens a simplified menu. Press the '''Y button (Xbox)''' or '''Triangle (PS5)''' to &amp;quot;Fetch Official List.&amp;quot; This initiates a direct call to the Anvil Games Server, bypassing the community browser cache that often freezes.&lt;br /&gt;
&lt;br /&gt;
'''Phase 4: Platform-Specific Authentication:'''&lt;br /&gt;
&lt;br /&gt;
* '''PC (Steam):''' Log out of Steam entirely ('''Change Account &amp;gt; Log Out'''), then log back in. This forces a fresh &amp;quot;Steam Ticket&amp;quot; generation.&lt;br /&gt;
* '''Console (Xbox/PS5):''' Fully shut down your console (do not use Sleep/Rest mode). This clears the cache and forces a new handshake with the AGS Master Server.&lt;br /&gt;
* '''The VPN Flip:''' If your VPN was already disabled, try '''enabling it''' and selecting a different region.&lt;br /&gt;
&lt;br /&gt;
'''Phase 5: Social &amp;amp; Connection Workarounds:'''&lt;br /&gt;
&lt;br /&gt;
* '''The &amp;quot;Friend Join&amp;quot; Trick:''' On both Steam and Console (Xbox/PS Friends), the most reliable 100% workaround is to '''Join Session''' directly through your platform's friend list. This completely bypasses the in-game browser.&lt;br /&gt;
* '''Alternative Connection:''' If possible, test your connection using a '''Mobile Hotspot'''. If servers appear on the hotspot but not your Wi-Fi, your ISP is likely blocking the game's port.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 6 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 6 - Black/Green Screen Artifacts (PS5/Xbox)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue6&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue6&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Post-Processing Desync &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Flickering colors often occur when switching between 1st and 3rd person or during heavy naval combat.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PS5, Xbox Series X|S &lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to '''Settings &amp;gt; Video''' and disable '''Motion Blur''' and '''Depth of Field'''. This stabilizes the rendering stack on console hardware.&lt;br /&gt;
* '''Xbox Series S Fix:''' If the game crashes specifically on the Series S, disable '''High Quality Textures''' to prevent VRAM overflow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 7 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 7 - Reload Animation State Lock&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue7&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue7&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Animation Buffer Error &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your character has ammunition but refuses to start the reload animation.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Quickly open and close the '''Text Chat''' (View Button on Xbox / Touchpad on PS5 / Enter on PC). This forces the character's animation state to &amp;quot;Idle,&amp;quot; clearing the reload block.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 8 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 8 - Screen Flickering / Unresponsive When Minimizing (Alt-Tab)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue8&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue8&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Display Mode Conflict &lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' This occurs when the game and Windows disagree on how to handle the display buffer during a task switch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
** Go to '''Settings &amp;gt; Video''' in-game.&lt;br /&gt;
** Set your '''Window Mode''' to '''Borderless Window'''. This is the most stable setting for 2026; it allows for instant Alt-Tabbing without desyncing the GPU or getting stuck on a black screen.&lt;br /&gt;
** '''Disable Overlays:''' Flickering is frequently caused by the '''Discord Overlay''' or '''Steam Overlay''' fighting for control of the window. Disable these in their respective app settings.&lt;br /&gt;
** '''Windows 11/12 Fix:''' Ensure &amp;quot;Optimizations for windowed games&amp;quot; is '''Enabled''' in your Windows System Settings (''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings'').&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 9 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 9 - Level 1 / Rank Progress Reset&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue9&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue9&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Cloud-Sync Dela&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Your rank appears as Level 1 despite previous progress.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' This is a visual desync where the client fails to fetch your profile. '''Do not reinstall.''' Join an '''Official Server''' and play for one full round. The server will force-fetch your data and restore your rank at the end of the match.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 10 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 10 - Stuck on Map Loading Screen&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue10&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue10&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Loading Desync&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' The game reaches 90-100% on the loading bar but never enters the spawn menu.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' This is usually caused by a single corrupted map asset. Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
* '''The Fix Console:''' On PS5 and Xbox, ensure the game is installed on the Internal SSD. Running Holdfast from an external HDD will cause &amp;quot;Infinite Loading&amp;quot; or &amp;quot;Map Hangs&amp;quot; due to slow read speeds.&lt;br /&gt;
* '''The Fix Xbox:''' If stuck on a load screen, go to Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This restarts the console and flushes the temporary data that causes map desyncs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 11 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 11 - Fatal Crash on Startup (Citrix Workspace Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue11&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue11&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Software Conflict (Citrix Indirect Display Adapter)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you use '''Citrix Workspace''' for work, it installs a virtual display driver that frequently causes Unity games to crash immediately upon initialization.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:'''&lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' To confirm this is the cause, check your error log:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Open &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt;. If you see '''&amp;quot;GfxDevice: creating device client; threaded=1&amp;quot;''' followed immediately by '''&amp;quot;Crash!!!&amp;quot;''', Citrix is the culprit.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2'''. You do not need to uninstall Citrix. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Adapter (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Right-click '''Citrix Indirect Display Adapter''' and select '''Disable device'''.&lt;br /&gt;
*# You can now launch Holdfast. ''Note: You may need to re-enable this later for your work remote desktop to function.''&lt;br /&gt;
* '''Option B: Disable the Bus Enumerator:'''&lt;br /&gt;
*# In '''Device Manager''', expand '''System devices'''.&lt;br /&gt;
*# Locate '''Citrix Virtual Bus Enumerator'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''. This often resolves the crash without needing to touch the display drivers.&lt;br /&gt;
* '''Option C: The Windows Store Version:'''&lt;br /&gt;
*# Uninstall your current Citrix Workspace app.&lt;br /&gt;
*# Download the '''Citrix Workspace''' app directly from the '''Microsoft Store'''.&lt;br /&gt;
*# The Store version uses a different driver architecture that does not conflict with the Unity engine in 2026.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 12 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 12 - Fatal Crash on Startup (Virtual Desktop &amp;amp; VR Drivers)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue12&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue12&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' GPU Initialization Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Issue:''' Users of Virtual Desktop, Meta Quest Link, or Pico Connect may experience an instant crash upon launching the game.&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game engine attempts to initialize on the &amp;quot;Virtual Monitor&amp;quot; created by your VR software rather than your physical GPU.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' You do not need to uninstall your VR software. Try these steps in order:&lt;br /&gt;
&lt;br /&gt;
* '''Option A: Disable the Virtual Monitor (Recommended):'''&lt;br /&gt;
*# Right-click the '''Start button''' and select '''Device Manager'''.&lt;br /&gt;
*# Expand '''Display adapters'''.&lt;br /&gt;
*# Look for '''Virtual Desktop Monitor''', '''Meta Quest Link Display''', or '''Pico Virtual Display'''.&lt;br /&gt;
*# Right-click and select '''Disable device'''.&lt;br /&gt;
*# Launch Holdfast. You can safely re-enable the driver once you are done playing.&lt;br /&gt;
* '''Option B: Power Cycle the Streamer:'''&lt;br /&gt;
** Ensure your VR Streamer app (on your PC) is '''completely closed''' and not just minimized to the system tray before launching Holdfast. If the streamer is active, it &amp;quot;claims&amp;quot; the display buffer, preventing ''Holdfast'' from opening in Fullscreen mode.&lt;br /&gt;
* '''Option C: Disable &amp;quot;HAGS&amp;quot; (Windows 11/12):'''&lt;br /&gt;
** '''Hardware-Accelerated GPU Scheduling (HAGS)''' is known to cause fatal conflicts between Unity and VR drivers.&lt;br /&gt;
** Go to '''Settings &amp;gt; System &amp;gt; Display &amp;gt; Graphics &amp;gt; Change default graphics settings''' and toggle '''Hardware-accelerated GPU scheduling''' to '''Off'''. Restart your PC and try launching the game again.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2. Identifying the Conflict in Logs'''&lt;br /&gt;
&lt;br /&gt;
If you aren't sure if a VR driver is the cause:&lt;br /&gt;
&lt;br /&gt;
# Open your &amp;lt;code&amp;gt;Player.log&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;%localappdata%low\Anvil Game Studio\Holdfast NaW\&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Look for the line: &amp;lt;code&amp;gt;GfxDevice: creating device client; threaded=1&amp;lt;/code&amp;gt;.&lt;br /&gt;
# If the very next line is &amp;lt;code&amp;gt;Crash!!!&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Device Lost&amp;lt;/code&amp;gt;, an active virtual display driver (VR or Citrix) is almost certainly the cause.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 13 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 13 - Cannot Join Modded Server (Connection/Download Error)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue13&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue13&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Workshop Handshake &amp;amp; Sync Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The client and server cannot synchronize the required modification files.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1.''' In Steam, go to '''Settings &amp;gt; Downloads &amp;gt; Clear Download Cache'''. Steam will restart. This forces the client to re-check all &amp;lt;code&amp;gt;modlist.txt&amp;lt;/code&amp;gt; requirements for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''Phase 2.''' Close Holdfast and Steam. Navigate to: &amp;lt;code&amp;gt;Steam\userdata\[YourSteamID]\ugc\workshop&amp;lt;/code&amp;gt;. Delete the &amp;lt;code&amp;gt;subscriptions.vdf&amp;lt;/code&amp;gt; file. Relaunch Steam; this forces a full re-sync of every mod you are subscribed to, fixing 99% of &amp;quot;Version Mismatch&amp;quot; errors.&lt;br /&gt;
&lt;br /&gt;
'''Phase 3.''' If a specific mod is stuck, go to &amp;lt;code&amp;gt;Steam\steamapps\workshop\content\589290&amp;lt;/code&amp;gt; and delete the contents. Steam will re-download the clean versions next time you try to join a modded server.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 14 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 14 - No Main Menu (Camera Stuck on Cannon/Howitzer Background)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue14&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue14&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' UI Layer Initialization Error&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' The game loads the background scene, but the buttons (Join Game, Armoury, Settings) never appear.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S , PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Option A: The Configuration Reset (PC):'''&lt;br /&gt;
&lt;br /&gt;
# Close the game.&lt;br /&gt;
# Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;%localappdata%low&amp;lt;/code&amp;gt;, and navigate to &amp;lt;code&amp;gt;Anvil Game Studio &amp;gt; Holdfast NaW&amp;lt;/code&amp;gt;.&lt;br /&gt;
# '''Delete''' the file named &amp;lt;code&amp;gt;HoldfastOptions.ini&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Relaunch the game. The engine will generate a fresh, default configuration file, which forces the UI layer to re-anchor to your current resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option B: UI Safe-Mode (PC):'''&lt;br /&gt;
&lt;br /&gt;
* If the menu is still missing, go to Steam &amp;gt; Right-click Holdfast &amp;gt; '''Properties'''.&lt;br /&gt;
* In '''Launch Options''', type: &amp;lt;code&amp;gt;-screen-width 1920 -screen-height 1080&amp;lt;/code&amp;gt;.&lt;br /&gt;
* This forces a standard aspect ratio that often &amp;quot;pops&amp;quot; the UI back into the visible frame if it was bugged by an ultrawide or custom resolution.&lt;br /&gt;
&lt;br /&gt;
'''Option C: Language Sync Fix (Console):'''&lt;br /&gt;
&lt;br /&gt;
* On '''Xbox''' and '''PS5''', this is often caused by a mismatch between the console's system language and the game's supported localization. Ensure your console language is set to '''English (US or UK)''' as a test to see if the menu returns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 15 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 15 - Microphone Not Working (VOIP / Proximity Chat)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue15&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue15&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Audio Device Handshake / OS Privacy Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the game cannot claim the &amp;quot;Exclusive Mode&amp;quot; of your microphone or is being blocked by system-level privacy settings.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:'''&lt;br /&gt;
&lt;br /&gt;
'''Privacy Toggle:''' Go to Windows Settings &amp;gt; Privacy &amp;amp; Security &amp;gt; Microphone. Ensure &amp;quot;Microphone Access&amp;quot; is ON and specifically that &amp;quot;Let desktop apps access your microphone&amp;quot; is toggled ON for Holdfast.&lt;br /&gt;
&lt;br /&gt;
'''The IPv6 Fix''': A specific bug in the 3.X engine's Vivox integration causes VOIP to fail on certain routers using IPv6.&lt;br /&gt;
&lt;br /&gt;
# Go to Control Panel &amp;gt; Network and Sharing Center &amp;gt; Change adapter settings.&lt;br /&gt;
# Right-click your connection &amp;gt; Properties.&lt;br /&gt;
# Uncheck &amp;quot;Internet Protocol Version 6 (TCP/IPv6)&amp;quot;. Click OK and relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Exclusive Mode:''' Press &amp;lt;code&amp;gt;Win + R&amp;lt;/code&amp;gt;, type &amp;lt;code&amp;gt;mmsys.cpl&amp;lt;/code&amp;gt;. Under the Recording tab, right-click your mic &amp;gt; Properties &amp;gt; Advanced. Uncheck &amp;quot;Allow applications to take exclusive control of this device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''Party Chat Conflict:''' If you are in a PlayStation or Xbox Party, the game’s Push-to-Talk (PTT) will be muted by the OS. You must switch to Game Chat in your console's Quick Menu.&lt;br /&gt;
&lt;br /&gt;
'''PTT Indicator:''' On console, Holdfast uses Push-to-Talk only. Hold Y (Xbox) or Triangle (PS5). If the microphone icon does not appear above your health bar, your mic is not being detected at the hardware level.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If your mic works in other games but not Holdfast, go to Settings &amp;gt; Network &amp;gt; Advanced &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the network cache associated with the VOIP handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 16 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 16 - Game Stuck on Map Load&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue16&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue16&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Asset Synchronization or Network Timeout&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when the client fails to download the final map metadata or cannot handshake with the server's instance after the map has loaded.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC:''' &lt;br /&gt;
&lt;br /&gt;
'''Verify Workshop Integrity:''' Map loading freezes are almost always caused by a corrupted map file (especially on modded servers).&lt;br /&gt;
&lt;br /&gt;
# Close Holdfast.&lt;br /&gt;
# Go to Steam &amp;gt; Right-click Holdfast &amp;gt; Properties &amp;gt; Installed Files &amp;gt; Verify Integrity of Game Files.&lt;br /&gt;
&lt;br /&gt;
'''SSD Requirement:''' If the game is installed on an older HDD, the engine may timeout during asset decryption. Moving the game to an SSD is the primary fix for &amp;quot;Infinite Loading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The VPN Toggle:''' While old advice said &amp;quot;Disable it,&amp;quot; 2026 routing is complex. If you are stuck on a load screen:&lt;br /&gt;
&lt;br /&gt;
# If VPN is OFF: Try turning it ON to a different region to bypass an ISP routing bottleneck.&lt;br /&gt;
# If VPN is ON: Turn it OFF, as some VPNs block the specific UDP ports (7777-7780) used for the final server handshake.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:'''&lt;br /&gt;
&lt;br /&gt;
'''The Quick Resume Bug (Xbox):''' This is the #1 cause of stuck loading screens on Xbox. Never use Quick Resume for Holdfast. Always highlight the game tile &amp;gt; Menu Button &amp;gt; Quit, then relaunch.&lt;br /&gt;
&lt;br /&gt;
'''Alternate MAC Address (Xbox):''' If stuck at 99%, go to Settings &amp;gt; Network Settings &amp;gt; Advanced Settings &amp;gt; Alternate MAC Address &amp;gt; Clear. This clears the temporary network cache that often holds a &amp;quot;stale&amp;quot; connection to the previous map.&lt;br /&gt;
&lt;br /&gt;
'''Rebuild Database (PS5):''' If certain maps (like ''Palisade'') always freeze, boot your PS5 into Safe Mode (hold power for 2 beeps) and select Option 5: Clear Cache and Rebuild Database.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC/Console:''' DNS Handshake&lt;br /&gt;
&lt;br /&gt;
# If you are stuck on the loading screen only when joining Official Servers, your ISP is likely failing to resolve the AGS API.&lt;br /&gt;
# Change your Primary DNS to 8.8.8.8 and Secondary to 1.1.1.1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KI 17 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue 17 - Reginald 'One Eyed' Fitzgerald Head Not Unlocking&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-issue17&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-issue17&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Legacy Method Deprecated (Switch to Code Challenge)&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' As of the 3.X build, rewards are no longer tracked by local Discord app detection. You must now manually link your game profile to your Discord account via the in-game Armoury.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Join the Discord''': If you haven't already, join the [[/discord.gg/holdfastgame|Official Holdfast Discord]].&lt;br /&gt;
&lt;br /&gt;
'''Generate Your Code:''' Open Holdfast and navigate to Armoury &amp;gt; Social. Click the Link Discord button. The game will provide you with a unique Challenge Code.&lt;br /&gt;
&lt;br /&gt;
'''Bot Verification:''' Go to the Official Holdfast Discord and find the &amp;lt;code&amp;gt;#link-game-profile&amp;lt;/code&amp;gt; channel. Follow the instructions.&lt;br /&gt;
&lt;br /&gt;
'''Claim Reward:''' Once the bot confirms the link, return to the in-game Armoury. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steam Related Issues ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Steam 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Steam Known Issue 1 - Steam Content File Locked / Write Error&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-steam1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-steam1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' File Permission Conflict&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' This occurs when Windows or an overzealous Anti-Virus prevents Steam from modifying the game's executable after a patch.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
'''Phase 1:''' Restart your PC: This is the most effective way to clear a &amp;quot;locked&amp;quot; file state. &lt;br /&gt;
&lt;br /&gt;
'''Phase 2:''' Clear Download Cache: In Steam, go to Settings &amp;gt; Downloads &amp;gt; Clear Download Cache. &lt;br /&gt;
&lt;br /&gt;
'''Phase 3'''.  Run as Admin: Right-click the Steam Shortcut on your desktop &amp;gt; Properties &amp;gt; Compatibility &amp;gt; Check &amp;quot;Run this program as an administrator&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Tips==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 1 - Orbit Camera (Look Around) Not Working&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Updated for Cross-Platform&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If the tilde &amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt; key is unresponsive, it is likely due to a regional keyboard conflict (common with UK/EU layouts).&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Keys and rebind Orbit Camera to &amp;lt;code&amp;gt;Left Alt&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Caps Lock&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 2 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 2 - Auto Bayonet Switch (Melee Conflict)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip2&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:'''  Highly Recommended for Competitive Play&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If you find yourself accidentally stabbing when you meant to fire, the &amp;quot;Auto Bayonet Switch&amp;quot; is likely active.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' Go to Settings &amp;gt; Game &amp;gt; search for &amp;quot;Auto Switch Bayonet&amp;quot; and set it to OFF.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 3 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 3 - Melee Fluidity &amp;amp; &amp;quot;Smooth&amp;quot; vs. &amp;quot;Raw&amp;quot; Input&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip3&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Engine Feature&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' If melee feels &amp;quot;stiff&amp;quot; or &amp;quot;restrictive,&amp;quot; it is often due to the new Melee Sensitivity Type introduced in the 3.X engine.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Go to Settings &amp;gt; Game &amp;gt; Advanced Settings. &lt;br /&gt;
# Look for Melee Sensitivity Type. &lt;br /&gt;
# Raw: Best for &amp;quot;Spinners&amp;quot; and high-level players. It removes all camera smoothing. &lt;br /&gt;
# Smooth (Legacy): Better for beginners who find the camera too jittery during 4-directional blocking.&lt;br /&gt;
&lt;br /&gt;
'''Sensitivity Tip:''' Set your Melee Combat Sensitivity to at least 2.0 (PC) or 2.2 (Console) to remain competitive in 360-degree combat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 4 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 4 - Recording &amp;amp; Shadowplay (NVIDIA App)&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip4&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip4&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Parameter Update Warning&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Do NOT use &amp;lt;code&amp;gt;-window-mode exclusive&amp;lt;/code&amp;gt; This parameter causes the game to crash when Alt-Tabbing and interferes with NVIDIA Reflex.&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC&lt;br /&gt;
&lt;br /&gt;
* '''The Fix:''' &lt;br /&gt;
&lt;br /&gt;
# Set the game to Borderless Window in the video settings. &lt;br /&gt;
# Open the NVIDIA App (formerly Geforce Experience) and ensure &amp;quot;Desktop Capture&amp;quot; is enabled in the Privacy settings. &lt;br /&gt;
# The NVIDIA App recognizes Holdfast’s 3.X engine natively; if it fails to record, simply Verify Integrity of Game Files to refresh the API handshake.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tip 5 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Game Tip 5 - Stuttering, G-Sync, and NVIDIA Reflex&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-tip5&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-tip5&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Status:''' Standard V-Sync&lt;br /&gt;
&lt;br /&gt;
'''The Cause:''' Considered a secondary fix for the smoothest experience&lt;br /&gt;
&lt;br /&gt;
'''Affected Platforms:''' PC, Xbox Series X|S, PS5&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (NVIDIA):''' &lt;br /&gt;
&lt;br /&gt;
# Enable NVIDIA Reflex (On + Boost) in the Video settings. This automatically caps your FPS and minimizes input lag better than V-Sync. &lt;br /&gt;
# Disable in-game VSYNC.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix PC (AMD):''' Enable Radeon Anti-Lag+ and set a frame cap 3 FPS below your monitor's refresh rate.&lt;br /&gt;
&lt;br /&gt;
* '''The Fix Console:''' Go to Settings &amp;gt; Video and toggle Performance Mode. This targets 60 FPS (up to 120 FPS on supported displays) by dynamically scaling resolution.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Side Issues==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Server 1 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.1em;margin:.5em 0;font-weight:normal;border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
Known Issue (Server) - Your Server Is Experiencing Latency Issues&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-server1&amp;quot; style=&amp;quot;font-size:.9em;margin-left:.5em;&amp;quot;&amp;gt;[Show/Hide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-server1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Take note of the following points if the server you are hosting is experiencing latency issues.&lt;br /&gt;
&lt;br /&gt;
The documentation for hosting a server can be found down below.&lt;br /&gt;
&lt;br /&gt;
'''[[Server_Hosting|Host Your Own Game Server! - Documentation]]'''&lt;br /&gt;
&lt;br /&gt;
'''Take note of the following:'''&lt;br /&gt;
# Make sure that your CPU has a core speed of at least 3.6 GHz and that you’re not exceeding your bandwidth. You should also run your game server on a single physical and logical core.&lt;br /&gt;
# Make sure that your server box's 'Power Options' are set to '''High Performance''' on Windows. By default, this is set to 'Balanced'. Please change this!&lt;br /&gt;
# Make sure that you have the latest Windows updates installed on your machine. This is very important.&lt;br /&gt;
# Make sure that you follow the folder structure as defined in the documentation. Copy over the ‘holdfast_naw_public_servers’ folder over to your root drive then include the contents of the game from Steam in the ‘holdfast_naw_public_server’ folder.&lt;br /&gt;
# Make sure that you port forward the game ports from your firewall and router, (outbound and inbound), on UDP.&lt;br /&gt;
# Don’t rename the ‘Holdfast NaW.exe’ executable.&lt;br /&gt;
# Don’t switch between Naval and Army based game modes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_talk:EXPRI3ST&amp;diff=3991</id>
		<title>User talk:EXPRI3ST</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_talk:EXPRI3ST&amp;diff=3991"/>
		<updated>2026-01-24T02:54:42Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: /* Class_New */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_talk:EXPRI3ST&amp;diff=3990</id>
		<title>User talk:EXPRI3ST</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_talk:EXPRI3ST&amp;diff=3990"/>
		<updated>2026-01-24T02:54:10Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: /* Class_New */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class_New ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== {{{name}}} ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 350px; margin-left: 20px; border: 1px solid #d1d1d1; background-color: #fcfcfc; border-collapse: collapse; font-family: sans-serif;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #333; color: white; padding: 15px;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; align-items: center; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 60px; height: 60px; border-radius: 50%; overflow: hidden; border: 2px solid #fff; background: #222;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassPortrait|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px 15px; font-weight: bold; color: #444; font-size: 0.9em; border-bottom: 1px solid #eee;&amp;quot; | Class Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 15px; vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
'''Health:''' {{{healthbase}}} (+{{{healthbonus}}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agility:''' {{{agilitybase}}} (+{{{agilitybonus}}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Swim:''' {{{swimmingbase}}}&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center; width: 50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 120px; height: 120px; background: #222; border-radius: 50%; overflow: hidden; border: 1px solid #ccc; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 15px; background: #fff; border-top: 1px solid #eee;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; font-weight: bold; margin-bottom: 5px;&amp;quot;&amp;gt;Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #2a2e33; color: white; padding: 5px 10px; font-size: 0.8em; font-weight: bold;&amp;quot;&amp;gt;British&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ddd; padding: 10px; font-size: 0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | applyTemplate | {{{weapon_british}}} | WeaponDisplay | enum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{{description}}}&lt;br /&gt;
&lt;br /&gt;
=== Traits and Abilities ===&lt;br /&gt;
{{#ifeq: {{{traits|}}}||| '''Traits:''' {{#invoke: ApplyPattern | applyTemplate | {{{traits}}} | TraitAbility | enum}} }}&lt;br /&gt;
{{#ifeq: {{{abilities|}}}||| '''Abilities:''' {{#invoke: ApplyPattern | applyTemplate | {{{abilities}}} | TraitAbility | enum}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3989</id>
		<title>Classes: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3989"/>
		<updated>2026-01-24T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Command classes direct the course of battle, marshalling groups of soldiers together to fight as a unit or crew.&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=InfantryOfficer&lt;br /&gt;
|name=Army Infantry Officer&lt;br /&gt;
|description=The infantry officers govern the course of battles on land.  They are able to issue [[Orders]] to gather their troops into firing lines, and provide bonuses to men who follow them.  They are by no means slouches in combat, armed with a punchy pistol and sabre combination to fight with their line in a charge.  They can be distinguished from other soldiers due to the cross icon on the mini-map.&lt;br /&gt;
|traits=Distinguishable, Resilient, SwordSpecialisation, PistolSpecialisation&lt;br /&gt;
|abilities=HighCommandArmy&lt;br /&gt;
|factions=British,French,Prussian,Russian&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|equipment=Spyglass,Lantern&lt;br /&gt;
|weapon_british=Pistol_NewLandPattern,Sword_Pattern1803FlankOfficer&lt;br /&gt;
|weapon_prussian=Pistol_XIII,Sabre_1715Pattern&lt;br /&gt;
|weapon_french=Pistol_XIII,Sabre_AnXILight &lt;br /&gt;
|weapon_russian=Pistol_Russian_1809_Pistol,Sword_Russian_Epee_Officer  }}&lt;br /&gt;
&lt;br /&gt;
{{Class&lt;br /&gt;
|enum=Captain&lt;br /&gt;
|name=Naval Captain&lt;br /&gt;
|description=The captain rules the soggier side of the battlefield, commanding a ship and her crew to do his bidding.  They have priority over steering ships.&lt;br /&gt;
|traits=Distinguishable, Resilient, SwordSpecialisation, PistolSpecialisation&lt;br /&gt;
|abilities=HighCommandNaval&lt;br /&gt;
|factions=British,French&lt;br /&gt;
|healthbase=100&lt;br /&gt;
|agilitybase=80&lt;br /&gt;
|swimmingbase=35&lt;br /&gt;
|healthbonus=15&lt;br /&gt;
|agilitybonus=0&lt;br /&gt;
|swimmingbonus=0&lt;br /&gt;
|equipment=Spyglass,Lantern&lt;br /&gt;
|weapon_british=Pistol_SeaService,Hanger_Variation1&lt;br /&gt;
|weapon_french=Pistol_XIII,Hanger_Variation2 }}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3988</id>
		<title>Classes: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3988"/>
		<updated>2026-01-24T02:42:33Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
== {{{name}}} ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 350px; margin-left: 20px; border: 1px solid #d1d1d1; background-color: #fcfcfc; border-collapse: collapse; font-family: sans-serif;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #333; color: white; padding: 15px;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; align-items: center; gap: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 60px; height: 60px; border-radius: 50%; overflow: hidden; border: 2px solid #fff; background: #222;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassPortrait|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px 15px; font-weight: bold; color: #444; font-size: 0.9em; border-bottom: 1px solid #eee;&amp;quot; | Class Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 15px; vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
'''Health:''' {{{healthbase}}} (+{{{healthbonus}}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Agility:''' {{{agilitybase}}} (+{{{agilitybonus}}})&amp;lt;br&amp;gt;&lt;br /&gt;
'''Swim:''' {{{swimmingbase}}}&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center; width: 50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 120px; height: 120px; background: #222; border-radius: 50%; overflow: hidden; border: 1px solid #ccc; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 15px; background: #fff; border-top: 1px solid #eee;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.9em; font-weight: bold; margin-bottom: 5px;&amp;quot;&amp;gt;Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #2a2e33; color: white; padding: 5px 10px; font-size: 0.8em; font-weight: bold;&amp;quot;&amp;gt;British&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #ddd; padding: 10px; font-size: 0.85em;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | applyTemplate | {{{weapon_british}}} | WeaponDisplay | enum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{{description}}}&lt;br /&gt;
&lt;br /&gt;
=== Traits and Abilities ===&lt;br /&gt;
{{#ifeq: {{{traits|}}}||| '''Traits:''' {{#invoke: ApplyPattern | applyTemplate | {{{traits}}} | TraitAbility | enum}} }}&lt;br /&gt;
{{#ifeq: {{{abilities|}}}||| '''Abilities:''' {{#invoke: ApplyPattern | applyTemplate | {{{abilities}}} | TraitAbility | enum}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3987</id>
		<title>Classes: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3987"/>
		<updated>2026-01-24T02:41:54Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
Fixed version using Wiki-table syntax for better compatibility.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{h|=}}}{{{name}}}{{{h|=}}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; width: 350px; margin-left: 20px; border: 1px solid #d1d1d1; background-color: #fcfcfc; border-collapse: collapse; font-family: sans-serif; box-shadow: 0 4px 10px rgba(0,0,0,0.1);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #333; color: white; padding: 15px;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; align-items: center; gap: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 60px; height: 60px; border-radius: 50%; overflow: hidden; border: 2px solid #fff; background: #222; flex-shrink: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassPortrait|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; text-transform: uppercase;&amp;quot;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 0.8em; opacity: 0.8;&amp;quot;&amp;gt;{{#invoke: ApplyPattern | applyTemplate | {{{factions}}} | Faction/FactionName | 1 |, | test}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 10px 15px 0 15px; font-weight: bold; color: #444; font-size: 0.9em;&amp;quot; | Class Statistics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0 0 15px 15px; vertical-align: middle; width: 50%;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; font-size: 0.85em; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| Health || style=&amp;quot;text-align:right;&amp;quot; | {{StatBar|max=125|value={{{healthbase}}}|bonus={{{healthbonus}}}|width=70}}&lt;br /&gt;
|-&lt;br /&gt;
| Agility || style=&amp;quot;text-align:right;&amp;quot; | '''{{{agilitybase}}}''' &amp;lt;small style=&amp;quot;color:green;&amp;quot;&amp;gt;(+{{{agilitybonus}}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swim || style=&amp;quot;text-align:right;&amp;quot; | '''{{{swimmingbase}}}'''&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;padding: 10px; text-align: center; width: 50%;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 120px; height: 120px; background: #222; border-radius: 50%; display: inline-block; overflow: hidden; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 15px; background: #fff&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3986</id>
		<title>Classes: Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Classes:_Command&amp;diff=3986"/>
		<updated>2026-01-24T02:40:46Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
This is the modern Class Infobox template. &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{h|=}}}{{{name}}}{{{h|=}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 350px; margin-left: 20px; border: 1px solid #d1d1d1; background-color: #fcfcfc; font-family: 'Segoe UI', Roboto, sans-serif; box-shadow: 0 4px 10px rgba(0,0,0,0.1); border-radius: 4px; overflow: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div style=&amp;quot;background: linear-gradient(to right, #333, #444); color: white; padding: 15px; display: flex; align-items: center; gap: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;width: 70px; height: 70px; border-radius: 50%; overflow: hidden; border: 2px solid #fff; background: #222; flex-shrink: 0;&amp;quot;&amp;gt;&lt;br /&gt;
            {{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassPortrait|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; text-transform: uppercase; letter-spacing: 0.5px;&amp;quot;&amp;gt;{{{name}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;font-size: 0.8em; opacity: 0.8;&amp;quot;&amp;gt;&amp;quot;{{#invoke: ApplyPattern | applyTemplate | {{{factions}}} | Faction/FactionName | 1 |, | test}}&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 15px; border-bottom: 1px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;font-size: 1em; font-weight: bold; color: #444; margin-bottom: 10px; border-bottom: 2px solid #555; display: inline-block;&amp;quot;&amp;gt;Class Statistics&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;flex: 1;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;table style=&amp;quot;width: 100%; font-size: 0.9em; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;padding: 5px 0; color: #666;&amp;quot;&amp;gt;Health&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{StatBar|max=125|value={{{healthbase}}}|bonus={{{healthbonus}}}|width=80}}&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;padding: 5px 0; color: #666;&amp;quot;&amp;gt;Agility&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;{{{agilitybase}}}&amp;lt;/b&amp;gt; &amp;lt;small style=&amp;quot;color: green;&amp;quot;&amp;gt;(+{{{agilitybonus}}})&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;padding: 5px 0; color: #666;&amp;quot;&amp;gt;Swimming&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;{{{swimmingbase}}}&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;/table&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &lt;br /&gt;
            &amp;lt;div style=&amp;quot;width: 140px; height: 140px; background: #222; border-radius: 50%; display: flex; align-items: center; justify-content: center; overflow: hidden; margin-left: 10px; border: 1px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
                {{#invoke: ApplyPattern | apply |{{{factions}}}| {{ClassFull|%pattern%|{{{enum}}}}} }}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 15px; background: #fff;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;font-size: 0.95em; font-weight: bold; margin-bottom: 8px;&amp;quot;&amp;gt;Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;background: #2a2e33; color: white; padding: 5px 10px; font-size: 0.85em; font-weight: bold; border-radius: 3px 3px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
            British&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;border: 1px solid #ddd; border-top: none; padding: 10px; font-size: 0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
            {{#invoke: ApplyPattern | applyTemplate | {{{weapon_british}}} | WeaponDisplay | enum}}&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div style=&amp;quot;padding: 15px; background: #f9f9f9; border-top: 1px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;font-size: 0.95em; font-weight: bold; margin-bottom: 5px;&amp;quot;&amp;gt;Other Equipment&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;background: #fff; border: 1px solid #ddd; padding: 10px; border-radius: 4px; display: flex; align-items: center; gap: 10px; font-size: 0.9em;&amp;quot;&amp;gt;&lt;br /&gt;
             {{#invoke: ApplyPattern | applyTemplate |{{{equipment|}}}| Equipment | enum}}&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 370px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{description}}}&lt;br /&gt;
&lt;br /&gt;
{{{h|=}}} Traits and Abilities {{{h|=}}}&lt;br /&gt;
{{#ifeq: {{{traits|}}}||| '''Traits:''' {{#invoke: ApplyPattern | applyTemplate | {{{traits}}} | TraitAbility | enum}} }}&lt;br /&gt;
{{#ifeq: {{{abilities|}}}||| '''Abilities:''' {{#invoke: ApplyPattern | applyTemplate | {{{abilities}}} | TraitAbility | enum}} }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=File:HOLDFAST1.jpg&amp;diff=3985</id>
		<title>File:HOLDFAST1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=File:HOLDFAST1.jpg&amp;diff=3985"/>
		<updated>2026-01-23T20:34:53Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated British Faction Soldier&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Voice_Commands&amp;diff=3984</id>
		<title>Voice Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Voice_Commands&amp;diff=3984"/>
		<updated>2026-01-21T07:20:05Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Voice Communication &amp;amp; Command Systems ==&lt;br /&gt;
This guide provides a comprehensive overview of the communication protocols in '''Holdfast: Nations At War'''. Effective communication—whether through proximity chat or standardized tactical commands—is essential for coordination on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== I. Proximity Voice Chat (VoIP) ==&lt;br /&gt;
Holdfast utilizes a '''spatialized proximity voice system'''. Audio volume scales based on your physical distance from other players; notably, this includes enemy combatants.&amp;lt;blockquote&amp;gt;'''Important:''' The game strictly utilizes '''Push-to-Talk (PTT)'''. There is no &amp;quot;Open Mic&amp;quot; or &amp;quot;Toggle&amp;quot; functionality available to ensure a clean acoustic environment.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''PC (Default)'''&lt;br /&gt;
|'''Xbox (Default)'''&lt;br /&gt;
|'''PS5 (Default)'''&lt;br /&gt;
|'''Indicator'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Transmit Voice'''&lt;br /&gt;
|Hold '''Y'''&lt;br /&gt;
|Hold '''Y'''&lt;br /&gt;
|Hold '''Triangle'''&lt;br /&gt;
|Microphone icon appears above the health bar.&lt;br /&gt;
|-&lt;br /&gt;
|'''Global Mute'''&lt;br /&gt;
|Press '''K'''&lt;br /&gt;
|Settings Menu&lt;br /&gt;
|Settings Menu&lt;br /&gt;
|Speaker icon with a strike-through appears on HUD.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mute Individual'''&lt;br /&gt;
|Press '''P'''&lt;br /&gt;
|Menu &amp;gt; Scoreboard&lt;br /&gt;
|Options &amp;gt; Scoreboard&lt;br /&gt;
|Used to silence specific players via the scoreboard.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Console Troubleshooting: Party Chat Conflicts ===&lt;br /&gt;
If you are currently in an '''Xbox Live Party''' or '''PlayStation Party''', the in-game PTT system may be overridden by the console's OS. To resolve this:&lt;br /&gt;
&lt;br /&gt;
* '''Priority Settings:''' Switch the console party setting from &amp;quot;Party Chat&amp;quot; to &amp;quot;Game Chat.&amp;quot;&lt;br /&gt;
* '''System Override:''' On certain firmware versions, holding the PTT button ('''Y''' / '''Triangle''') may bypass party chat, but switching to Game Chat is the most reliable method for consistent communication.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== II. Tactical Voice Commands (Order Wheel) ==&lt;br /&gt;
The Voice Command system allows players to issue pre-recorded, period-accurate tactical orders. These commands are audible to nearby players and often include a text notification in the chat log. These do not require a microphone.&lt;br /&gt;
&lt;br /&gt;
=== Command Execution ===&lt;br /&gt;
To issue an order, follow the inputs below based on your platform:&lt;br /&gt;
&lt;br /&gt;
* '''PC:''' Hold '''V''' to bring up the menu, then use the mouse to select the desired command.&lt;br /&gt;
* '''Xbox:''' Hold the '''View Button''', navigate the wheel with the '''Analog Stick''', and press '''A''' to confirm.&lt;br /&gt;
* '''PS5:''' Hold the '''Touchpad''', navigate with the '''Analog Stick''', and press '''Cross (X)''' to confirm.&lt;br /&gt;
&lt;br /&gt;
=== Class-Specific Variations ===&lt;br /&gt;
Commands are dynamically updated based on your selected class:&lt;br /&gt;
&lt;br /&gt;
* '''Officers/Sergeants:''' Focus on tactical maneuvers (e.g., &amp;quot;Fire!&amp;quot;, &amp;quot;Form Line!&amp;quot;, &amp;quot;Fix Bayonets!&amp;quot;).&lt;br /&gt;
* '''Sailors:''' Focus on naval operations (e.g., &amp;quot;Raise Sails!&amp;quot;, &amp;quot;Man the Cannons!&amp;quot;).&lt;br /&gt;
* '''General Infantry:''' Standardized responses and shouts (e.g., &amp;quot;Cheers,&amp;quot; &amp;quot;Retreat!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== III. Musician Interface (PC &amp;amp; Console) ==&lt;br /&gt;
While Musicians use the same movement controls as infantry, their primary &amp;quot;communication&amp;quot; is through morale-boosting instruments.&lt;br /&gt;
&lt;br /&gt;
* '''Selection:''' Access your instrument via the weapon scroll/selection wheel.&lt;br /&gt;
* '''Activation:''' Use the '''Primary Attack''' (Left Click / RT / R2) to begin playing.&lt;br /&gt;
* '''Song Selection:''' While the instrument is equipped, use the '''Reload''' key ('''R''' / '''X''' / '''Square''') to cycle through available tunes.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Musician_Tunes&amp;diff=3983</id>
		<title>Musician Tunes</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Musician_Tunes&amp;diff=3983"/>
		<updated>2026-01-21T07:18:10Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Musician Class: Overview &amp;amp; Mechanics =&lt;br /&gt;
The '''Musician''' is a specialized auxiliary unit in ''Holdfast: Nations At War''. Beyond their contribution to the game's historical atmosphere, Musicians serve a vital tactical role by providing passive combat bonuses to friendly infantry.&lt;br /&gt;
&lt;br /&gt;
=== 1. Combat Buffs &amp;amp; Mechanics ===&lt;br /&gt;
Musicians provide a rhythmic cadence that improves the combat effectiveness of nearby '''Line Infantry, Guards, and Grenadiers'''.&lt;br /&gt;
&lt;br /&gt;
* '''Accuracy Bonus:''' Playing an instrument grants a base '''8% accuracy buff''' to nearby qualifying units.&lt;br /&gt;
* '''Buff Stacking:''' If two or more Musicians play the '''same song''' in unison, the bonus increases to a maximum of '''12% accuracy'''.&lt;br /&gt;
** ''Note: The buff caps at 12% regardless of how many additional musicians join the ensemble.''&lt;br /&gt;
* '''Armament:''' All Musicians are equipped for self-defense with a '''Pistol''' (short-range) and a '''Sword''' or '''Sabre Briquet''' (melee).&lt;br /&gt;
&lt;br /&gt;
=== 2. Musician Class Variations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Class'''&lt;br /&gt;
|'''Nation Availability'''&lt;br /&gt;
|'''Primary Instrument'''&lt;br /&gt;
|'''Unique Traits'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fifer'''&lt;br /&gt;
|All Nations&lt;br /&gt;
|Fife&lt;br /&gt;
|'''Agile:''' Can crouch while playing to reduce their profile.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drummer'''&lt;br /&gt;
|All Nations&lt;br /&gt;
|Drums&lt;br /&gt;
|'''Standard:''' Essential for coordinating buff stacking with Fifers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Bagpiper'''&lt;br /&gt;
|Great Britain&lt;br /&gt;
|Bagpipes&lt;br /&gt;
|'''Faction Unique:''' Exclusive to the British Army.&lt;br /&gt;
|-&lt;br /&gt;
|'''Violinist'''&lt;br /&gt;
|GB &amp;amp; France (Naval)&lt;br /&gt;
|Violin&lt;br /&gt;
|'''Light Swimmer:''' Increases swimming speed by 35% (Naval Maps only).&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. How to Play: Controls &amp;amp; Interface ==&lt;br /&gt;
To begin playing, players must access the '''Musician Tunes Menu'''. This menu uses color-coded text to assist in tactical coordination:&lt;br /&gt;
&lt;br /&gt;
* '''Green Text:''' Indicates the song you are currently performing.&lt;br /&gt;
* '''Yellow Text:''' Indicates a song currently being played by a nearby ally. '''Select this to stack the accuracy buff.'''&lt;br /&gt;
&lt;br /&gt;
=== Console &amp;amp; PC Control Mapping ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''PC Command'''&lt;br /&gt;
|'''Xbox Controller'''&lt;br /&gt;
|'''PS5 Controller'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Open Music Menu'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hold '''RB'''&lt;br /&gt;
|Hold '''R1'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Select Tune'''&lt;br /&gt;
|Mouse Click&lt;br /&gt;
|Right Stick&lt;br /&gt;
|Right Stick&lt;br /&gt;
|-&lt;br /&gt;
|'''Start Playing'''&lt;br /&gt;
|Select Tune&lt;br /&gt;
|Release '''RB'''&lt;br /&gt;
|Release '''R1'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Auto-Walk'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Num Lock&amp;lt;/code&amp;gt;&lt;br /&gt;
|D-Pad Down&lt;br /&gt;
|D-Pad Down&lt;br /&gt;
|-&lt;br /&gt;
|'''Crouch (Fifer)'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Ctrl&amp;lt;/code&amp;gt;&lt;br /&gt;
|'''B''' Button&lt;br /&gt;
|'''Circle''' Button&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Best Practices &amp;amp; Etiquette ==&lt;br /&gt;
To maximize your effectiveness as a Musician and maintain a positive community environment, consider the following:&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Coordination:''' Always prioritize playing the song highlighted in Yellow. Reaching the 12% accuracy cap can significantly alter the outcome of a line-battle engagement.&lt;br /&gt;
&lt;br /&gt;
* '''Positioning:''' Stay behind your Rank &amp;amp; File. As an auxiliary unit, your survival is key to maintaining the accuracy buff for the front line.&lt;br /&gt;
* '''Audio Standards:''' While the game encourages atmosphere, players should use VoIP music sparingly. Ensure any external audio is clear, not distorted, and ideally period-appropriate.&lt;br /&gt;
* '''The &amp;quot;Last Stand&amp;quot;:''' Musicians often lead the charge during the final moments of a round to boost morale; however, during standard play, focus on staying alive to provide buffs.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Organised_Events&amp;diff=3982</id>
		<title>Organised Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Organised_Events&amp;diff=3982"/>
		<updated>2026-01-21T07:14:21Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentTemplateModernInline&lt;br /&gt;
 | welcome = Organized Events&lt;br /&gt;
 | blurb   = Community-run battles across NA, EU, AU, and AS — formats, participation, hosting, and expectations.&lt;br /&gt;
&lt;br /&gt;
 | sections_title   = On this page&lt;br /&gt;
 | sections_content =&lt;br /&gt;
* [[#Overview|Overview]]&lt;br /&gt;
* [[#Event Classifications|Event Classifications]]&lt;br /&gt;
* [[#Participation Pathways|Participation Pathways]]&lt;br /&gt;
* [[#Public vs. Private Infrastructure|Public vs. Private Events]]&lt;br /&gt;
* [[#Hosting &amp;amp; Administrative Requirements|Hosting an Event]]&lt;br /&gt;
* [[#Player Expectations|Player Expectations]]&lt;br /&gt;
* [[#See Also|See Also]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title   = Organized Events: Community Engagements&lt;br /&gt;
 | featured_content =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''Organized Events''' are the pinnacle of the ''Holdfast'' experience. These are large-scale, coordinated battles that bring together Regiments and public players across four global regions: '''North America (NA)''', '''Europe (EU)''', '''Australia (AU)''', and '''Asia (AS)'''.&lt;br /&gt;
&lt;br /&gt;
While public servers offer continuous action, organized events provide a structured, tactical environment where every volley and maneuver is governed by community-led administration and historical discipline.&lt;br /&gt;
&lt;br /&gt;
== Event Classifications ==&lt;br /&gt;
The ''Holdfast'' community hosts several specialized event types, each requiring different tactical approaches:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:30%&amp;quot;&amp;gt;Event Type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Focus &amp;amp; Mechanics&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Line Battle&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Massive combined-arms engagements (Infantry, Cavalry, Artillery) centered on formalized volleys and movement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Naval Battle&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Strategic ship-to-ship combat requiring high coordination to manage broadsides and sails.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Siege&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Objective-based warfare where attackers storm a fortified position held by defenders.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Skirmisher Only&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;High-mobility engagements featuring Light Infantry with an emphasis on terrain and ranged precision.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Artillery Only&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Specialized ordnance battles focused on long-range devastation with cannons, mortars, and rockets.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Cavalry Only&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Fast-paced, horse-based combat with dragoons and hussars, emphasis on cavalry charges.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Naval Siege&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A maritime-terrestrial hybrid where fleets assault coastal fortifications.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Frontlines&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Industrial-era territory control focusing on sequential objectives and trench warfare.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Participation Pathways ==&lt;br /&gt;
Participation depends on whether the event is classified as '''Public''' or '''Private'''.&lt;br /&gt;
&lt;br /&gt;
* '''Public Events:''' Open to all players. Announcements are posted on the '''Event Noticeboard''' in the Official Holdfast Discord. While individual sign-ups aren't required, regiments are encouraged to register their attendance to assist admins with team balancing.&lt;br /&gt;
* '''Private Events:''' These are restricted to registered '''Regiments'''. Recruitment and slot allocation are managed internally by unit leaders. Solo players wishing to join these high-intensity battles are encouraged to [[Crews_%26_Regiments|Enlist in a Regiment]].&lt;br /&gt;
* '''Leadership Tags:''' Regiment leaders should request the &amp;quot;Events Enjoyer – Regiment&amp;quot; role in the Official Discord to receive priority updates on server status and sign-up windows.&lt;br /&gt;
&lt;br /&gt;
== Public vs. Private Infrastructure ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;width:30%&amp;quot;&amp;gt;Feature&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Public Events&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Private Events&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Administration&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Developer-approved admins.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Community/Regiment staff.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Ruleset&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Standardized AGS developer rules.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Custom community rules (e.g., Hardcore).&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Maps &amp;amp; Content&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Official game maps only.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Optional use of Workshop Mods &amp;amp; Maps.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Platform&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Full Cross-play supported.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Often PC-only if Mods are utilized.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hosting &amp;amp; Administrative Requirements ==&lt;br /&gt;
Communities wishing to host officially sanctioned events must ensure the following logistics are satisfied:&lt;br /&gt;
* '''Infrastructure:''' A dedicated, high-tick-rate server with stable configuration.&lt;br /&gt;
* '''Staffing:''' A minimum of two active admins with a clear escalation policy for rule breaches.&lt;br /&gt;
* '''Documentation:''' A concise, publicly accessible ruleset and sign-up sheet for headcounts.&lt;br /&gt;
* '''Logistics:''' Advanced notice of any Workshop IDs for required mods to prevent connection delays.&lt;br /&gt;
* '''Post-Event:''' Capturing results, screenshots, and gathering feedback for future balance adjustments.&lt;br /&gt;
&lt;br /&gt;
== Player Expectations ==&lt;br /&gt;
To ensure a high-quality experience for all participants, players are expected to adhere to the following standards:&lt;br /&gt;
* '''Tactical Discipline:''' Follow your Officer’s commands and the host’s specific rules without delay.&lt;br /&gt;
* '''Comms Etiquette:''' Maintain clear voice channels; excessive noise (&amp;quot;ear-spam&amp;quot;) is grounds for removal.&lt;br /&gt;
* '''Professionalism:''' Griefing, teamkilling, or exploiting mechanics is strictly prohibited. Report administrative issues after the round concludes to avoid disrupting the flow of battle.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Server_Hosting]]&lt;br /&gt;
* [[Crews_%26_Regiments]]&lt;br /&gt;
* [https://discord.gg/holdfastgame Official Holdfast Discord]&lt;br /&gt;
&lt;br /&gt;
 | image_content   =&lt;br /&gt;
 &amp;lt;!-- Optional right column content; leave blank to hide the aside --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | layout          = auto&lt;br /&gt;
 | two_col         = no&lt;br /&gt;
 | left_width      = 320px&lt;br /&gt;
 | aside_width     = 320px&lt;br /&gt;
 | gap             = 1rem&lt;br /&gt;
 | show_toc        = no&lt;br /&gt;
 | show_section_edit = no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3981</id>
		<title>Crews &amp; Regiments/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3981"/>
		<updated>2026-01-21T06:56:27Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rise through the ranks and define your legacy on the battlefield. Whether you choose to support the line as a '''musician''', man the heavy ordnance as an '''artillery crewman''', provide life-saving aid as a '''surgeon''', or stand firm as a '''line infantryman''', the regiment experience is the definitive way to play ''Holdfast: Nations At War''.&lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Regiments ==&lt;br /&gt;
Experience ''Holdfast'' at its highest level by joining a '''Regiment'''—community-driven organizations (clans) that specialize in coordinated tactical warfare. Whether you wish to support the line as a musician or surgeon, man the heavy ordnance of the artillery, or stand firm in a disciplined infantry volley, regiments provide the structure and training necessary for competitive success.&lt;br /&gt;
&lt;br /&gt;
=== What are Regiments? ===&lt;br /&gt;
Regiments are the backbone of the ''Holdfast'' community. These groups:&lt;br /&gt;
&lt;br /&gt;
* '''Organize Weekly Events:''' Participate in large-scale private battles (up to 150+ players) that are not available to the general public.&lt;br /&gt;
* '''Maintain Professional Hierarchies:''' Use historical ranks and specialized roles to ensure field efficiency.&lt;br /&gt;
* '''Coordinate via Discord:''' Utilize external communication for schedules, tactical briefings, and social interaction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why Enlist? ===&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Depth:''' Move beyond the &amp;quot;chaos&amp;quot; of public servers to perform complex maneuvers, synchronized volleys, and strategic charges.&lt;br /&gt;
* '''Regiment Prestige:''' Progress through a dedicated leveling system. Active regiments can reach '''Prestige Levels (Rank 70+)''', unlocking decorative banners and visual flair for the unit’s in-game registry.&lt;br /&gt;
* '''Skill Development:''' Access &amp;quot;Specialist Schools&amp;quot; for melee mastery, advanced artillery ranging, or leadership training.&lt;br /&gt;
* '''Persistent Campaigns:''' Engage in multi-week scenarios where every victory or defeat affects a persistent war map.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Event Categories ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Event Type'''&lt;br /&gt;
|'''Focus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Line Battles (Hardcore)'''&lt;br /&gt;
|Strict formation fighting, rigid volley discipline, and limited respawns.&lt;br /&gt;
|-&lt;br /&gt;
|'''Campaigns'''&lt;br /&gt;
|Narrative-driven events where results carry over to future battles.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frontlines &amp;amp; Siege'''&lt;br /&gt;
|Modern trench warfare or fortified defense with specific role-play elements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Melee Tournaments'''&lt;br /&gt;
|Competitive brackets focusing on bayonet and sabre proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drills &amp;amp; Training'''&lt;br /&gt;
|Weekly sessions to refine unit cohesion and individual skill.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enlistment Process ===&lt;br /&gt;
&lt;br /&gt;
# '''Join the Official Discord:''' Access the [[/discord.gg/holdfastgame|Official Holdfast Discord]] and navigate to the '''#recruitment''' channel.&lt;br /&gt;
# '''Filter by Preference:''' Look for tags matching your '''Region''' (EU, NA, OC), '''Primary Era''' (Napoleonic or Frontlines), and '''Vibe''' (Casual vs. Hardcore).&lt;br /&gt;
# '''Submit an Enlistment Request:''' Search for the regiment's name in the '''In-Game Registry''' (Regiments Tab) and click '''&amp;quot;Request Enlistment.&amp;quot;''' &amp;gt; '''Pro Tip: Sample DM to Recruiters'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hi! I’m interested in enlisting.&lt;br /&gt;
&lt;br /&gt;
Region: NA (Eastern) | Role: Line Infantry / Artillery | Experience: 50 Hours (Public) | Availability: Tue/Sat Evenings.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Choosing the Right Unit ===&lt;br /&gt;
&lt;br /&gt;
* '''Platform &amp;amp; Compatibility:''' ''Holdfast'' supports full '''Cross-play'''. While most regiments welcome console and PC players alike, some &amp;quot;Modded&amp;quot; events are currently restricted to the '''PC (Steam)''' version. Check the recruitment post for specific platform requirements.&lt;br /&gt;
* '''Commitment Level:''' Some units require attendance for 2+ events per week, while others are &amp;quot;casual-attendance&amp;quot; friendly.&lt;br /&gt;
* '''Culture:''' Units range from &amp;quot;Realism&amp;quot; (using historical commands) to &amp;quot;Social&amp;quot; (focused on community fun and memes).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Expectations &amp;amp; Etiquette ===&lt;br /&gt;
&lt;br /&gt;
* '''Communication:''' A microphone is strongly recommended for organized events to hear Officer commands.&lt;br /&gt;
* '''Reliability:''' Use the '''LOA (Leave of Absence)''' channels in Discord if you cannot attend a scheduled event.&lt;br /&gt;
* '''Integrity:''' You represent your regiment's reputation. Respect the rules of engagement and the administrative staff during hosted events.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3980</id>
		<title>Crews &amp; Regiments/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3980"/>
		<updated>2026-01-21T06:55:52Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rise through the ranks and define your legacy on the battlefield. Whether you choose to support the line as a '''musician''', man the heavy ordnance as an '''artillery crewman''', provide life-saving aid as a '''surgeon''', or stand firm as a '''line infantryman''', the regiment experience is the definitive way to play ''Holdfast: Nations At War''.&lt;br /&gt;
&lt;br /&gt;
'''Regiments''' are community-governed organizations (clans) that serve as the heartbeat of the game’s tactical ecosystem. These units host and participate in a diverse array of private and public engagements, ranging from '''disciplined hardcore line battles''' and '''multi-stage persistent campaigns''' to formal ceremonies, elite melee tournaments, and rigorous tactical training.&lt;br /&gt;
&lt;br /&gt;
Every regiment is unique, shaped by its own traditions, historical focus, and competitive drive. For players seeking structured, team-based gameplay and the thrill of organized 150-player clashes, joining a regiment is the gateway to the most immersive and rewarding experience the community has to offer.&lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; Regiments ==&lt;br /&gt;
Experience ''Holdfast'' at its highest level by joining a '''Regiment'''—community-driven organizations (clans) that specialize in coordinated tactical warfare. Whether you wish to support the line as a musician or surgeon, man the heavy ordnance of the artillery, or stand firm in a disciplined infantry volley, regiments provide the structure and training necessary for competitive success.&lt;br /&gt;
&lt;br /&gt;
=== What are Regiments? ===&lt;br /&gt;
Regiments are the backbone of the ''Holdfast'' community. These groups:&lt;br /&gt;
&lt;br /&gt;
* '''Organize Weekly Events:''' Participate in large-scale private battles (up to 150+ players) that are not available to the general public.&lt;br /&gt;
* '''Maintain Professional Hierarchies:''' Use historical ranks and specialized roles to ensure field efficiency.&lt;br /&gt;
* '''Coordinate via Discord:''' Utilize external communication for schedules, tactical briefings, and social interaction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why Enlist? ===&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Depth:''' Move beyond the &amp;quot;chaos&amp;quot; of public servers to perform complex maneuvers, synchronized volleys, and strategic charges.&lt;br /&gt;
* '''Regiment Prestige:''' Progress through a dedicated leveling system. Active regiments can reach '''Prestige Levels (Rank 70+)''', unlocking decorative banners and visual flair for the unit’s in-game registry.&lt;br /&gt;
* '''Skill Development:''' Access &amp;quot;Specialist Schools&amp;quot; for melee mastery, advanced artillery ranging, or leadership training.&lt;br /&gt;
* '''Persistent Campaigns:''' Engage in multi-week scenarios where every victory or defeat affects a persistent war map.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Event Categories ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Event Type'''&lt;br /&gt;
|'''Focus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Line Battles (Hardcore)'''&lt;br /&gt;
|Strict formation fighting, rigid volley discipline, and limited respawns.&lt;br /&gt;
|-&lt;br /&gt;
|'''Campaigns'''&lt;br /&gt;
|Narrative-driven events where results carry over to future battles.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frontlines &amp;amp; Siege'''&lt;br /&gt;
|Modern trench warfare or fortified defense with specific role-play elements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Melee Tournaments'''&lt;br /&gt;
|Competitive brackets focusing on bayonet and sabre proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drills &amp;amp; Training'''&lt;br /&gt;
|Weekly sessions to refine unit cohesion and individual skill.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enlistment Process ===&lt;br /&gt;
&lt;br /&gt;
# '''Join the Official Discord:''' Access the [[/discord.gg/holdfastgame|Official Holdfast Discord]] and navigate to the '''#recruitment''' channel.&lt;br /&gt;
# '''Filter by Preference:''' Look for tags matching your '''Region''' (EU, NA, OC), '''Primary Era''' (Napoleonic or Frontlines), and '''Vibe''' (Casual vs. Hardcore).&lt;br /&gt;
# '''Submit an Enlistment Request:''' Search for the regiment's name in the '''In-Game Registry''' (Regiments Tab) and click '''&amp;quot;Request Enlistment.&amp;quot;''' &amp;gt; '''Pro Tip: Sample DM to Recruiters'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hi! I’m interested in enlisting.&lt;br /&gt;
&lt;br /&gt;
Region: NA (Eastern) | Role: Line Infantry / Artillery | Experience: 50 Hours (Public) | Availability: Tue/Sat Evenings.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Choosing the Right Unit ===&lt;br /&gt;
&lt;br /&gt;
* '''Platform &amp;amp; Compatibility:''' ''Holdfast'' supports full '''Cross-play'''. While most regiments welcome console and PC players alike, some &amp;quot;Modded&amp;quot; events are currently restricted to the '''PC (Steam)''' version. Check the recruitment post for specific platform requirements.&lt;br /&gt;
* '''Commitment Level:''' Some units require attendance for 2+ events per week, while others are &amp;quot;casual-attendance&amp;quot; friendly.&lt;br /&gt;
* '''Culture:''' Units range from &amp;quot;Realism&amp;quot; (using historical commands) to &amp;quot;Social&amp;quot; (focused on community fun and memes).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Expectations &amp;amp; Etiquette ===&lt;br /&gt;
&lt;br /&gt;
* '''Communication:''' A microphone is strongly recommended for organized events to hear Officer commands.&lt;br /&gt;
* '''Reliability:''' Use the '''LOA (Leave of Absence)''' channels in Discord if you cannot attend a scheduled event.&lt;br /&gt;
* '''Integrity:''' You represent your regiment's reputation. Respect the rules of engagement and the administrative staff during hosted events.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3979</id>
		<title>Crews &amp; Regiments/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Crews_%26_Regiments/Body&amp;diff=3979"/>
		<updated>2026-01-21T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Community &amp;amp; Regiments ==&lt;br /&gt;
Experience ''Holdfast'' at its highest level by joining a '''Regiment'''—community-driven organizations (clans) that specialize in coordinated tactical warfare. Whether you wish to support the line as a musician or surgeon, man the heavy ordnance of the artillery, or stand firm in a disciplined infantry volley, regiments provide the structure and training necessary for competitive success.&lt;br /&gt;
&lt;br /&gt;
=== What are Regiments? ===&lt;br /&gt;
Regiments are the backbone of the ''Holdfast'' community. These groups:&lt;br /&gt;
&lt;br /&gt;
* '''Organize Weekly Events:''' Participate in large-scale private battles (up to 150+ players) that are not available to the general public.&lt;br /&gt;
* '''Maintain Professional Hierarchies:''' Use historical ranks and specialized roles to ensure field efficiency.&lt;br /&gt;
* '''Coordinate via Discord:''' Utilize external communication for schedules, tactical briefings, and social interaction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Why Enlist? ===&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Depth:''' Move beyond the &amp;quot;chaos&amp;quot; of public servers to perform complex maneuvers, synchronized volleys, and strategic charges.&lt;br /&gt;
* '''Regiment Prestige:''' Progress through a dedicated leveling system. Active regiments can reach '''Prestige Levels (Rank 70+)''', unlocking decorative banners and visual flair for the unit’s in-game registry.&lt;br /&gt;
* '''Skill Development:''' Access &amp;quot;Specialist Schools&amp;quot; for melee mastery, advanced artillery ranging, or leadership training.&lt;br /&gt;
* '''Persistent Campaigns:''' Engage in multi-week scenarios where every victory or defeat affects a persistent war map.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Event Categories ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Event Type'''&lt;br /&gt;
|'''Focus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Line Battles (Hardcore)'''&lt;br /&gt;
|Strict formation fighting, rigid volley discipline, and limited respawns.&lt;br /&gt;
|-&lt;br /&gt;
|'''Campaigns'''&lt;br /&gt;
|Narrative-driven events where results carry over to future battles.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frontlines &amp;amp; Siege'''&lt;br /&gt;
|Modern trench warfare or fortified defense with specific role-play elements.&lt;br /&gt;
|-&lt;br /&gt;
|'''Melee Tournaments'''&lt;br /&gt;
|Competitive brackets focusing on bayonet and sabre proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drills &amp;amp; Training'''&lt;br /&gt;
|Weekly sessions to refine unit cohesion and individual skill.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Enlistment Process ===&lt;br /&gt;
&lt;br /&gt;
# '''Join the Official Discord:''' Access the [[/discord.gg/holdfastgame|Official Holdfast Discord]] and navigate to the '''#recruitment''' channel.&lt;br /&gt;
# '''Filter by Preference:''' Look for tags matching your '''Region''' (EU, NA, OC), '''Primary Era''' (Napoleonic or Frontlines), and '''Vibe''' (Casual vs. Hardcore).&lt;br /&gt;
# '''Submit an Enlistment Request:''' Search for the regiment's name in the '''In-Game Registry''' (Regiments Tab) and click '''&amp;quot;Request Enlistment.&amp;quot;''' &amp;gt; '''Pro Tip: Sample DM to Recruiters'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Hi! I’m interested in enlisting.&lt;br /&gt;
&lt;br /&gt;
Region: NA (Eastern) | Role: Line Infantry / Artillery | Experience: 50 Hours (Public) | Availability: Tue/Sat Evenings.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Choosing the Right Unit ===&lt;br /&gt;
&lt;br /&gt;
* '''Platform &amp;amp; Compatibility:''' ''Holdfast'' supports full '''Cross-play'''. While most regiments welcome console and PC players alike, some &amp;quot;Modded&amp;quot; events are currently restricted to the '''PC (Steam)''' version. Check the recruitment post for specific platform requirements.&lt;br /&gt;
* '''Commitment Level:''' Some units require attendance for 2+ events per week, while others are &amp;quot;casual-attendance&amp;quot; friendly.&lt;br /&gt;
* '''Culture:''' Units range from &amp;quot;Realism&amp;quot; (using historical commands) to &amp;quot;Social&amp;quot; (focused on community fun and memes).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Expectations &amp;amp; Etiquette ===&lt;br /&gt;
&lt;br /&gt;
* '''Communication:''' A microphone is strongly recommended for organized events to hear Officer commands.&lt;br /&gt;
* '''Reliability:''' Use the '''LOA (Leave of Absence)''' channels in Discord if you cannot attend a scheduled event.&lt;br /&gt;
* '''Integrity:''' You represent your regiment's reputation. Respect the rules of engagement and the administrative staff during hosted events.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3978</id>
		<title>Linebattles/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3978"/>
		<updated>2026-01-21T06:49:32Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Linebattle Events: Overview =&lt;br /&gt;
'''Linebattles''' represent the organized, historical-immersion core of ''Holdfast: Nations At War''. Unlike standard public play, these events are strictly regulated by administrators and community-led officers to simulate the rigid tactical formations of the Napoleonic Era.&lt;br /&gt;
&lt;br /&gt;
Participation is split between '''Public Events''' (open to all players) and '''Private Events''' (restricted to established Regiments). Most events utilize '''Hardcore Settings''', featuring increased projectile deviation, significant bullet drop, and enabled friendly fire.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Phases of Engagement ===&lt;br /&gt;
A standard linebattle round follows a strictly enforced three-phase structure:&lt;br /&gt;
&lt;br /&gt;
* '''Formation (Setup):''' Spawning is open for a fixed period. Players form lines at their respective spawn locations. Regiments pre-assign leadership, while public players join designated &amp;quot;Public Lines.&amp;quot;&lt;br /&gt;
* '''Live Combat:''' Once admins signal '''&amp;quot;LIVE&amp;quot;''' via global chat, maneuvers begin. Infantry lines must remain formed and shouldered to engage.&lt;br /&gt;
* '''All Charge (AC):''' Triggered by a timer or stalemate. At this stage, firearm use is prohibited (with limited exceptions for Officer pistols). All units fix bayonets and engage in a final melee skirmish until one side is eliminated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Standardized Combat Rules ===&lt;br /&gt;
While individual hosts may apply specific variations, the following rules constitute the universal &amp;quot;Hardcore&amp;quot; standard:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Rule Category'''&lt;br /&gt;
|'''Regulation'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing State'''&lt;br /&gt;
|You may '''only''' fire when stationary and &amp;quot;shouldered&amp;quot; within a valid line.&lt;br /&gt;
|-&lt;br /&gt;
|'''Crouching'''&lt;br /&gt;
|Generally prohibited. Allowed only for Skirmishers or the '''rear rank''' of a double-line.&lt;br /&gt;
|-&lt;br /&gt;
|'''Line Minimum'''&lt;br /&gt;
|A line must typically contain '''3+ Muskets''' to be combat-effective. If below this, the unit must merge or charge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spacing'''&lt;br /&gt;
|Soldiers must maintain a &amp;quot;shoulder-to-shoulder&amp;quot; formation to count as a valid line.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Terminology &amp;amp; Regulatory Abbreviations ===&lt;br /&gt;
Administrators use specific terminology to issue warnings or &amp;quot;slay&amp;quot; (instantly kill) players violating immersion rules:&lt;br /&gt;
&lt;br /&gt;
* '''FOL (Fire Out of Line):''' Discharging a firearm while not part of a valid, shouldered formation.&lt;br /&gt;
* '''FIC (Fire In Charge):''' Firing while in melee combat or while the line is currently charging.&lt;br /&gt;
* '''ROL (Reloading Out of Line):''' In some &amp;quot;Realism&amp;quot; events, you must remain stationary and formed to reload.&lt;br /&gt;
* '''OA (Officer Aiming):''' Targeting an enemy officer at close range is often restricted to preserve tactical leadership.&lt;br /&gt;
* '''Ramboing:''' Acting as a lone wolf without a formation. This is the most common cause for administrative intervention.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Specialist Roles ===&lt;br /&gt;
&lt;br /&gt;
==== '''Infantry Lines''' ====&lt;br /&gt;
Lines are the primary combat unit. Under an '''Officer''', the rank-and-file utilize the '''Line Infantry Accuracy Buff''' (+10%–20% depending on orders). If an officer falls, a designated NCO or the next player in line should immediately assume command to maintain formation cohesion.&lt;br /&gt;
&lt;br /&gt;
==== '''Skirmishers &amp;amp; Light Infantry''' ====&lt;br /&gt;
Skirmishers operate with looser constraints. They are permitted to fire without shouldering, utilize natural cover, and crouch. However, they are strictly limited in number and must maintain proximity to their assigned detachment.&lt;br /&gt;
&lt;br /&gt;
==== '''Support Classes''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Musicians &amp;amp; Flag Bearers:''' Provide passive reload and accuracy buffs. They must typically be shouldered to the main line.&lt;br /&gt;
* '''Surgeons &amp;amp; Sappers:''' Non-combatant roles that roam the field to provide healing and fortifications. Firing rules for these classes are highly restrictive; check specific event &amp;quot;SOPs&amp;quot; (Standard Operating Procedures).&lt;br /&gt;
&lt;br /&gt;
==== '''Artillery''' ====&lt;br /&gt;
Artillery availability is determined by the host. Crews are responsible for their pieces and must follow &amp;quot;Counter-Battery&amp;quot; rules—often prohibiting firing on enemy cannons until a specific time has elapsed in the round.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5. Progression &amp;amp; Personalization (Linebattle 2.0) ===&lt;br /&gt;
With the '''Linebattle 2.0''' and '''Field Orders''' overhauls, ''Holdfast'' transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.&lt;br /&gt;
&lt;br /&gt;
==== The Global Soldier Rank ====&lt;br /&gt;
While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a '''Global Soldier Rank''' (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.&lt;br /&gt;
&lt;br /&gt;
==== Field Orders &amp;amp; Shillings ====&lt;br /&gt;
The '''Field Orders''' system is the primary method for earning '''Shillings''', the in-game currency used to purchase items in the Armoury.&lt;br /&gt;
&lt;br /&gt;
* '''Active Orders:''' Players have '''four active order slots'''. To progress toward a reward, an order must be manually selected and &amp;quot;slotted&amp;quot; in the Armoury.&lt;br /&gt;
* '''Tiered Progression:''' Orders are divided into six tiers, unlocked at Global Soldier Ranks 0, 10, 20, 30, 40, and 50. High-tier orders provide significantly larger Shilling payouts.&lt;br /&gt;
* '''Feats of Strength:''' These are long-term, high-difficulty challenges (e.g., &amp;quot;Kill 50 enemies with a bayonet while shouting&amp;quot;) that reward exclusive character unlocks, legendary medals, and unique titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Customization Options ===&lt;br /&gt;
Unlockables are managed through the '''Armoury (Barracks)''' and are categorized by faction and era:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Unlockables &amp;amp; Mechanics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Physical Appearance'''&lt;br /&gt;
|Access to 15+ unique heads featuring period-accurate facial hair, battle scars, and accessories.&lt;br /&gt;
|-&lt;br /&gt;
|'''Voice Customization'''&lt;br /&gt;
|Players can adjust the '''pitch''' of their character's voice for unique shouts and patriotic cheers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Weaponry Skins'''&lt;br /&gt;
|Unlock &amp;quot;Rusty,&amp;quot; &amp;quot;Service,&amp;quot; or &amp;quot;Decorated&amp;quot; variants for every firearm. Legendaries include '''Napoleon’s Sword''' and the '''Gold Frying Pan'''.&lt;br /&gt;
|-&lt;br /&gt;
|'''Equipment'''&lt;br /&gt;
|Purchase specialized gear like '''Backpacks''', which add a high-detail aesthetic to your soldier's silhouette.&lt;br /&gt;
|-&lt;br /&gt;
|'''Regiment Tags'''&lt;br /&gt;
|Automated tag and rank formatting for Regiment members, allowing unit leaders to sync their members' names and icons automatically.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 6. Tactical Note: Progression Clarity ===&lt;br /&gt;
'''Fact Check:''' Progression in ''Holdfast'' is '''strictly cosmetic and informational'''. Higher levels do not grant increased health, faster reload speeds, or better accuracy. This ensures that even with 500 hours of playtime, a veteran has no mechanical advantage over a new recruit in a linebattle.&lt;br /&gt;
&lt;br /&gt;
=== '''7. Getting Involved''' ===&lt;br /&gt;
To find an event, consult the '''[[Discord.gg/holdfastgame|&amp;lt;u&amp;gt;Official Holdfast Discord&amp;lt;/u&amp;gt;]]''' under the &amp;lt;code&amp;gt;#event-notice&amp;lt;/code&amp;gt; channel.&lt;br /&gt;
&lt;br /&gt;
* '''Public Events:''' Usually held on '''Tuesday, Wednesday, and Thursday''' evenings.&lt;br /&gt;
* '''Recruitment Rounds:''' Most events conclude with a &amp;quot;Recruitment Round&amp;quot; where regiments present their history to prospective new members.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3977</id>
		<title>Linebattles/Body</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Linebattles/Body&amp;diff=3977"/>
		<updated>2026-01-21T06:48:46Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Linebattle Events: Overview =&lt;br /&gt;
'''Linebattles''' represent the organized, historical-immersion core of ''Holdfast: Nations At War''. Unlike standard public play, these events are strictly regulated by administrators and community-led officers to simulate the rigid tactical formations of the Napoleonic Era.&lt;br /&gt;
&lt;br /&gt;
Participation is split between '''Public Events''' (open to all players) and '''Private Events''' (restricted to established Regiments). Most events utilize '''Hardcore Settings''', featuring increased projectile deviation, significant bullet drop, and enabled friendly fire.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Phases of Engagement ===&lt;br /&gt;
A standard linebattle round follows a strictly enforced three-phase structure:&lt;br /&gt;
&lt;br /&gt;
* '''Formation (Setup):''' Spawning is open for a fixed period. Players form lines at their respective spawn locations. Regiments pre-assign leadership, while public players join designated &amp;quot;Public Lines.&amp;quot;&lt;br /&gt;
* '''Live Combat:''' Once admins signal '''&amp;quot;LIVE&amp;quot;''' via global chat, maneuvers begin. Infantry lines must remain formed and shouldered to engage.&lt;br /&gt;
* '''All Charge (AC):''' Triggered by a timer or stalemate. At this stage, firearm use is prohibited (with limited exceptions for Officer pistols). All units fix bayonets and engage in a final melee skirmish until one side is eliminated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Standardized Combat Rules ===&lt;br /&gt;
While individual hosts may apply specific variations, the following rules constitute the universal &amp;quot;Hardcore&amp;quot; standard:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Rule Category'''&lt;br /&gt;
|'''Regulation'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing State'''&lt;br /&gt;
|You may '''only''' fire when stationary and &amp;quot;shouldered&amp;quot; within a valid line.&lt;br /&gt;
|-&lt;br /&gt;
|'''Crouching'''&lt;br /&gt;
|Generally prohibited. Allowed only for Skirmishers or the '''rear rank''' of a double-line.&lt;br /&gt;
|-&lt;br /&gt;
|'''Line Minimum'''&lt;br /&gt;
|A line must typically contain '''3+ Muskets''' to be combat-effective. If below this, the unit must merge or charge.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spacing'''&lt;br /&gt;
|Soldiers must maintain a &amp;quot;shoulder-to-shoulder&amp;quot; formation to count as a valid line.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Terminology &amp;amp; Regulatory Abbreviations ===&lt;br /&gt;
Administrators use specific terminology to issue warnings or &amp;quot;slay&amp;quot; (instantly kill) players violating immersion rules:&lt;br /&gt;
&lt;br /&gt;
* '''FOL (Fire Out of Line):''' Discharging a firearm while not part of a valid, shouldered formation.&lt;br /&gt;
* '''FIC (Fire In Charge):''' Firing while in melee combat or while the line is currently charging.&lt;br /&gt;
* '''ROL (Reloading Out of Line):''' In some &amp;quot;Realism&amp;quot; events, you must remain stationary and formed to reload.&lt;br /&gt;
* '''OA (Officer Aiming):''' Targeting an enemy officer at close range is often restricted to preserve tactical leadership.&lt;br /&gt;
* '''Ramboing:''' Acting as a lone wolf without a formation. This is the most common cause for administrative intervention.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Specialist Roles ===&lt;br /&gt;
&lt;br /&gt;
==== '''Infantry Lines''' ====&lt;br /&gt;
Lines are the primary combat unit. Under an '''Officer''', the rank-and-file utilize the '''Line Infantry Accuracy Buff''' (+10%–20% depending on orders). If an officer falls, a designated NCO or the next player in line should immediately assume command to maintain formation cohesion.&lt;br /&gt;
&lt;br /&gt;
==== '''Skirmishers &amp;amp; Light Infantry''' ====&lt;br /&gt;
Skirmishers operate with looser constraints. They are permitted to fire without shouldering, utilize natural cover, and crouch. However, they are strictly limited in number and must maintain proximity to their assigned detachment.&lt;br /&gt;
&lt;br /&gt;
==== '''Support Classes''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Musicians &amp;amp; Flag Bearers:''' Provide passive reload and accuracy buffs. They must typically be shouldered to the main line.&lt;br /&gt;
* '''Surgeons &amp;amp; Sappers:''' Non-combatant roles that roam the field to provide healing and fortifications. Firing rules for these classes are highly restrictive; check specific event &amp;quot;SOPs&amp;quot; (Standard Operating Procedures).&lt;br /&gt;
&lt;br /&gt;
==== '''Artillery''' ====&lt;br /&gt;
Artillery availability is determined by the host. Crews are responsible for their pieces and must follow &amp;quot;Counter-Battery&amp;quot; rules—often prohibiting firing on enemy cannons until a specific time has elapsed in the round.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5. Progression &amp;amp; Personalization (Linebattle 2.0) ===&lt;br /&gt;
With the '''Linebattle 2.0''' and '''Field Orders''' overhauls, ''Holdfast'' transitioned from a purely cosmetic system to a deep, character-focused progression model. Players now earn experience and currency to distinguish themselves on the battlefield through veteran appearances and specialized equipment.&lt;br /&gt;
&lt;br /&gt;
=== The Global Soldier Rank ===&lt;br /&gt;
While each individual class (e.g., Line Infantry, Officer) has its own level, players also possess a '''Global Soldier Rank''' (Max 50). This rank is prominently displayed on your player card and serves as the primary gateway for unlocking higher-tier rewards and order categories.&lt;br /&gt;
&lt;br /&gt;
=== Field Orders &amp;amp; Shillings ===&lt;br /&gt;
The '''Field Orders''' system is the primary method for earning '''Shillings''', the in-game currency used to purchase items in the Armoury.&lt;br /&gt;
&lt;br /&gt;
* '''Active Orders:''' Players have '''four active order slots'''. To progress toward a reward, an order must be manually selected and &amp;quot;slotted&amp;quot; in the Armoury.&lt;br /&gt;
* '''Tiered Progression:''' Orders are divided into six tiers, unlocked at Global Soldier Ranks 0, 10, 20, 30, 40, and 50. High-tier orders provide significantly larger Shilling payouts.&lt;br /&gt;
* '''Feats of Strength:''' These are long-term, high-difficulty challenges (e.g., &amp;quot;Kill 50 enemies with a bayonet while shouting&amp;quot;) that reward exclusive character unlocks, legendary medals, and unique titles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Customization Options ===&lt;br /&gt;
Unlockables are managed through the '''Armoury (Barracks)''' and are categorized by faction and era:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Unlockables &amp;amp; Mechanics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Physical Appearance'''&lt;br /&gt;
|Access to 15+ unique heads featuring period-accurate facial hair, battle scars, and accessories.&lt;br /&gt;
|-&lt;br /&gt;
|'''Voice Customization'''&lt;br /&gt;
|Players can adjust the '''pitch''' of their character's voice for unique shouts and patriotic cheers.&lt;br /&gt;
|-&lt;br /&gt;
|'''Weaponry Skins'''&lt;br /&gt;
|Unlock &amp;quot;Rusty,&amp;quot; &amp;quot;Service,&amp;quot; or &amp;quot;Decorated&amp;quot; variants for every firearm. Legendaries include '''Napoleon’s Sword''' and the '''Gold Frying Pan'''.&lt;br /&gt;
|-&lt;br /&gt;
|'''Equipment'''&lt;br /&gt;
|Purchase specialized gear like '''Backpacks''', which add a high-detail aesthetic to your soldier's silhouette.&lt;br /&gt;
|-&lt;br /&gt;
|'''Regiment Tags'''&lt;br /&gt;
|Automated tag and rank formatting for Regiment members, allowing unit leaders to sync their members' names and icons automatically.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 6. Tactical Note: Progression Clarity ===&lt;br /&gt;
'''Fact Check:''' Progression in ''Holdfast'' is '''strictly cosmetic and informational'''. Higher levels do not grant increased health, faster reload speeds, or better accuracy. This ensures that even with 500 hours of playtime, a veteran has no mechanical advantage over a new recruit in a linebattle.&lt;br /&gt;
&lt;br /&gt;
=== '''7. Getting Involved''' ===&lt;br /&gt;
To find an event, consult the '''[[Discord.gg/holdfastgame|&amp;lt;u&amp;gt;Official Holdfast Discord&amp;lt;/u&amp;gt;]]''' under the &amp;lt;code&amp;gt;#event-notice&amp;lt;/code&amp;gt; channel.&lt;br /&gt;
&lt;br /&gt;
* '''Public Events:''' Usually held on '''Tuesday, Wednesday, and Thursday''' evenings.&lt;br /&gt;
* '''Recruitment Rounds:''' Most events conclude with a &amp;quot;Recruitment Round&amp;quot; where regiments present their history to prospective new members.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3976</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3976"/>
		<updated>2026-01-21T06:35:24Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Welcome to the official FAQ. This section addresses common inquiries regarding gameplay features, future content, and technical status as of '''January 2026'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Development &amp;amp; Content ===&lt;br /&gt;
 Will additional factions be added to the game?&lt;br /&gt;
* '''Status:''' '''Active Development.''' &lt;br /&gt;
* Following the inclusion of the Austrian Empire, the development team has shifted focus toward the '''&amp;quot;Age of Sail&amp;quot;''' expansion&lt;br /&gt;
** &amp;quot;A boatload of new content is just over the horizon... we've even gone as far as introducing an entire new faction... Privateers are coming based on real sailors under the black flag.&amp;quot; — Refleax (Game Director), August 2025&lt;br /&gt;
 Will additional Cavalry classes (e.g., Lancers) be introduced?&lt;br /&gt;
* '''Status:''' '''Unconfirmed.''' &lt;br /&gt;
* While the community has expressed interest in lancers and specialized cavalry, Anvil Game Studios has not confirmed further development for this branch as of current milestones.&lt;br /&gt;
 Will Naval warfare be updated?&lt;br /&gt;
* '''Status:''' '''Confirmed Expansion.''' &lt;br /&gt;
* The '''Age of Sail''' expansion (Q1 2026) is a major overhaul of the naval front. This update introduces the '''Privateer''' faction, the accordion instrument, and significant balance changes to maritime engagements.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Maps &amp;amp; World ===&lt;br /&gt;
 Will &amp;quot;Dutch Canals&amp;quot; or &amp;quot;Port Nile&amp;quot; be brought back?&lt;br /&gt;
* '''Dutch Canals:''' There are no plans to restore the original map. The team intends to reimagine its popular conceptual elements in future designs.&lt;br /&gt;
* '''Port Nile:''' '''Returned.''' Port Nile was officially reintroduced to the rotation as of '''Game Version 2.19'''.&lt;br /&gt;
 What is the current status of the map rotation?&lt;br /&gt;
As of '''Version 2.32''', the rotation has been optimized to reduce repetitive map voting and improve weather randomization. Recent updates (December 2025) have added '''five new Scottish-themed maps''' to the rotation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Technical &amp;amp; Platforms ===&lt;br /&gt;
 Does Holdfast support server queues?&lt;br /&gt;
* '''Status:''' '''Implemented.''' &lt;br /&gt;
&lt;br /&gt;
* Server queues were officially added in '''Game Version 2.22'''. Currently, queues are limited to '''10 slots per server''' to encourage players to populate secondary or regional servers rather than waiting for a single full lobby.&lt;br /&gt;
 Are Steam Achievements functional?&lt;br /&gt;
* '''Status:''' '''Resolved.''' &lt;br /&gt;
* The long-standing issues with Steam Achievements were addressed in the 2024–2025 update cycle. Recent patches have integrated achievements directly into the in-game '''Armoury''', and the completion rate has returned to 100% functionality.&lt;br /&gt;
 Is there cross-platform support?&lt;br /&gt;
* '''Status:''' '''Supported.''' &lt;br /&gt;
* Following the 2025 console launch, ''Holdfast'' supports cross-play between '''PC, PlayStation 5, and Xbox Series X|S'''. A &amp;quot;Platform Manager&amp;quot; system has been implemented to ensure scalability across all hardware.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. About Anvil Game Studios ===&lt;br /&gt;
The team at AGS is an international group of developers based in Malta. Below is the current studio roster and their respective roles:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Team Members'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Leadership'''&lt;br /&gt;
|'''Refleax''' (Game Director), '''Walki''' (Producer), '''Rycon''' (Art Director)&lt;br /&gt;
|-&lt;br /&gt;
|'''Community'''&lt;br /&gt;
|'''Gen.Ted''' (Community Manager)&lt;br /&gt;
|-&lt;br /&gt;
|'''Engineering'''&lt;br /&gt;
|'''Dreas''' (Senior Dev), '''Harper''' (Media &amp;amp; Dev), '''Grandayy''', '''Rejenorst''', '''Matt''', '''Gest'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Design &amp;amp; Art'''&lt;br /&gt;
|'''Storey''' (3D), '''UberJuice''' (3D), '''Stan''' (Level), '''Charles''' (Level), '''Jackson''' (Character)&lt;br /&gt;
|-&lt;br /&gt;
|'''Studio Mascots'''&lt;br /&gt;
|'''Winston''' (Feline), '''Nelson''' (Feline)&lt;br /&gt;
|}&lt;br /&gt;
----&amp;lt;blockquote&amp;gt;'''Note:''' For real-time updates and community discussion, please visit the &amp;lt;u&amp;gt;[[/discord.gg/holdfastgame|Official Holdfast Discord]].&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3975</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3975"/>
		<updated>2026-01-21T06:34:55Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Welcome to the official FAQ. This section addresses common inquiries regarding gameplay features, future content, and technical status as of '''January 2026'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Development &amp;amp; Content ===&lt;br /&gt;
 Will additional factions be added to the game?&lt;br /&gt;
* '''Status:''' '''Active Development.''' &lt;br /&gt;
* Following the inclusion of the Austrian Empire, the development team has shifted focus toward the '''&amp;quot;Age of Sail&amp;quot;''' expansion&lt;br /&gt;
** &amp;quot;A boatload of new content is just over the horizon... we've even gone as far as introducing an entire new faction... Privateers are coming based on real sailors under the black flag.&amp;quot; — Refleax (Game Director), August 2025&lt;br /&gt;
 Will additional Cavalry classes (e.g., Lancers) be introduced?&lt;br /&gt;
* '''Status:''' '''Unconfirmed.''' &lt;br /&gt;
* While the community has expressed interest in lancers and specialized cavalry, Anvil Game Studios has not confirmed further development for this branch as of current milestones.&lt;br /&gt;
 Will Naval warfare be updated?&lt;br /&gt;
* '''Status:''' '''Confirmed Expansion.''' &lt;br /&gt;
* The '''Age of Sail''' expansion (Q1 2026) is a major overhaul of the naval front. This update introduces the '''Privateer''' faction, the accordion instrument, and significant balance changes to maritime engagements.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Maps &amp;amp; World ===&lt;br /&gt;
 Will &amp;quot;Dutch Canals&amp;quot; or &amp;quot;Port Nile&amp;quot; be brought back?&lt;br /&gt;
* '''Dutch Canals:''' There are no plans to restore the original map. The team intends to reimagine its popular conceptual elements in future designs.&lt;br /&gt;
* '''Port Nile:''' '''Returned.''' Port Nile was officially reintroduced to the rotation as of '''Game Version 2.19'''.&lt;br /&gt;
 What is the current status of the map rotation?&lt;br /&gt;
As of '''Version 2.32''', the rotation has been optimized to reduce repetitive map voting and improve weather randomization. Recent updates (December 2025) have added '''five new Scottish-themed maps''' to the rotation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Technical &amp;amp; Platforms ===&lt;br /&gt;
 Does Holdfast support server queues?&lt;br /&gt;
* '''Status:''' '''Implemented.''' &lt;br /&gt;
&lt;br /&gt;
* Server queues were officially added in '''Game Version 2.22'''. Currently, queues are limited to '''10 slots per server''' to encourage players to populate secondary or regional servers rather than waiting for a single full lobby.&lt;br /&gt;
 Are Steam Achievements functional?&lt;br /&gt;
* '''Status:''' '''Resolved.''' &lt;br /&gt;
* The long-standing issues with Steam Achievements were addressed in the 2024–2025 update cycle. Recent patches have integrated achievements directly into the in-game '''Armoury''', and the completion rate has returned to 100% functionality.&lt;br /&gt;
 Is there cross-platform support?&lt;br /&gt;
* '''Status:''' '''Supported.''' &lt;br /&gt;
* Following the 2025 console launch, ''Holdfast'' supports cross-play between '''PC, PlayStation 5, and Xbox Series X|S'''. A &amp;quot;Platform Manager&amp;quot; system has been implemented to ensure scalability across all hardware.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. About Anvil Game Studios ===&lt;br /&gt;
The team at AGS is an international group of developers based in Malta. Below is the current studio roster and their respective roles:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Team Members'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Leadership'''&lt;br /&gt;
|'''Refleax''' (Game Director), '''Walki''' (Producer), '''Rycon''' (Art Director)&lt;br /&gt;
|-&lt;br /&gt;
|'''Community'''&lt;br /&gt;
|'''Gen.Ted''' (Community Manager)&lt;br /&gt;
|-&lt;br /&gt;
|'''Engineering'''&lt;br /&gt;
|'''Dreas''' (Senior Dev), '''Harper''' (Media &amp;amp; Dev), '''Grandayy''', '''Rejenorst''', '''Matt''', '''Gest'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Design &amp;amp; Art'''&lt;br /&gt;
|'''Storey''' (3D), '''UberJuice''' (3D), '''Stan''' (Level), '''Charles''' (Level), '''Jackson''' (Character)&lt;br /&gt;
|-&lt;br /&gt;
|'''Studio Mascots'''&lt;br /&gt;
|'''Winston''' (Feline), '''Nelson''' (Feline)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== '''Note:''' For real-time updates and community discussion, please visit the &amp;lt;u&amp;gt;[[/discord.gg/holdfastgame|Official Holdfast Discord]].&amp;lt;/u&amp;gt; =====&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3974</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Frequently_Asked_Questions&amp;diff=3974"/>
		<updated>2026-01-21T06:31:13Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Welcome to the official FAQ. This section addresses common inquiries regarding gameplay features, future content, and technical status as of '''January 2026'''.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 1. Development &amp;amp; Content ===&lt;br /&gt;
&lt;br /&gt;
==== '''Will additional factions be added to the game?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Active Development.''' &lt;br /&gt;
* Following the inclusion of the Austrian Empire, the development team has shifted focus toward the '''&amp;quot;Age of Sail&amp;quot;''' expansion&lt;br /&gt;
** &amp;quot;A boatload of new content is just over the horizon... we've even gone as far as introducing an entire new faction... Privateers are coming based on real sailors under the black flag.&amp;quot; — Refleax (Game Director), August 2025&lt;br /&gt;
&lt;br /&gt;
==== '''Will additional Cavalry classes (e.g., Lancers) be introduced?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Unconfirmed.''' &lt;br /&gt;
* While the community has expressed interest in lancers and specialized cavalry, Anvil Game Studios has not confirmed further development for this branch as of current milestones.&lt;br /&gt;
&lt;br /&gt;
==== '''Will Naval warfare be updated?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Confirmed Expansion.''' &lt;br /&gt;
* The '''Age of Sail''' expansion (Q1 2026) is a major overhaul of the naval front. This update introduces the '''Privateer''' faction, the accordion instrument, and significant balance changes to maritime engagements.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Maps &amp;amp; World ===&lt;br /&gt;
&lt;br /&gt;
==== '''Will &amp;quot;Dutch Canals&amp;quot; or &amp;quot;Port Nile&amp;quot; be brought back?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Dutch Canals:''' There are no plans to restore the original map. The team intends to reimagine its popular conceptual elements in future designs.&lt;br /&gt;
* '''Port Nile:''' '''Returned.''' Port Nile was officially reintroduced to the rotation as of '''Game Version 2.19'''.&lt;br /&gt;
&lt;br /&gt;
==== '''What is the current status of the map rotation?''' ====&lt;br /&gt;
As of '''Version 2.32''', the rotation has been optimized to reduce repetitive map voting and improve weather randomization. Recent updates (December 2025) have added '''five new Scottish-themed maps''' to the rotation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Technical &amp;amp; Platforms ===&lt;br /&gt;
&lt;br /&gt;
==== '''Does Holdfast support server queues?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Implemented.''' &lt;br /&gt;
&lt;br /&gt;
* Server queues were officially added in '''Game Version 2.22'''. Currently, queues are limited to '''10 slots per server''' to encourage players to populate secondary or regional servers rather than waiting for a single full lobby.&lt;br /&gt;
&lt;br /&gt;
==== '''Are Steam Achievements functional?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Resolved.''' &lt;br /&gt;
* The long-standing issues with Steam Achievements were addressed in the 2024–2025 update cycle. Recent patches have integrated achievements directly into the in-game '''Armoury''', and the completion rate has returned to 100% functionality.&lt;br /&gt;
&lt;br /&gt;
==== '''Is there cross-platform support?''' ====&lt;br /&gt;
&lt;br /&gt;
* '''Status:''' '''Supported.''' &lt;br /&gt;
* Following the 2025 console launch, ''Holdfast'' supports cross-play between '''PC, PlayStation 5, and Xbox Series X|S'''. A &amp;quot;Platform Manager&amp;quot; system has been implemented to ensure scalability across all hardware.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. About Anvil Game Studios ===&lt;br /&gt;
The team at AGS is an international group of developers based in Malta. Below is the current studio roster and their respective roles:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Team Members'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Leadership'''&lt;br /&gt;
|'''Refleax''' (Game Director), '''Walki''' (Producer), '''Rycon''' (Art Director)&lt;br /&gt;
|-&lt;br /&gt;
|'''Community'''&lt;br /&gt;
|'''Gen.Ted''' (Community Manager)&lt;br /&gt;
|-&lt;br /&gt;
|'''Engineering'''&lt;br /&gt;
|'''Dreas''' (Senior Dev), '''Harper''' (Media &amp;amp; Dev), '''Grandayy''', '''Rejenorst''', '''Matt''', '''Gest'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Design &amp;amp; Art'''&lt;br /&gt;
|'''Storey''' (3D), '''UberJuice''' (3D), '''Stan''' (Level), '''Charles''' (Level), '''Jackson''' (Character)&lt;br /&gt;
|-&lt;br /&gt;
|'''Studio Mascots'''&lt;br /&gt;
|'''Winston''' (Feline), '''Nelson''' (Feline)&lt;br /&gt;
|}&lt;br /&gt;
----&amp;lt;blockquote&amp;gt;'''Note:''' For real-time updates and community discussion, please visit the [[/discord.gg/holdfastgame|Official Holdfast Discord]].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=3973</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Game_Modes&amp;diff=3973"/>
		<updated>2026-01-21T06:19:14Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Updated maps to reflect V2.19.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Modes &amp;amp; Objectives ==&lt;br /&gt;
''Holdfast: Nations At War'' offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.&lt;br /&gt;
&lt;br /&gt;
=== Primary Game Modes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Mode'''&lt;br /&gt;
|'''Category'''&lt;br /&gt;
|'''Objective &amp;amp; Mechanics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Siege'''&lt;br /&gt;
|Siege&lt;br /&gt;
|Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match.&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Conquest'''&lt;br /&gt;
|Point Capture&lt;br /&gt;
|Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Battlefield'''&lt;br /&gt;
|Team Deathmatch&lt;br /&gt;
|A battle of attrition focusing on &amp;quot;tickets&amp;quot; and respawns. Victory is achieved by depleting the enemy's reinforcement pool.&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Assault'''&lt;br /&gt;
|Linebattle&lt;br /&gt;
|Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events.&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Deathmatch'''&lt;br /&gt;
|Skirmish&lt;br /&gt;
|A pure combat-focused mode without capture objectives, prioritizing individual and unit kills.&lt;br /&gt;
|-&lt;br /&gt;
|'''Coastal Siege'''&lt;br /&gt;
|Amphibious&lt;br /&gt;
|Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naval Assault'''&lt;br /&gt;
|Fleet Action&lt;br /&gt;
|High-stakes ship-to-ship combat, typically featuring a single life per vessel.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naval Battlefield'''&lt;br /&gt;
|Arcade Naval&lt;br /&gt;
|Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat.&lt;br /&gt;
|-&lt;br /&gt;
|'''Melee Arena'''&lt;br /&gt;
|CQC&lt;br /&gt;
|Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice.&lt;br /&gt;
|-&lt;br /&gt;
|'''Offensive'''&lt;br /&gt;
|Linear Capture&lt;br /&gt;
|A sequential objective mode where teams must capture points in a specific order to push the front line forward.&lt;br /&gt;
|-&lt;br /&gt;
|'''Invasion'''&lt;br /&gt;
|Linear Siege&lt;br /&gt;
|A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Map Compatibility Registry ==&lt;br /&gt;
Below is the technical breakdown of map availability across the Napoleonic &amp;amp; Frontlines game modes.&lt;br /&gt;
&lt;br /&gt;
=== Nations At War Battlefield Maps ===&lt;br /&gt;
&lt;br /&gt;
* '''''Battlefield Maps:''''' &lt;br /&gt;
** Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics.&lt;br /&gt;
* '''''Linebattle Maps:''''' &lt;br /&gt;
** Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D’Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.&lt;br /&gt;
&lt;br /&gt;
* '''Nations At War Army Siege Maps'''&lt;br /&gt;
** Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston.&lt;br /&gt;
* '''Melee Arenas:'''&lt;br /&gt;
** Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.&lt;br /&gt;
&lt;br /&gt;
=== Nations at War Naval &amp;amp; Coastal Siege Maps ===&lt;br /&gt;
&lt;br /&gt;
* '''Naval:'''&lt;br /&gt;
** Caribbean, Harouti Islands, Martello Tower, Open Waters (Random Waters).&lt;br /&gt;
* '''Coastal Siege:'''&lt;br /&gt;
** Balamor Bay, Fort Imperial (Fort National), Martello Tower, South Sea Castle.&lt;br /&gt;
&lt;br /&gt;
=== '''Frontlines Era Maps''' ===&lt;br /&gt;
&lt;br /&gt;
* '''Active Fronts:''' &lt;br /&gt;
** Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== '''Specialized Environments''' ===&lt;br /&gt;
'''Training &amp;amp; Drill:'''&lt;br /&gt;
&lt;br /&gt;
* Drill Grounds.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Technical Note: Server Configuration ===&lt;br /&gt;
'''Note:''' While the above list represents the default map-to-mode compatibility, server administrators may utilize the '''Holdfast SDK''' and custom map rotations to modify these pairings on private community servers.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Factions&amp;diff=3972</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Factions&amp;diff=3972"/>
		<updated>2026-01-21T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Holdfast Factions: Nations At War &amp;amp; Frontlines =&lt;br /&gt;
Factions in ''Holdfast: Nations At War'' represent the shifting geopolitical landscapes of two distinct historical epochs: the '''Napoleonic Era''' and the '''First World War'''. While many core classes are shared across nations within an era, specific factions possess unique units, specialized mechanics, and cosmetic distinctions that influence gameplay and immersion.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Napoleonic Era (Nations At War) ==&lt;br /&gt;
This era encompasses the great powers and regional contenders of the '''Coalition Wars (1792–1815)'''. Combat is defined by line infantry tactics, black powder musketry, and naval supremacy.&lt;br /&gt;
&lt;br /&gt;
=== Great Powers &amp;amp; Contenders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Faction'''&lt;br /&gt;
|'''Historical Context'''&lt;br /&gt;
|'''Availability'''&lt;br /&gt;
|'''Primary Combat Theatres'''&lt;br /&gt;
|'''Unique Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''The British Empire'''&lt;br /&gt;
|Lead Coalition contender against French expansion.&lt;br /&gt;
|Early Access&lt;br /&gt;
|Land, Naval, Coastal&lt;br /&gt;
|Access to '''Rocketeers''' and '''Bagpipers''' (Morale Boosters).&lt;br /&gt;
|-&lt;br /&gt;
|'''The French Empire'''&lt;br /&gt;
|The dominant continental power under Napoleon.&lt;br /&gt;
|Early Access&lt;br /&gt;
|Land, Naval, Coastal&lt;br /&gt;
|Versatile presence across all modes; features the distinct '''French Cuirassier'''.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Kingdom of Prussia'''&lt;br /&gt;
|Key member of the First and Fourth Coalitions.&lt;br /&gt;
|v0.14&lt;br /&gt;
|Land Only&lt;br /&gt;
|Standardized Napoleonic roster.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Russian Empire'''&lt;br /&gt;
|Primary Eastern European power.&lt;br /&gt;
|v1.0&lt;br /&gt;
|Land Only&lt;br /&gt;
|Units often carry '''swords as sidearms''', offering a slight melee advantage.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Kingdom of Italy'''&lt;br /&gt;
|Regional contender in Personal Union with Napoleon.&lt;br /&gt;
|v1.15&lt;br /&gt;
|Land Only&lt;br /&gt;
|Standardized Napoleonic roster.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Austrian Empire'''&lt;br /&gt;
|A major Habsburg power throughout the wars.&lt;br /&gt;
|v2.11&lt;br /&gt;
|Land Only&lt;br /&gt;
|Standardized Napoleonic roster.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Frontlines Era (World War I) ==&lt;br /&gt;
The ''Frontlines'' expansion shifts the focus to the industrial warfare of the '''Great War'''. Gameplay transitions from rigid line formations to trench warfare, utilizing rapid-fire rifles, heavy machine guns, and tactical squad-based maneuvers.&lt;br /&gt;
&lt;br /&gt;
=== Coalitions ===&lt;br /&gt;
&lt;br /&gt;
* '''The Allied Powers:''' Comprised of the '''British Empire, France, Australia,''' and the '''United States''' (via DLC).&lt;br /&gt;
** ''Note:'' Certain classes are nation-specific; for example, Engineers are represented by Australian forces.&lt;br /&gt;
* '''The Central Powers:''' Currently focused on '''German Infantry''' forces, serving as the primary antagonist faction with historically accurate weaponry and uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Frontlines Specialized Classes ===&lt;br /&gt;
The ''Frontlines'' class system emphasizes role-based synergy and modern tactical utility:&lt;br /&gt;
&lt;br /&gt;
* '''Infantry Officer:''' The backbone of the Squad System. They facilitate tactical advances by deploying '''Squad Camps''' (forward spawn points) and using Smoke Grenades to mask troop movements.&lt;br /&gt;
* '''Rifleman:''' The primary combatant. Equipped with high-velocity rifles featuring significantly faster fire rates than Napoleonic-era muskets.&lt;br /&gt;
* '''Combat Medic:''' Critical for frontline sustainability, capable of healing wounded allies and reviving fallen soldiers.&lt;br /&gt;
* '''Artilleryman:''' Masters of heavy ordnance. This role requires high coordination to move, load, and fire field guns.&lt;br /&gt;
* '''Engineer:''' The defensive specialists. Responsible for the construction of sandbag fortifications, barbed wire entanglements, and structural repairs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Comparison of Eras ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Feature'''&lt;br /&gt;
|'''Napoleonic Era'''&lt;br /&gt;
|'''Frontlines Era'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Primary Weaponry'''&lt;br /&gt;
|Smoothbore Muskets / Sabres&lt;br /&gt;
|Bolt-Action Rifles / Machine Guns&lt;br /&gt;
|-&lt;br /&gt;
|'''Movement Strategy'''&lt;br /&gt;
|Line Formations / Volley Fire&lt;br /&gt;
|Trench Cover / Squad Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|'''Spawn Mechanics'''&lt;br /&gt;
|Flag Bearers / Officers&lt;br /&gt;
|Squad Camps / Mobile Spawns&lt;br /&gt;
|-&lt;br /&gt;
|'''Atmosphere'''&lt;br /&gt;
|Formalized Warfare&lt;br /&gt;
|Gritty Industrial Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Naval Warfare &amp;amp; Coastal Siege ==&lt;br /&gt;
The Naval theatre in ''Holdfast'' focuses on ship-to-ship combat and amphibious assaults. Unlike the land-based factions, the Naval meta relies heavily on crew synergy and the management of high-caliber broadside cannons.&lt;br /&gt;
&lt;br /&gt;
=== Naval-Specific Classes ===&lt;br /&gt;
The effectiveness of a vessel is determined by the composition of its crew. Each role is vital for maintaining the ship's integrity and firepower.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Role'''&lt;br /&gt;
|'''Primary Responsibilities'''&lt;br /&gt;
|'''Equipment &amp;amp; Utility'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Captain'''&lt;br /&gt;
|Commanding the vessel and navigating.&lt;br /&gt;
|Equipped with a Spyglass and Pistol; the only class capable of steering ships.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sailor'''&lt;br /&gt;
|General ship maintenance and combat.&lt;br /&gt;
|Specialized in rapid boarding actions and operating swivel guns.&lt;br /&gt;
|-&lt;br /&gt;
|'''Marine'''&lt;br /&gt;
|Precision marksmen stationed on deck or in the shrouds.&lt;br /&gt;
|High accuracy with muskets to pick off enemy crew and captains.&lt;br /&gt;
|-&lt;br /&gt;
|'''Coastal Guard'''&lt;br /&gt;
|Defense of land-based fortifications during Coastal Sieges.&lt;br /&gt;
|Balanced for defensive melee and musket combat.&lt;br /&gt;
|-&lt;br /&gt;
|'''Shipwright'''&lt;br /&gt;
|Essential for ship longevity.&lt;br /&gt;
|Equipped with a '''Hammer''' to repair hull damage and leaks in real-time.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Artillery Systems ==&lt;br /&gt;
Artillery serves as the primary force multiplier in both the Napoleonic and Frontlines eras. Mastery of these systems requires an understanding of range, projectile types, and crew coordination.&lt;br /&gt;
&lt;br /&gt;
=== Napoleonic Ordnance ===&lt;br /&gt;
In the ''Nations At War'' era, artillery is categorized by mobility and projectile versatility:&lt;br /&gt;
&lt;br /&gt;
* '''Field Guns:''' Versatile cannons that can fire '''Round Shot''' (long-range anti-structure/infantry) or '''Canister Shot''' (short-range &amp;quot;shotgun&amp;quot; blast for clearing lines).&lt;br /&gt;
* '''Howitzers:''' Designed for high-arc trajectories, allowing crews to fire over hills or fortifications using '''Explosive Shells'''.&lt;br /&gt;
* '''Mortars:''' Stationary emplacements used primarily in sieges to rain fire on fixed positions.&lt;br /&gt;
* '''Rocket Launchers (British Exclusive):''' While historically inaccurate in precision, they provide massive psychological pressure and area-of-effect damage.&lt;br /&gt;
&lt;br /&gt;
=== Frontlines Heavy Weaponry ===&lt;br /&gt;
In the ''World War I'' era, artillery becomes more destructive and requires specific &amp;quot;spotting&amp;quot; to be effective:&lt;br /&gt;
&lt;br /&gt;
* '''Field Howitzers:''' High-yield explosives capable of leveled-earth destruction. Requires an '''Artilleryman''' to load and a teammate to assist with ranging.&lt;br /&gt;
* '''Heavy Machine Guns (HMG):''' Fixed positions (such as the MG08 or Vickers) that provide devastating suppressive fire.&lt;br /&gt;
* '''Anti-Tank/Fortification Guns:''' Direct-fire cannons designed to neutralize heavy cover and fortified bunkers.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3971</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3971"/>
		<updated>2026-01-21T05:53:15Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]&lt;br /&gt;
 | blurb            = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.&lt;br /&gt;
 | sections_title   = On this page&lt;br /&gt;
 | sections_content =&lt;br /&gt;
* [[#Game Types|Game Types]]&lt;br /&gt;
** [[#Game Eras|Game Eras]]&lt;br /&gt;
* [[#Universal Controls|Universal Controls]]&lt;br /&gt;
* [[#Class System|Class System]]&lt;br /&gt;
** [[#Command|Command]]&lt;br /&gt;
** [[#Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
** [[#Skirmisher|Skirmisher]]&lt;br /&gt;
** [[#Support|Support]]&lt;br /&gt;
* [[#Combat Mechanics|Combat Mechanics]]&lt;br /&gt;
** [[#Aiming &amp;amp; Ballistics|Aiming &amp;amp; Ballistics]]&lt;br /&gt;
** [[#Melee System|Melee System]]&lt;br /&gt;
* [[#Naval Operations|Naval Operations]]&lt;br /&gt;
** [[#Damage &amp;amp; Repair|Damage &amp;amp; Repair]]&lt;br /&gt;
* [[#Pro Tips|Pro Tips]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title   = Beginner’s Guide • Gameplay&lt;br /&gt;
 | featured_content =&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:&lt;br /&gt;
&lt;br /&gt;
=== Nations At War ===&lt;br /&gt;
The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.&lt;br /&gt;
&lt;br /&gt;
=== Frontlines WW1 ===&lt;br /&gt;
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.&lt;br /&gt;
&lt;br /&gt;
== Universal Controls ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Action&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;PC Input&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Console (Xbox/PS)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Movement'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;W, A, S, D&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Left Thumbstick&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Aim / Block'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Right Click (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;LT / L2 (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Fire / Attack'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Left Click&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;RT / R2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Melee Toggle'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;D-Pad Right&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Reload / Interact'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;R / E&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;X / Square&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Command Radial'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Q / V&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;RB / R1 (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''View HUD / Scores'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tab&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;View / Touchpad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Crouch'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;B / Circle&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class System ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
'''Army Officer:''' Coordinates the &amp;quot;Line of Battle.&amp;quot; Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank &amp;amp; File.&lt;br /&gt;
&lt;br /&gt;
'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).&lt;br /&gt;
&lt;br /&gt;
=== Rank &amp;amp; File ===&lt;br /&gt;
&lt;br /&gt;
'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.&lt;br /&gt;
&lt;br /&gt;
'''Guards &amp;amp; Grenadiers:''' Elite shock troops. Guards provide a &amp;quot;Bodyguard&amp;quot; buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.&lt;br /&gt;
&lt;br /&gt;
=== Skirmisher ===&lt;br /&gt;
&lt;br /&gt;
'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).&lt;br /&gt;
&lt;br /&gt;
'''Light Infantry:''' High-mobility units capable of &amp;quot;Skirmishing&amp;quot; (firing from crouched or unconventional positions) without the movement penalties of heavier classes.&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
&lt;br /&gt;
'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the &amp;quot;Sighting Notch&amp;quot; for long-distance trajectory.&lt;br /&gt;
&lt;br /&gt;
'''Carpenter / Sapper:''' The &amp;quot;Lifeblood&amp;quot; of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Aiming &amp;amp; Ballistics ===&lt;br /&gt;
&lt;br /&gt;
'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and &amp;quot;bloom.&amp;quot; At 50m, aim at the chest; at 100m+, aim slightly above the head.&lt;br /&gt;
&lt;br /&gt;
'''Vulnerability:''' Any player caught reloading or aiming is in a &amp;quot;Vulnerable State&amp;quot;—they will be killed by a single melee strike regardless of their health pool.&lt;br /&gt;
&lt;br /&gt;
=== Melee System === &lt;br /&gt;
Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).&lt;br /&gt;
&lt;br /&gt;
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.&lt;br /&gt;
&lt;br /&gt;
'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.&lt;br /&gt;
&lt;br /&gt;
'''Drags:''' Moving your camera during the &amp;quot;Thrust&amp;quot; phase can alter the strike's path, though excessive &amp;quot;dragging&amp;quot; reduces damage dealt.&lt;br /&gt;
&lt;br /&gt;
== Naval Operations ==&lt;br /&gt;
&lt;br /&gt;
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing &amp;quot;Into the Wind&amp;quot; (against the arrow) will stall the vessel.&lt;br /&gt;
&lt;br /&gt;
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.&lt;br /&gt;
&lt;br /&gt;
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your &amp;quot;Life&amp;quot; ticket if the mother ship sinks.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Repair ===&lt;br /&gt;
&lt;br /&gt;
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.&lt;br /&gt;
&lt;br /&gt;
'''Sinking:''' If a ship reaches critical water levels, it becomes &amp;quot;Foundering.&amp;quot; Use Rowboats (Capacity: 7) to evacuate.&lt;br /&gt;
&lt;br /&gt;
== Pro Tips ==&lt;br /&gt;
&lt;br /&gt;
'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.&lt;br /&gt;
&lt;br /&gt;
'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.&lt;br /&gt;
&lt;br /&gt;
'''HUD Toggle:''' For cinematic gameplay, hold &amp;quot;H&amp;quot; (PC) or the '''Menu/Options''' button (Console) to hide the UI.  &lt;br /&gt;
&lt;br /&gt;
 | image_content   = &lt;br /&gt;
 &amp;lt;!-- Optional: add a right-side image/thumb here or leave blank to hide the aside --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Example:&lt;br /&gt;
 &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
   [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]&lt;br /&gt;
   &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Community spotlight&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | layout          = auto&lt;br /&gt;
 | left_width      = 320px&lt;br /&gt;
 | aside_width     = 320px&lt;br /&gt;
 | gap             = 0.5rem&lt;br /&gt;
 | show_toc        = no&lt;br /&gt;
 | show_section_edit = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3970</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3970"/>
		<updated>2026-01-21T05:52:12Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Added controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]&lt;br /&gt;
 | blurb            = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.&lt;br /&gt;
 | sections_title   = On this page&lt;br /&gt;
 | sections_content =&lt;br /&gt;
* [[#Game Types|Game Types]]&lt;br /&gt;
** [[#Game Eras|Game Eras]]&lt;br /&gt;
* [[#Class System|Class System]]&lt;br /&gt;
** [[#Command|Command]]&lt;br /&gt;
** [[#Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
** [[#Skirmisher|Skirmisher]]&lt;br /&gt;
** [[#Support|Support]]&lt;br /&gt;
* [[#Combat Mechanics|Combat Mechanics]]&lt;br /&gt;
** [[#Aiming &amp;amp; Ballistics|Aiming &amp;amp; Ballistics]]&lt;br /&gt;
** [[#Melee System|Melee System]]&lt;br /&gt;
* [[#Naval Operations|Naval Operations]]&lt;br /&gt;
** [[#Damage &amp;amp; Repair|Damage &amp;amp; Repair]]&lt;br /&gt;
* [[#Pro Tips|Pro Tips]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title   = Beginner’s Guide • Gameplay&lt;br /&gt;
 | featured_content =&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:&lt;br /&gt;
&lt;br /&gt;
=== Nations At War ===&lt;br /&gt;
The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.&lt;br /&gt;
&lt;br /&gt;
=== Frontlines WW1 ===&lt;br /&gt;
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.&lt;br /&gt;
&lt;br /&gt;
== Universal Controls ==&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Action&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;PC Input&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Console (Xbox/PS)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Movement'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;W, A, S, D&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Left Thumbstick&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Aim / Block'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Right Click (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;LT / L2 (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Fire / Attack'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Left Click&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;RT / R2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Melee Toggle'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;X&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;D-Pad Right&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Reload / Interact'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;R / E&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;X / Square&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Command Radial'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Q / V&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;RB / R1 (Hold)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''View HUD / Scores'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tab&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;View / Touchpad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;'''Crouch'''&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;B / Circle&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Class System ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
'''Army Officer:''' Coordinates the &amp;quot;Line of Battle.&amp;quot; Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank &amp;amp; File.&lt;br /&gt;
&lt;br /&gt;
'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).&lt;br /&gt;
&lt;br /&gt;
=== Rank &amp;amp; File ===&lt;br /&gt;
&lt;br /&gt;
'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.&lt;br /&gt;
&lt;br /&gt;
'''Guards &amp;amp; Grenadiers:''' Elite shock troops. Guards provide a &amp;quot;Bodyguard&amp;quot; buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.&lt;br /&gt;
&lt;br /&gt;
=== Skirmisher ===&lt;br /&gt;
&lt;br /&gt;
'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).&lt;br /&gt;
&lt;br /&gt;
'''Light Infantry:''' High-mobility units capable of &amp;quot;Skirmishing&amp;quot; (firing from crouched or unconventional positions) without the movement penalties of heavier classes.&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
&lt;br /&gt;
'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the &amp;quot;Sighting Notch&amp;quot; for long-distance trajectory.&lt;br /&gt;
&lt;br /&gt;
'''Carpenter / Sapper:''' The &amp;quot;Lifeblood&amp;quot; of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Aiming &amp;amp; Ballistics ===&lt;br /&gt;
&lt;br /&gt;
'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and &amp;quot;bloom.&amp;quot; At 50m, aim at the chest; at 100m+, aim slightly above the head.&lt;br /&gt;
&lt;br /&gt;
'''Vulnerability:''' Any player caught reloading or aiming is in a &amp;quot;Vulnerable State&amp;quot;—they will be killed by a single melee strike regardless of their health pool.&lt;br /&gt;
&lt;br /&gt;
=== Melee System === &lt;br /&gt;
Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).&lt;br /&gt;
&lt;br /&gt;
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.&lt;br /&gt;
&lt;br /&gt;
'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.&lt;br /&gt;
&lt;br /&gt;
'''Drags:''' Moving your camera during the &amp;quot;Thrust&amp;quot; phase can alter the strike's path, though excessive &amp;quot;dragging&amp;quot; reduces damage dealt.&lt;br /&gt;
&lt;br /&gt;
== Naval Operations ==&lt;br /&gt;
&lt;br /&gt;
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing &amp;quot;Into the Wind&amp;quot; (against the arrow) will stall the vessel.&lt;br /&gt;
&lt;br /&gt;
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.&lt;br /&gt;
&lt;br /&gt;
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your &amp;quot;Life&amp;quot; ticket if the mother ship sinks.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Repair ===&lt;br /&gt;
&lt;br /&gt;
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.&lt;br /&gt;
&lt;br /&gt;
'''Sinking:''' If a ship reaches critical water levels, it becomes &amp;quot;Foundering.&amp;quot; Use Rowboats (Capacity: 7) to evacuate.&lt;br /&gt;
&lt;br /&gt;
== Pro Tips ==&lt;br /&gt;
&lt;br /&gt;
'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.&lt;br /&gt;
&lt;br /&gt;
'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.&lt;br /&gt;
&lt;br /&gt;
'''HUD Toggle:''' For cinematic gameplay, hold &amp;quot;H&amp;quot; (PC) or the '''Menu/Options''' button (Console) to hide the UI.  &lt;br /&gt;
&lt;br /&gt;
 | image_content   = &lt;br /&gt;
 &amp;lt;!-- Optional: add a right-side image/thumb here or leave blank to hide the aside --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Example:&lt;br /&gt;
 &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
   [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]&lt;br /&gt;
   &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Community spotlight&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | layout          = auto&lt;br /&gt;
 | left_width      = 320px&lt;br /&gt;
 | aside_width     = 320px&lt;br /&gt;
 | gap             = 0.5rem&lt;br /&gt;
 | show_toc        = no&lt;br /&gt;
 | show_section_edit = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3969</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Beginner%27s_Guide&amp;diff=3969"/>
		<updated>2026-01-21T05:44:36Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Added controls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Beginner’s Guide • Gameplay}}&lt;br /&gt;
{{ContentTemplateModernInline&lt;br /&gt;
 | welcome          = [[File:Forum Logo.png|link=|left|alt=Beginners Guide]]&lt;br /&gt;
 | blurb            = A technical manual for new recruits. Master the cross-platform controls, class roles, and directional combat mechanics of the Napoleonic and Great War eras.&lt;br /&gt;
 | sections_title   = On this page&lt;br /&gt;
 | sections_content =&lt;br /&gt;
* [[#Game Types|Game Types]]&lt;br /&gt;
** [[#Game Eras|Game Eras]]&lt;br /&gt;
* [[#Class System|Class System]]&lt;br /&gt;
** [[#Command|Command]]&lt;br /&gt;
** [[#Rank &amp;amp; File|Rank &amp;amp; File]]&lt;br /&gt;
** [[#Skirmisher|Skirmisher]]&lt;br /&gt;
** [[#Support|Support]]&lt;br /&gt;
* [[#Combat Mechanics|Combat Mechanics]]&lt;br /&gt;
** [[#Aiming &amp;amp; Ballistics|Aiming &amp;amp; Ballistics]]&lt;br /&gt;
** [[#Melee System|Melee System]]&lt;br /&gt;
* [[#Naval Operations|Naval Operations]]&lt;br /&gt;
** [[#Damage &amp;amp; Repair|Damage &amp;amp; Repair]]&lt;br /&gt;
* [[#Pro Tips|Pro Tips]]&lt;br /&gt;
&lt;br /&gt;
 | featured_title   = Beginner’s Guide • Gameplay&lt;br /&gt;
 | featured_content =&lt;br /&gt;
&lt;br /&gt;
== Game Types ==&lt;br /&gt;
Holdfast, features two distinct historical theaters. While the core movement remains the same, weapon handling varies significantly:&lt;br /&gt;
&lt;br /&gt;
=== Nations At War ===&lt;br /&gt;
The original Napoleonic-era setting for Holdfast. Players fight as 18th–19th century armies and navies using muskets, bayonets, cannons, and sailing ships. Nations At War features classic line battles, sieges, naval engagements, and conquest modes.&lt;br /&gt;
&lt;br /&gt;
=== Frontlines WW1 ===&lt;br /&gt;
A World War I–themed experience within Holdfast. Players take on the role of early 20th-century soldiers with bolt-action rifles, pistols, machine guns, and artillery. The gameplay emphasizes trench warfare, attrition, and combined arms tactics.&lt;br /&gt;
&lt;br /&gt;
== Class System ==&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
&lt;br /&gt;
'''Army Officer:''' Coordinates the &amp;quot;Line of Battle.&amp;quot; Issues orders (''Fire, Charge, Form Line'') that provide accuracy and damage resistance buffs to nearby Rank &amp;amp; File.&lt;br /&gt;
&lt;br /&gt;
'''Naval Captain:''' The soul of the ship. Manages sail height and heading. Can toggle between first-person (precision steering) and third-person (situational awareness).&lt;br /&gt;
&lt;br /&gt;
=== Rank &amp;amp; File ===&lt;br /&gt;
&lt;br /&gt;
'''Line Infantry:''' The versatile backbone. Gains significant reload and accuracy bonuses when standing near a Musician or Officer.&lt;br /&gt;
&lt;br /&gt;
'''Guards &amp;amp; Grenadiers:''' Elite shock troops. Guards provide a &amp;quot;Bodyguard&amp;quot; buff to Officers, while Grenadiers possess the highest natural melee resistance in the game.&lt;br /&gt;
&lt;br /&gt;
=== Skirmisher ===&lt;br /&gt;
&lt;br /&gt;
'''Rifleman:''' Equipped with rifled barrels. They lack the reload speed of Line Infantry but offer superior lethality at long ranges (200m+).&lt;br /&gt;
&lt;br /&gt;
'''Light Infantry:''' High-mobility units capable of &amp;quot;Skirmishing&amp;quot; (firing from crouched or unconventional positions) without the movement penalties of heavier classes.&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
&lt;br /&gt;
'''Artilleryman:''' Operates cannons, mortars, and rocket launchers. Must master the &amp;quot;Sighting Notch&amp;quot; for long-distance trajectory.&lt;br /&gt;
&lt;br /&gt;
'''Carpenter / Sapper:''' The &amp;quot;Lifeblood&amp;quot; of defense. Carpenters repair ship hulls to prevent sinking; Sappers construct earthworks and swivel gun emplacements.&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Aiming &amp;amp; Ballistics ===&lt;br /&gt;
&lt;br /&gt;
'''Projectile Drop:''' Smoothbore muskets are subject to heavy gravity and &amp;quot;bloom.&amp;quot; At 50m, aim at the chest; at 100m+, aim slightly above the head.&lt;br /&gt;
&lt;br /&gt;
'''Vulnerability:''' Any player caught reloading or aiming is in a &amp;quot;Vulnerable State&amp;quot;—they will be killed by a single melee strike regardless of their health pool.&lt;br /&gt;
&lt;br /&gt;
=== Melee System === &lt;br /&gt;
Holdfast utilizes a 4-Directional Combat System (Up, Down, Left, Right).&lt;br /&gt;
&lt;br /&gt;
'''Blocking:''' You must match the direction of your opponent's strike. Moving the Mouse or Right Stick '''Down''' while holding Block will counter a downward bayonet thrust.&lt;br /&gt;
&lt;br /&gt;
'''Feinting:''' Start an attack, then quickly tap Block to cancel it. This baits your opponent into a defensive stance, leaving them open to a follow-up strike.&lt;br /&gt;
&lt;br /&gt;
'''Drags:''' Moving your camera during the &amp;quot;Thrust&amp;quot; phase can alter the strike's path, though excessive &amp;quot;dragging&amp;quot; reduces damage dealt.&lt;br /&gt;
&lt;br /&gt;
== Naval Operations ==&lt;br /&gt;
&lt;br /&gt;
'''Sailing:''' Wind direction is indicated on the HUD compass. Sailing &amp;quot;Into the Wind&amp;quot; (against the arrow) will stall the vessel.&lt;br /&gt;
&lt;br /&gt;
'''Gunnery:''' Use Round Shot for hulls, Chain Shot for masts (crippling speed), and Grapeshot for clearing enemy decks.&lt;br /&gt;
&lt;br /&gt;
'''Survival:''' If a ship is foundering, deploy the Rowboat (Capacity: 7). It is the only way to retain your &amp;quot;Life&amp;quot; ticket if the mother ship sinks.&lt;br /&gt;
&lt;br /&gt;
=== Damage &amp;amp; Repair ===&lt;br /&gt;
&lt;br /&gt;
'''Hull Damage:''' Causes leaks. Only Carpenters can repair these using their specialized hammers.&lt;br /&gt;
&lt;br /&gt;
'''Sinking:''' If a ship reaches critical water levels, it becomes &amp;quot;Foundering.&amp;quot; Use Rowboats (Capacity: 7) to evacuate.&lt;br /&gt;
&lt;br /&gt;
== Pro Tips ==&lt;br /&gt;
&lt;br /&gt;
'''Musicians:''' Standing near a Musician playing a song provides a reload speed buff to all nearby infantry.&lt;br /&gt;
&lt;br /&gt;
'''Surgeons:''' Always protect your Surgeon; they are the only class that can replenish the team's health without respawning.&lt;br /&gt;
&lt;br /&gt;
'''HUD Toggle:''' For cinematic gameplay, hold &amp;quot;H&amp;quot; (PC) or the '''Menu/Options''' button (Console) to hide the UI.  &lt;br /&gt;
&lt;br /&gt;
 | image_content   = &lt;br /&gt;
 &amp;lt;!-- Optional: add a right-side image/thumb here or leave blank to hide the aside --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Example:&lt;br /&gt;
 &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
   [[File:Holdfast_Banner.png|400px|alt=Holdfast banner]]&lt;br /&gt;
   &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Community spotlight&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | layout          = auto&lt;br /&gt;
 | left_width      = 320px&lt;br /&gt;
 | aside_width     = 320px&lt;br /&gt;
 | gap             = 0.5rem&lt;br /&gt;
 | show_toc        = no&lt;br /&gt;
 | show_section_edit = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=3968</id>
		<title>User Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=User_Interface&amp;diff=3968"/>
		<updated>2026-01-21T05:10:51Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Added controls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🖥️ User Interface (UI) &amp;amp; HUD Guide =&lt;br /&gt;
The UI in ''Holdfast: Nations At War'' adapts dynamically between the '''Napoleonic Era''' and the '''Frontlines (WW1) Era'''. It is divided into the '''Main Menu''' (out-of-game management) and the '''HUD''' (in-game tactical information).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Main Menu System ==&lt;br /&gt;
The main menu is your staging area before entering the fray.&lt;br /&gt;
&lt;br /&gt;
* '''Barracks:''' View and customize classes, unlock weapons via '''Experience (XP)''', and equip cosmetics earned through '''Feats'''.&lt;br /&gt;
* '''Regiment Registry:''' The central hub for the ''Holdfast'' community. Join or manage player-run regiments (clans) to participate in organized &amp;quot;Line Battles.&amp;quot;&lt;br /&gt;
* '''Server Browser:''' Filter by Era (Napoleonic or Frontlines), Game Mode (Army Siege, Naval, Coastal Siege), and Region.&lt;br /&gt;
* '''Settings (Controls):''' * '''PC:''' Adjust '''Melee Sensitivity Type''' (Raw or Smooth) and '''Auto Bayonet Switch'''.&lt;br /&gt;
* '''Console:''' Adjust '''Deadzone''', '''Look Acceleration''', and '''Button Layouts'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. In-Game Heads-Up Display (HUD) ==&lt;br /&gt;
&lt;br /&gt;
=== HUD Elements Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Element'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''PC / Console Access'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Health &amp;amp; Ammo'''&lt;br /&gt;
|Located in the bottom right. Shows HP bar and &amp;quot;Loaded/Unloaded&amp;quot; status.&lt;br /&gt;
|Always Visible&lt;br /&gt;
|-&lt;br /&gt;
|'''Compass &amp;amp; Wind'''&lt;br /&gt;
|(Naval Only) Shows ship heading and wind direction arrow.&lt;br /&gt;
|Bottom Left&lt;br /&gt;
|-&lt;br /&gt;
|'''Objectives'''&lt;br /&gt;
|Shows capture progress (bars) and the Match Timer.&lt;br /&gt;
|Top Center&lt;br /&gt;
|-&lt;br /&gt;
|'''Reinforcements'''&lt;br /&gt;
|Displays remaining team &amp;quot;Tickets&amp;quot; (lives).&lt;br /&gt;
|Top Center (below timer)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mini Map'''&lt;br /&gt;
|Displays terrain, objectives, and friendly positions.&lt;br /&gt;
|&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;View Button&amp;lt;/code&amp;gt; (Xbox)&lt;br /&gt;
|-&lt;br /&gt;
|'''Kill Feed'''&lt;br /&gt;
|Lists kills, weapon used, and distance (top right).&lt;br /&gt;
|Toggle in Settings&lt;br /&gt;
|-&lt;br /&gt;
|'''Scoreboard'''&lt;br /&gt;
|View player scores, pings, and classes.&lt;br /&gt;
|&amp;lt;code&amp;gt;TAB&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Options&amp;lt;/code&amp;gt; (PS)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Communication &amp;amp; VoIP ==&lt;br /&gt;
Communication is the most powerful tool in ''Holdfast''.&lt;br /&gt;
&lt;br /&gt;
* '''Proximity Voice (VoIP):''' A speaker icon appears over a player's head when they speak. It is directional and fades with distance.&lt;br /&gt;
* '''Text Chat:''' * '''Round:''' &amp;lt;code&amp;gt;All&amp;lt;/code&amp;gt; chat.&lt;br /&gt;
* '''Team:''' Strategic chat for your faction.&lt;br /&gt;
* '''Command:''' Exclusive to Officers and High Command for coordinating movements.&lt;br /&gt;
* '''Command Radial:''' * '''PC:''' &amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt; (Napoleonic) or &amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt; (Frontlines).&lt;br /&gt;
* '''Console:''' &amp;lt;code&amp;gt;RB / R1&amp;lt;/code&amp;gt; (Hold). ''Allows for quick callouts like &amp;quot;Follow Me!&amp;quot;, &amp;quot;Fire!&amp;quot;, or &amp;quot;Charge!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. Era-Specific UI Differences ==&lt;br /&gt;
&lt;br /&gt;
=== Napoleonic Era (Nations at War) ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Progress:''' Because muskets take ~15 seconds to load, a circular or bar progress indicator is vital. Moving while the indicator is active will cancel the reload.&lt;br /&gt;
* '''Melee Mode Indicator:''' A bayonet icon appears when you switch to melee mode (&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; on PC / &amp;lt;code&amp;gt;D-Pad Right&amp;lt;/code&amp;gt; on Console).&lt;br /&gt;
* '''Officer Orders:''' Visual markers (circles on the ground or arrows) appear when an Officer issues an order like '''&amp;quot;Line Up&amp;quot;''' or '''&amp;quot;Fire.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
=== Frontlines Era (World War 1) ===&lt;br /&gt;
&lt;br /&gt;
* '''Stamina Bar:''' WW1 combat involves sprinting and trench clearing, adding a stamina bar near the health indicator.&lt;br /&gt;
* '''Squad UI:''' Players are grouped into squads. Friendly squad mates appear with green icons instead of blue.&lt;br /&gt;
* '''Artillery UI:''' When using Field Guns or Mortars, a detailed range-finding UI or &amp;quot;Level&amp;quot; indicator appears to help calculate trajectory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Console UI Optimizations ==&lt;br /&gt;
On Console, the UI is optimized for controller navigation:&lt;br /&gt;
&lt;br /&gt;
* '''Radial Menus:''' Holding specific buttons (like the Command or Sail menus) brings up a wheel selection rather than key-presses.&lt;br /&gt;
* '''Aim Assist Indicator:''' A subtle reticle change may occur when aiming near an enemy (can be disabled in settings for a more hardcore experience).&lt;br /&gt;
&lt;br /&gt;
'''Pro Tip:''' You can toggle the entire HUD off (PC: &amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;) (Xbox / PS5: Hold the Menu button (Xbox) or Options button (PS5) for approximately 2 seconds.) for cinematic &amp;quot;Hardcore&amp;quot; gameplay or taking high-quality screenshots/recordings.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=3967</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Melee&amp;diff=3967"/>
		<updated>2026-01-21T05:02:20Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped // Added controls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==⚔️ Melee Combat: Offence &amp;amp; Defence==&lt;br /&gt;
Melee in ''Holdfast'' is a 4-directional system. Whether you are using a musket bayonet, a sword, or a boarding pike, your success depends on matching your direction to your opponent's.&lt;br /&gt;
&lt;br /&gt;
=== Control Reference ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''PC Control'''&lt;br /&gt;
|'''Console Equivalent'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Click&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Trigger (RT/R2)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Block'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Click&amp;lt;/code&amp;gt; (Hold)&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Trigger (LT/L2)&amp;lt;/code&amp;gt; (Hold)&lt;br /&gt;
|-&lt;br /&gt;
|'''Directional Input'''&lt;br /&gt;
|Mouse Movement&lt;br /&gt;
|Right Thumbstick&lt;br /&gt;
|-&lt;br /&gt;
|'''Feint (Cancel Attack)'''&lt;br /&gt;
|&amp;lt;code&amp;gt;Right Click&amp;lt;/code&amp;gt; while holding attack&lt;br /&gt;
|&amp;lt;code&amp;gt;Left Trigger&amp;lt;/code&amp;gt; while holding attack&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🛡️ Defence (Blocking) ==&lt;br /&gt;
Defending is the art of matching your weapon's position to the incoming strike. You can block with muskets, swords, and boarding pikes. '''Note:''' Knives, axes, and fists cannot block.&lt;br /&gt;
&lt;br /&gt;
=== 1. The 4-Way Block ===&lt;br /&gt;
To perform a block, flick your '''Mouse''' or '''Right Thumbstick''' in the direction of the attack and hold the block button.&lt;br /&gt;
&lt;br /&gt;
* '''Up &amp;amp; Down Blocks:''' The most common blocks due to the prevalence of bayonets.&lt;br /&gt;
* '''Left &amp;amp; Right Blocks:''' Primarily used against swords or Cavalry.&lt;br /&gt;
* '''The Logic:''' Even if a &amp;quot;Down&amp;quot; attack is aimed at your head, you '''must''' use a &amp;quot;Down&amp;quot; block to stop it. The crosshair indicator is your best guide for your current active direction.&lt;br /&gt;
&lt;br /&gt;
=== 2. Expert Tips for Defence ===&lt;br /&gt;
&lt;br /&gt;
* '''Exaggerate Movement:''' When starting out, exaggerate your mouse/thumbstick flicks. This ensures the game registers the correct direction even amidst the chaos of a 1v1 duel.&lt;br /&gt;
* '''Grace Period:''' Blocks are near-instant and have a very slight &amp;quot;linger&amp;quot; or grace period after you release the button.&lt;br /&gt;
* '''Chambering:''' If you time an attack perfectly against an opponent's attack in the same direction, you may &amp;quot;chamber,&amp;quot; effectively blocking and counter-attacking in one motion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Offence (Attacking) ==&lt;br /&gt;
Offence follows the same directional logic as defence but includes a &amp;quot;holding&amp;quot; mechanic.&lt;br /&gt;
&lt;br /&gt;
=== 1. Attack Phases ===&lt;br /&gt;
&lt;br /&gt;
# '''Windup:''' The initial animation where the weapon is pulled back. You cannot deal damage yet.&lt;br /&gt;
# '''Thrust/Strike:''' The active phase where the weapon can hit the opponent.&lt;br /&gt;
# '''Linger:''' A very brief moment at the end of the thrust where the weapon can still deal damage if it touches a player.&lt;br /&gt;
&lt;br /&gt;
=== 2. Attack Types ===&lt;br /&gt;
&lt;br /&gt;
* '''Up/Down Attacks:''' Available to all melee weapons. The &amp;quot;Up&amp;quot; attack with a sword typically deals the highest damage but has a narrower hitboxes.&lt;br /&gt;
* '''Left/Right Attacks:''' Exclusive to '''swords, knives, and fists'''. Bayonets and pikes are limited to vertical thrusts.&lt;br /&gt;
* '''Holding Attacks:''' By holding the attack button, you keep your weapon in the &amp;quot;Windup&amp;quot; phase. Releasing the button triggers the strike. This is used to &amp;quot;feint&amp;quot; or bait an opponent into blocking early.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🩸 Damage Mechanics &amp;amp; Vital Statistics ==&lt;br /&gt;
Damage is calculated based on hit location, movement (dragging), and class-specific buffs.&lt;br /&gt;
&lt;br /&gt;
=== Hits to Kill (Standard Line Infantry) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Action'''&lt;br /&gt;
|'''Hits to Kill'''&lt;br /&gt;
|-&lt;br /&gt;
|Upper Body Hit (Direct)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Upper Body Hit (Dragged/Spun)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Lower Body Hit&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Fist (Standard)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Fist (vs Grenadier/Buffed Officer)&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ⚠️ Critical Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* '''The Vulnerability Rule:''' Any player hit while '''aiming or reloading''' will die in '''one hit''' regardless of the melee weapon (Fists will deal 50% damage).&lt;br /&gt;
* '''Sensitivity Lock:''' The game locks your turn speed during an attack. To bypass this, use the &amp;quot;Block-Attack&amp;quot; transition: ''Hold Block -&amp;gt; Press Attack -&amp;gt; Release Block.''&lt;br /&gt;
* '''Drag Penalty:''' Moving your camera excessively (spinning or &amp;quot;dragging&amp;quot; the strike) reduces the force of the blow, often requiring an extra hit to kill.&lt;br /&gt;
&lt;br /&gt;
=== Class Resistances &amp;amp; Buffs ===&lt;br /&gt;
&lt;br /&gt;
* '''Grenadiers:''' Have a permanent, static resistance to melee damage.&lt;br /&gt;
* '''Guards:''' Can &amp;quot;One-Shot&amp;quot; straight-stab even health-buffed units.&lt;br /&gt;
* '''Officer Charge:''' Under an Officer’s &amp;quot;Charge&amp;quot; command, Line Infantry can one-shot units that normally have health buffs.&lt;br /&gt;
* '''Medic/Officer Aura:''' If a '''Guard''' unit is near a Medic or Officer, those classes receive a health increase, potentially requiring up to 3 hits to kill if you only land lower-body drags.&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Ships&amp;diff=3966</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Ships&amp;diff=3966"/>
		<updated>2026-01-20T14:02:18Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''&amp;lt;big&amp;gt;Meet the Fleet!&amp;lt;/big&amp;gt;''' ===&lt;br /&gt;
Key information about all ships featured in the naval game mode.&lt;br /&gt;
&lt;br /&gt;
== 🏛️ 50-Gun Frigate ==&lt;br /&gt;
[[File:Frigate50gun.webp|thumb|50-Gun Frigate (modelled after '[[wikipedia:French_frigate_Proserpine_(1809)|La Proserpine]]')|alt=]]''Modelled after 'La Proserpine'''&lt;br /&gt;
&lt;br /&gt;
The Frigate is the undisputed queen of the ocean. It is the most resilient vessel but requires the most coordination to operate effectively.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 28x 18-pounder cannons (lower deck) &amp;amp; 22x 9-pounder cannons (top deck).&lt;br /&gt;
* '''Note:''' This is the only ship featuring '''Chase Guns''' (forward/rear firing).&lt;br /&gt;
* '''Max Range (18-pdr):''' ~625 meters&lt;br /&gt;
* '''Max Range (9-pdr):''' ~550 meters&lt;br /&gt;
*'''Sails &amp;amp; Rigging:''' 6 sets of sails (3 square). Maximum speed: '''14 knots'''.&lt;br /&gt;
* '''Interaction:''' Press '''E''' (PC) or '''B/Circle''' (Console) to climb the three sets of rigging to reach the '''Fighting Tops''' for sharpshooting.&lt;br /&gt;
* '''Points:''' Sinking this ship awards the enemy '''300 points'''. Friendly fire sinks deduct the same.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== ⚓ 13-Gun Brig-Sloop ==&lt;br /&gt;
[[File:Brigsloop13gun.webp|thumb|13-Gun Brig-Sloop]]The &amp;quot;Workhorse of the Fleet,&amp;quot; offering a perfect balance of speed and firepower.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 12x 6-pounder cannons &amp;amp; 1x powerful '''Carronade''' at the bow.&lt;br /&gt;
* '''Max Range (Carronade):''' ~575 meters&lt;br /&gt;
* '''Max Range (6-pdr):''' ~525 meters&lt;br /&gt;
*'''Sails &amp;amp; Rigging:''' 6 sets of sails (2 square). Maximum speed: '''13 knots'''.&lt;br /&gt;
* '''Interaction:''' 2 sets of climbable rigging leading to Fighting Tops.&lt;br /&gt;
* '''Points:''' Sinking awards '''100 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== ⛵ 8-Gun Schooner ==&lt;br /&gt;
[[File:Schooner8gun.webp|thumb|8-Gun Schooner (modelled after '[[wikipedia:HNoMS_Axel_Thorsen_(1810)|Axel Thorsen]]')|alt=]]''Modelled after 'Axel Thorsen'''&lt;br /&gt;
&lt;br /&gt;
A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 8x 4-pounder cannons &amp;amp; 8x '''Swivel Guns''' (anti-personnel).&lt;br /&gt;
* '''Max Range (4-pdr):''' ~500 meters&lt;br /&gt;
* '''Sails:''' 4 sets of sails (1 square). Maximum speed: '''12 knots'''.&lt;br /&gt;
* '''Points:''' Sinking awards '''50 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== 🎯 2-Gun Schooner ==&lt;br /&gt;
[[File:Schooner2gun.webp|thumb|2-Gun Schooner|299x299px]]A glass cannon designed for extreme range support.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 2x 24-pounder cannons mounted on '''Rotating Platforms'''.&lt;br /&gt;
* '''Max Range (24-pdr):''' '''~825 meters''' (Highest in game).&lt;br /&gt;
* '''Sails:''' 3 sets of sails. Maximum speed: '''10 knots'''.&lt;br /&gt;
* '''Points:''' Sinking awards '''30 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
[[File:Rocketboat.webp|thumb|Rocketboat]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Support Vessels&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== The Rocketboat ===&lt;br /&gt;
The Rocketboat is a psychological weapon. While its accuracy is notoriously poor, its ability to cause chaos on an enemy deck is unmatched.&lt;br /&gt;
&lt;br /&gt;
* '''Weaponry:''' Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.&lt;br /&gt;
* '''The Fire Hazard:''' Rockets have a high chance of igniting enemy sails or decking. A well-placed rocket can force an entire enemy crew to stop firing and pull out buckets to extinguish flames.&lt;br /&gt;
* '''Fragility:''' The Rocketboat is the most fragile vessel in the game. A single well-placed Round Shot from a Frigate or even a lucky Musket volley can sink it.&lt;br /&gt;
* '''Tactical Tip:''' Do not sit still. Use your 11-knot speed to &amp;quot;kite&amp;quot; larger ships. Fire your rocket, then immediately turn to present a smaller profile while you reload.&lt;br /&gt;
* '''Crew Spawns:''' 4 Marine, 1 Sailor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🚣 The Gunboat ===&lt;br /&gt;
[[File:Gunboat.webp|thumb|Gunboat|298x298px]]The Gunboat is a versatile scout and sniper. It is often used to pick off low-health ships or harass larger vessels from a distance where their heavy guns struggle to aim.&lt;br /&gt;
&lt;br /&gt;
* '''Weaponry:''' Armed with a '''4-pounder bow cannon'''. While it lacks the &amp;quot;stopping power&amp;quot; of an 18-pdr, it reloads significantly faster.&lt;br /&gt;
* '''Swivel Power:''' Equipped with two Swivel Guns. These are perfect for sniping the enemy Captain at the wheel or clearing the deck of a Rowboat attempting to board.&lt;br /&gt;
* '''Role:''' Excellent for defending the Frigate from stealthy Rowboat boarders or providing supporting fire to a Schooner in a duel.&lt;br /&gt;
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the entire boat to line up a shot. This makes &amp;quot;weaving&amp;quot; while reloading a vital skill for Gunboat pilots.&lt;br /&gt;
* '''Crew Spawns:''' 4 Marine, 1 Sailor&lt;br /&gt;
&lt;br /&gt;
== 🛶 Rowboat ==&lt;br /&gt;
[[File:Rowboat.png|thumb|297x297px|Rowboat]]&lt;br /&gt;
Rowboats are small, maneuverable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.&lt;br /&gt;
&lt;br /&gt;
==== 1. Deployment ====&lt;br /&gt;
Rowboats are found attached to the stern or sides of larger vessels like the '''Frigate''' and '''Brig-Sloop'''.&lt;br /&gt;
&lt;br /&gt;
* '''Launching:''' To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.&lt;br /&gt;
* '''Interaction:''' Approach the rowboat on the deck and press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; (PC) or &amp;lt;code&amp;gt;X/Square&amp;lt;/code&amp;gt; (Console) to lower it into the water.&lt;br /&gt;
&lt;br /&gt;
==== 2. Rowing Mechanics ====&lt;br /&gt;
The speed of the rowboat is determined by the number of players actively &amp;quot;sitting&amp;quot; in the rowing positions.&lt;br /&gt;
&lt;br /&gt;
* '''Coordination:''' To maximize speed, rowers should ideally be Marines or Sailors.&lt;br /&gt;
* '''Steering:''' The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.&lt;br /&gt;
&lt;br /&gt;
=== Survival &amp;amp; The Lifeboat Role ===&lt;br /&gt;
When a ship is &amp;quot;Foundering&amp;quot; (sinking), the Rowboat becomes a lifeboat.&lt;br /&gt;
&lt;br /&gt;
* '''Saving the Captain:''' In organized play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.&lt;br /&gt;
* '''The Guerilla Move:''' If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively &amp;quot;steal&amp;quot; their vessel, turning the tide of the entire match.&lt;br /&gt;
&lt;br /&gt;
=== Tips for Rowboat Crews ===&lt;br /&gt;
&lt;br /&gt;
* '''The Musician Trick:''' Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.&lt;br /&gt;
* '''Equip Melee:''' Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.&lt;br /&gt;
* '''The Grapeshot Threat:''' If you see an enemy cannon being turned toward you and the barrel is glowing with a &amp;quot;shotgun&amp;quot; spread visual, '''jump out'''. You have a better chance of surviving in the water than being wiped out in the boat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Comparison Summary ===&lt;br /&gt;
&lt;br /&gt;
* '''Longest Range:''' 2-Gun Schooner (825m)&lt;br /&gt;
* '''Fastest Vessel:''' 50-Gun Frigate (14 knots)&lt;br /&gt;
* '''Highest Durability:''' 50-Gun Frigate&lt;br /&gt;
* '''Most Agile:''' 8-Gun Schooner&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
	<entry>
		<id>https://wiki.holdfastgame.com/index.php?title=Ships&amp;diff=3965</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.holdfastgame.com/index.php?title=Ships&amp;diff=3965"/>
		<updated>2026-01-20T14:01:00Z</updated>

		<summary type="html">&lt;p&gt;EXPRI3ST: Revamped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''&amp;lt;big&amp;gt;Meet the Fleet!&amp;lt;/big&amp;gt;''' ===&lt;br /&gt;
Key information about all ships featured in the naval game mode.&lt;br /&gt;
&lt;br /&gt;
== 🏛️ 50-Gun Frigate ==&lt;br /&gt;
[[File:Frigate50gun.webp|thumb|50-Gun Frigate (modelled after '[[wikipedia:French_frigate_Proserpine_(1809)|La Proserpine]]')|alt=]]''Modelled after 'La Proserpine'''&lt;br /&gt;
&lt;br /&gt;
The Frigate is the undisputed queen of the ocean. It is the most resilient vessel but requires the most coordination to operate effectively.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 28x 18-pounder cannons (lower deck) &amp;amp; 22x 9-pounder cannons (top deck).&lt;br /&gt;
** '''Note:''' This is the only ship featuring '''Chase Guns''' (forward/rear firing).&lt;br /&gt;
** '''Max Range (18-pdr):''' ~625 meters&lt;br /&gt;
** '''Max Range (9-pdr):''' ~550 meters&lt;br /&gt;
* '''Sails &amp;amp; Rigging:''' 6 sets of sails (3 square). Maximum speed: '''14 knots'''.&lt;br /&gt;
** '''Interaction:''' Press '''E''' (PC) or '''B/Circle''' (Console) to climb the three sets of rigging to reach the '''Fighting Tops''' for sharpshooting.&lt;br /&gt;
* '''Points:''' Sinking this ship awards the enemy '''300 points'''. Friendly fire sinks deduct the same.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 12 Marine, 10 Sailor, 10 Adept Sailor, 1 Musician, 1 Surgeon, 2 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== ⚓ 13-Gun Brig-Sloop ==&lt;br /&gt;
[[File:Brigsloop13gun.webp|thumb|13-Gun Brig-Sloop]]The &amp;quot;Workhorse of the Fleet,&amp;quot; offering a perfect balance of speed and firepower.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 12x 6-pounder cannons &amp;amp; 1x powerful '''Carronade''' at the bow.&lt;br /&gt;
** '''Max Range (Carronade):''' ~575 meters&lt;br /&gt;
** '''Max Range (6-pdr):''' ~525 meters&lt;br /&gt;
* '''Sails &amp;amp; Rigging:''' 6 sets of sails (2 square). Maximum speed: '''13 knots'''.&lt;br /&gt;
** '''Interaction:''' 2 sets of climbable rigging leading to Fighting Tops.&lt;br /&gt;
* '''Points:''' Sinking awards '''100 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 8 Marine, 3 Sailor, 3 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== ⛵ 8-Gun Schooner ==&lt;br /&gt;
[[File:Schooner8gun.webp|thumb|8-Gun Schooner (modelled after '[[wikipedia:HNoMS_Axel_Thorsen_(1810)|Axel Thorsen]]')|alt=]]''Modelled after 'Axel Thorsen'''&lt;br /&gt;
&lt;br /&gt;
A light escort vessel designed for speed and harassment. Its low profile makes it exceptionally difficult to hit at long range.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 8x 4-pounder cannons &amp;amp; 8x '''Swivel Guns''' (anti-personnel).&lt;br /&gt;
** '''Max Range (4-pdr):''' ~500 meters&lt;br /&gt;
* '''Sails:''' 4 sets of sails (1 square). Maximum speed: '''12 knots'''.&lt;br /&gt;
* '''Points:''' Sinking awards '''50 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 2 Adept Sailor, 1 Musician, 1 Surgeon, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
== 🎯 2-Gun Schooner ==&lt;br /&gt;
[[File:Schooner2gun.webp|thumb|2-Gun Schooner|299x299px]]A glass cannon designed for extreme range support.&lt;br /&gt;
&lt;br /&gt;
* '''Firepower:''' 2x 24-pounder cannons mounted on '''Rotating Platforms'''.&lt;br /&gt;
** '''Max Range (24-pdr):''' '''~825 meters''' (Highest in game).&lt;br /&gt;
* '''Sails:''' 3 sets of sails. Maximum speed: '''10 knots'''.&lt;br /&gt;
* '''Points:''' Sinking awards '''30 points'''.&lt;br /&gt;
* '''Crew Spawns:''' 1 Captain, 2 Marine, 2 Sailor, 1 Adept Sailor, 1 Musician, 1 Carpenter.&lt;br /&gt;
&lt;br /&gt;
[[File:Rocketboat.webp|thumb|Rocketboat]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Support Vessels&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== The Rocketboat ===&lt;br /&gt;
The Rocketboat is a psychological weapon. While its accuracy is notoriously poor, its ability to cause chaos on an enemy deck is unmatched.&lt;br /&gt;
&lt;br /&gt;
* '''Weaponry:''' Features a single '''Long-Range Rocket Launcher'''. Unlike standard cannons, rockets have an erratic flight path and explode upon impact.&lt;br /&gt;
* '''The Fire Hazard:''' Rockets have a high chance of igniting enemy sails or decking. A well-placed rocket can force an entire enemy crew to stop firing and pull out buckets to extinguish flames.&lt;br /&gt;
* '''Fragility:''' The Rocketboat is the most fragile vessel in the game. A single well-placed Round Shot from a Frigate or even a lucky Musket volley can sink it.&lt;br /&gt;
* '''Tactical Tip:''' Do not sit still. Use your 11-knot speed to &amp;quot;kite&amp;quot; larger ships. Fire your rocket, then immediately turn to present a smaller profile while you reload.&lt;br /&gt;
* '''Crew Spawns:''' 4 Marine, 1 Sailor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🚣 The Gunboat ===&lt;br /&gt;
[[File:Gunboat.webp|thumb|Gunboat|298x298px]]The Gunboat is a versatile scout and sniper. It is often used to pick off low-health ships or harass larger vessels from a distance where their heavy guns struggle to aim.&lt;br /&gt;
&lt;br /&gt;
* '''Weaponry:''' Armed with a '''4-pounder bow cannon'''. While it lacks the &amp;quot;stopping power&amp;quot; of an 18-pdr, it reloads significantly faster.&lt;br /&gt;
* '''Swivel Power:''' Equipped with two Swivel Guns. These are perfect for sniping the enemy Captain at the wheel or clearing the deck of a Rowboat attempting to board.&lt;br /&gt;
* '''Role:''' Excellent for defending the Frigate from stealthy Rowboat boarders or providing supporting fire to a Schooner in a duel.&lt;br /&gt;
* '''Tactical Tip:''' Because the gun is fixed at the bow, you must aim the entire boat to line up a shot. This makes &amp;quot;weaving&amp;quot; while reloading a vital skill for Gunboat pilots.&lt;br /&gt;
* '''Crew Spawns:''' 4 Marine, 1 Sailor&lt;br /&gt;
&lt;br /&gt;
== 🛶 Rowboat ==&lt;br /&gt;
[[File:Rowboat.png|thumb|297x297px|Rowboat]]&lt;br /&gt;
Rowboats are small, maneuverable craft that rely entirely on the physical exertion of the crew. They do not have sails and are unaffected by wind direction.&lt;br /&gt;
&lt;br /&gt;
==== 1. Deployment ====&lt;br /&gt;
Rowboats are found attached to the stern or sides of larger vessels like the '''Frigate''' and '''Brig-Sloop'''.&lt;br /&gt;
&lt;br /&gt;
* '''Launching:''' To deploy a rowboat, the mother ship must be stationary or moving at a very low speed.&lt;br /&gt;
* '''Interaction:''' Approach the rowboat on the deck and press &amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt; (PC) or &amp;lt;code&amp;gt;X/Square&amp;lt;/code&amp;gt; (Console) to lower it into the water.&lt;br /&gt;
&lt;br /&gt;
==== 2. Rowing Mechanics ====&lt;br /&gt;
The speed of the rowboat is determined by the number of players actively &amp;quot;sitting&amp;quot; in the rowing positions.&lt;br /&gt;
&lt;br /&gt;
* '''Coordination:''' To maximize speed, rowers should ideally be Marines or Sailors.&lt;br /&gt;
* '''Steering:''' The person at the very rear (the stern) acts as the coxswain, controlling the direction of the boat.&lt;br /&gt;
&lt;br /&gt;
=== Survival &amp;amp; The Lifeboat Role ===&lt;br /&gt;
When a ship is &amp;quot;Foundering&amp;quot; (sinking), the Rowboat becomes a lifeboat.&lt;br /&gt;
&lt;br /&gt;
* '''Saving the Captain:''' In organized play, the priority is to get the Captain and the Surgeons into the Rowboat to maintain leadership and healing capabilities for the remaining crew.&lt;br /&gt;
* '''The Guerilla Move:''' If your ship sinks, don't give up. A single Rowboat full of survivors can board an enemy ship, kill their crew, and effectively &amp;quot;steal&amp;quot; their vessel, turning the tide of the entire match.&lt;br /&gt;
&lt;br /&gt;
=== Tips for Rowboat Crews ===&lt;br /&gt;
&lt;br /&gt;
* '''The Musician Trick:''' Having a Musician in the Rowboat playing a drum or fife doesn't help with speed, but it is excellent for morale during a daring boarding charge.&lt;br /&gt;
* '''Equip Melee:''' Ensure all boarders have their bayonets fixed or cutlasses drawn before reaching the enemy hull.&lt;br /&gt;
* '''The Grapeshot Threat:''' If you see an enemy cannon being turned toward you and the barrel is glowing with a &amp;quot;shotgun&amp;quot; spread visual, '''jump out'''. You have a better chance of surviving in the water than being wiped out in the boat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Comparison Summary ===&lt;br /&gt;
&lt;br /&gt;
* '''Longest Range:''' 2-Gun Schooner (825m)&lt;br /&gt;
* '''Fastest Vessel:''' 50-Gun Frigate (14 knots)&lt;br /&gt;
* '''Highest Durability:''' 50-Gun Frigate&lt;br /&gt;
* '''Most Agile:''' 8-Gun Schooner&lt;/div&gt;</summary>
		<author><name>EXPRI3ST</name></author>
	</entry>
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